OSDN Git Service

Stop using transparent region for computing visible regions (DO NOT MERGE)
authorJesse Hall <jessehall@google.com>
Mon, 8 Oct 2012 17:39:21 +0000 (10:39 -0700)
committerJesse Hall <jessehall@google.com>
Mon, 8 Oct 2012 17:56:03 +0000 (10:56 -0700)
The transparent region hint is computed only from view layout
locations, ignoring post-layout translation. If a SurfaceView is layed
out with no other views above it, but a view is moved above it
post-layout, that view's layout bounds would be subtracted from the
window's transparent region instead of its drawing bounds. Prior to
this change, the view would not be visible (except where its layout
bounds and drawing bounds overlap).

With this change, composition uses visible regions computed without
regard to the transparent regions. However, if all of a layer's
visible region is transparent, it will be removed from the list of
layers to composite. This doesn't fix the root problem of incorrect
transparent regions, and doesn't prevent bad composition in all cases.
But it does avoid it for some existing apps, while still allowing the
transparent region hint to save power in the important
fullscreen-video-in-a-SurfaceView case.

Change-Id: If2d929a10399b80401ef902abb232233a7f3d16d

services/surfaceflinger/LayerBase.cpp
services/surfaceflinger/LayerBase.h
services/surfaceflinger/SurfaceFlinger.cpp

index 16bac8f..a4da92f 100644 (file)
@@ -196,6 +196,12 @@ void LayerBase::setCoveredRegion(const Region& coveredRegion) {
     coveredRegionScreen = coveredRegion;
 }
 
+void LayerBase::setVisibleNonTransparentRegion(const Region&
+        visibleNonTransparentRegion) {
+    // always called from main thread
+    this->visibleNonTransparentRegion = visibleNonTransparentRegion;
+}
+
 uint32_t LayerBase::doTransaction(uint32_t flags)
 {
     const Layer::State& front(drawingState());
index c547a40..94d074a 100644 (file)
@@ -63,6 +63,7 @@ public:
             Region      visibleRegionScreen;
             Region      transparentRegionScreen;
             Region      coveredRegionScreen;
+            Region      visibleNonTransparentRegion;
             int32_t     sequence;
             
             struct Geometry {
@@ -98,7 +99,7 @@ public:
             bool setSize(uint32_t w, uint32_t h);
             bool setAlpha(uint8_t alpha);
             bool setMatrix(const layer_state_t::matrix22_t& matrix);
-            bool setTransparentRegionHint(const Region& opaque);
+            bool setTransparentRegionHint(const Region& transparent);
             bool setFlags(uint8_t flags, uint8_t mask);
             bool setCrop(const Rect& crop);
             
@@ -159,6 +160,13 @@ public:
     virtual void setCoveredRegion(const Region& coveredRegion);
 
     /**
+     * setVisibleNonTransparentRegion - called when the visible and
+     * non-transparent region changes.
+     */
+    virtual void setVisibleNonTransparentRegion(const Region&
+            visibleNonTransparentRegion);
+
+    /**
      * validateVisibility - cache a bunch of things
      */
     virtual void validateVisibility(const Transform& globalTransform);
index 51fcce4..859db58 100644 (file)
@@ -620,6 +620,16 @@ void SurfaceFlinger::computeVisibleRegions(
          */
         Region coveredRegion;
 
+        /*
+         * transparentRegion: area of a surface that is hinted to be completely
+         * transparent. This is only used to tell when the layer has no visible
+         * non-transparent regions and can be removed from the layer list. It
+         * does not affect the visibleRegion of this layer or any layers
+         * beneath it. The hint may not be correct if apps don't respect the
+         * SurfaceView restrictions (which, sadly, some don't).
+         */
+        Region transparentRegion;
+
 
         // handle hidden surfaces by setting the visible region to empty
         if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
@@ -630,7 +640,7 @@ void SurfaceFlinger::computeVisibleRegions(
             if (!visibleRegion.isEmpty()) {
                 // Remove the transparent area from the visible region
                 if (translucent) {
-                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
+                    transparentRegion = layer->transparentRegionScreen;
                 }
 
                 // compute the opaque region
@@ -689,6 +699,8 @@ void SurfaceFlinger::computeVisibleRegions(
         // Store the visible region is screen space
         layer->setVisibleRegion(visibleRegion);
         layer->setCoveredRegion(coveredRegion);
+        layer->setVisibleNonTransparentRegion(
+                visibleRegion.subtract(transparentRegion));
 
         // If a secure layer is partially visible, lock-down the screen!
         if (layer->isSecure() && !visibleRegion.isEmpty()) {
@@ -740,7 +752,7 @@ void SurfaceFlinger::handlePageFlip()
             mVisibleLayersSortedByZ.clear();
             mVisibleLayersSortedByZ.setCapacity(count);
             for (size_t i=0 ; i<count ; i++) {
-                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
+                if (!currentLayers[i]->visibleNonTransparentRegion.isEmpty())
                     mVisibleLayersSortedByZ.add(currentLayers[i]);
             }