/// 677: 継戦支援能力の整備\r
/// 678: 主力艦上戦闘機の更新\r
/// 680: 対空兵装の整備拡充\r
+ /// 681: 航空戦力の再編増強準備\r
/// 688: 航空戦力の強化\r
/// </summary>\r
[TestMethod]\r
- public void DestroyItem_613_638_643_645_653_654_655_657_663_673_674_675_676_677_678_680_686_688()\r
+ public void DestroyItem_613_638_643_645_653_654_655_657_663_673_674_675_676_677_678_680_681_686_688()\r
{\r
InjectItems(new[]\r
{\r
new ItemSpec {Id = 242, Name = "Swordfish", Type = 8},\r
new ItemSpec {Id = 249, Name = "Fulmar", Type = 6}\r
});\r
- var questList = new[] {613, 638, 643, 645, 655, 653, 654, 657, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};\r
+ var questList = new[] {613, 638, 643, 645, 655, 653, 654, 657, 663, 673, 674, 675, 676, 677, 678, 680, 681, 686, 688};\r
InjectQuestList(questList);\r
_questCounter.InspectDestroyItem(\r
$"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, _itemInventory.Count))}&api%5Fverno=1");\r
new {Id = 675, NowArray = new[] {3, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},\r
new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},\r
new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},\r
+ new {Id = 681, NowArray = new[] {1, 2}},\r
new {Id = 688, NowArray = new[] {3, 1, 2, 1}}\r
};\r
foreach (var e in array)\r
private const QuestInterval Weekly = QuestInterval.Weekly;\r
private const QuestInterval Monthly = QuestInterval.Monthly;\r
private const QuestInterval Quarterly = QuestInterval.Quarterly;\r
+ private const QuestInterval Yearly1 = QuestInterval.Yearly1;\r
private const QuestInterval Yearly2 = QuestInterval.Yearly2;\r
private const QuestInterval Yearly3 = QuestInterval.Yearly3;\r
private const QuestInterval Yearly5 = QuestInterval.Yearly5;\r
{677, new QuestDestroyItem {Interval = Weekly, MaxArray = new[] {4, 2, 3}, Types = new[] {3, 10, 5}, Material = new[] {0, 5, 0, 0}}}, // 677: 継戦支援能力の整備\r
{678, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {3, 5}, Ids = new[] {19, 20}, Material = new[] {0, 0, 8, 0}}}, // 678: 主力艦上戦闘機の更新\r
{680, new QuestSpec {Interval = Quarterly, MaxArray = new[] {4, 4}, Material = new[] {0, 0, 6, 0}}}, // 680: 対空兵装の整備拡充\r
+ {681, new QuestDestroyItem {Interval = Yearly1, MaxArray = new[] {4, 4}, Types = new[] {7, 8}, Material = new[] {0, 0, 0, 4}}}, // 681: 航空戦力の再編増強準備\r
{686, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {4, 1}, Ids = new[] {3, 121}, Material = new[] {0, 0, 0, 0}}}, // 686: 戦時改修A型高角砲の量産\r
{688, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {3, 3, 3, 3}, Types = new[] {6, 7, 8, 10}, Material = new[] {0, 0, 0, 0}}}, // 688: 航空戦力の強化\r
\r
Weekly,\r
Monthly,\r
Quarterly,\r
+ Yearly1,\r
Yearly2,\r
Yearly3,\r
Yearly5,\r
QuestInterval.Weekly => CrossBoundary(LastMonday.AddHours(5)),\r
QuestInterval.Monthly => CrossBoundary(new DateTime(_now.Year, _now.Month, 1, 5, 0, 0)),\r
QuestInterval.Quarterly => CrossBoundary(QuarterlyBoundary.AddHours(5)),\r
+ QuestInterval.Yearly1 => CrossBoundary(new DateTime(_now.Year, 1, 1, 5, 0, 0)),\r
QuestInterval.Yearly2 => CrossBoundary(new DateTime(_now.Year, 2, 1, 5, 0, 0)),\r
QuestInterval.Yearly3 => CrossBoundary(new DateTime(_now.Year, 3, 1, 5, 0, 0)),\r
QuestInterval.Yearly5 => CrossBoundary(new DateTime(_now.Year, 5, 1, 5, 0, 0)),\r