(a) Creating a Character (birth.txt)
(b) Character Attributes (birth.txt#CharAttributes)
- (c) Start-Up Options (birth.txt#StartupOptions)
+ (c) Start-Up Options (birth.txt#BirthOptions)
(d) Random Quests (birth.txt#RandomQuests)
(e) The Auto-Roller (birth.txt#AutoRoller)
(f) Background Edit-Mode (birth.txt#BackgroundEditor)
***** [a] birth.txt
***** [b] birth.txt#CharAttributes
-***** [c] birth.txt#StartupOptions
+***** [c] birth.txt#BirthOptions
***** [d] birth.txt#RandomQuests
***** [e] birth.txt#AutoRoller
***** [f] birth.txt#BackgroundEditor
increase with the level of the character (see below for details [d]).
-***** <StartupOptions>
-=== Start-up Options ===
+***** <BirthOptions>
+=== Birth Options ===
During character generation you may press '=' at any time to access
-the start-up options. A more detailed description of the various
-start-up options can be found in the section on the Options Page (see
-option.txt#StartUp [e]). Some options have "(*)" mark that means
+the birth options. A more detailed description of the various birth
+options can be found in the section on the Options Page (see
+option.txt#Birth [e]). Some options have "(*)" mark that means
these options effect to the difficulty of the game and effect to
estimation of your score.
-Perhaps one of the most important features of the start-up options is
-the ability to decide what type of town level you want. The various
-town options are discussed on the Town page (see dungeon.txt#TownLevel
+Perhaps one of the most important features of the birth options is the
+ability to decide what type of town level you want. The various town
+options are discussed on the Town page (see dungeon.txt#TownLevel
[f]).
***** [b] magic.hlp
***** [c] birth.txt#PrimaryStats
***** [d] birth.txt#PrimarySkills
-***** [e] option.txt#StartUp
+***** [e] option.txt#Birth
***** [f] town.txt#TownLevel
***** [g] dungeon.txt#RandomQuests
***** [h] raceclas.txt#StatBonusTable
(a) ¥¥ã¥é¥¯¥¿¡¼¤ÎºîÀ® (jbirth.txt)
(b) ¥¥ã¥é¥¯¥¿¤Î¸ÄÀ(´ðËÜŪ¤ÊÆÃÀÃÍ) (jbirth.txt#CharAttributes)
- (c) ½é´ü¥ª¥×¥·¥ç¥ó (jbirth.txt#StartupOptions)
+ (c) ½é´ü¥ª¥×¥·¥ç¥ó (jbirth.txt#BirthOptions)
(d) ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô·èÄê (jbirth.txt#RandomQuests)
(e) ¥ª¡¼¥È¥í¡¼¥é¡¼ (jbirth.txt#AutoRoller)
(f) À¸¤¤Î©¤Á¥¨¥Ç¥£¥¿ (jbirth.txt#BackgroundEditor)
***** [a] jbirth.txt
***** [b] jbirth.txt#CharAttributes
-***** [c] jbirth.txt#StartupOptions
+***** [c] jbirth.txt#BirthOptions
***** [d] jbirth.txt#RandomQuests
***** [e] jbirth.txt#AutoRoller
***** [f] jbirth.txt#BackgroundEditor
[d]¤ò»²¾È¡Ë¡£
-***** <StartupOptions>
+***** <BirthOptions>
=== ½é´ü¥ª¥×¥·¥ç¥ó ===
¥¥ã¥é¥¯¥¿ºîÀ®Ãʳ¬¤Ç¤¤¤Ä¤Ç¤â '='¥¡¼¤ò²¡¤¹¤³¤È¤Ë¤è¤ê½é´ü¥ª¥×¥·¥ç¥ó¤òÊÑ
***** [b] jmagic.hlp
***** [c] jbirth.txt#PrimaryStats
***** [d] jbirth.txt#PrimarySkills
-***** [e] joption.txt#StartUp
+***** [e] joption.txt#Birth
***** [f] jtown.txt#TownLevel
***** [g] jdungeon.txt#RandomQuests
***** [h] jraceclas.txt#StatBonusTable
(k) ¥ª¥×¥·¥ç¥óA -- ¼«Æ°¥»¡¼¥Ö¥ª¥×¥·¥ç¥ó (joption.txt#Autosave)
(l) ¥ª¥×¥·¥ç¥óW -- ¥¦¥£¥ó¥É¥¦ ¥Õ¥é¥° (joption.txt#Window)
(m) ¥ª¥×¥·¥ç¥óC -- º¾µ½¥ª¥×¥·¥ç¥ó (joption.txt#Cheating)
