o_ptr->pval = 0;
}
- /* power > 2 is debug only */
+ /* power > 2はデバッグ専用. */
if (power > 2) {
become_random_artifact(owner_ptr, o_ptr, false);
} else if ((power == 2) || ((power == 1) && one_in_(3))) {
switch (o_ptr->tval) {
case TV_DIGGING: {
if (power > 1) {
- /* power > 2 is debug only */
+ /* power > 2はデバッグ専用. */
if (one_in_(30) || (power > 2))
become_random_artifact(owner_ptr, o_ptr, false);
else
case TV_POLEARM:
case TV_SWORD: {
if (power > 1) {
- /* power > 2 is debug only */
+ /* power > 2はデバッグ専用. */
if (one_in_(40) || (power > 2)) {
become_random_artifact(owner_ptr, o_ptr, false);
break;
}
case TV_BOW: {
if (power > 1) {
- /* power > 2 is debug only */
+ /* power > 2はデバッグ専用. */
if (one_in_(20) || (power > 2)) {
become_random_artifact(owner_ptr, o_ptr, false);
break;
case TV_ARROW:
case TV_SHOT: {
if (power > 1) {
- /* power > 2 is debug only */
+ /* power > 2はデバッグ専用. */
if (power > 2) {
become_random_artifact(owner_ptr, o_ptr, false);
break;