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drm: Fix up markup fumble
author
Daniel Vetter
<daniel.vetter@ffwll.ch>
Wed, 4 May 2016 13:42:07 +0000
(15:42 +0200)
committer
Daniel Vetter
<daniel.vetter@ffwll.ch>
Thu, 5 May 2016 07:12:43 +0000
(09:12 +0200)
It's & for struct references, not #.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Acked-by: Jani Nikula <jani.nikula@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link:
http://patchwork.freedesktop.org/patch/msgid/1462369327-26659-1-git-send-email-daniel.vetter@ffwll.ch
include/drm/drm_modeset_helper_vtables.h
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diff --git
a/include/drm/drm_modeset_helper_vtables.h
b/include/drm/drm_modeset_helper_vtables.h
index
b61c2d4
..
d4619dc
100644
(file)
--- a/
include/drm/drm_modeset_helper_vtables.h
+++ b/
include/drm/drm_modeset_helper_vtables.h
@@
-672,7
+672,7
@@
struct drm_connector_helper_funcs {
* fixed panel can also manually add specific modes using
* drm_mode_probed_add(). Drivers which manually add modes should also
* make sure that the @display_info, @width_mm and @height_mm fields of the
- * struct
#
drm_connector are filled in.
+ * struct
&
drm_connector are filled in.
*
* Virtual drivers that just want some standard VESA mode with a given
* resolution can call drm_add_modes_noedid(), and mark the preferred