* @brief 勝利者用の引退演出処理 /
* Change the player into a King! -RAK-
*/
-static void kingly(player_type *winner_ptr)
+static void kingly(player_type *player_ptr)
{
- bool seppuku = streq(winner_ptr->died_from, "Seppuku");
- winner_ptr->current_floor_ptr->dun_level = 0;
+ bool seppuku = streq(player_ptr->died_from, "Seppuku");
+ player_ptr->current_floor_ptr->dun_level = 0;
if (!seppuku) {
/* 引退したときの識別文字 */
- (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
+ (void)strcpy(player_ptr->died_from, _("ripe", "Ripe Old Age"));
}
- winner_ptr->exp = winner_ptr->max_exp;
- winner_ptr->lev = winner_ptr->max_plv;
+ player_ptr->exp = player_ptr->max_exp;
+ player_ptr->lev = player_ptr->max_plv;
TERM_LEN wid, hgt;
term_get_size(&wid, &hgt);
auto cy = hgt / 2;
auto cx = wid / 2;
- winner_ptr->au += 10000000L;
+ player_ptr->au += 10000000L;
term_clear();
put_str("#", cy - 11, cx - 1);
#endif
if (!seppuku) {
- exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
- exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
- exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
+ exe_write_diary(player_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
}
flush();