#ifdef JP
strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
#else
- strcpy(power_desc[num].name, "eat magic");
+ strcpy(power_desc[num].name, "Eat Magic");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
#else
- strcpy(power_desc[num].name, "bless weapon");
+ strcpy(power_desc[num].name, "Bless Weapon");
#endif
power_desc[num].level = 35;
#ifdef JP
strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
#else
- strcpy(power_desc[num].name, "hit and away");
+ strcpy(power_desc[num].name, "Hit and Away");
#endif
power_desc[num].level = 8;
#ifdef JP
strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
#else
- strcpy(power_desc[num].name, "probe monster");
+ strcpy(power_desc[num].name, "Probe Monster");
#endif
power_desc[num].level = 15;
#ifdef JP
strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
#else
- strcpy(power_desc[num].name, "holy lance");
+ strcpy(power_desc[num].name, "Holy Lance");
#endif
power_desc[num].level = 30;
#ifdef JP
strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
#else
- strcpy(power_desc[num].name, "hell lance");
+ strcpy(power_desc[num].name, "Hell Lance");
#endif
power_desc[num].level = 30;
#ifdef JP
strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
#else
- strcpy(power_desc[num].name, "convert HP to SP");
+ strcpy(power_desc[num].name, "Convert HP to SP");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
#else
- strcpy(power_desc[num].name, "convert SP to HP");
+ strcpy(power_desc[num].name, "Convert SP to HP");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "¹½¤¨¤ë");
#else
- strcpy(power_desc[num].name, "asuume a posture");
+ strcpy(power_desc[num].name, "Asuume a Posture");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
#else
- strcpy(power_desc[num].name, "take a photograph");
+ strcpy(power_desc[num].name, "Take a Photograph");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
#else
- strcpy(power_desc[num].name, "dominate a living thing");
+ strcpy(power_desc[num].name, "Dominate a Living Thing");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
#else
- strcpy(power_desc[num].name, "dominate living things");
+ strcpy(power_desc[num].name, "Dominate Living Things");
#endif
power_desc[num].level = 30;
#ifdef JP
strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
#else
- strcpy(power_desc[num].name, "create ammo");
+ strcpy(power_desc[num].name, "Create Ammo");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
#else
- strcpy(power_desc[num].name, "absorb magic");
+ strcpy(power_desc[num].name, "Absorb Magic");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
#else
- strcpy(power_desc[num].name, "stop singing");
+ strcpy(power_desc[num].name, "Stop Singing");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "·¿");
#else
- strcpy(power_desc[num].name, "assume a posture");
+ strcpy(power_desc[num].name, "Assume a Posture");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "¶õÊ¢½¼Â");
#else
- strcpy(power_desc[num].name, "satisfy hunger");
+ strcpy(power_desc[num].name, "Satisfy Hunger");
#endif
power_desc[num].level = 5;
#ifdef JP
strcpy(power_desc[num].name, "¶À³ä¤ê");
#else
- strcpy(power_desc[num].name, "break mirrors");
+ strcpy(power_desc[num].name, "Break Mirrors");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "ÀÅ¿å");
#else
- strcpy(power_desc[num].name, "Clear mind");
+ strcpy(power_desc[num].name, "Clear Mind");
#endif
power_desc[num].level = 30;
#ifdef JP
sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
#else
- sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
+ sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
#endif
power_desc[num].level = 15;
#ifdef JP
strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
#else
- strcpy(power_desc[num].name, "drain life");
+ strcpy(power_desc[num].name, "Drain Life");
#endif
power_desc[num].level = 2;
#ifdef JP
strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
#else
- strcpy(power_desc[num].name, "detect doors+traps");
