}
#ifdef TRAVEL
- if (stop_travel < 1)
+ if (stop_travel)
{
/* Cancel */
travel.run = 0;
#endif
/* Disturb */
- disturb(0, 0);
+ disturb(0, 1);
}
/* Secret door */
next_o_idx = o_ptr->next_o_idx;
/* Hack -- disturb */
- disturb(0, 0);
+ disturb(0, 1);
/* Pick up gold */
if (o_ptr->tval == TV_GOLD)
#endif
/* Disturb the player */
- disturb(0, 0);
+ disturb(0, 1);
cave_alter_feat(y, x, FF_HIT_TRAP);
char m_name[80];
/* Disturb the player */
- disturb(0, 0);
+ disturb(0, 1);
energy_use = 100;
if (have_flag(f_ptr->flags, FF_STORE))
{
/* Disturb */
- disturb(0, 0);
+ disturb(0, 1);
energy_use = 0;
/* Hack -- Enter store */
else if (have_flag(f_ptr->flags, FF_BLDG))
{
/* Disturb */
- disturb(0, 0);
+ disturb(0, 1);
energy_use = 0;
/* Hack -- Enter building */
else if (have_flag(f_ptr->flags, FF_QUEST_ENTER))
{
/* Disturb */
- disturb(0, 0);
+ disturb(0, 1);
energy_use = 0;
/* Hack -- Enter quest level */
else if (have_flag(f_ptr->flags, FF_HIT_TRAP) && !(mpe_mode & MPE_STAYING))
{
/* Disturb */
- disturb(0, 0);
+ disturb(0, 1);
/* Hidden trap */
if (c_ptr->mimic || have_flag(f_ptr->flags, FF_SECRET))
#endif
}
- if (disturb_trap_detect) disturb(0, 0);
+ if (disturb_trap_detect) disturb(0, 1);
}
}
#endif
energy_use = 0;
oktomove = FALSE;
- disturb(0, 0);
+ disturb(0, 1);
}
else if (MON_MONFEAR(riding_m_ptr))
{
msg_format("%^s is too scared to control.", m_name);
#endif
oktomove = FALSE;
- disturb(0, 0);
+ disturb(0, 1);
}
else if (p_ptr->riding_ryoute)
{
oktomove = FALSE;
- disturb(0, 0);
+ disturb(0, 1);
}
else if (have_flag(f_ptr->flags, FF_CAN_FLY) && (riding_r_ptr->flags7 & RF7_CAN_FLY))
{
#endif
energy_use = 0;
oktomove = FALSE;
- disturb(0, 0);
+ disturb(0, 1);
}
else if (!have_flag(f_ptr->flags, FF_WATER) && (riding_r_ptr->flags7 & RF7_AQUATIC))
{
#endif
energy_use = 0;
oktomove = FALSE;
- disturb(0, 0);
+ disturb(0, 1);
}
else if (have_flag(f_ptr->flags, FF_LAVA) && !(riding_r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK))
{
#endif
energy_use = 0;
oktomove = FALSE;
- disturb(0, 0);
+ disturb(0, 1);
}
if (oktomove && MON_STUNNED(riding_m_ptr) && one_in_(2))
msg_format("You cannot control stunned %s!",m_name);
#endif
oktomove = FALSE;
- disturb(0, 0);
+ disturb(0, 1);
}
}
oktomove = FALSE;
- /* Disturb the player */
- disturb(0, 0);
-
/* Notice things in the dark */
if (!(c_ptr->info & CAVE_MARK) && !player_can_see_bold(y, x))
{
}
}
+ /* Disturb the player */
+ disturb(0, 1);
+
/* Sound */
if (!boundary_floor(c_ptr, f_ptr, mimic_f_ptr)) sound(SOUND_HITWALL);
}
}
/* To avoid a loop with running */
- disturb(0, 0);
+ disturb(0, 1);
oktomove = FALSE;
}
{
int i;
int dir = travel.dir;
- int old_run = travel.run;
find_prevdir = dir;
msg_print("No route is found!");
#endif
}
- disturb(0, 0);
+ disturb(0, 1);
return;
}
/* Close door */
if (!easy_open && is_closed_door(cave[py+ddy[dir]][px+ddx[dir]].feat))
{
- disturb(0, 0);
+ disturb(0, 1);
return;
}
travel.dir = dir;
move_player(dir, always_pickup, easy_disarm);
- /* travel.run = old_run; */
if ((py == travel.y) && (px == travel.x))
travel.run = 0;
/* The light is now out */
else if (o_ptr->xtra4 == 0)
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
#else
if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
&& (turn % (TURNS_PER_TICK*2)))
{
- if (disturb_minor) disturb(0, 0);
+ if (disturb_minor) disturb(0, 1);
#ifdef JP
msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
#else
/* The light is getting dim */
else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
{
- if (disturb_minor) disturb(0, 0);
+ if (disturb_minor) disturb(0, 1);
#ifdef JP
msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
#else
if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
{
if (!p_ptr->resist_fear)
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
#else
if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
!p_ptr->anti_tele)
{
- disturb(0, 0);
+ disturb(0, 1);
/* Teleport player */
#ifdef JP
{
if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
{
- disturb(0, 0);
+ disturb(0, 1);
p_ptr->redraw |= PR_EXTRA;
#ifdef JP
msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
{
if (!p_ptr->resist_chaos)
{
- disturb(0, 0);
+ disturb(0, 1);
p_ptr->redraw |= PR_EXTRA;
(void)set_image(p_ptr->image + randint0(50) + 20);
}
if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
!p_ptr->anti_magic && one_in_(9000))
{
int dire = 0;
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
#else
msg_print("You have attracted a demon!");
#endif
- disturb(0, 0);
+ disturb(0, 1);
}
}
if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
{
- disturb(0, 0);
+ disturb(0, 1);
if (one_in_(2))
{
#ifdef JP
}
if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
#else
msg_print("You have attracted an animal!");
#endif
- disturb(0, 0);
+ disturb(0, 1);
}
}
if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
!p_ptr->anti_magic && one_in_(8000))
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
#else
}
if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
#else
if (!sustained)
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
