namespace Deeangband
{
- FixedFloor::FixedFloor(ID id, TAG tag, GameWorld *gameWorld) : GameElement(id, tag, gameWorld)
+ FixedFloor::FixedFloor(ID id, TAG tag, GameWorld *gameWorld) : Floor(id, tag, gameWorld)
{
}
*/
#include "stdafx.h"
-#include "GameElement.h"
+#include "Floor.h"
namespace Deeangband
{
* @class FixedFloor
* @brief \8cÅ\92è\83t\83\8d\83A\82Ì\83N\83\89\83X
*/
- class FixedFloor : public GameElement
+ class FixedFloor : public Floor
{
private:
*/
template<class Archive> void serialize(Archive &archive, const unsigned int fileVersion)
{
- archive & BOOST_SERIALIZATION_NVP(name);
+ archive & boost::serialization::make_nvp("Name", name);
}
public: