\r
Microsoft Visual Studio Solution File, Format Version 11.00\r
# Visual Studio 2010\r
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gdx-vectorpinball-ios", "gdx-vectorpinball-ios\gdx-vectorpinball-ios.csproj", "{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}"\r
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gdx-vectorpinball-ios", "gdx-vectorpinball-ios\gdx-vectorpinball-ios.csproj", "{3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}"\r
EndProject\r
Global\r
GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
AppStore|iPhone = AppStore|iPhone\r
EndGlobalSection\r
GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.AppStore|iPhone.ActiveCfg = AppStore|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.AppStore|iPhone.Build.0 = AppStore|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Debug|iPhone.ActiveCfg = Debug|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Debug|iPhone.Build.0 = Debug|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Release|iPhone.ActiveCfg = Release|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Release|iPhone.Build.0 = Release|iPhone\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator\r
- {E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.AppStore|iPhone.ActiveCfg = AppStore|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.AppStore|iPhone.Build.0 = AppStore|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Debug|iPhone.ActiveCfg = Debug|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Debug|iPhone.Build.0 = Debug|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Release|iPhone.ActiveCfg = Release|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Release|iPhone.Build.0 = Release|iPhone\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator\r
+ {3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator\r
EndGlobalSection\r
GlobalSection(MonoDevelopProperties) = preSolution\r
StartupItem = gdx-vectorpinball-ios\gdx-vectorpinball-ios.csproj\r
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}</ProjectGuid>
+ <ProjectGuid>{3D6A15CB-C4D0-4F6D-B152-EBF9D66064E5}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
- <RootNamespace>vectorpinball</RootNamespace>
+ <RootNamespace>gdxvectorpinballios</RootNamespace>
+ <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
+ <AssemblyName>gdxvectorpinballios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>True</DebugSymbols>
<MtouchDebug>True</MtouchDebug>
<MtouchProfiling>True</MtouchProfiling>
<MtouchLink>None</MtouchLink>
- <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
- <MtouchI18n>west</MtouchI18n>
<CustomCommands>
<CustomCommands>
<Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-vectorpinball/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="vectorpinball.dll" -DEXCLUDE="**/BouncyDesktop.java" -v" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
- <AssemblyName>vectorpinball</AssemblyName>
+ <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
+ <MtouchI18n>west</MtouchI18n>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchLink>None</MtouchLink>
- <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
- <MtouchI18n>
- </MtouchI18n>
- <MtouchUseLlvm>True</MtouchUseLlvm>
<CustomCommands>
<CustomCommands>
<Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-vectorpinball/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="vectorpinball.dll" -DEXCLUDE="**/BouncyDesktop.java" -v" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
- <AssemblyName>vectorpinball</AssemblyName>
+ <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
+ <MtouchI18n>west</MtouchI18n>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>True</MtouchDebug>
<MtouchProfiling>True</MtouchProfiling>
+ <CustomCommands>
+ <CustomCommands>
+ <Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-vectorpinball/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="vectorpinball.dll" -DEXCLUDE="**/BouncyDesktop.java" -v" workingdir="${ProjectDir}" />
+ </CustomCommands>
+ </CustomCommands>
+ <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
<MtouchI18n>west</MtouchI18n>
- <AssemblyName>superjumperios</AssemblyName>
+ <MtouchArch>ARMv7</MtouchArch>
+ <MtouchUseSGen>True</MtouchUseSGen>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
- <MtouchUseLlvm>True</MtouchUseLlvm>
- <IpaPackageName />
- <MtouchI18n>west</MtouchI18n>
+ <CustomCommands>
+ <CustomCommands>
+ <Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-vectorpinball/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="vectorpinball.dll" -DEXCLUDE="**/BouncyDesktop.java" -v" workingdir="${ProjectDir}" />
+ </CustomCommands>
+ </CustomCommands>
<MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
- <AssemblyName>superjumperios</AssemblyName>
+ <MtouchI18n>west</MtouchI18n>
<MtouchArch>ARMv7</MtouchArch>
+ <MtouchUseSGen>True</MtouchUseSGen>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<ConsolePause>False</ConsolePause>
<BuildIpa>True</BuildIpa>
<CodesignKey>iPhone Distribution</CodesignKey>
- <MtouchI18n />
- <AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
- <AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
+ <Reference Include="vectorpinball">
+ <HintPath>vectorpinball.dll</HintPath>
+ </Reference>
<Reference Include="gdx">
<HintPath>..\..\..\..\backends\gdx-backend-iosmonotouch\libs\gdx.dll</HintPath>
</Reference>
<Reference Include="gdx-backend-ios">
<HintPath>..\..\..\..\backends\gdx-backend-iosmonotouch\libs\gdx-backend-ios.dll</HintPath>
</Reference>
- <Reference Include="vectorpinball">
- <HintPath>vectorpinball.dll</HintPath>
- </Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\backends\gdx-backend-iosmonotouch\libs\ikvm\bin\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
- <None Include="libikvm-natives.a" />
<None Include="libgdx.a" />
+ <None Include="libikvm-natives.a" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<ItemGroup>
<Content Include="..\..\gdx-vectorpinball-android\assets\data\field_layout.json">
<Link>data\field_layout.json</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
\ No newline at end of file