* Software options (set via the '=' command). See "tables.c"
*/
-/*** Input Options ***/
-
-extern bool rogue_like_commands; /* Rogue-like commands */
-extern bool always_pickup; /* Pick things up by default */
-extern bool carry_query_flag; /* Prompt before picking things up */
-extern bool quick_messages; /* Activate quick messages */
-extern bool auto_more; /* Automatically clear '-more-' prompts */
-extern bool command_menu; /* Enable command selection menu */
-extern bool other_query_flag; /* Prompt for floor item selection */
-extern bool use_old_target; /* Use old target by default */
-extern bool always_repeat; /* Repeat obvious commands */
-extern bool confirm_destroy; /* Prompt for destruction of known worthless items */
-extern bool confirm_wear; /* Confirm to wear/wield known cursed items */
-extern bool confirm_quest; /* Prompt before exiting a quest level */
-extern bool target_pet; /* Allow targetting pets */
-
-#ifdef ALLOW_EASY_OPEN
-extern bool easy_open; /* Automatically open doors */
-#endif
-
-#ifdef ALLOW_EASY_DISARM
-extern bool easy_disarm; /* Automatically disarm traps */
-#endif
-
-#ifdef ALLOW_EASY_FLOOR
-extern bool easy_floor; /* Display floor stacks in a list */
-#endif
-
-extern bool use_command; /* Allow unified use command */
-extern bool over_exert; /* Allow casting spells when short of mana */
-extern bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
-
-
-/*** Map Screen Options ***/
-
-extern bool center_player; /* Center map while walking (*slow*) */
-extern bool center_running; /* Centering even while running */
-extern bool view_yellow_lite; /* Use special colors for torch-lit grids */
-extern bool view_bright_lite; /* Use special colors for 'viewable' grids */
-extern bool view_granite_lite; /* Use special colors for wall grids (slow) */
-extern bool view_special_lite; /* Use special colors for floor grids (slow) */
-extern bool view_perma_grids; /* Map remembers all perma-lit grids */
-extern bool view_torch_grids; /* Map remembers all torch-lit grids */
-extern bool view_unsafe_grids; /* Map marked by detect traps */
-extern bool view_reduce_view; /* Reduce view-radius in town */
-extern bool fresh_before; /* Flush output while continuous command */
-extern bool fresh_after; /* Flush output after monster's move */
-extern bool fresh_message; /* Flush output after every message */
-extern bool hilite_player; /* Hilite the player with the cursor */
-extern bool display_path; /* Display actual path before shooting */
-
-
-/*** Text Display Options ***/
-
-extern bool plain_descriptions; /* Plain object descriptions */
-extern bool plain_pickup; /* Plain pickup messages(japanese only) */
-extern bool always_show_list; /* Always show list when choosing items */
-extern bool depth_in_feet; /* Show dungeon level in feet */
-extern bool show_labels; /* Show labels in object listings */
-extern bool show_weights; /* Show weights in object listings */
-extern bool show_item_graph; /* Show items graphics */
-extern bool equippy_chars; /* Display 'equippy' chars */
-extern bool display_mutations; /* Display mutations in 'C'haracter Display */
-extern bool compress_savefile; /* Compress messages in savefiles */
-extern bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */
-extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */
-extern bool exp_need; /* Show the experience needed for next level */
-extern bool ignore_unview; /* Ignore whenever any monster does */
-extern bool show_ammo_detail; /* Show Description of ammo damage */
-extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */
-extern bool show_ammo_crit_ratio; /* Show critical ratio of ammo */
-extern bool show_actual_value; /* Show actual value of skill */
-
-/*** Game-Play Options ***/
-
-extern bool stack_force_notes; /* Merge inscriptions when stacking */
-extern bool stack_force_costs; /* Merge discounts when stacking */
-extern bool expand_list; /* Expand the power of the list commands */
-extern bool small_levels; /* Allow unusually small dungeon levels */
-extern bool always_small_levels; /* Always create unusually small dungeon levels */
-extern bool empty_levels; /* Allow empty 'arena' levels */
-extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
-extern bool last_words; /* Leave last words when your character dies */
-
-#ifdef WORLD_SCORE
