bin_PROGRAMS = hengband
hengband_SOURCES = \
- system/angband.h system/angband-version.h \
- system/h-basic.h system/h-config.h \
- system/h-define.h system/h-system.h system/h-type.h \
- system/system-variables.c system/system-variables.h \
- system/gamevalue.h \
- \
autopick/autopick.c autopick/autopick.h \
autopick/autopick-commands-table.h autopick/autopick-dirty-flags.h \
autopick/autopick-editor-table.h autopick/autopick-flags-table.h \
birth/auto-roller.c birth/auto-roller.h \
birth/birth-wizard.c birth/birth-wizard.h \
\
- main/music-definitions-table.c main/music-definitions-table.h \
- main/sound-definitions-table.c main/sound-definitions-table.h \
- main/x11-gamma-builder.c main/x11-gamma-builder.h \
- main/init.c main/init.h \
- \
- market/arena-info-table.c market/arena-info-table.h \
- market/building-util.c market/building-util.h \
- market/play-gamble.c market/play-gamble.h \
- market/poker.c market/poker.h \
- market/articles-on-sale.c market/articles-on-sale.h \
- market/gold-magnification-table.c market/gold-magnification-table.h \
- market/arena.c market/arena.h \
- market/bounty-prize-table.c market/bounty-prize-table.h \
- market/bounty.c market/bounty.h \
- market/building-recharger.c market/building-recharger.h \
- market/building-quest.c market/building-quest.h \
- market/building-service.c market/building-service.h \
- market/building-craft-weapon.c market/building-craft-weapon.h \
- market/building-craft-armor.c market/building-craft-armor.h \
- market/building-craft-fix.c market/building-craft-fix.h \
- market/building-monster.c market/building-monster.h \
- market/building-enchanter.c market/building-enchanter.h \
- market/building-actions-table.h \
- \
- store/store.c store/store.h \
- store/black-market.c store/black-market.h \
- store/rumor.c store/rumor.h \
- store/say-comments.c store/say-comments.h \
- store/store-util.c store/store-util.h \
- store/store-owners.c store/store-owners.h \
- store/store-owner-comments.c store/store-owner-comments.h \
+ cmd/cmd-building.c cmd/cmd-building.h \
+ cmd/object-group-table.c cmd/object-group-table.h \
+ cmd/cmd-basic.c cmd/cmd-basic.h \
+ cmd/cmd-draw.c cmd/cmd-draw.h \
+ cmd/cmd-inn.c cmd/cmd-inn.h \
+ cmd/cmd-visuals.c cmd/cmd-visuals.h \
\
- view/display-characteristic.c view/display-characteristic.h \
- view/display-fruit.c view/display-fruit.h \
- view/display-player-stat-info.c view/display-player-stat-info.h \
- view/display-player-misc-info.c view/display-player-misc-info.h \
- view/display-player-middle.c view/display-player-middle.h \
- view/display-player.c view/display-player.h \
- view/status-first-page.c view/status-first-page.h \
- view/display-util.c view/display-util.h \
- view/display-birth.c view/display-birth.h \
+ cmd-action/cmd-attack.c cmd-action/cmd-attack.h \
+ cmd-action/cmd-hissatsu.c cmd-action/cmd-hissatsu.h \
+ cmd-action/cmd-mane.c cmd-action/cmd-mane.h \
+ cmd-action/cmd-pet.c cmd-action/cmd-pet.h \
+ cmd-action/cmd-spell.c cmd-action/cmd-spell.h \
\
- player/avatar.h player/avatar.c \
- player/mimic-info-table.c player/mimic-info-table.h \
- player/process-death.c player/process-death.h \
- player/process-name.c player/process-name.h \
- player/race-info-table.c player/race-info-table.h\
