<ClInclude Include="..\..\src\cmd-io\macro-util.h" />\r
<ClInclude Include="..\..\src\cmd-visual\cmd-map.h" />\r
<ClInclude Include="..\..\src\core\asking-player.h" />\r
+ <ClInclude Include="..\..\src\core\player-redraw-types.h" />\r
<ClInclude Include="..\..\src\core\status-reseter.h" />\r
<ClInclude Include="..\..\src\core\visuals-reseter.h" />\r
<ClInclude Include="..\..\src\core\window-redrawer.h" />\r
<ClInclude Include="..\..\src\core\player-update-types.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\core\player-redraw-types.h">
+ <Filter>core</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
core/magic-effects-timeout-reducer.c core/magic-effects-timeout-reducer.h \
core/output-updater.c core/output-updater.h \
core/player-processor.c core/player-processor.h \
+ core/player-redraw-types.h \
core/player-update-types.h \
core/scores.c core/scores.h \
core/show-file.c core/show-file.h \
#include "birth/birth-stat.h"
+#include "core/player-redraw-types.h"
#include "sv-definition/sv-weapon-types.h"
#include "player/player-class.h"
#include "player/player-personality.h"
#include "cmd-action/cmd-spell.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/floor-object.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "floor/floor-object.h"
#include "floor/floor.h"
#include "cmd-io/cmd-dump.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/spells-effect-util.h"
#include "cmd-io/cmd-dump.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/floor-object.h"
#include "cmd-building/cmd-inn.h"
#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/scores.h"
#include "core/show-file.h"
#include "autopick/autopick.h"
#include "cmd-io/cmd-autopick.h"
#include "cmd-io/cmd-dump.h"
+#include "core/player-redraw-types.h"
#include "core/show-file.h"
#include "game-option/game-play-options.h"
#include "game-option/keymap-directory-getter.h"
#include "cmd-io/cmd-process-screen.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/visuals-reseter.h"
#include "game-option/special-options.h"
#include "cmd-item/cmd-zapwand.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "art-definition/art-accessory-types.h"
#include "art-definition/art-armor-types.h"
#include "cmd/cmd-basic.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/show-file.h"
#include "floor/floor-object.h"
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "io/files-util.h"
#include "combat/slaying.h"
#include "core/asking-player.h"
#include "core/output-updater.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#include "combat/shoot.h"
#include "art-definition/art-bow-types.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "combat/slaying.h"
#include "art-definition/art-sword-types.h"
+#include "core/player-redraw-types.h"
#include "mind/mind-samurai.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags-resistance.h"
#include "core/hp-mp-processor.h"
#include "cmd-action/cmd-pet.h"
#include "core/hp-mp-regenerator.h"
+#include "core/player-redraw-types.h"
#include "floor/floor.h"
#include "floor/pattern-walk.h"
#include "grid/feature.h"
#include "core/hp-mp-regenerator.h"
#include "cmd-item/cmd-magiceat.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "floor/floor.h"
#include "inventory/inventory-slot-types.h"
#include "core/player-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/special-internal-keys.h"
#include "core/speed-table.h"
--- /dev/null
+#pragma once
+
+typedef enum player_redraw_type {
+ PR_MISC = 0x00000001L, /*!< 再描画フラグ: 種族と職業 / Display Race/Class */
+ PR_TITLE = 0x00000002L, /*!< 再描画フラグ: 称号 / Display Title */
+ PR_LEV = 0x00000004L, /*!< 再描画フラグ: レベル / Display Level */
+ PR_EXP = 0x00000008L, /*!< 再描画フラグ: 経験値 / Display Experience */
+ PR_STATS = 0x00000010L, /*!< 再描画フラグ: ステータス / Display Stats */
+ PR_ARMOR = 0x00000020L, /*!< 再描画フラグ: AC / Display Armor */
+ PR_HP = 0x00000040L, /*!< 再描画フラグ: HP / Display Hitpoints */
+ PR_MANA = 0x00000080L, /*!< 再描画フラグ: MP / Display Mana */
+ PR_GOLD = 0x00000100L, /*!< 再描画フラグ: 所持金 / Display Gold */
+ PR_DEPTH = 0x00000200L, /*!< 再描画フラグ: ダンジョンの階 / Display Depth */
+ PR_EQUIPPY = 0x00000400L, /*!< 再描画フラグ: 装備シンボル / Display equippy chars */
+ PR_HEALTH = 0x00000800L, /*!< 再描画フラグ: モンスターのステータス / Display Health Bar */
+ PR_CUT = 0x00001000L, /*!< 再描画フラグ: 負傷度 / Display Extra (Cut) */
+ PR_STUN = 0x00002000L, /*!< 再描画フラグ: 朦朧度 / Display Extra (Stun) */
+ PR_HUNGER = 0x00004000L, /*!< 再描画フラグ: 空腹度 / Display Extra (Hunger) */
+ PR_STATUS = 0x00008000L, /*!< 再描画フラグ: プレイヤーの付与状態 / Display Status Bar */
+ PR_XXX0 = 0x00010000L, /*!< (unused) */
+ PR_UHEALTH = 0x00020000L, /*!< 再描画フラグ: ペットのステータス / Display Uma Health Bar */
+ PR_XXX1 = 0x00040000L, /*!< (unused) */
+ PR_XXX2 = 0x00080000L, /*!< (unused) */
+ PR_STATE = 0x00100000L, /*!< 再描画フラグ: プレイヤーの行動状態 / Display Extra (State) */
