#include "angband.h"
#include "floor.h"
#include "floor-events.h"
+#include "floor-save.h"
#include "object-boost.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "shoot.h"
#include "cmd-basic.h"
+#include "floor-save.h"
/*!
* @brief フロア脱出時に出戻りが不可能だった場合に警告を加える処理
extern errr counts_write(int where, u32b count);
extern u32b counts_read(int where);
-/* floors.c */
-extern void clear_saved_floor_files(void);
-extern saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
-extern FLOOR_IDX get_new_floor_id(void);
-extern void prepare_change_floor_mode(BIT_FLAGS mode);
-extern void precalc_cur_num_of_pet(void);
/* init1.c */
extern TERM_COLOR color_char_to_attr(SYMBOL_CODE c);
#include "grid.h"
#include "rooms.h"
#include "floor.h"
+#include "floor-save.h"
#include "floor-streams.h"
#include "floor-generate.h"
#include "floor-events.h"
extern void init_saved_floors(bool force);
extern void change_floor(void);
extern void leave_floor(void);
+extern void clear_saved_floor_files(void);
+extern saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
+extern FLOOR_IDX get_new_floor_id(void);
+extern void prepare_change_floor_mode(BIT_FLAGS mode);
+extern void precalc_cur_num_of_pet(void);
#include "angband.h"
#include "floor.h"
+#include "floor-save.h"
#include "floor-events.h"
#include "grid.h"
#include "quest.h"
#include "store.h"
#include "wild.h"
#include "floor-events.h"
+#include "floor-save.h"
#include "grid.h"
#include "quest.h"
#include "cmd-basic.h"
+#include "floor-save.h"
/*
* Light up the dungeon using "clairvoyance"
#include "monster-spell.h"
#include "cmd-spell.h"
#include "snipe.h"
+#include "floor-save.h"
/*! テレポート先探索の試行数 / Maximum number of tries for teleporting */
#include "player-status.h"
#include "grid.h"
#include "spells.h"
+#include "floor-save.h"
static s16b normal_traps[MAX_NORMAL_TRAPS];