- player/race-resistances.c player/race-resistances.h \
- player/permanent-resistances.c player/permanent-resistances.h \
- player/temporary-resistances.c player/temporary-resistances.h \
- player/digestion-processor.c player/digestion-processor.h \
+ cmd-io/cmd-autopick.c cmd-io/cmd-autopick.c \
+ cmd-io/cmd-diary.c cmd/-iocmd-diary.h \
+ cmd-io/cmd-dump.c cmd-io/cmd-dump.h \
+ cmd-io/cmd-gameoption.c cmd-io/cmd-gameoption.h \
+ cmd-io/cmd-help.c cmd-io/cmd-help.h \
+ cmd-io/cmd-knowledge.c cmd-io/cmd-knowledge.h \
+ cmd-io/cmd-macro.c cmd-io/cmd-macro.h \
+ cmd-io/cmd-menu-content-table.c cmd-io/cmd-menu-content-table.h \
+ cmd-io/cmd-process-screen.c cmd-io/cmd-process-screen.h \
+ cmd-io/cmd-save.c cmd-io/cmd-save.h \
+ cmd-io/diary-subtitle-table.c cmd-io/diary-subtitle-table.h \
+ cmd-io/feeling-table.c cmd-io/feeling-table.h \
\
- io/files-util.c io/files-util.h \
- io/gf-descriptions.c io/gf-descriptions.h \
- io/targeting.c io/targeting.h \
- io/tokenizer.c io/tokenizer.h \
- io/interpret-pref-file.c io/interpret-pref-file.h \
- io/read-pref-file.c io/read-pref-file.h \
- io/exit-panic.c io/exit-panic.h \
- io/write-diary.c io/write-diary.h \
- io/mutations-dump.c io/mutations-dump.h \
- io/report.c io/report.h \
- io/signal-handlers.c io/signal-handlers.h \
- io/uid-checker.c io/uid-checker.h \
- io/input-key-processor.c io/input-key-processor.h \
- io/load.c io/load.h \
- io/save.c io/save.h \
- io/inet.c io/inet.h \
- io/chuukei.c io/chuukei.h \
- io/pref-file-expressor.c io/pref-file-expressor.h \
+ cmd-item/cmd-activate.c cmd-item/cmd-activate.h \
+ cmd-item/cmd-eat.c cmd-item/cmd-eat.h \
+ cmd-item/cmd-item.c cmd-item/cmd-item.h \
+ cmd-item/cmd-magiceat.c cmd-item/cmd-magiceat.h \
+ cmd-item/cmd-quaff.c cmd-item/cmd-quaff.h \
+ cmd-item/cmd-read.c cmd-item/cmd-read.h \
+ cmd-item/cmd-smith.c cmd-item/cmd-smith.h \
+ cmd-item/cmd-usestaff.c cmd-item/cmd-usestaff.h \
+ cmd-item/cmd-zaprod.c cmd-item/cmd-zaprod.h \
+ cmd-item/cmd-zapwand.c cmd-item/cmd-zapwand.h \
\
- io-dump/character-dump.c io-dump/character-dump.h \
- io-dump/dump-remover.c io-dump/dump-remover.h \
- io-dump/dump-util.c io-dump/dump-util.h \
- io-dump/player-status-dump.c io-dump/player-status-dump.h \
- io-dump/special-class-dump.c io-dump/special-class-dump.h \
+ combat/player-attack-util.h \
+ combat/attack-power-table.c combat/attack-power-table.h \
+ combat/aura-counterattack.c combat/aura-counterattack.h \
+ combat/hallucination-attacks-table.c combat/hallucination-attacks-table.h \
+ combat/monster-attack-types.c combat/monster-attack-types.h \
+ combat/martial-arts-table.c combat/martial-arts-table.h \
+ combat/insults-moans.c combat/insults-moans.h \
+ combat/monster-attack-effects.h \
+ combat/attack-accuracy.c combat/attack-accuracy.h \
+ combat/slaying.c combat/slaying.h \
+ combat/combat-options-type.h \
+ combat/attack-criticality.c combat/attack-criticality.h \
+ combat/player-attack.c combat/player-attack.h \
+ combat/blood-sucking-processor.c combat/blood-sucking-processor.h \
+ combat/vorpal-weapon.c combat/vorpal-weapon.h \
+ combat/attack-chaos-effect.c combat/attack-chaos-effect.h \
+ combat/monster-attack-player.c combat/monster-attack-player.h \
