初期値はFALSE. 3ページに入れた.
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+***** <bound_walls_perm>
+¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë [bound_walls_perm]
+ ¥À¥ó¥¸¥ç¥ó¤Î³°ÊɤϳƥÀ¥ó¥¸¥ç¥ó¤Ç°Û¤Ê¤Ã¤¿³°¸«¤ò¼¨¤·¤Þ¤¹¤¬¡¢¤½¤ì°Ê¾å
+ Àè¤Ë¿Ê¤á¤Ê¤¤¶³¦¤Ï¤¢¤ê¤Þ¤¹¡£¤³¤Î¥ª¥×¥·¥ç¥ó¤òON¤Ë¤¹¤ë¤È¡¢¤½¤Î¤è¤¦¤Ê
+ ¶³¦¤¬ÌÀ¼¨Åª¤Ê³°ÊɤȤʤꡢ±Êµ×´ä¤ÇÀ¸À®¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£°ìÉô¤Î
+ ËâË¡¤Ç¤Ï¶³¦¤¬¾²¤Ë¸«¤¨¤Æ¤¤¤ì¤Ð¾²¤Ç¤¢¤ë¤è¤¦¤Ë°·¤ï¤ì¤Þ¤¹¡£¤³¤Î¥ª¥×
+ ¥·¥ç¥ó¤ÎÀßÄê¤Ï¼¡¤Î¿·¤·¤¤¥À¥ó¥¸¥ç¥óÀ¸À®¤«¤é͸ú¤Ë¤Ê¤ê¤Þ¤¹¡£
+
***** <last_words>
¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹ [last_words]
¥¥ã¥é¥¯¥¿¤¬»à¤ó¤À¤È¤¡¢'death.txt'¤«¤é¥é¥ó¥À¥à¤Ë°ì¹ÔÁª¤ó¤Çɽ¼¨¤·¡¢
Y:small_levels
X:always_small_levels
Y:empty_levels
+X:bound_walls_perm
Y:last_words
Y:send_score
X:allow_debug_opts
extern bool small_levels;
extern bool always_small_levels;
extern bool empty_levels;
+extern bool bound_walls_perm;
extern bool player_symbols;
extern bool equippy_chars;
extern bool use_command;
cave_type *c_ptr = &cave[0][x];
/* Set boundary mimic and add "solid" perma-wall */
- c_ptr->mimic = f_info[c_ptr->feat].mimic;
+ c_ptr->mimic = bound_walls_perm ? 0 : f_info[c_ptr->feat].mimic;
c_ptr->feat = FEAT_PERM_SOLID;
c_ptr = &cave[cur_hgt - 1][x];
/* Set boundary mimic and add "solid" perma-wall */
- c_ptr->mimic = f_info[c_ptr->feat].mimic;
+ c_ptr->mimic = bound_walls_perm ? 0 : f_info[c_ptr->feat].mimic;
c_ptr->feat = FEAT_PERM_SOLID;
}
cave_type *c_ptr = &cave[y][0];
/* Set boundary mimic and add "solid" perma-wall */
- c_ptr->mimic = f_info[c_ptr->feat].mimic;
+ c_ptr->mimic = bound_walls_perm ? 0 : f_info[c_ptr->feat].mimic;
c_ptr->feat = FEAT_PERM_SOLID;
c_ptr = &cave[y][cur_wid - 1];
/* Set boundary mimic and add "solid" perma-wall */
- c_ptr->mimic = f_info[c_ptr->feat].mimic;
+ c_ptr->mimic = bound_walls_perm ? 0 : f_info[c_ptr->feat].mimic;
c_ptr->feat = FEAT_PERM_SOLID;
}
#ifdef JP
+ { &bound_walls_perm, FALSE, 3, 2, 1,
+ "bound_walls_perm", "¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë" },
+#else
+ { &bound_walls_perm, FALSE, 3, 2, 1,
+ "bound_walls_perm", "Boundary walls are created by permanent wall" },
+#endif
+
+
+#ifdef JP
{ &last_words, TRUE, 3, 0, 28,
"last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
#else
bool small_levels; /* Allow unusually small dungeon levels */
bool always_small_levels; /* Use always unusually small dungeon levels */
bool empty_levels; /* Allow empty 'arena' levels */
+bool bound_walls_perm; /* Boundary walls are created by permanent wall */
bool player_symbols; /* Use varying symbols for the player char */
bool equippy_chars; /* Back by popular demand... */
bool display_mutations; /* Skip mutations screen even if we have it */