#else
msg_print("You have attracted a dragon!");
#endif
- disturb(0, 0);
+ disturb(0, 1);
}
}
if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
one_in_(9000))
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
#else
if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
one_in_(5000))
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
#else
int slot = 0;
object_type *o_ptr = NULL;
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
#endif
{
- disturb(0, 0);
+ disturb(0, 1);
teleport_player(50, 0L);
}
else
#else
msg_format("You can inscribe {.} on your %s to disable random teleportation. ", o_name);
#endif
- disturb(1, 0);
+ disturb(1, 1);
}
}
/* Make a chainsword noise */
msg_format("Your %s have attracted an animal!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
}
}
/* Call demon */
msg_format("Your %s have attracted a demon!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
}
}
/* Call dragon */
msg_format("Your %s have attracted an animal!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
}
}
if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
{
if (!p_ptr->resist_fear)
{
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
#else
/* Teleport player */
if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
{
- disturb(0, 0);
+ disturb(0, 1);
/* Teleport player */
teleport_player(40, TELEPORT_PASSIVE);
if (!p_ptr->word_recall)
{
/* Disturbing! */
- disturb(0, 0);
+ disturb(0, 1);
/* Determine the level */
if (dun_level || p_ptr->inside_quest || p_ptr->enter_dungeon)
if (!p_ptr->alter_reality)
{
/* Disturbing! */
- disturb(0, 0);
+ disturb(0, 1);
/* Determine the level */
if (!quest_number(dun_level) && dun_level)
if (closing_flag <= 2)
{
/* Disturb */
- disturb(0, 0);
+ disturb(0, 1);
/* Count warnings */
closing_flag++;
if ((hour == 23) && !(min % 15))
{
/* Disturbing */
- disturb(0, 0);
+ disturb(0, 1);
switch (min / 15)
{
{
int count = 0;
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
#else
msg_print("You faint from the lack of food.");
#endif
- disturb(1, 0);
+ disturb(1, 1);
/* Hack -- faint (bypass free action) */
(void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
o_ptr = &inventory[INVEN_PACK];
/* Disturbing */
- disturb(0, 0);
+ disturb(0, 1);
/* Warning */
#ifdef JP
msg_print("Damn! The fish stole your bait!");
#endif
}
- disturb(0, 0);
+ disturb(0, 1);
}
}
if (check_abort)
{
/* Check for "player abort" (semi-efficiently for resting) */
- if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
+ if (running || travel.run || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
{
/* Do not wait */
inkey_scan = TRUE;
flush();
/* Disturb */
- disturb(0, 0);
+ disturb(0, 1);
/* Hack -- Show a Message */
#ifdef JP
/* Disturb */
- disturb(1, 0);
+ disturb(1, 1);
/* Get index of current quest (if any) */
quest_num = quest_number(dun_level);
return (FALSE);
/* Disturb */
- if (disturb_state)
- disturb(0, 0);
+ if (disturb_state) disturb(0, 1);
/* Redraw title */
p_ptr->redraw |= (PR_BASIC | PR_STATUS);
if (!notice) return (FALSE);
/* Disturb */
- if (disturb_state) disturb(0, 0);
+ if (disturb_state) disturb(0, 1);
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
if (damage_type != DAMAGE_USELIFE)
{
/* Disturb */
- disturb(1, 0);
+ disturb(1, 1);
if (auto_more)
{
now_damaged = TRUE;
else
{
/* Disturb the player */
- disturb(1, 0);
+ disturb(1, 1);
}
/* Clear messages */
prt("", 0, 0);
/* Hack -- turn off some things */
- disturb(1, 0);
+ disturb(1, 1);
/* Mega-Hack -- Delay death */
if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
if (!effect || check_hit(power, rlev, MON_STUNNED(m_ptr)))
{
/* Always disturbing */
- disturb(1, 0);
+ disturb(1, 1);
/* Hack -- Apply "protection from evil" */
if (m_ptr->ml)
{
/* Disturbing */
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
#ifdef JP
/* Wake it up */
(void)set_monster_csleep(m_idx, 0);
- if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+ if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 1);
if (MON_INVULNER(m_ptr) && randint0(PENETRATE_INVULNERABILITY))
{
mon_fight = TRUE;
}
- if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+ if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 1);
/* Scan through all four blows */
for (ap_cnt = 0; ap_cnt < 4; ap_cnt++)
case RBM_EXPLODE:
{
- if (see_either) disturb(1, 0);
+ if (see_either) disturb(1, 1);
#ifdef JP
act = "Çúȯ¤·¤¿¡£";
#else
msg_format("%^s seems to be in so much pain, and trying to escape from your restriction.", m_name);
#endif
riding_pinch++;
- disturb(1, 0);
+ disturb(1, 1);
}
else
{
{
/* Disturb */
if (is_hostile(m_ptr))
- disturb(0, 0);
+ disturb(0, 1);
}
/* Take or Kill objects on the floor */
if (disturb_near && (projectable(m_ptr->fy, m_ptr->fx, py, px) && projectable(py, px, m_ptr->fy, m_ptr->fx)))
{
if (disturb_pets || is_hostile(m_ptr))
- disturb(1, 0);
+ disturb(1, 1);
}
}
}
if (do_disturb)
{
if (disturb_pets || is_hostile(m_ptr))
- disturb(1, 0);
+ disturb(1, 1);
}
}
}
if (do_disturb)
{
if (disturb_pets || is_hostile(m_ptr))
- disturb(1, 0);
+ disturb(1, 1);
}
}
}
if (do_disturb)
{
