#define DEBUG_TYPE "spiller"
#include "Spiller.h"
-
+#include "llvm/Support/Compiler.h"
+#include "llvm/ADT/DepthFirstIterator.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
#include <algorithm>
using namespace llvm;
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
-#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
-#include "llvm/ADT/DepthFirstIterator.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallSet.h"
#include "VirtRegMap.h"
#include <map>