+ combat/monster-attack-monster.c combat/monster-attack-monster.h \
+ combat/melee-postprocess.c combat/melee-postprocess.h \
+ combat/melee-switcher.c combat/melee-switcher.h \
+ combat/melee-util.c combat/melee-util.h \
+ combat/monster-attack-util.c combat/monster-attack-util.h \
+ combat/monster-attack-describer.c combat/monster-attack-describer.h \
+ combat/monster-eating.c combat/monster-eating.h \
+ combat/monster-attack-status.c combat/monster-attack-status.h \
+ combat/monster-attack-switcher.c combat/monster-attack-switcher.h \
+ combat/shoot.c combat/shoot.h \
+ combat/snipe.c combat/snipe.h \
\
core/game-play.c core/game-play.h \
core/show-file.c core/show-file.h \
dungeon/dungeon-file.c dungeon/dungeon-file.h \
dungeon/quest.h dungeon/quest.c \
\
+ effect/effect-feature.c effect/effect-feature.h \
+ effect/effect-item.c effect/effect-item.h \
+ effect/spells-effect-util.c effect/spells-effect-util.h \
+ effect/effect-player.c effect/effect-player.h \
+ effect/effect-monster.c effect/effect-monster.h \
+ effect/effect-monster-util.c effect/effect-monster-util.h \
+ effect/effect-monster-resist-hurt.c effect/effect-monster-resist-hurt.h \
+ effect/effect-monster-psi.c effect/effect-monster-psi.h \
+ effect/effect-monster-domination.c effect/effect-monster-domination.h \
+ effect/effect-monster-oldies.c effect/effect-monster-oldies.h \
+ effect/effect-monster-charm.c effect/effect-monster-charm.h \
+ effect/effect-monster-lite-dark.c effect/effect-monster-lite-dark.h \
+ effect/effect-monster-evil.c effect/effect-monster-evil.h \
+ effect/effect-monster-spirit.c effect/effect-monster-spirit.h \
+ effect/effect-monster-switcher.c effect/effect-monster-switcher.h \
+ effect/effect-player-util.h \
+ effect/effect-player-resist-hurt.c effect/effect-player-resist-hurt.h \
+ effect/effect-player-oldies.c effect/effect-player-oldies.h \
+ effect/effect-player-curse.c effect/effect-player-curse.h \
+ effect/effect-player-spirit.c effect/effect-player-spirit.h \
+ effect/effect-player-switcher.c effect/effect-player-switcher.h \
+ effect/effect-characteristics.h \
+ \
floor/floor.c floor/floor.h floor/floor-events.c floor/floor-events.h \
floor/floor-generate.c floor/floor-generate.h \
floor/floor-save.h floor/floor-save.c floor/floor-town.h floor/floor-town.c \
floor/wild.h floor/wild.c \
floor/geometry.c floor/geometry.h \
\
- locale/japanese.c locale/japanese.h locale/english.c locale/english.h \
- \
grid/feature.c grid/feature.h \
grid/grid.c grid/grid.h grid/trap.c grid/trap.h \
\
+ inventory/simple-appraiser.c inventory/simple-appraiser.h \
+ inventory/inventory-curse.c inventory/inventory-curse.h \
+ inventory/recharge-processor.c inventory/recharge-processor.h \
+ inventory/pack-overflow.c inventory/pack-overflow.h \
+ inventory/player-inventory.c inventory/player-inventory.h \
+ inventory/inventory-damage.c inventory/inventory-damage.h \
+ \
+ io/files-util.c io/files-util.h \
+ io/gf-descriptions.c io/gf-descriptions.h \
+ io/targeting.c io/targeting.h \
+ io/tokenizer.c io/tokenizer.h \
+ io/interpret-pref-file.c io/interpret-pref-file.h \
+ io/read-pref-file.c io/read-pref-file.h \
+ io/exit-panic.c io/exit-panic.h \
+ io/write-diary.c io/write-diary.h \
+ io/mutations-dump.c io/mutations-dump.h \
