object_type *q_ptr = &forge;\r
\r
msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));\r
-\r
- /* Create the item */\r
object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));\r
\r
/* Drop the object from heaven */\r
else if (object_index)
{
object_type *o_ptr = &object_type_body;
-
- /* Create the item */
object_prep(o_ptr, object_index);
if (o_ptr->tval == TV_GOLD)
}
}
q_ptr = &forge;
-
- /* Create the item */
object_prep(q_ptr, k_idx);
- /* Apply magic */
apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
/* Drop the object from heaven */
/* Paranoia */
if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
-
- /* Paranoia */
if (command_arg > d_info[dungeon_type].maxdepth) command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
/* Accept request */
*/
static void do_cmd_wiz_learn(void)
{
- IDX i;
+ KIND_OBJECT_IDX i;
object_type forge;
object_type *q_ptr;
if (k_ptr->level <= command_arg)
{
q_ptr = &forge;
-
- /* Prepare object */
object_prep(q_ptr, i);
-
- /* Awareness */
object_aware(q_ptr);
}
}
{
MONSTER_IDX i;
-
/* Genocide everyone nearby */
for (i = 1; i < m_max; i++)
{