#include "system/angband.h"
-#define DIARY_DIALY 0
-#define DIARY_DESCRIPTION 1
-#define DIARY_ART 2
-#define DIARY_UNIQUE 3
-#define DIARY_FIX_QUEST_C 4
-#define DIARY_FIX_QUEST_F 5
-#define DIARY_RAND_QUEST_C 6
-#define DIARY_RAND_QUEST_F 7
-#define DIARY_MAXDEAPTH 8
-#define DIARY_TRUMP 9
-#define DIARY_STAIR 10
-#define DIARY_RECALL 11
-#define DIARY_TO_QUEST 12
-#define DIARY_TELEPORT_LEVEL 13
-#define DIARY_BUY 14
-#define DIARY_SELL 15
-#define DIARY_ARENA 16
-#define DIARY_FOUND 17
-#define DIARY_LEVELUP 18
-#define DIARY_GAMESTART 19
-#define DIARY_WIZ_TELE 20
-#define DIARY_NAMED_PET 21
-#define DIARY_PAT_TELE 22
-#define DIARY_ART_SCROLL 23
-#define DIARY_WIZARD_LOG 24
+#define DIARY_DIALY 0
+#define DIARY_DESCRIPTION 1
+#define DIARY_ART 2
+#define DIARY_UNIQUE 3
+#define DIARY_FIX_QUEST_C 4
+#define DIARY_FIX_QUEST_F 5
+#define DIARY_RAND_QUEST_C 6
+#define DIARY_RAND_QUEST_F 7
+#define DIARY_MAXDEAPTH 8
+#define DIARY_TRUMP 9
+#define DIARY_STAIR 10
+#define DIARY_RECALL 11
+#define DIARY_TO_QUEST 12
+#define DIARY_TELEPORT_LEVEL 13
+#define DIARY_BUY 14
+#define DIARY_SELL 15
+#define DIARY_ARENA 16
+#define DIARY_FOUND 17
+#define DIARY_LEVELUP 18
+#define DIARY_GAMESTART 19
+#define DIARY_WIZ_TELE 20
+#define DIARY_NAMED_PET 21
+#define DIARY_PAT_TELE 22
+#define DIARY_ART_SCROLL 23
+#define DIARY_WIZARD_LOG 24
-#define RECORD_NAMED_PET_NAME 0
-#define RECORD_NAMED_PET_UNNAME 1
-#define RECORD_NAMED_PET_DISMISS 2
-#define RECORD_NAMED_PET_DEATH 3
-#define RECORD_NAMED_PET_MOVED 4
-#define RECORD_NAMED_PET_LOST_SIGHT 5
-#define RECORD_NAMED_PET_DESTROY 6
-#define RECORD_NAMED_PET_EARTHQUAKE 7
-#define RECORD_NAMED_PET_GENOCIDE 8
-#define RECORD_NAMED_PET_WIZ_ZAP 9
-#define RECORD_NAMED_PET_TELE_LEVEL 10
-#define RECORD_NAMED_PET_BLAST 11
-#define RECORD_NAMED_PET_HEAL_LEPER 12
-#define RECORD_NAMED_PET_COMPACT 13
+#define RECORD_NAMED_PET_NAME 0
+#define RECORD_NAMED_PET_UNNAME 1
+#define RECORD_NAMED_PET_DISMISS 2
+#define RECORD_NAMED_PET_DEATH 3
+#define RECORD_NAMED_PET_MOVED 4
+#define RECORD_NAMED_PET_LOST_SIGHT 5
+#define RECORD_NAMED_PET_DESTROY 6
+#define RECORD_NAMED_PET_EARTHQUAKE 7
+#define RECORD_NAMED_PET_GENOCIDE 8
+#define RECORD_NAMED_PET_WIZ_ZAP 9
+#define RECORD_NAMED_PET_TELE_LEVEL 10
+#define RECORD_NAMED_PET_BLAST 11
+#define RECORD_NAMED_PET_HEAL_LEPER 12
+#define RECORD_NAMED_PET_COMPACT 13
#define RECORD_NAMED_PET_LOSE_PARENT 14