+ PR_SPEED = 0x00200000L, /*!< 再描画フラグ: 加速 / Display Extra (Speed) */
+ PR_STUDY = 0x00400000L, /*!< 再描画フラグ: 学習 / Display Extra (Study) */
+ PR_IMITATION = 0x00800000L, /*!< 再描画フラグ: ものまね / Display Extra (Imitation) */
+ PR_EXTRA = 0x01000000L, /*!< 再描画フラグ: 拡張ステータス全体 / Display Extra Info */
+ PR_BASIC = 0x02000000L, /*!< 再描画フラグ: 基本ステータス全体 / Display Basic Info */
+ PR_MAP = 0x04000000L, /*!< 再描画フラグ: ゲームマップ / Display Map */
+ PR_WIPE = 0x08000000L, /*!< 再描画フラグ: 画面消去 / Hack -- Total Redraw */
+} player_redraw_type;
#include "core/stuff-handler.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/window-redrawer.h"
* @author Hourier
*/
#include "core/window-redrawer.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "floor/floor-util.h"
#include "game-option/option-flags.h"
#include "cmd-io/cmd-dump.h"
#include "core/hp-mp-regenerator.h"
#include "core/player-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "core/turn-compensator.h"
#include "effect/effect-monster-oldies.h"
+#include "core/player-redraw-types.h"
#include "floor/floor.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "effect/effect-monster-psi.h"
+#include "core/player-redraw-types.h"
#include "floor/floor.h"
#include "mind/mind-mirror-master.h"
#include "monster-race/monster-race.h"
#include "effect/effect-monster-spirit.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags2.h"
*/
#include "effect/effect-monster.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-monster-switcher.h"
#include "effect/effect-player-resist-hurt.h"
#include "art-definition/art-sword-types.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "inventory/inventory-damage.h"
#include "inventory/inventory-slot-types.h"
#include "effect/effect-player-spirit.h"
+#include "core/player-redraw-types.h"
#include "mind/mind-mirror-master.h"
#include "mspell/mspells3.h"
#include "status/bad-status-setter.h"
#include "floor/floor-events.h"
#include "cmd-io/cmd-dump.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "inventory/inventory-curse.h"
#include "art-definition/art-accessory-types.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "inventory/inventory-slot-types.h"
#include "io/files-util.h"
#include "inventory/player-inventory.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "floor/floor-object.h"
#include "floor/object-scanner.h"
#include "game-option/birth-options.h"
#include "io/cursor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "cmd-visual/cmd-visuals.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/special-internal-keys.h"
#include "dungeon/dungeon.h"
#include "io/report.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/turn-compensator.h"
#include "core/visuals-reseter.h"
#include "io/screen-util.h"
#include "core/player-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#include "cmd-action/cmd-pet.h"
#include "cmd-building/cmd-building.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#include "autopick/autopick.h"
#include "cmd-building/cmd-building.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
*/
#include "melee/melee-postprocess.h"
-#include "monster-attack/monster-attack-types.h"
+#include "core/player-redraw-types.h"
#include "floor/floor.h"
#include "grid/grid.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
+#include "monster-attack/monster-attack-types.h"
+#include "monster-floor/monster-death.h"
+#include "monster-floor/monster-move.h"
+#include "monster-floor/monster-remover.h"
+#include "monster-race/monster-race-hook.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags-resistance.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags3.h"
#include "monster-race/race-flags7.h"
-#include "monster-race/monster-race-hook.h"
#include "monster/monster-describer.h"
#include "monster/monster-description-types.h"
-#include "monster-floor/monster-death.h"
#include "monster/monster-info.h"
-#include "monster-floor/monster-move.h"
-#include "monster-floor/monster-remover.h"
#include "monster/monster-status.h"
#include "pet/pet-fall-off.h"
#include "player/player-class.h"
#include "melee/monster-attack-monster.h"
#include "combat/attack-accuracy.h"
#include "combat/hallucination-attacks-table.h"
+#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "main/sound-definitions-table.h"
#include "mind/mind-force-trainer.h"
#include "cmd-action/cmd-pet.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/spells-effect-util.h"
#include "mind/mind-magic-resistance.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "mind/mind-mirror-master.h"
#include "cmd-action/cmd-pet.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "mind/mind-ninja.h"
#include "cmd-action/cmd-attack.h"
#include "combat/combat-options-type.h"
+#include "core/player-redraw-types.h"
#include "effect/effect-characteristics.h"
#include "effect/spells-effect-util.h"
