// copy strides, so they can safely be modified
if (c->sliceDir == 1) {
+ uint8_t* src2[4]= {src[0], src[1], src[2]};
// slices go from top to bottom
int srcStride2[3]= {srcStride[0], srcStride[1], srcStride[2]};
int dstStride2[3]= {dstStride[0], dstStride[1], dstStride[2]};
- return c->swScale(c, src, srcStride2, srcSliceY, srcSliceH, dst, dstStride2);
+ return c->swScale(c, src2, srcStride2, srcSliceY, srcSliceH, dst, dstStride2);
} else {
// slices go from bottom to top => we flip the image internally
uint8_t* src2[3]= {src[0] + (srcSliceH-1)*srcStride[0],