extern bool write_level;
// TODO: 更に分割する可能性が中程度あるのでヘッダに置いておく
enum old_monster_resistance_type {
- RF3_IM_ACID = 0x00010000, /* Resist acid a lot */
- RF3_IM_ELEC = 0x00020000, /* Resist elec a lot */
- RF3_IM_FIRE = 0x00040000, /* Resist fire a lot */
- RF3_IM_COLD = 0x00080000, /* Resist cold a lot */
- RF3_IM_POIS = 0x00100000, /* Resist poison a lot */
- RF3_RES_TELE = 0x00200000, /* Resist teleportation */
- RF3_RES_NETH = 0x00400000, /* Resist nether a lot */
- RF3_RES_WATE = 0x00800000, /* Resist water */
- RF3_RES_PLAS = 0x01000000, /* Resist plasma */
- RF3_RES_NEXU = 0x02000000, /* Resist nexus */
- RF3_RES_DISE = 0x04000000, /* Resist disenchantment */
- RF3_RES_ALL = 0x08000000, /* Resist all */
+ RF3_IM_ACID = 0x00010000, /* Resist acid a lot */
+ RF3_IM_ELEC = 0x00020000, /* Resist elec a lot */
+ RF3_IM_FIRE = 0x00040000, /* Resist fire a lot */
+ RF3_IM_COLD = 0x00080000, /* Resist cold a lot */
+ RF3_IM_POIS = 0x00100000, /* Resist poison a lot */
+ RF3_RES_TELE = 0x00200000, /* Resist teleportation */
+ RF3_RES_NETH = 0x00400000, /* Resist nether a lot */
+ RF3_RES_WATE = 0x00800000, /* Resist water */
+ RF3_RES_PLAS = 0x01000000, /* Resist plasma */
+ RF3_RES_NEXU = 0x02000000, /* Resist nexus */
+ RF3_RES_DISE = 0x04000000, /* Resist disenchantment */
+ RF3_RES_ALL = 0x08000000, /* Resist all */
};
enum old_monster_breath_type {
- RF4_BR_LITE = 0x00004000, /* Breathe Lite */
- RF4_BR_DARK = 0x00008000, /* Breathe Dark */
- RF4_BR_CONF = 0x00010000, /* Breathe Confusion */
- RF4_BR_SOUN = 0x00020000, /* Breathe Sound */
- RF4_BR_CHAO = 0x00040000, /* Breathe Chaos */
- RF4_BR_TIME = 0x00200000, /* Breathe Time */
- RF4_BR_INER = 0x00400000, /* Breathe Inertia */
- RF4_BR_GRAV = 0x00800000, /* Breathe Gravity */
- RF4_BR_SHAR = 0x01000000, /* Breathe Shards */
- RF4_BR_WALL = 0x04000000, /* Breathe Force */
+ RF4_BR_LITE = 0x00004000, /* Breathe Lite */
+ RF4_BR_DARK = 0x00008000, /* Breathe Dark */
+ RF4_BR_CONF = 0x00010000, /* Breathe Confusion */
+ RF4_BR_SOUN = 0x00020000, /* Breathe Sound */
+ RF4_BR_CHAO = 0x00040000, /* Breathe Chaos */
+ RF4_BR_TIME = 0x00200000, /* Breathe Time */
+ RF4_BR_INER = 0x00400000, /* Breathe Inertia */
+ RF4_BR_GRAV = 0x00800000, /* Breathe Gravity */
+ RF4_BR_SHAR = 0x01000000, /* Breathe Shards */
+ RF4_BR_WALL = 0x04000000, /* Breathe Force */
};
extern const int OLD_QUEST_WATER_CAVE;