if (disturb_pets || is_hostile(m_ptr))
- disturb(1, 0);
+ disturb(1, 1);
}
}
}
if (!spell_is_inate(thrown_spell)
&& (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2)) || (randint0(100) < failrate)))
{
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
#ifdef JP
msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
/* RF4_SHRIEK */
case 96+0:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£", m_name);
#else
case 96+2:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
else msg_format("%^s¤¬ËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name);
/* RF4_ROCKET */
case 96+3:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
#else
case 96+4:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
#else
/* RF4_BR_ACID */
case 96+8:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_ELEC */
case 96+9:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_FIRE */
case 96+10:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_COLD */
case 96+11:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_POIS */
case 96+12:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_NETH */
case 96+13:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_LITE */
case 96+14:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_DARK */
case 96+15:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_CONF */
case 96+16:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_SOUN */
case 96+17:
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_JAIAN)
#ifdef JP
msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
/* RF4_BR_CHAO */
case 96+18:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_DISE */
case 96+19:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_NEXU */
case 96+20:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_TIME */
case 96+21:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_INER */
case 96+22:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_GRAV */
case 96+23:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_SHAR */
case 96+24:
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_BOTEI)
#ifdef JP
msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
/* RF4_BR_PLAS */
case 96+25:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_WALL */
case 96+26:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_MANA */
case 96+27:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BA_NUKE */
case 96+28:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF4_BR_NUKE */
case 96+29:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BA_CHAO */
case 96+30:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF4_BR_DISI */
case 96+31:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF5_BA_ACID */
case 128+0:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
else msg_format("%^s¤¬¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
case 128+1:
{
int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
else msg_format("%^s¤¬¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
case 128+2:
{
int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_ROLENTO)
{
case 128+3:
{
int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
else msg_format("%^s¤¬¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
/* RF5_BA_POIS */
case 128+4:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_NETH */
case 128+5:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_WATE */
case 128+6:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_MANA */
case 128+7:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_DARK */
case 128+8:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+9:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
dam = (randint1(rlev) / 2) + 1;
breath(y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
case 128+10:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
if (!seen)
{
#ifdef JP
case 128+11:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
if (!seen)
{
#ifdef JP
case 128+12:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+13:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+14:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÂçÀ¼¤Ç¶«¤ó¤À¡£", m_name);
#else
case 128+15:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
#else
case 128+16:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+17:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+18:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+19:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_LITE */
case 128+20:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+21:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+22:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+23:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+24:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+25:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+26:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+27:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢¶²¤í¤·¤²¤Ê²»¤¬Ê¹¤³¤¨¤¿¡£", m_name);
#else
case 128+28:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+29:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢Æ¬¤òǺ¤Þ¤¹²»¤¬¤·¤¿¡£", m_name);