-extern bool send_score; /* Send score dump to the world score server */
-#endif
-
-extern bool allow_debug_opts; /* Allow use of debug/cheat options */
-
-
-/*** Disturbance Options ***/
-
-extern bool find_ignore_stairs; /* Run past stairs */
-extern bool find_ignore_doors; /* Run through open doors */
-extern bool find_cut; /* Run past known corners */
-extern bool check_abort; /* Check for user abort while continuous command */
-extern bool flush_failure; /* Flush input on various failures */
-extern bool flush_disturb; /* Flush input whenever disturbed */
-extern bool disturb_move; /* Disturb whenever any monster moves */
-extern bool disturb_high; /* Disturb whenever high-level monster moves */
-extern bool disturb_near; /* Disturb whenever viewable monster moves */
-extern bool disturb_pets; /* Disturb when visible pets move */
-extern bool disturb_panel; /* Disturb whenever map panel changes */
-extern bool disturb_state; /* Disturb whenever player state changes */
-extern bool disturb_minor; /* Disturb whenever boring things happen */
-extern bool ring_bell; /* Audible bell (on errors, etc) */
-extern bool disturb_trap_detect; /* Disturb when leaving trap detected area */
-extern bool alert_trap_detect; /* Alert when leaving trap detected area */
-
-
-/*** Birth Options ***/
-
-extern bool manual_haggle; /* Manually haggle in stores */
-extern bool easy_band; /* Easy Mode (*) */
-extern bool smart_learn; /* Monsters learn from their mistakes (*) */
-extern bool smart_cheat; /* Monsters exploit players weaknesses (*) */
-extern bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
-extern bool lite_town; /* Use 'lite' town without a wilderness */
-extern bool ironman_shops; /* Stores are permanently closed (*) */
-extern bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
-extern bool ironman_downward; /* Disable recall and use of up stairs (*) */
-extern bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
-extern bool ironman_rooms; /* Always generate very unusual rooms (*) */
-extern bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
-extern bool left_hander; /* Left-Hander */
-extern bool preserve_mode; /* Preserve artifacts (*) */
-extern bool autoroller; /* Allow use of autoroller for stats (*) */
-extern bool autochara; /* Autoroll for weight, height and social status */
-extern bool powerup_home; /* Increase capacity of your home (*) */
-
-
-/*** Easy Object Auto-Destroyer ***/
-
-extern bool destroy_items; /* Use easy auto-destroyer */
-extern bool destroy_feeling; /* Apply auto-destroy as sense feeling */
-extern bool destroy_identify; /* Apply auto-destroy as identify an item */
-extern bool leave_worth; /* Auto-destroyer leaves known worthy items */
-extern bool leave_equip; /* Auto-destroyer leaves weapons and armour */
-extern bool leave_chest; /* Auto-destroyer leaves closed chests */
-extern bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
-extern bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
-extern bool leave_junk; /* Auto-destroyer leaves junk */
-extern bool leave_special; /* Auto-destroyer leaves items your race/class needs */
-
-
-/*** Play-record Options ***/
-
-extern bool record_fix_art; /* Record fixed artifacts */
-extern bool record_rand_art; /* Record random artifacts */
-extern bool record_destroy_uniq; /* Record when destroy unique monster */
-extern bool record_fix_quest; /* Record fixed quests */
-extern bool record_rand_quest; /* Record random quests */
-extern bool record_maxdepth; /* Record movements to deepest level */
-extern bool record_stair; /* Record recall and stair movements */
-extern bool record_buy; /* Record purchased items */
-extern bool record_sell; /* Record sold items */
-extern bool record_danger; /* Record hitpoint warning */
-extern bool record_arena; /* Record arena victories */
-extern bool record_ident; /* Record first identified items */
-extern bool record_named_pet; /* Record informations of named pets */
-
-
-extern bool cheat_peek;
-extern bool cheat_hear;
-extern bool cheat_room;
-extern bool cheat_xtra;
-extern bool cheat_know;
-extern bool cheat_live;
-extern bool cheat_save;
-extern bool cheat_diary_output;
-extern bool cheat_turn;
-extern bool cheat_sight;
extern char record_o_name[MAX_NLEN];
extern s32b record_turn;
-extern byte hitpoint_warn;
-extern byte mana_warn;