+ strcpy(power_desc[num].name, "Detect Doors+Traps");
#endif
power_desc[num].level = 5;
#ifdef JP
strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
#else
- strcpy(power_desc[num].name, "detect doors+traps");
+ strcpy(power_desc[num].name, "Detect Doors+Traps");
#endif
power_desc[num].level = 10;
#ifdef JP
strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
#else
- strcpy(power_desc[num].name, "create food");
+ strcpy(power_desc[num].name, "Create Food");
#endif
power_desc[num].level = 15;
#ifdef JP
strcpy(power_desc[num].name, "¶²Éݽüµî");
#else
- strcpy(power_desc[num].name, "remove fear");
+ strcpy(power_desc[num].name, "Remove Fear");
#endif
power_desc[num].level = 3;
#ifdef JP
strcpy(power_desc[num].name, "¶¸Àï»Î²½");
#else
- strcpy(power_desc[num].name, "berserk");
+ strcpy(power_desc[num].name, "Berserk");
#endif
power_desc[num].level = 10;
#ifdef JP
strcpy(power_desc[num].name, "¶¸Àï»Î²½");
#else
- strcpy(power_desc[num].name, "berserk");
+ strcpy(power_desc[num].name, "Berserk");
#endif
power_desc[num].level = 8;
#ifdef JP
strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
#else
- strcpy(power_desc[num].name, "explosive rune");
+ strcpy(power_desc[num].name, "Explosive Rune");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "´äÀÐÍϲò");
#else
- strcpy(power_desc[num].name, "stone to mud");
+ strcpy(power_desc[num].name, "Stone to Mud");
#endif
power_desc[num].level = 20;
#ifdef JP
strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
#else
- strcpy(power_desc[num].name, "probing");
+ strcpy(power_desc[num].name, "Probing");
#endif
power_desc[num].level = 15;
#ifdef JP
sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
#else
- sprintf(power_desc[num].name, "throw boulder (dam %d)", (3 * lvl) / 2);
+ sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
#endif
power_desc[num].level = 20;
#ifdef JP
strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
#else
- strcpy(power_desc[num].name, "scare monster");
+ strcpy(power_desc[num].name, "Scare Monster");
#endif
power_desc[num].level = 15;
#ifdef JP
strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
#else
- strcpy(power_desc[num].name, "scare monster");
+ strcpy(power_desc[num].name, "Scare Monster");
#endif
power_desc[num].level = 4;
#ifdef JP
sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
#else
- sprintf(power_desc[num].name, "spit acid (dam %d)", lvl);
+ sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
#endif
power_desc[num].level = 9;
#ifdef JP
sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
#else
- sprintf(power_desc[num].name, "poison dart (dam %d)", lvl);
+ sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
#endif
power_desc[num].level = 12;
#ifdef JP
sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
#else
- sprintf(power_desc[num].name, "magic missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
+ sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
#endif
power_desc[num].level = 2;
#ifdef JP
sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
#else
- sprintf(power_desc[num].name, "breath weapon (dam %d)", lvl * 2);
+ sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
#endif
power_desc[num].level = 1;
#ifdef JP
sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
#else
- sprintf(power_desc[num].name, "mind blast (dam %d)", lvl);
+ sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
#endif
power_desc[num].level = 15;
#ifdef JP
sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
#else
- sprintf(power_desc[num].name, "fire bolt/ball (dam %d)", lvl);
+ sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
#endif
power_desc[num].level = 9;
#ifdef JP
strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
#else
- strcpy(power_desc[num].name, "stone skin (dur 1d20+30)");
+ strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
#endif
power_desc[num].level = 20;
#ifdef JP
strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
#else
- strcpy(power_desc[num].name, "restore life");