+ io/report.c io/report.h \
+ io/signal-handlers.c io/signal-handlers.h \
+ io/uid-checker.c io/uid-checker.h \
+ io/input-key-processor.c io/input-key-processor.h \
+ io/load.c io/load.h \
+ io/save.c io/save.h \
+ io/inet.c io/inet.h \
+ io/chuukei.c io/chuukei.h \
+ io/pref-file-expressor.c io/pref-file-expressor.h \
+ \
+ io-dump/character-dump.c io-dump/character-dump.h \
+ io-dump/dump-remover.c io-dump/dump-remover.h \
+ io-dump/dump-util.c io-dump/dump-util.h \
+ io-dump/player-status-dump.c io-dump/player-status-dump.h \
+ io-dump/special-class-dump.c io-dump/special-class-dump.h \
+ \
+ knowledge/knowledge-autopick.c knowledge/knowledge-autopick.h \
+ knowledge/knowledge-experiences.c knowledge/knowledge-experiences.h \
+ knowledge/knowledge-features.c knowledge/knowledge-features.h \
+ knowledge/knowledge-inventory.c knowledge/knowledge-inventory.h \
+ knowledge/knowledge-items.c knowledge/knowledge-items.h \
+ knowledge/knowledge-monsters.c knowledge/knowledge-monsters.h \
+ knowledge/knowledge-mutations.c knowledge/knowledge-mutations.h \
+ knowledge/knowledge-uniques.c knowledge/knowledge-uniques.h \
+ knowledge/knowledge-self.c knowledge/knowledge-self.h \
+ knowledge/knowledge-quests.c knowledge/knowledge-quests.h \
+ knowledge/lighting-level-table.c knowledge/lighting-level-table.h \
+ knowledge/monster-group-table.c knowledge/monster-group-table.h \
+ \
+ locale/japanese.c locale/japanese.h locale/english.c locale/english.h \
+ \
main.c main-x11.c main-gcu.c \
\
+ main/music-definitions-table.c main/music-definitions-table.h \
+ main/sound-definitions-table.c main/sound-definitions-table.h \
+ main/x11-gamma-builder.c main/x11-gamma-builder.h \
+ main/init.c main/init.h \
+ \
+ market/arena-info-table.c market/arena-info-table.h \
+ market/building-util.c market/building-util.h \
+ market/play-gamble.c market/play-gamble.h \
+ market/poker.c market/poker.h \
+ market/articles-on-sale.c market/articles-on-sale.h \
+ market/gold-magnification-table.c market/gold-magnification-table.h \
+ market/arena.c market/arena.h \
+ market/bounty-prize-table.c market/bounty-prize-table.h \
+ market/bounty.c market/bounty.h \
+ market/building-recharger.c market/building-recharger.h \
+ market/building-quest.c market/building-quest.h \
+ market/building-service.c market/building-service.h \
+ market/building-craft-weapon.c market/building-craft-weapon.h \
+ market/building-craft-armor.c market/building-craft-armor.h \
+ market/building-craft-fix.c market/building-craft-fix.h \
+ market/building-monster.c market/building-monster.h \
+ market/building-enchanter.c market/building-enchanter.h \
+ market/building-actions-table.h \
+ \
mind/mind.c mind/mind.h \
mind/racial.c mind/racial.h \
mind/racial-samurai.c mind/racial-samurai.h \
monster/monster1.c monster/monster2.c \
monster/horror-descriptions.c monster/horror-descriptions.h \
\
- pet/pet-fall-off.c pet/pet-fall-off.h \
- pet/pet-util.c pet/pet-util.h \
+ mspell/monster-spell.h \
+ mspell/mspells1.c mspell/mspells2.c mspell/mspells3.c \
+ mspell/assign-monster-spell.c mspell/assign-monster-spell.h \
+ mspell/mspell-summon.c mspell/mspell-summon.h \
+ mspell/mspell-util.c mspell/mspell-util.h \
+ mspell/mspell-curse.c mspell/mspell-curse.h \