-extern byte delay_factor;
-extern s16b autosave_freq;
-extern bool autosave_t;
-extern bool autosave_l;
extern bool closing_flag;
extern POSITION panel_row_min, panel_row_max;
extern POSITION panel_col_min, panel_col_max;
#include "angband.h"
#include "gameoption.h"
+
+/*
+* Software options (set via the '=' command). See "tables.c"
+*/
+
+/*** Input Options ***/
+
+bool rogue_like_commands; /* Rogue-like commands */
+bool always_pickup; /* Pick things up by default */
+bool carry_query_flag; /* Prompt before picking things up */
+bool quick_messages; /* Activate quick messages */
+bool auto_more; /* Automatically clear '-more-' prompts */
+bool command_menu; /* Enable command selection menu */
+bool other_query_flag; /* Prompt for floor item selection */
+bool use_old_target; /* Use old target by default */
+bool always_repeat; /* Repeat obvious commands */
+bool confirm_destroy; /* Prompt for destruction of known worthless items */
+bool confirm_wear; /* Confirm to wear/wield known cursed items */
+bool confirm_quest; /* Prompt before exiting a quest level */
+bool target_pet; /* Allow targetting pets */
+
+#ifdef ALLOW_EASY_OPEN
+bool easy_open; /* Automatically open doors */
+#endif
+
+#ifdef ALLOW_EASY_DISARM
+bool easy_disarm; /* Automatically disarm traps */
+#endif
+
+#ifdef ALLOW_EASY_FLOOR
+bool easy_floor; /* Display floor stacks in a list */
+#endif
+
+bool use_command; /* Allow unified use command */
+bool over_exert; /* Allow casting spells when short of mana */
+bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
+
+
+ /*** Map Screen Options ***/
+
+bool center_player; /* Center map while walking (*slow*) */
+bool center_running; /* Centering even while running */
+bool view_yellow_lite; /* Use special colors for torch-lit grids */
+bool view_bright_lite; /* Use special colors for 'viewable' grids */
+bool view_granite_lite; /* Use special colors for wall grids (slow) */
+bool view_special_lite; /* Use special colors for floor grids (slow) */
+bool view_perma_grids; /* Map remembers all perma-lit grids */
+bool view_torch_grids; /* Map remembers all torch-lit grids */
+bool view_unsafe_grids; /* Map marked by detect traps */
+bool view_reduce_view; /* Reduce view-radius in town */
+bool fresh_before; /* Flush output while continuous command */
+bool fresh_after; /* Flush output after monster's move */
+bool fresh_message; /* Flush output after every message */
+bool hilite_player; /* Hilite the player with the cursor */
+bool display_path; /* Display actual path before shooting */
+
+
+ /*** Text Display Options ***/
+
+bool plain_descriptions; /* Plain object descriptions */
+bool plain_pickup; /* Plain pickup messages(japanese only) */
+bool always_show_list; /* Always show list when choosing items */
+bool depth_in_feet; /* Show dungeon level in feet */
+bool show_labels; /* Show labels in object listings */
+bool show_weights; /* Show weights in object listings */
+bool show_item_graph; /* Show items graphics */
+bool equippy_chars; /* Display 'equippy' chars */
+bool display_mutations; /* Display mutations in 'C'haracter Display */
+bool compress_savefile; /* Compress messages in savefiles */
+bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */
+bool abbrev_all; /* Describe obj's all resistances by abbreviation */
+bool exp_need; /* Show the experience needed for next level */
+bool ignore_unview; /* Ignore whenever any monster does */
+
+
+ /*** Game-Play Options ***/
+
+bool stack_force_notes; /* Merge inscriptions when stacking */
+bool stack_force_costs; /* Merge discounts when stacking */
+bool expand_list; /* Expand the power of the list commands */
+bool small_levels; /* Allow unusually small dungeon levels */
+bool always_small_levels; /* Always create unusually small dungeon levels */
+bool empty_levels; /* Allow empty 'arena' levels */
+bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
+bool last_words; /* Leave last words when your character dies */
+
+#ifdef WORLD_SCORE
+bool send_score; /* Send score dump to the world score server */
+#endif
+
+bool allow_debug_opts; /* Allow use of debug/cheat options */
+
+
+ /*** Disturbance Options ***/
+
+bool find_ignore_stairs; /* Run past stairs */
+bool find_ignore_doors; /* Run through open doors */
+bool find_cut; /* Run past known corners */
