Previously the touch was consumed until the transition from
spring-loaded to normal workspace finished, leading long
presses to trigger on the background rather than on apps.
This made it difficult to move multiple icons consecutively.
Bug:
29631912
Change-Id: I259e618c81f56bc40d08a5d63ddbbf3c82a76baf
public boolean onInterceptTouchEvent(MotionEvent ev) {
// We don't want any clicks to go through to the hotseat unless the workspace is in
// the normal state or an accessible drag is in progress.
- return mLauncher.getWorkspace().workspaceInModalState() &&
+ return !mLauncher.getWorkspace().workspaceIconsCanBeDragged() &&
!mLauncher.getAccessibilityDelegate().isInAccessibleDrag();
}
}
private boolean shouldConsumeTouch(View v) {
- return (workspaceInModalState() || !isFinishedSwitchingState())
+ return !workspaceIconsCanBeDragged()
|| (!workspaceInModalState() && indexOfChild(v) != mCurrentPage);
}
return mState != State.NORMAL;
}
+ /** Returns whether a drag should be allowed to be started from the current workspace state. */
+ public boolean workspaceIconsCanBeDragged() {
+ return mState == State.NORMAL || mState == State.SPRING_LOADED;
+ }
+
@Thunk void updateChildrenLayersEnabled(boolean force) {
boolean small = mState == State.OVERVIEW || mIsSwitchingState;
boolean enableChildrenLayers = force || small || mAnimatingViewIntoPlace || isPageInTransition();