+ mspell/mspell-type.h \
+ mspell/mspell-damage-calculator.c mspell/mspell-damage-calculator.h \
+ mspell/mspell-learn-checker.c mspell/mspell-learn-checker.h \
+ mspell/mspell-breath.c mspell/mspell-breath.h \
+ mspell/mspell-ball.c mspell/mspell-ball.h \
+ mspell/mspell-bolt.c mspell/mspell-bolt.h \
+ mspell/mspell-floor.c mspell/mspell-floor.h \
+ mspell/mspell-status.c mspell/mspell-status.h \
+ mspell/mspell-special.c mspell/mspell-special.h \
+ mspell/mspell-particularity.c mspell/mspell-particularity.h \
\
mutation/mutation.c mutation/mutation.h \
mutation/mutation-processor.c mutation/mutation-processor.h \
object/item-feeling.h object/item-use-flags.h \
object/torch.c object/torch.h \
\
- inventory/simple-appraiser.c inventory/simple-appraiser.h \
- inventory/inventory-curse.c inventory/inventory-curse.h \
- inventory/recharge-processor.c inventory/recharge-processor.h \
- inventory/pack-overflow.c inventory/pack-overflow.h \
- inventory/player-inventory.c inventory/player-inventory.h \
- inventory/inventory-damage.c inventory/inventory-damage.h \
- \
+ player/avatar.h player/avatar.c \
+ player/mimic-info-table.c player/mimic-info-table.h \
+ player/process-death.c player/process-death.h \
+ player/process-name.c player/process-name.h \
+ player/race-info-table.c player/race-info-table.h\
+ player/race-resistances.c player/race-resistances.h \
+ player/permanent-resistances.c player/permanent-resistances.h \
+ player/temporary-resistances.c player/temporary-resistances.h \
+ player/digestion-processor.c player/digestion-processor.h \
player/player-move.c player/player-move.h \
player/player-damage.c player/player-damage.h \
player/player-status.c player/player-status.h \
player/player-personality.c player/player-personality.h \
player/player-sex.c player/player-sex.h player/selfinfo.c player/selfinfo.h \
\
+ pet/pet-fall-off.c pet/pet-fall-off.h \
+ pet/pet-util.c pet/pet-util.h \
+ \
realm/realm.c realm/realm.h \
realm/realm-arcane.c realm/realm-arcane.h \
realm/realm-chaos.c realm/realm-chaos.h \
room/rooms-pit-nest.c room/rooms-pit-nest.h \
room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \
\
- effect/effect-feature.c effect/effect-feature.h \
- effect/effect-item.c effect/effect-item.h \
- effect/spells-effect-util.c effect/spells-effect-util.h \
- effect/effect-player.c effect/effect-player.h \
- effect/effect-monster.c effect/effect-monster.h \
- effect/effect-monster-util.c effect/effect-monster-util.h \
- effect/effect-monster-resist-hurt.c effect/effect-monster-resist-hurt.h \
- effect/effect-monster-psi.c effect/effect-monster-psi.h \
- effect/effect-monster-domination.c effect/effect-monster-domination.h \
- effect/effect-monster-oldies.c effect/effect-monster-oldies.h \
- effect/effect-monster-charm.c effect/effect-monster-charm.h \
- effect/effect-monster-lite-dark.c effect/effect-monster-lite-dark.h \
- effect/effect-monster-evil.c effect/effect-monster-evil.h \
- effect/effect-monster-spirit.c effect/effect-monster-spirit.h \
- effect/effect-monster-switcher.c effect/effect-monster-switcher.h \
- effect/effect-player-util.h \
- effect/effect-player-resist-hurt.c effect/effect-player-resist-hurt.h \
- effect/effect-player-oldies.c effect/effect-player-oldies.h \