+bool check_abort; /* Check for user abort while continuous command */
+bool flush_failure; /* Flush input on various failures */
+bool flush_disturb; /* Flush input whenever disturbed */
+bool disturb_move; /* Disturb whenever any monster moves */
+bool disturb_high; /* Disturb whenever high-level monster moves */
+bool disturb_near; /* Disturb whenever viewable monster moves */
+bool disturb_pets; /* Disturb when visible pets move */
+bool disturb_panel; /* Disturb whenever map panel changes */
+bool disturb_state; /* Disturb whenever player state changes */
+bool disturb_minor; /* Disturb whenever boring things happen */
+bool ring_bell; /* Audible bell (on errors, etc) */
+bool disturb_trap_detect; /* Disturb when leaving trap detected area */
+bool alert_trap_detect; /* Alert when leaving trap detected area */
+
+
+ /*** Birth Options ***/
+
+bool manual_haggle; /* Manually haggle in stores */
+bool easy_band; /* Easy Mode (*) */
+bool smart_learn; /* Monsters learn from their mistakes (*) */
+bool smart_cheat; /* Monsters exploit players weaknesses (*) */
+bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
+bool lite_town; /* Use 'lite' town without a wilderness */
+bool ironman_shops; /* Stores are permanently closed (*) */
+bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
+bool ironman_downward; /* Disable recall and use of up stairs (*) */
+bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
+bool ironman_rooms; /* Always generate very unusual rooms (*) */
+bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
+bool left_hander; /* Left-Hander */
+bool preserve_mode; /* Preserve artifacts (*) */
+bool autoroller; /* Allow use of autoroller for stats (*) */
+bool autochara; /* Autoroll for weight, height and social status */
+bool powerup_home; /* Increase capacity of your home (*) */
+bool show_ammo_detail; /* Show Description of ammo damage */
+bool show_ammo_no_crit; /* Show No-crit damage of ammo */
+bool show_ammo_crit_ratio; /* Show critical ratio of ammo */
+bool show_actual_value; /* Show actual value of skill */
+
+
+
+
+ /*** Easy Object Auto-Destroyer ***/
+
+bool destroy_items; /* Use easy auto-destroyer */
+bool destroy_feeling; /* Apply auto-destroy as sense feeling */
+bool destroy_identify; /* Apply auto-destroy as identify an item */
+bool leave_worth; /* Auto-destroyer leaves known worthy items */
+bool leave_equip; /* Auto-destroyer leaves weapons and armour */
+bool leave_chest; /* Auto-destroyer leaves closed chests */
+bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
+bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
+bool leave_junk; /* Auto-destroyer leaves junk */
+bool leave_special; /* Auto-destroyer leaves items your race/class needs */
+
+
+ /*** Play-record Options ***/
+
+bool record_fix_art; /* Record fixed artifacts */
+bool record_rand_art; /* Record random artifacts */
+bool record_destroy_uniq; /* Record when destroy unique monster */
+bool record_fix_quest; /* Record fixed quests */
+bool record_rand_quest; /* Record random quests */
+bool record_maxdepth; /* Record movements to deepest level */
+bool record_stair; /* Record recall and stair movements */
+bool record_buy; /* Record purchased items */
+bool record_sell; /* Record sold items */
+bool record_danger; /* Record hitpoint warning */
+bool record_arena; /* Record arena victories */
+bool record_ident; /* Record first identified items */
+bool record_named_pet; /* Record informations of named pets */
+char record_o_name[MAX_NLEN];
+s32b record_turn;
+
+
+/* Cheating options */
+
+bool cheat_peek; /* Peek into object creation */
+bool cheat_hear; /* Peek into monster creation */
+bool cheat_room; /* Peek into dungeon creation */
+bool cheat_xtra; /* Peek into something else */
+bool cheat_know; /* Know complete monster info */
+bool cheat_live; /* Allow player to avoid death */
+bool cheat_save; /* Ask for saving death */
+bool cheat_diary_output; /* Detailed info to diary */
+bool cheat_turn; /* Peek turn */
+bool cheat_sight;
+
+
+/* Special options */
+
+byte hitpoint_warn; /* Hitpoint warning (0 to 9) */
+byte mana_warn; /* Mana color (0 to 9) */
+
+byte delay_factor; /* Delay factor (0 to 9) */
+
+bool autosave_l; /* Autosave before entering new levels */
+bool autosave_t; /* Timed autosave */
+s16b autosave_freq; /* Autosave frequency */
+
+
/*!