+ strcpy(power_desc[num].name, "Restore Life");
#endif
power_desc[num].level = 30;
#ifdef JP
strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
#else
- strcpy(power_desc[num].name, "drain life");
+ strcpy(power_desc[num].name, "Drain Life");
#endif
power_desc[num].level = 2;
#ifdef JP
strcpy(power_desc[num].name, "̲¤êÊ´");
#else
- strcpy(power_desc[num].name, "sleeping dust");
+ strcpy(power_desc[num].name, "Sleeping Dust");
#endif
power_desc[num].level = 12;
#ifdef JP
sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
#else
- sprintf(power_desc[num].name, "nether or fire breath (dam %d)", lvl * 3);
+ sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
#endif
power_desc[num].level = 15;
#ifdef JP
strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
#else
- strcpy(power_desc[num].name, "expand horizontally (dur 30+1d20)");
+ strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
#endif
power_desc[num].level = 20;
#ifdef JP
strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
#else
- strcpy(power_desc[num].name, "ray gun");
+ strcpy(power_desc[num].name, "Ray Gun");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
#else
- strcpy(power_desc[num].name, "blaster");
+ strcpy(power_desc[num].name, "Blaster");
#endif
power_desc[num].level = 10;
#ifdef JP
strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
#else
- strcpy(power_desc[num].name, "bazooka");
+ strcpy(power_desc[num].name, "Bazooka");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
#else
- strcpy(power_desc[num].name, "beam cannon");
+ strcpy(power_desc[num].name, "Beam Cannon");
#endif
power_desc[num].level = 35;
#ifdef JP
strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
#else
- strcpy(power_desc[num].name, "rocket");
+ strcpy(power_desc[num].name, "Rocket");
#endif
power_desc[num].level = 45;
#ifdef JP
strcpy(power_desc[num].name, "»À¤ÎÂÃ");
#else
- strcpy(power_desc[num].name, "spit acid");
+ strcpy(power_desc[num].name, "Spit Acid");
#endif
power_desc[num].level = 9;
#ifdef JP
strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
#else
- strcpy(power_desc[num].name, "fire breath");
+ strcpy(power_desc[num].name, "Fire Breath");
#endif
power_desc[num].level = 20;
#ifdef JP
strcpy(power_desc[num].name, "ºÅ̲âˤß");
#else
- strcpy(power_desc[num].name, "hypnotic gaze");
+ strcpy(power_desc[num].name, "Hypnotic Gaze");
#endif
power_desc[num].level = 12;
#ifdef JP
strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
#else
- strcpy(power_desc[num].name, "telekinesis");
+ strcpy(power_desc[num].name, "Telekinesis");
#endif
power_desc[num].level = 9;
#ifdef JP
strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
#else
- strcpy(power_desc[num].name, "teleport");
+ strcpy(power_desc[num].name, "Teleport");
#endif
power_desc[num].level = 7;
#ifdef JP
strcpy(power_desc[num].name, "Àº¿À¹¶·â");
#else
- strcpy(power_desc[num].name, "mind blast");
+ strcpy(power_desc[num].name, "Mind Blast");
#endif
power_desc[num].level = 5;
#ifdef JP
strcpy(power_desc[num].name, "Êü¼Íǽ");
#else
- strcpy(power_desc[num].name, "emit radiation");
+ strcpy(power_desc[num].name, "Emit Radiation");
#endif
power_desc[num].level = 15;
#ifdef JP
strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
#else
- strcpy(power_desc[num].name, "vampiric drain");
+ strcpy(power_desc[num].name, "Vampiric Drain");
#endif
power_desc[num].level = 2;
#ifdef JP
strcpy(power_desc[num].name, "¶â°Ó̳Ð");
#else
- strcpy(power_desc[num].name, "smell metal");
+ strcpy(power_desc[num].name, "Smell Metal");
#endif
power_desc[num].level = 3;
#ifdef JP
strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
#else
- strcpy(power_desc[num].name, "smell monsters");
+ strcpy(power_desc[num].name, "Smell Monsters");
#endif
power_desc[num].level = 5;
#ifdef JP
strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
#else
- strcpy(power_desc[num].name, "blink");
+ strcpy(power_desc[num].name, "Blink");
#endif
power_desc[num].level = 3;
#ifdef JP
strcpy(power_desc[num].name, "´ä¿©¤¤");