- effect/effect-player-curse.c effect/effect-player-curse.h \
- effect/effect-player-spirit.c effect/effect-player-spirit.h \
- effect/effect-player-switcher.c effect/effect-player-switcher.h \
- effect/effect-characteristics.h \
- \
spell/technic-info-table.c spell/technic-info-table.h \
spell/spells-execution.c spell/spells-execution.h \
spell/spells-util.h spell/spells-type.h \
spell/spells-world.c spell/spells-world.h \
spell/spells-detection.c spell/spells-detection.h \
\
- mspell/monster-spell.h \
- mspell/mspells1.c mspell/mspells2.c mspell/mspells3.c \
- mspell/assign-monster-spell.c mspell/assign-monster-spell.h \
- mspell/mspell-summon.c mspell/mspell-summon.h \
- mspell/mspell-util.c mspell/mspell-util.h \
- mspell/mspell-curse.c mspell/mspell-curse.h \
- mspell/mspell-type.h \
- mspell/mspell-damage-calculator.c mspell/mspell-damage-calculator.h \
- mspell/mspell-learn-checker.c mspell/mspell-learn-checker.h \
- mspell/mspell-breath.c mspell/mspell-breath.h \
- mspell/mspell-ball.c mspell/mspell-ball.h \
- mspell/mspell-bolt.c mspell/mspell-bolt.h \
- mspell/mspell-floor.c mspell/mspell-floor.h \
- mspell/mspell-status.c mspell/mspell-status.h \
- mspell/mspell-special.c mspell/mspell-special.h \
- mspell/mspell-particularity.c mspell/mspell-particularity.h \
- \
- knowledge/knowledge-autopick.c knowledge/knowledge-autopick.h \
- knowledge/knowledge-experiences.c knowledge/knowledge-experiences.h \
- knowledge/knowledge-features.c knowledge/knowledge-features.h \
- knowledge/knowledge-inventory.c knowledge/knowledge-inventory.h \
- knowledge/knowledge-items.c knowledge/knowledge-items.h \
- knowledge/knowledge-monsters.c knowledge/knowledge-monsters.h \
- knowledge/knowledge-mutations.c knowledge/knowledge-mutations.h \
- knowledge/knowledge-uniques.c knowledge/knowledge-uniques.h \
- knowledge/knowledge-self.c knowledge/knowledge-self.h \
- knowledge/knowledge-quests.c knowledge/knowledge-quests.h \
- knowledge/lighting-level-table.c knowledge/lighting-level-table.h \
- knowledge/monster-group-table.c knowledge/monster-group-table.h \
- \
- cmd/cmd-building.c cmd/cmd-building.h \
- cmd/object-group-table.c cmd/object-group-table.h \
- cmd/cmd-basic.c cmd/cmd-basic.h \
- cmd/cmd-draw.c cmd/cmd-draw.h \
- cmd/cmd-inn.c cmd/cmd-inn.h \
- cmd/cmd-visuals.c cmd/cmd-visuals.h \
- \
- cmd-action/cmd-attack.c cmd-action/cmd-attack.h \
- cmd-action/cmd-hissatsu.c cmd-action/cmd-hissatsu.h \
- cmd-action/cmd-mane.c cmd-action/cmd-mane.h \
- cmd-action/cmd-pet.c cmd-action/cmd-pet.h \
- cmd-action/cmd-spell.c cmd-action/cmd-spell.h \
- \
- cmd-io/cmd-autopick.c cmd-io/cmd-autopick.c \
- cmd-io/cmd-diary.c cmd/-iocmd-diary.h \
- cmd-io/cmd-dump.c cmd-io/cmd-dump.h \
- cmd-io/cmd-gameoption.c cmd-io/cmd-gameoption.h \
- cmd-io/cmd-help.c cmd-io/cmd-help.h \
- cmd-io/cmd-knowledge.c cmd-io/cmd-knowledge.h \
- cmd-io/cmd-macro.c cmd-io/cmd-macro.h \
- cmd-io/cmd-menu-content-table.c cmd-io/cmd-menu-content-table.h \
- cmd-io/cmd-process-screen.c cmd-io/cmd-process-screen.h \
- cmd-io/cmd-save.c cmd-io/cmd-save.h \
- cmd-io/diary-subtitle-table.c cmd-io/diary-subtitle-table.h \
- cmd-io/feeling-table.c cmd-io/feeling-table.h \
- \
- cmd-item/cmd-activate.c cmd-item/cmd-activate.h \