* @brief オプションテーブル /
* Available Options
-\r
-/*\r
- * Software options (set via the '=' command). See "tables.c"\r
- */\r
-\r
-/*** Input Options ***/\r
-\r
-bool rogue_like_commands; /* Rogue-like commands */\r
-bool always_pickup; /* Pick things up by default */\r
-bool carry_query_flag; /* Prompt before picking things up */\r
-bool quick_messages; /* Activate quick messages */\r
-bool auto_more; /* Automatically clear '-more-' prompts */\r
-bool command_menu; /* Enable command selection menu */\r
-bool other_query_flag; /* Prompt for floor item selection */\r
-bool use_old_target; /* Use old target by default */\r
-bool always_repeat; /* Repeat obvious commands */\r
-bool confirm_destroy; /* Prompt for destruction of known worthless items */\r
-bool confirm_wear; /* Confirm to wear/wield known cursed items */\r
-bool confirm_quest; /* Prompt before exiting a quest level */\r
-bool target_pet; /* Allow targetting pets */\r
+/*** Input Options ***/\r
+\r
+extern bool rogue_like_commands; /* Rogue-like commands */\r
+extern bool always_pickup; /* Pick things up by default */\r
+extern bool carry_query_flag; /* Prompt before picking things up */\r
+extern bool quick_messages; /* Activate quick messages */\r
+extern bool auto_more; /* Automatically clear '-more-' prompts */\r
+extern bool command_menu; /* Enable command selection menu */\r
+extern bool other_query_flag; /* Prompt for floor item selection */\r
+extern bool use_old_target; /* Use old target by default */\r
+extern bool always_repeat; /* Repeat obvious commands */\r
+extern bool confirm_destroy; /* Prompt for destruction of known worthless items */\r
+extern bool confirm_wear; /* Confirm to wear/wield known cursed items */\r
+extern bool confirm_quest; /* Prompt before exiting a quest level */\r
+extern bool target_pet; /* Allow targetting pets */\r
\r
#ifdef ALLOW_EASY_OPEN\r
-bool easy_open; /* Automatically open doors */\r
+extern bool easy_open; /* Automatically open doors */\r
#endif\r
\r
#ifdef ALLOW_EASY_DISARM\r
-bool easy_disarm; /* Automatically disarm traps */\r
+extern bool easy_disarm; /* Automatically disarm traps */\r
#endif\r
\r
#ifdef ALLOW_EASY_FLOOR\r
-bool easy_floor; /* Display floor stacks in a list */\r
+extern bool easy_floor; /* Display floor stacks in a list */\r
#endif\r
\r
-bool use_command; /* Allow unified use command */\r
-bool over_exert; /* Allow casting spells when short of mana */\r
-bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */\r
-\r
-\r
- /*** Map Screen Options ***/\r
-\r
-bool center_player; /* Center map while walking (*slow*) */\r
-bool center_running; /* Centering even while running */\r
-bool view_yellow_lite; /* Use special colors for torch-lit grids */\r
-bool view_bright_lite; /* Use special colors for 'viewable' grids */\r
-bool view_granite_lite; /* Use special colors for wall grids (slow) */\r
-bool view_special_lite; /* Use special colors for floor grids (slow) */\r
-bool view_perma_grids; /* Map remembers all perma-lit grids */\r
-bool view_torch_grids; /* Map remembers all torch-lit grids */\r
-bool view_unsafe_grids; /* Map marked by detect traps */\r
-bool view_reduce_view; /* Reduce view-radius in town */\r
-bool fresh_before; /* Flush output while continuous command */\r
-bool fresh_after; /* Flush output after monster's move */\r
-bool fresh_message; /* Flush output after every message */\r
-bool hilite_player; /* Hilite the player with the cursor */\r
-bool display_path; /* Display actual path before shooting */\r
-\r
-\r
- /*** Text Display Options ***/\r
-\r
-bool plain_descriptions; /* Plain object descriptions */\r
-bool plain_pickup; /* Plain pickup messages(japanese only) */\r
-bool always_show_list; /* Always show list when choosing items */\r
-bool depth_in_feet; /* Show dungeon level in feet */\r
-bool show_labels; /* Show labels in object listings */\r
-bool show_weights; /* Show weights in object listings */\r
-bool show_item_graph; /* Show items graphics */\r
-bool equippy_chars; /* Display 'equippy' chars */\r
-bool display_mutations; /* Display mutations in 'C'haracter Display */\r
-bool compress_savefile; /* Compress messages in savefiles */\r
-bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */\r
-bool abbrev_all; /* Describe obj's all resistances by abbreviation */\r
-bool exp_need; /* Show the experience needed for next level */\r
-bool ignore_unview; /* Ignore whenever any monster does */\r