#include "floor/floor-object.h"
#include "cmd-action/cmd-attack.h"
#include "cmd-action/cmd-pet.h"
#include "cmd/cmd-basic.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "inventory/inventory-slot-types.h"
#include "io/input-key-acceptor.h"
#include "mind/mind-sniper.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/floor.h"
#include "mind/mind-warrior-mage.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "player/player-damage.h"
#include "view/display-messages.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "mind/racial-kutar.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "cmd-item/cmd-zapwand.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/spells-effect-util.h"
*/
#include "monster-attack/monster-eating.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "floor/floor.h"
#include "inventory/inventory-object.h"
#include "art-definition/art-protector-types.h"
#include "art-definition/art-weapon-types.h"
#include "art-definition/random-art-effects.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "autopick/autopick-pref-processor.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-visual/cmd-draw.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
*/
#include "monster/monster-update.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "dungeon/dungeon.h"
#include "game-option/birth-options.h"
#include "mspell/mspell-dispel.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "mind/mind-force-trainer.h"
*/
#include "mspell/mspell-status.h"
+#include "core/player-redraw-types.h"
#include "mind/drs-types.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
*/
#include "mspell/mspells1.h"
+#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
*/
#include "mspell/mspells2.h"
+#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "floor/floor.h"
#include "game-option/disturbance-options.h"
#include "mutation/mutation-processor.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "grid/grid.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
*/
#include "pet/pet-fall-off.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/floor.h"
#include "player-attack/attack-chaos-effect.h"
#include "art-definition/art-weapon-types.h"
+#include "core/player-redraw-types.h"
#include "floor/floor.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
#include "player/digestion-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
*/
#include "player/player-class.h"
+#include "core/player-redraw-types.h"
#include "inventory/inventory-slot-types.h"
#include "player/player-race.h"
#include "system/object-type-definition.h"
#include "cmd-building/cmd-building.h"
#include "cmd-io/cmd-process-screen.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "cmd-action/cmd-attack.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/special-internal-keys.h"
#include "core/stuff-handler.h"
#include "player/player-race.h"
+#include "core/player-redraw-types.h"
#include "inventory/inventory-slot-types.h"
#include "player/player-race-types.h"
#include "system/object-type-definition.h"
#include "cmd-item/cmd-magiceat.h"
#include "combat/attack-power-table.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
BIT_FLAGS update; /* Pending Updates */
BIT_FLAGS redraw; /* Normal Redraws */
-#define PR_MISC 0x00000001L /*!< 再描画フラグ: 種族と職業 / Display Race/Class */
-#define PR_TITLE 0x00000002L /*!< 再描画フラグ: 称号 / Display Title */
-#define PR_LEV 0x00000004L /*!< 再描画フラグ: レベル / Display Level */
-#define PR_EXP 0x00000008L /*!< 再描画フラグ: 経験値 / Display Experience */
-#define PR_STATS 0x00000010L /*!< 再描画フラグ: ステータス / Display Stats */
-#define PR_ARMOR 0x00000020L /*!< 再描画フラグ: AC / Display Armor */
-#define PR_HP 0x00000040L /*!< 再描画フラグ: HP / Display Hitpoints */
-#define PR_MANA 0x00000080L /*!< 再描画フラグ: MP / Display Mana */
-#define PR_GOLD 0x00000100L /*!< 再描画フラグ: 所持金 / Display Gold */
-#define PR_DEPTH 0x00000200L /*!< 再描画フラグ: ダンジョンの階 / Display Depth */
-#define PR_EQUIPPY 0x00000400L /*!< 再描画フラグ: 装備シンボル / Display equippy chars */
-#define PR_HEALTH 0x00000800L /*!< 再描画フラグ: モンスターのステータス / Display Health Bar */
-#define PR_CUT 0x00001000L /*!< 再描画フラグ: 負傷度 / Display Extra (Cut) */
-#define PR_STUN 0x00002000L /*!< 再描画フラグ: 朦朧度 / Display Extra (Stun) */
-#define PR_HUNGER 0x00004000L /*!< 再描画フラグ: 空腹度 / Display Extra (Hunger) */
-#define PR_STATUS 0x00008000L /*!< 再描画フラグ: プレイヤーの付与状態 / Display Status Bar */
-#define PR_XXX0 0x00010000L /*!< (unused) */
-#define PR_UHEALTH 0x00020000L /*!< 再描画フラグ: ペットのステータス / Display Uma Health Bar */
-#define PR_XXX1 0x00040000L /*!< (unused) */
-#define PR_XXX2 0x00080000L /*!< (unused) */
-#define PR_STATE 0x00100000L /*!< 再描画フラグ: プレイヤーの行動状態 / Display Extra (State) */
-#define PR_SPEED 0x00200000L /*!< 再描画フラグ: 加速 / Display Extra (Speed) */
-#define PR_STUDY 0x00400000L /*!< 再描画フラグ: 学習 / Display Extra (Study) */
