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Fix VP3 edge emulation
authorDavid Conrad <davedc@kozue.local>
Sat, 19 Feb 2011 09:41:51 +0000 (01:41 -0800)
committerMichael Niedermayer <michaelni@gmx.at>
Sun, 20 Feb 2011 18:05:46 +0000 (19:05 +0100)
With negative stride, the start of the edge_emu buffer should be pointing to
the last line, not the end of the buffer.
With positive stride, pointing to the end of the buffer was completely wrong.
(cherry picked from commit a89f4ca005efa5ee82089583c7b8bc00bcee816a)

libavcodec/vp3.c

index 97051f7..3d4bfb4 100644 (file)
@@ -1459,8 +1459,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
 
                         if(src_x<0 || src_y<0 || src_x + 9 >= plane_width || src_y + 9 >= plane_height){
                             uint8_t *temp= s->edge_emu_buffer;
-                            if(stride<0) temp -= 9*stride;
-                            else temp += 9*stride;
+                            if(stride<0) temp -= 8*stride;
 
                             s->dsp.emulated_edge_mc(temp, motion_source, stride, 9, 9, src_x, src_y, plane_width, plane_height);
                             motion_source= temp;