-\r
-\r
- /*** Game-Play Options ***/\r
-\r
-bool stack_force_notes; /* Merge inscriptions when stacking */\r
-bool stack_force_costs; /* Merge discounts when stacking */\r
-bool expand_list; /* Expand the power of the list commands */\r
-bool small_levels; /* Allow unusually small dungeon levels */\r
-bool always_small_levels; /* Always create unusually small dungeon levels */\r
-bool empty_levels; /* Allow empty 'arena' levels */\r
-bool bound_walls_perm; /* Boundary walls become 'permanent wall' */\r
-bool last_words; /* Leave last words when your character dies */\r
+extern bool use_command; /* Allow unified use command */\r
+extern bool over_exert; /* Allow casting spells when short of mana */\r
+extern bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */\r
+\r
+\r
+ /*** Map Screen Options ***/\r
+\r
+extern bool center_player; /* Center map while walking (*slow*) */\r
+extern bool center_running; /* Centering even while running */\r
+extern bool view_yellow_lite; /* Use special colors for torch-lit grids */\r
+extern bool view_bright_lite; /* Use special colors for 'viewable' grids */\r
+extern bool view_granite_lite; /* Use special colors for wall grids (slow) */\r
+extern bool view_special_lite; /* Use special colors for floor grids (slow) */\r
+extern bool view_perma_grids; /* Map remembers all perma-lit grids */\r
+extern bool view_torch_grids; /* Map remembers all torch-lit grids */\r
+extern bool view_unsafe_grids; /* Map marked by detect traps */\r
+extern bool view_reduce_view; /* Reduce view-radius in town */\r
+extern bool fresh_before; /* Flush output while continuous command */\r
+extern bool fresh_after; /* Flush output after monster's move */\r
+extern bool fresh_message; /* Flush output after every message */\r
+extern bool hilite_player; /* Hilite the player with the cursor */\r
+extern bool display_path; /* Display actual path before shooting */\r
+\r
+\r
+ /*** Text Display Options ***/\r
+\r
+extern bool plain_descriptions; /* Plain object descriptions */\r
+extern bool plain_pickup; /* Plain pickup messages(japanese only) */\r
+extern bool always_show_list; /* Always show list when choosing items */\r
+extern bool depth_in_feet; /* Show dungeon level in feet */\r
+extern bool show_labels; /* Show labels in object listings */\r
+extern bool show_weights; /* Show weights in object listings */\r
+extern bool show_item_graph; /* Show items graphics */\r
+extern bool equippy_chars; /* Display 'equippy' chars */\r
+extern bool display_mutations; /* Display mutations in 'C'haracter Display */\r
+extern bool compress_savefile; /* Compress messages in savefiles */\r
+extern bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */\r
+extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */\r
+extern bool exp_need; /* Show the experience needed for next level */\r
+extern bool ignore_unview; /* Ignore whenever any monster does */\r
+extern bool show_ammo_detail; /* Show Description of ammo damage */\r
+extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */\r
+extern bool show_ammo_crit_ratio; /* Show critical ratio of ammo */\r
+extern bool show_actual_value; /* Show actual value of skill */\r
+\r
+ /*** Game-Play Options ***/\r
+\r
+extern bool stack_force_notes; /* Merge inscriptions when stacking */\r
+extern bool stack_force_costs; /* Merge discounts when stacking */\r
+extern bool expand_list; /* Expand the power of the list commands */\r
+extern bool small_levels; /* Allow unusually small dungeon levels */\r
+extern bool always_small_levels; /* Always create unusually small dungeon levels */\r
+extern bool empty_levels; /* Allow empty 'arena' levels */\r
+extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */\r
+extern bool last_words; /* Leave last words when your character dies */\r
\r
#ifdef WORLD_SCORE\r
-bool send_score; /* Send score dump to the world score server */\r
+extern bool send_score; /* Send score dump to the world score server */\r
#endif\r
\r
-bool allow_debug_opts; /* Allow use of debug/cheat options */\r
-\r
-\r
- /*** Disturbance Options ***/\r
-\r
-bool find_ignore_stairs; /* Run past stairs */\r
-bool find_ignore_doors; /* Run through open doors */\r
-bool find_cut; /* Run past known corners */\r
-bool check_abort; /* Check for user abort while continuous command */\r
-bool flush_failure; /* Flush input on various failures */\r
-bool flush_disturb; /* Flush input whenever disturbed */\r
