-/* $Id: s_span.c,v 1.40 2002/04/19 01:08:48 brianp Exp $ */
+/* $Id: s_span.c,v 1.41 2002/04/20 17:54:55 brianp Exp $ */
/*
* Mesa 3-D graphics library
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;
- const GLint bufHeight = (GLint) buffer->Width;
+ const GLint bufHeight = (GLint) buffer->Height;
if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;
- const GLint bufHeight = (GLint) buffer->Width;
+ const GLint bufHeight = (GLint) buffer->Height;
if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */
-/* $Id: s_stencil.c,v 1.23 2002/04/19 00:38:27 brianp Exp $ */
+/* $Id: s_stencil.c,v 1.24 2002/04/20 17:54:55 brianp Exp $ */
/*
* Mesa 3-D graphics library
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
- const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
+ const GLint bufHeight = (GLint) ctx->DrawBuffer->Height;
if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
/* span is completely outside framebuffer */
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLstencil *ssrc = stencil;
const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
- const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
+ const GLint bufHeight = (GLint) ctx->DrawBuffer->Height;
if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
/* span is completely outside framebuffer */