/// Get the assembler object this is a layout for.
MCAssembler &getAssembler() const { return Assembler; }
+ /// \brief Update the layout because a fragment has been resized. The
+ /// fragments size should have already been updated, the \arg SlideAmount is
+ /// the delta from the old size.
+ void UpdateForSlide(MCFragment *F, int SlideAmount);
+
/// @name Fragment Layout Data
/// @{
/* *** */
+void MCAsmLayout::UpdateForSlide(MCFragment *F, int SlideAmount) {
+ // We shouldn't have to do anything special to support negative slides, and it
+ // is a perfectly valid thing to do as long as other parts of the system are
+ // can guarantee convergence.
+ assert(SlideAmount >= 0 && "Negative slides not yet supported");
+
+ // Update the layout by simply recomputing the layout for the entire
+ // file. This is trivially correct, but very slow.
+ //
+ // FIXME-PERF: This is O(N^2), but will be eliminated once we get smarter.
+
+ // Layout the concrete sections and fragments.
+ MCAssembler &Asm = getAssembler();
+ uint64_t Address = 0;
+ for (MCAssembler::iterator it = Asm.begin(), ie = Asm.end(); it != ie; ++it) {
+ // Skip virtual sections.
+ if (Asm.getBackend().isVirtualSection(it->getSection()))
+ continue;
+
+ // Layout the section fragments and its size.
+ Address = Asm.LayoutSection(*it, *this, Address);
+ }
+
+ // Layout the virtual sections.
+ for (MCAssembler::iterator it = Asm.begin(), ie = Asm.end(); it != ie; ++it) {
+ if (!Asm.getBackend().isVirtualSection(it->getSection()))
+ continue;
+
+ // Layout the section fragments and its size.
+ Address = Asm.LayoutSection(*it, *this, Address);
+ }
+}
+
uint64_t MCAsmLayout::getFragmentAddress(const MCFragment *F) const {
assert(F->getParent() && "Missing section()!");
return getSectionAddress(F->getParent()) + getFragmentOffset(F);
}
// Scan for fragments that need relaxation.
+ bool WasRelaxed = false;
for (iterator it = begin(), ie = end(); it != ie; ++it) {
MCSectionData &SD = *it;
VecOS.flush();
// Update the instruction fragment.
+ int SlideAmount = Code.size() - IF->getInstSize();
IF->setInst(Relaxed);
IF->getCode() = Code;
IF->getFixups().clear();
F.getKind()));
}
- // Restart layout.
- //
- // FIXME-PERF: This is O(N^2), but will be eliminated once we have a
- // smart MCAsmLayout object.
- return true;
+ // Update the layout, and remember that we relaxed.
+ Layout.UpdateForSlide(IF, SlideAmount);
+ WasRelaxed = true;
}
}
- return false;
+ return WasRelaxed;
}
void MCAssembler::FinishLayout(MCAsmLayout &Layout) {