-bool disturb_move; /* Disturb whenever any monster moves */\r
-bool disturb_high; /* Disturb whenever high-level monster moves */\r
-bool disturb_near; /* Disturb whenever viewable monster moves */\r
-bool disturb_pets; /* Disturb when visible pets move */\r
-bool disturb_panel; /* Disturb whenever map panel changes */\r
-bool disturb_state; /* Disturb whenever player state changes */\r
-bool disturb_minor; /* Disturb whenever boring things happen */\r
-bool ring_bell; /* Audible bell (on errors, etc) */\r
-bool disturb_trap_detect; /* Disturb when leaving trap detected area */\r
-bool alert_trap_detect; /* Alert when leaving trap detected area */\r
-\r
-\r
- /*** Birth Options ***/\r
-\r
-bool manual_haggle; /* Manually haggle in stores */\r
-bool easy_band; /* Easy Mode (*) */\r
-bool smart_learn; /* Monsters learn from their mistakes (*) */\r
-bool smart_cheat; /* Monsters exploit players weaknesses (*) */\r
-bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */\r
-bool lite_town; /* Use 'lite' town without a wilderness */\r
-bool ironman_shops; /* Stores are permanently closed (*) */\r
-bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */\r
-bool ironman_downward; /* Disable recall and use of up stairs (*) */\r
-bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */\r
-bool ironman_rooms; /* Always generate very unusual rooms (*) */\r
-bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */\r
-bool left_hander; /* Left-Hander */\r
-bool preserve_mode; /* Preserve artifacts (*) */\r
-bool autoroller; /* Allow use of autoroller for stats (*) */\r
-bool autochara; /* Autoroll for weight, height and social status */\r
-bool powerup_home; /* Increase capacity of your home (*) */\r
-bool show_ammo_detail; /* Show Description of ammo damage */\r
-bool show_ammo_no_crit; /* Show No-crit damage of ammo */\r
-bool show_ammo_crit_ratio; /* Show critical ratio of ammo */\r
-bool show_actual_value; /* Show actual value of skill */\r
-\r
-\r
+extern bool allow_debug_opts; /* Allow use of debug/cheat options */\r
+\r
+\r
+ /*** Disturbance Options ***/\r
+\r
+extern bool find_ignore_stairs; /* Run past stairs */\r
+extern bool find_ignore_doors; /* Run through open doors */\r
+extern bool find_cut; /* Run past known corners */\r
+extern bool check_abort; /* Check for user abort while continuous command */\r
+extern bool flush_failure; /* Flush input on various failures */\r
+extern bool flush_disturb; /* Flush input whenever disturbed */\r
+extern bool disturb_move; /* Disturb whenever any monster moves */\r
+extern bool disturb_high; /* Disturb whenever high-level monster moves */\r
+extern bool disturb_near; /* Disturb whenever viewable monster moves */\r
+extern bool disturb_pets; /* Disturb when visible pets move */\r
+extern bool disturb_panel; /* Disturb whenever map panel changes */\r
+extern bool disturb_state; /* Disturb whenever player state changes */\r
+extern bool disturb_minor; /* Disturb whenever boring things happen */\r
+extern bool ring_bell; /* Audible bell (on errors, etc) */\r
+extern bool disturb_trap_detect; /* Disturb when leaving trap detected area */\r
+extern bool alert_trap_detect; /* Alert when leaving trap detected area */\r
+\r
+\r
+ /*** Birth Options ***/\r
+\r
+extern bool manual_haggle; /* Manually haggle in stores */\r
+extern bool easy_band; /* Easy Mode (*) */\r
+extern bool smart_learn; /* Monsters learn from their mistakes (*) */\r
+extern bool smart_cheat; /* Monsters exploit players weaknesses (*) */\r
+extern bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */\r
+extern bool lite_town; /* Use 'lite' town without a wilderness */\r
+extern bool ironman_shops; /* Stores are permanently closed (*) */\r
+extern bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */\r
+extern bool ironman_downward; /* Disable recall and use of up stairs (*) */\r
+extern bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */\r
+extern bool ironman_rooms; /* Always generate very unusual rooms (*) */\r
+extern bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */\r
+extern bool left_hander; /* Left-Hander */\r
+extern bool preserve_mode; /* Preserve artifacts (*) */\r
+extern bool autoroller; /* Allow use of autoroller for stats (*) */\r
+extern bool autochara; /* Autoroll for weight, height and social status */\r
+extern bool powerup_home; /* Increase capacity of your home (*) */\r
\r
\r