- (n) ½é´ü¥ª¥×¥·¥ç¥ó (joption.txt#StartUp)
+ (n) ½é´ü¥ª¥×¥·¥ç¥ó (joption.txt#Birth)
(?) ¥Ø¥ë¥×¥·¥¹¥Æ¥à¤Î»ÈÍÑË¡ (jhelpinfo.txt)
***** [k] joption.txt#Autosave
***** [l] joption.txt#Window
***** [m] joption.txt#Cheating
-***** [n] joption.txt#StartUp
+***** [n] joption.txt#Birth
¥Ö¤ò¤·¤Ê¤¯¤Ê¤ê¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Ç¡¼¥¿¤«¤éÉü³è¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
-***** <StartUp>
+***** <Birth>
=== ½é´ü¥ª¥×¥·¥ç¥ó ===
***** [b] jcommand.txt
***** [c] jdungeon.txt#MapSymbols
***** [d] jtown.txt#FixedQuests
-***** [e] joption.txt#StartUp
+***** [e] joption.txt#Birth
***** [f] jtown.txt#Bartering
(k) Option A - Autosave Options (option.txt#Autosave)
(l) Option W - Window Flags (option.txt#Window)
(m) Option C - Cheating Options (option.txt#Cheating)
- (n) Start-Up Options (option.txt#StartUp)
+ (n) Start-Up Options (option.txt#Birth)
(?) Help System Commands (helpinfo.txt)
***** [k] option.txt#Autosave
***** [l] option.txt#Window
***** [m] option.txt#Cheating
-***** [n] option.txt#StartUp
+***** [n] option.txt#Birth
character data or not when they die.
-***** <StartUp>
-=== Start up options ===
+***** <Birth>
+=== Birth options ===
While cheating makes the game easier, the following options can make
Hengband harder or easier. So if you think the game is too easy or too
hard, or if you want to impress your friends, then switch on the
-following options. The startup-options can only be accessed while
+following options. The birth options can only be accessed while
creating a new character (press '=' while creating the character).
There is no way to turn them off after the creation is finished!
Indicators "(*)" after the name of options means that options effect
the 'Standard' town(s), the 'Lite' town and the 'Vanilla' town. The
default is the standard town and the lite town and the vanilla town
options can be selected by pressing '=' during character
-generation. (see option.txt#StartUp [e])
+generation. (see option.txt#Birth [e])
Your choice of town is fixed for the duration of your character's
life and will be the new default for future characters created with
***** [b] command.txt
***** [c] dungeon.txt#MapSymbols
***** [d] town.txt#FixedQuests
-***** [e] option.txt#StartUp
+***** [e] option.txt#Birth
***** [f] town.txt#Bartering
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth option((*)s effect score)");
#endif
screen_load();
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
}
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
#ifdef JP
do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
#else
- do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
+ do_cmd_options_aux(6, "Birth Option((*)s effect score)");
#endif
screen_load();
#ifdef JP
msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
#else
- msg_format("Startup options can not changed! '%s'", buf);
+ msg_format("Birth options can not changed! '%s'", buf);
#endif
msg_print(NULL);
return 0;
int mutant_regenerate_mod = 100;
/*
- * Startup options
+ * Birth options
*/
bool easy_band;
bool vanilla_town; /* Use "vanilla" town without set quests */