import android.graphics.Matrix;
import android.graphics.Paint;
import android.os.Build;
-import android.util.FloatMath;
import android.util.Log;
import java.io.ByteArrayOutputStream;
&& minSideLength == UNCONSTRAINED) return 1;
int lowerBound = (maxNumOfPixels == UNCONSTRAINED) ? 1 :
- (int) FloatMath.ceil(FloatMath.sqrt((float) (w * h) / maxNumOfPixels));
+ (int) Math.ceil(Math.sqrt((float) (w * h) / maxNumOfPixels));
if (minSideLength == UNCONSTRAINED) {
return lowerBound;
// Find the min x that 1 / x >= scale
public static int computeSampleSizeLarger(float scale) {
- int initialSize = (int) FloatMath.floor(1f / scale);
+ int initialSize = (int) Math.floor(1f / scale);
if (initialSize <= 1) return 1;
return initialSize <= 8
// Find the max x that 1 / x <= scale.
public static int computeSampleSize(float scale) {
Utils.assertTrue(scale > 0);
- int initialSize = Math.max(1, (int) FloatMath.ceil(1 / scale));
+ int initialSize = Math.max(1, (int) Math.ceil(1 / scale));
return initialSize <= 8
? Utils.nextPowerOf2(initialSize)
: (initialSize + 7) / 8 * 8;
import android.graphics.Point;
import android.graphics.RectF;
import android.util.AttributeSet;
-import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.ScaleGestureDetector.OnScaleGestureListener;
adjustment[0] = (edges.right - getWidth()) / scale;
}
if (edges.top > 0) {
- adjustment[1] = FloatMath.ceil(edges.top / scale);
+ adjustment[1] = (float) Math.ceil(edges.top / scale);
} else if (edges.bottom < getHeight()) {
adjustment[1] = (edges.bottom - getHeight()) / scale;
}
for (int dim = 0; dim <= 1; dim++) {
- if (coef[dim] > 0) adjustment[dim] = FloatMath.ceil(adjustment[dim]);
+ if (coef[dim] > 0) adjustment[dim] = (float) Math.ceil(adjustment[dim]);
}
mInverseRotateMatrix.mapPoints(adjustment);
import android.content.Context;
import android.hardware.SensorManager;
import android.os.Build;
-import android.util.FloatMath;
import android.view.ViewConfiguration;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
float dx = (float) (mFinalX - mStartX);
float dy = (float) (mFinalY - mStartY);
- float hyp = FloatMath.sqrt(dx * dx + dy * dy);
+ float hyp = (float) Math.sqrt(dx * dx + dy * dy);
float ndx = dx / hyp;
float ndy = dy / hyp;
mMode = FLING_MODE;
mFinished = false;
- float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY);
+ float velocity = (float) Math.sqrt(velocityX * velocityX + velocityY * velocityY);
mVelocity = velocity;
mDuration = getSplineFlingDuration(velocity);