/*** Easy Object Auto-Destroyer ***/\r
\r
-bool destroy_items; /* Use easy auto-destroyer */\r
-bool destroy_feeling; /* Apply auto-destroy as sense feeling */\r
-bool destroy_identify; /* Apply auto-destroy as identify an item */\r
-bool leave_worth; /* Auto-destroyer leaves known worthy items */\r
-bool leave_equip; /* Auto-destroyer leaves weapons and armour */\r
-bool leave_chest; /* Auto-destroyer leaves closed chests */\r
-bool leave_wanted; /* Auto-destroyer leaves wanted corpses */\r
-bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */\r
-bool leave_junk; /* Auto-destroyer leaves junk */\r
-bool leave_special; /* Auto-destroyer leaves items your race/class needs */\r
-\r
-\r
- /*** Play-record Options ***/\r
-\r
-bool record_fix_art; /* Record fixed artifacts */\r
-bool record_rand_art; /* Record random artifacts */\r
-bool record_destroy_uniq; /* Record when destroy unique monster */\r
-bool record_fix_quest; /* Record fixed quests */\r
-bool record_rand_quest; /* Record random quests */\r
-bool record_maxdepth; /* Record movements to deepest level */\r
-bool record_stair; /* Record recall and stair movements */\r
-bool record_buy; /* Record purchased items */\r
-bool record_sell; /* Record sold items */\r
-bool record_danger; /* Record hitpoint warning */\r
-bool record_arena; /* Record arena victories */\r
-bool record_ident; /* Record first identified items */\r
-bool record_named_pet; /* Record informations of named pets */\r
-char record_o_name[MAX_NLEN];\r
-s32b record_turn;\r
-\r
-\r
-/* Cheating options */\r
-\r
-bool cheat_peek; /* Peek into object creation */\r
-bool cheat_hear; /* Peek into monster creation */\r
-bool cheat_room; /* Peek into dungeon creation */\r
-bool cheat_xtra; /* Peek into something else */\r
-bool cheat_know; /* Know complete monster info */\r
-bool cheat_live; /* Allow player to avoid death */\r
-bool cheat_save; /* Ask for saving death */\r
-bool cheat_diary_output; /* Detailed info to diary */\r
-bool cheat_turn; /* Peek turn */\r
-bool cheat_sight;\r
-\r
-\r
-/* Special options */\r
-\r
-byte hitpoint_warn; /* Hitpoint warning (0 to 9) */\r
-byte mana_warn; /* Mana color (0 to 9) */\r
-\r
-byte delay_factor; /* Delay factor (0 to 9) */\r
-\r
-bool autosave_l; /* Autosave before entering new levels */\r
-bool autosave_t; /* Timed autosave */\r
-s16b autosave_freq; /* Autosave frequency */\r
-\r
+extern bool destroy_items; /* Use easy auto-destroyer */\r
+extern bool destroy_feeling; /* Apply auto-destroy as sense feeling */\r
+extern bool destroy_identify; /* Apply auto-destroy as identify an item */\r
+extern bool leave_worth; /* Auto-destroyer leaves known worthy items */\r
+extern bool leave_equip; /* Auto-destroyer leaves weapons and armour */\r
+extern bool leave_chest; /* Auto-destroyer leaves closed chests */\r
+extern bool leave_wanted; /* Auto-destroyer leaves wanted corpses */\r
+extern bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */\r
+extern bool leave_junk; /* Auto-destroyer leaves junk */\r
+extern bool leave_special; /* Auto-destroyer leaves items your race/class needs */\r
+\r
+\r
+ /*** Play-record Options ***/\r
+\r
+extern bool record_fix_art; /* Record fixed artifacts */\r
+extern bool record_rand_art; /* Record random artifacts */\r
+extern bool record_destroy_uniq; /* Record when destroy unique monster */\r
+extern bool record_fix_quest; /* Record fixed quests */\r
+extern bool record_rand_quest; /* Record random quests */\r
+extern bool record_maxdepth; /* Record movements to deepest level */\r
+extern bool record_stair; /* Record recall and stair movements */\r
+extern bool record_buy; /* Record purchased items */\r
+extern bool record_sell; /* Record sold items */\r
+extern bool record_danger; /* Record hitpoint warning */\r
+extern bool record_arena; /* Record arena victories */\r
+extern bool record_ident; /* Record first identified items */\r
+extern bool record_named_pet; /* Record informations of named pets */\r
+\r
+\r
+extern bool cheat_peek;\r
+extern bool cheat_hear;\r
+extern bool cheat_room;\r
+extern bool cheat_xtra;\r
+extern bool cheat_know;\r
+extern bool cheat_live;\r
+extern bool cheat_save;\r
+extern bool cheat_diary_output;\r
+extern bool cheat_turn;\r
+extern bool cheat_sight;\r
+\r
+extern byte hitpoint_warn;\r
+extern byte mana_warn;\r
+extern byte delay_factor;\r
+extern s16b autosave_freq;\r
+extern bool autosave_t;\r
+extern bool autosave_l;\r