- cmd-item/cmd-eat.c cmd-item/cmd-eat.h \
- cmd-item/cmd-item.c cmd-item/cmd-item.h \
- cmd-item/cmd-magiceat.c cmd-item/cmd-magiceat.h \
- cmd-item/cmd-quaff.c cmd-item/cmd-quaff.h \
- cmd-item/cmd-read.c cmd-item/cmd-read.h \
- cmd-item/cmd-smith.c cmd-item/cmd-smith.h \
- cmd-item/cmd-usestaff.c cmd-item/cmd-usestaff.h \
- cmd-item/cmd-zaprod.c cmd-item/cmd-zaprod.h \
- cmd-item/cmd-zapwand.c cmd-item/cmd-zapwand.h \
+ store/store.c store/store.h \
+ store/black-market.c store/black-market.h \
+ store/rumor.c store/rumor.h \
+ store/say-comments.c store/say-comments.h \
+ store/store-util.c store/store-util.h \
+ store/store-owners.c store/store-owners.h \
+ store/store-owner-comments.c store/store-owner-comments.h \
\
- combat/player-attack-util.h \
- combat/attack-power-table.c combat/attack-power-table.h \
- combat/aura-counterattack.c combat/aura-counterattack.h \
- combat/hallucination-attacks-table.c combat/hallucination-attacks-table.h \
- combat/monster-attack-types.c combat/monster-attack-types.h \
- combat/martial-arts-table.c combat/martial-arts-table.h \
- combat/insults-moans.c combat/insults-moans.h \
- combat/monster-attack-effects.h \
- combat/attack-accuracy.c combat/attack-accuracy.h \
- combat/slaying.c combat/slaying.h \
- combat/combat-options-type.h \
- combat/attack-criticality.c combat/attack-criticality.h \
- combat/player-attack.c combat/player-attack.h \
- combat/blood-sucking-processor.c combat/blood-sucking-processor.h \
- combat/vorpal-weapon.c combat/vorpal-weapon.h \
- combat/attack-chaos-effect.c combat/attack-chaos-effect.h \
- combat/monster-attack-player.c combat/monster-attack-player.h \
- combat/monster-attack-monster.c combat/monster-attack-monster.h \
- combat/melee-postprocess.c combat/melee-postprocess.h \
- combat/melee-switcher.c combat/melee-switcher.h \
- combat/melee-util.c combat/melee-util.h \
- combat/monster-attack-util.c combat/monster-attack-util.h \
- combat/monster-attack-describer.c combat/monster-attack-describer.h \
- combat/monster-eating.c combat/monster-eating.h \
- combat/monster-attack-status.c combat/monster-attack-status.h \
- combat/monster-attack-switcher.c combat/monster-attack-switcher.h \
- combat/shoot.c combat/shoot.h \
- combat/snipe.c combat/snipe.h \
+ system/angband.h system/angband-version.h \
+ system/h-basic.h system/h-config.h \
+ system/h-define.h system/h-system.h system/h-type.h \
+ system/system-variables.c system/system-variables.h \
+ system/gamevalue.h \
\
term/gameterm.c term/gameterm.h \
term/z-form.c term/z-form.h term/z-rand.c term/z-rand.h \
\
util/util.c util/util.h \
\
+ view/display-characteristic.c view/display-characteristic.h \
+ view/display-fruit.c view/display-fruit.h \
+ view/display-player-stat-info.c view/display-player-stat-info.h \
+ view/display-player-misc-info.c view/display-player-misc-info.h \
+ view/display-player-middle.c view/display-player-middle.h \
+ view/display-player.c view/display-player.h \
+ view/status-first-page.c view/status-first-page.h \
+ view/display-util.c view/display-util.h \
+ view/display-birth.c view/display-birth.h \
+ \
wizard/wizard-spoiler.c wizard/wizard-spoiler.h\
wizard/wizard-special-process.c wizard/wizard-special-process.h \
\