mEglDisplay, mEglConfig, holder);
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
- Log.w("EglHelper", "createWindowSurface failed. mEglDisplay: " + mEglDisplay +
- " mEglConfig: " + mEglConfig + " holder: " + holder);
- throwEglException("createWindowSurface");
+ int error = mEgl.eglGetError();
+ if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
+ Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+ return null;
+ }
+ throwEglException("createWindowSurface", error);
}
/*
* get a new surface.
*/
int error = mEgl.eglGetError();
- if (error == EGL11.EGL_CONTEXT_LOST) {
+ switch(error) {
+ case EGL11.EGL_CONTEXT_LOST:
return false;
- } else {
+ case EGL10.EGL_BAD_NATIVE_WINDOW:
+ // The native window is bad, probably because the
+ // window manager has closed it. Ignore this error,
+ // on the expectation that the application will be closed soon.
+ Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
+ break;
+ default:
throwEglException("eglSwapBuffers", error);
}
}
Log.w("GLThread", "egl createSurface");
}
gl = (GL10) mEglHelper.createSurface(getHolder());
+ if (gl == null) {
+ // Couldn't create a surface. Quit quietly.
+ break;
+ }
sGLThreadManager.checkGLDriver(gl);
createEglSurface = false;
}