}
} else {
switch (creature_ptr->prace) {
- case RACE_ELF:
- creature_ptr->resist_lite = TRUE;
- break;
+
case RACE_DWARF:
creature_ptr->resist_blind = TRUE;
break;
case RACE_HALF_ORC:
creature_ptr->resist_dark = TRUE;
break;
- case RACE_HIGH_ELF:
- creature_ptr->resist_lite = TRUE;
- break;
case RACE_BARBARIAN:
creature_ptr->resist_fear = TRUE;
break;
creature_ptr->resist_pois = TRUE;
creature_ptr->pass_wall = TRUE;
break;
- case RACE_SPRITE:
- creature_ptr->resist_lite = TRUE;
- break;
+
case RACE_BALROG:
creature_ptr->resist_neth = TRUE;
if (creature_ptr->lev > 44) {
creature_ptr->resist_sound = TRUE;
}
}
+
+void have_resist_lite(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ creature_ptr->resist_lite = FALSE;
+
+ if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
+ creature_ptr->resist_lite = TRUE;
+ }
+
+ if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ creature_ptr->resist_lite = TRUE;
+ }
+
+ for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx)
+ continue;
+
+ object_flags(creature_ptr, o_ptr, flgs);
+
+ if (have_flag(flgs, TR_RES_LITE))
+ creature_ptr->resist_lite = TRUE;
+ }
+}
void have_resist_pois(player_type *creature_ptr);
void have_resist_conf(player_type *creature_ptr);
void have_resist_sound(player_type *creature_ptr);
+void have_resist_lite(player_type *creature_ptr);
*/
static void clear_creature_bonuses(player_type *creature_ptr)
{
- creature_ptr->resist_lite = FALSE;
creature_ptr->resist_dark = FALSE;
creature_ptr->resist_chaos = FALSE;
creature_ptr->resist_disen = FALSE;
have_resist_pois(creature_ptr);
have_resist_conf(creature_ptr);
have_resist_sound(creature_ptr);
+ have_resist_lite(creature_ptr);
calc_race_status(creature_ptr);
{
if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
creature_ptr->lite = TRUE;
- creature_ptr->resist_lite = TRUE;
creature_ptr->resist_dark = TRUE;
creature_ptr->resist_chaos = TRUE;
creature_ptr->resist_disen = TRUE;
if (have_flag(flgs, TR_RES_FEAR))
creature_ptr->resist_fear = TRUE;
- if (have_flag(flgs, TR_RES_LITE))
- creature_ptr->resist_lite = TRUE;
if (have_flag(flgs, TR_RES_DARK))
creature_ptr->resist_dark = TRUE;
if (have_flag(flgs, TR_RES_CHAOS))