#else
- strcpy(power_desc[num].name, "eat rock");
+ strcpy(power_desc[num].name, "Eat Rock");
#endif
power_desc[num].level = 8;
#ifdef JP
strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
#else
- strcpy(power_desc[num].name, "swap position");
+ strcpy(power_desc[num].name, "Swap Position");
#endif
power_desc[num].level = 15;
#ifdef JP
strcpy(power_desc[num].name, "¶«¤Ó");
#else
- strcpy(power_desc[num].name, "shriek");
+ strcpy(power_desc[num].name, "Shriek");
#endif
power_desc[num].level = 20;
#ifdef JP
strcpy(power_desc[num].name, "¾ÈÌÀ");
#else
- strcpy(power_desc[num].name, "illuminate");
+ strcpy(power_desc[num].name, "Illuminate");
#endif
power_desc[num].level = 3;
#ifdef JP
strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
#else
- strcpy(power_desc[num].name, "detect curses");
+ strcpy(power_desc[num].name, "Detect Curses");
#endif
power_desc[num].level = 7;
#ifdef JP
strcpy(power_desc[num].name, "¶¸Àï»Î²½");
#else
- strcpy(power_desc[num].name, "berserk");
+ strcpy(power_desc[num].name, "Berserk");
#endif
power_desc[num].level = 8;
#ifdef JP
strcpy(power_desc[num].name, "ÊÑ¿È");
#else
- strcpy(power_desc[num].name, "polymorph");
+ strcpy(power_desc[num].name, "Polymorph");
#endif
power_desc[num].level = 18;
#ifdef JP
strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
#else
- strcpy(power_desc[num].name, "midas touch");
+ strcpy(power_desc[num].name, "Midas Touch");
#endif
power_desc[num].level = 10;
#ifdef JP
strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
#else
- strcpy(power_desc[num].name, "grow mold");
+ strcpy(power_desc[num].name, "Grow Mold");
#endif
power_desc[num].level = 1;
#ifdef JP
strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
#else
- strcpy(power_desc[num].name, "resist elements");
+ strcpy(power_desc[num].name, "Resist Elements");
#endif
power_desc[num].level = 10;
#ifdef JP
strcpy(power_desc[num].name, "ÃÏ¿Ì");
#else
- strcpy(power_desc[num].name, "earthquake");
+ strcpy(power_desc[num].name, "Earthquake");
#endif
power_desc[num].level = 12;
#ifdef JP
strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
#else
- strcpy(power_desc[num].name, "eat magic");
+ strcpy(power_desc[num].name, "Eat Magic");
#endif
power_desc[num].level = 17;
#ifdef JP
strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
#else
- strcpy(power_desc[num].name, "weigh magic");
+ strcpy(power_desc[num].name, "Weigh Magic");
#endif
power_desc[num].level = 6;
#ifdef JP
strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
#else
- strcpy(power_desc[num].name, "sterilize");
+ strcpy(power_desc[num].name, "Sterilize");
#endif
power_desc[num].level = 12;
#ifdef JP
strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
#else
- strcpy(power_desc[num].name, "panic hit");
+ strcpy(power_desc[num].name, "Panic Hit");
#endif
power_desc[num].level = 10;
#ifdef JP
strcpy(power_desc[num].name, "âÁÏÇ");
#else
- strcpy(power_desc[num].name, "dazzle");
+ strcpy(power_desc[num].name, "Dazzle");
#endif
power_desc[num].level = 7;
#ifdef JP
strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
#else
- strcpy(power_desc[num].name, "laser eye");
+ strcpy(power_desc[num].name, "Laser Eye");
#endif
power_desc[num].level = 7;
#ifdef JP
strcpy(power_desc[num].name, "µ¢´Ô");
#else
- strcpy(power_desc[num].name, "recall");
+ strcpy(power_desc[num].name, "Recall");
#endif
power_desc[num].level = 17;
#ifdef JP
strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
#else
- strcpy(power_desc[num].name, "banish evil");
+ strcpy(power_desc[num].name, "Banish Evil");
#endif
power_desc[num].level = 25;
#ifdef JP
strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
#else
- strcpy(power_desc[num].name, "cold touch");
+ strcpy(power_desc[num].name, "Cold Touch");
#endif
power_desc[num].level = 2;
#ifdef JP
strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
#else
- strcpy(power_desc[num].name, "throw object");
+ strcpy(power_desc[num].name, "Throw Object");
#endif
power_desc[num].level = 1;