-#define PR_IMITATION 0x00800000L /*!< 再描画フラグ: ものまね / Display Extra (Imitation) */
-#define PR_EXTRA 0x01000000L /*!< 再描画フラグ: 拡張ステータス全体 / Display Extra Info */
-#define PR_BASIC 0x02000000L /*!< 再描画フラグ: 基本ステータス全体 / Display Basic Info */
-#define PR_MAP 0x04000000L /*!< 再描画フラグ: ゲームマップ / Display Map */
-#define PR_WIPE 0x08000000L /*!< 再描画フラグ: 画面消去 / Hack -- Total Redraw */
-
BIT_FLAGS window; /* Window Redraws */
#define PW_INVEN 0x00000001L /*!<サブウィンドウ描画フラグ: 所持品-装備品 / Display inven/equip */
#define PW_EQUIP 0x00000002L /*!<サブウィンドウ描画フラグ: 装備品-所持品 / Display equip/inven */
#include "realm/realm-chaos.h"
#include "cmd-action/cmd-spell.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "effect/effect-characteristics.h"
#include "io/targeting.h"
#include "player/attack-defense-types.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-quaff.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "effect/effect-characteristics.h"
#include "floor/floor-object.h"
#include "cmd/cmd-basic.h"
#include "combat/combat-options-type.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#include "cmd-action/cmd-spell.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "effect/effect-characteristics.h"
#include "io/targeting.h"
#include "specific-object/death-scythe.h"
#include "combat/attack-criticality.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "inventory/inventory-slot-types.h"
#include "main/sound-definitions-table.h"
#include "spell-kind/earthquake.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "spell-kind/spells-fetcher.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/floor.h"
#include "spell-kind/spells-floor.h"
#include "cmd-io/cmd-dump.h"
#include "cmd/cmd-basic.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "spell-kind/spells-genocide.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "floor/floor.h"
#include "spell-kind/spells-neighbor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "effect/effect-characteristics.h"
#include "floor/floor.h"
#include "spell-kind/spells-recall.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor.h"
#include "spell-kind/spells-world.h"
#include "cmd-io/cmd-save.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor-town.h"
#include "spell-realm/spells-chaos.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "dungeon/quest.h"
#include "floor/floor.h"
#include "spell-realm/spells-craft.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
*/
#include "spell-realm/spells-crusade.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
#include "spell-realm/spells-demon.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "spell-realm/spells-hex.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "floor/floor.h"
#include "monster-race/monster-race.h"
#include "spell-realm/spells-song.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/floor.h"
#include "spell-realm/spells-sorcery.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "floor/floor-object.h"
#include "game-option/input-options.h"
#include "inventory/inventory-object.h"
#include "autopick/autopick.h"
#include "cmd/cmd-basic.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "floor/floor-object.h"
#include "floor/floor.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-magiceat.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "effect/effect-characteristics.h"
*/
#include "status/action-setter.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "player/attack-defense-types.h"
#include "player/special-defense-types.h"
#include "status/bad-status-setter.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "status/base-status.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "game-option/birth-options.h"
#include "inventory/inventory-slot-types.h"
#include "status/body-improvement.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "status/buff-setter.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "status/element-resistance.h"
+#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "player/player-move.h"
#include "status/form-changer.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "birth/birth-body-spec.h"
#include "birth/birth-stat.h"
#include "core/hp-mp-processor.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "grid/grid.h"
#include "status/sight-setter.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "status/temporary-resistance.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
#include "cmd-visual/cmd-draw.h"
#include "cmd-visual/cmd-visuals.h"
#include "core/asking-player.h"
+#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "mind/mind-sniper.h"
#include "core/stuff-handler.h"
#include "world/world-movement-processor.h"
#include "cmd-io/cmd-save.h"
+#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "game-option/birth-options.h"