#else
case 128+30:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤¢¤Ê¤¿¤Î¶ÚÎϤòµÛ¤¤¼è¤í¤¦¤È¤·¤¿¡ª", m_name);
#else
case 128+31:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_HASTE */
case 160+0:
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
#ifdef JP
case 160+1:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name);
#else
/* RF6_HEAL */
case 160+2:
{
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
if (blind)
/* RF6_INVULNER */
case 160+3:
{
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
if (!seen)
/* RF6_BLINK */
case 160+4:
{
- disturb(1, 0);
+ disturb(1, 1);
if (teleport_barrier(m_idx))
{
#ifdef JP
/* RF6_TPORT */
case 160+5:
{
- disturb(1, 0);
+ disturb(1, 1);
if (teleport_barrier(m_idx))
{
#ifdef JP
case 160+6:
{
int who = 0;
- disturb(1, 0);
+ disturb(1, 1);
if(m_ptr->r_idx == MON_DIO) who = 1;
else if(m_ptr->r_idx == MON_WONG) who = 3;
dam = who;
{
int k;
- disturb(1, 0);
+ disturb(1, 1);
switch (m_ptr->r_idx)
{
case MON_OHMU:
default:
if (r_ptr->d_char == 'B')
{
- disturb(1, 0);
+ disturb(1, 1);
if (one_in_(3) || !direct)
{
#ifdef JP
case 160+8:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤¢¤Ê¤¿¤ò°ú¤Ìᤷ¤¿¡£", m_name);
#else
case 160+9:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤Ë¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤é¤ì¤¿¡£", m_name);
if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
case 160+10:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«´ñ̯¤Ê¸ÀÍÕ¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 160+11:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 160+12:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_TRAPS */
case 160+13:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
#else
case 160+14:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤¢¤Ê¤¿¤Îµ²±¤ò¾Ãµî¤·¤è¤¦¤È¤·¤Æ¤¤¤ë¡£", m_name);
#else
/* RF6_RAISE_DEAD */
case 160+15:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_KIN */
case 160+16:
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
{
#ifdef JP
/* RF6_S_CYBER */
case 160+17:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_MONSTER */
case 160+18:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_MONSTERS */
case 160+19:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_ANT */
case 160+20:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_SPIDER */
case 160+21:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_HOUND */
case 160+22:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_HYDRA */
case 160+23:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
{
int num = 1;
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_DEMON */
case 160+25:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_UNDEAD */
case 160+26:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_DRAGON */
case 160+27:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_HI_UNDEAD */
case 160+28:
{
- disturb(1, 0);
+ disturb(1, 1);
if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) && ((r_info[MON_NAZGUL].cur_num+2) < r_info[MON_NAZGUL].max_num))
{
/* RF6_S_HI_DRAGON */
case 160+29:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_AMBERITES */
case 160+30:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
bool uniques_are_summoned = FALSE;
int non_unique_type = SUMMON_HI_UNDEAD;
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* Can the player be aware of this attack? */
known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
- if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+ if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 1);
/* Check for spell failure (inate attacks never fail) */
if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
{
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
#ifdef JP
if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_JAIAN)
#ifdef JP
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_BOTEI)
#ifdef JP
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_ROLENTO)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
{
if (see_m)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
#else
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
{
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
{
if (see_either)
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
else strcpy(o_name, "body"); /* Warning ability without item */
msg_format("Your %s pulsates sharply!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
#else
else strcpy(o_name, "body"); /* Warning ability without item */
msg_format("Your %s pulsates!", o_name);
#endif
- disturb(0, 0);
+ disturb(0, 1);
#ifdef JP
return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
#else
#endif
- if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 0);
+ if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 1);
/* Analyze the damage type */
switch (typ)
project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell);
- disturb(1, 0);
+ disturb(1, 1);
return TRUE;
}
/* Disturb */
- disturb(1, 0);
+ disturb(1, 1);
if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && who && (who != p_ptr->riding))