OSDN Git Service

死んだ時の回復処理のバグ修正
authorhikarupsp <hikarupsp@users.sourceforge.jp>
Fri, 6 Sep 2013 20:35:34 +0000 (05:35 +0900)
committerhikarupsp <hikarupsp@users.sourceforge.jp>
Fri, 6 Sep 2013 20:35:34 +0000 (05:35 +0900)
www/auth.php
www/corelib/classes/ThrownItemClass.js
www/corelib/core.js

index 4230f37..818270f 100644 (file)
@@ -1,4 +1,7 @@
 <?php
+//FOR DEBUG
+mysqli_report(MYSQLI_REPORT_ERROR);
+
 require("header.php");
 //将来的にURLのname属性は、sqlに渡すため、エスケープして安全を確保しなければいけない。
 //->すでにやった
@@ -117,7 +120,6 @@ if(isset($_GET['action'])){
                                                                //ユーザー名がリストにある=予想通り
                                                                $stmt->bind_result($id);
                                                                $stmt->fetch();
-                                                               //responseNewUser($db, $id);
                                                                responseExistUser($db, $id, getUserStage($db, $id));
                                                        }
                                                } else{
index 3ea519f..d06418f 100644 (file)
@@ -13,7 +13,7 @@ var ThrownItemClass = function(stage, args)
        
        //FreeItemClass\82Ì\90Ý\92è
        this.times = 1;
-       this.isPhantom = true;
+       this.isPhantom = false;
        
        // MovableStageObject\82Ì\82½\82ß\82Ì\8eÀ\91\95
        MovableStageObjectClass.apply(this, [stage, []]);
@@ -22,8 +22,6 @@ var ThrownItemClass = function(stage, args)
        itemCatched : function(obj){
                var item = new SelectWidgetItemClass(false, this.image);
                
-               // ...
-               
        },
        tick : function(){
                MovableStageObjectClass.prototype.tick.apply(this);
index 4bb252a..2cfcb33 100644 (file)
@@ -174,9 +174,8 @@ GameManager.prototype = {
                                this.runningStage.userControlledCharacter.HP = this.runningStage.userControlledCharacter.max_HP;
                                this.addWidget(new MessageWidgetClass(this, ["死んでしまった……\n", null, function(w){
                                        w.manager.UIManager.clearInput();
-                                       w.manager.runningStage.userControlledCharacter.HP = w.manager.runningStage.userControlledCharacter.max_HP;
                                        if(w.manager.runningStageName){
-                                               w.manager.loadStageFromNetwork(this.returningStage);
+                                               w.manager.loadStageFromNetwork(w.manager.returningStage);
                                        } else{
                                                //ローカルモード時は動作を停止させるだけ
                                                w.manager.stopStage();