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Add missing import for SkeletonModel loading.
authorManuel Bua <manuel.bua@gmail.com>
Tue, 21 Aug 2012 19:29:00 +0000 (22:29 +0300)
committerManuel Bua <manuel.bua@gmail.com>
Tue, 21 Aug 2012 19:29:00 +0000 (22:29 +0300)
extensions/model-loaders/model-loaders/src/com/badlogic/gdx/graphics/g3d/experimental/SkeletonModelGpuSkinningTest.java

index 84508a5..ec86c81 100644 (file)
@@ -34,6 +34,7 @@ import com.badlogic.gdx.graphics.g3d.lights.DirectionalLight;
 import com.badlogic.gdx.graphics.g3d.lights.LightManager;
 import com.badlogic.gdx.graphics.g3d.lights.LightManager.LightQuality;
 import com.badlogic.gdx.graphics.g3d.lights.PointLight;
+import com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderRegistry;
 import com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dLoader;
 import com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.G3dExporter;
 import com.badlogic.gdx.graphics.g3d.loaders.ogre.OgreXmlLoader;