// Reserve proper amount of space in section index table, so we can
// layout sections correctly. We will fill the table with correct
// indexes later in fillShdnxTable.
- if (SectionIndexTable)
+ if (SectionIndexTable)
SectionIndexTable->reserve(Symbols.size());
// Add all of our strings to SymbolNames so that SymbolNames has the right
template <class ELFT> void ELFBuilder<ELFT>::setParentSegment(Segment &Child) {
for (Segment &Parent : Obj.segments()) {
// Every segment will overlap with itself but we don't want a segment to
- // be it's own parent so we avoid that situation.
+ // be its own parent so we avoid that situation.
if (&Child != &Parent && segmentOverlapsSegment(Child, Parent)) {
// We want a canonical "most parental" segment but this requires
// inspecting the ParentSegment.