///< Skip this instruction but continue cloning the current basic block.
SkipInstruction,
///< Skip this instruction and stop cloning the current basic block.
- StopCloningBB
+ StopCloningBB,
+ ///< Don't clone the terminator but clone the current block's successors.
+ CloneSuccessors
};
virtual ~CloningDirector() {}
#include "llvm/CodeGen/Passes.h"
#include "llvm/ADT/MapVector.h"
+#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/TinyPtrVector.h"
#include "llvm/Analysis/LibCallSemantics.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/PatternMatch.h"
#include "llvm/Pass.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include <memory>
// frame allocation structure.
typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap;
+typedef SmallSet<BasicBlock *, 4> VisitedBlockSet;
+
+enum ActionType { Catch, Cleanup };
+
+class LandingPadActions;
+class ActionHandler;
+class CatchHandler;
+class CleanupHandler;
+class LandingPadMap;
+
+typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy;
+typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy;
+
class WinEHPrepare : public FunctionPass {
std::unique_ptr<FunctionPass> DwarfPrepare;
- enum HandlerType { Catch, Cleanup };
-
public:
static char ID; // Pass identification, replacement for typeid.
WinEHPrepare(const TargetMachine *TM = nullptr)
private:
bool prepareCPPEHHandlers(Function &F,
SmallVectorImpl<LandingPadInst *> &LPads);
- bool outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn,
- Constant *SelectorType, LandingPadInst *LPad,
+ bool outlineHandler(ActionHandler *Action, Function *SrcFn,
+ LandingPadInst *LPad, BasicBlock *StartBB,
FrameVarInfoMap &VarInfo);
+
+ void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions);
+ CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB,
+ VisitedBlockSet &VisitedBlocks);
+ CleanupHandler *findCleanupHandler(BasicBlock *StartBB, BasicBlock *EndBB);
+
+ CatchHandlerMapTy CatchHandlerMap;
+ CleanupHandlerMapTy CleanupHandlerMap;
+ DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps;
};
class WinEHFrameVariableMaterializer : public ValueMaterializer {
IRBuilder<> Builder;
};
+class LandingPadMap {
+public:
+ LandingPadMap() : OriginLPad(nullptr) {}
+ void mapLandingPad(const LandingPadInst *LPad);
+
+ bool isInitialized() { return OriginLPad != nullptr; }
+
+ bool mapIfEHPtrLoad(const LoadInst *Load) {
+ return mapIfEHLoad(Load, EHPtrStores, EHPtrStoreAddrs);
+ }
+ bool mapIfSelectorLoad(const LoadInst *Load) {
+ return mapIfEHLoad(Load, SelectorStores, SelectorStoreAddrs);
+ }
+
+ bool isLandingPadSpecificInst(const Instruction *Inst) const;
+
+ void remapSelector(ValueToValueMapTy &VMap, Value *MappedValue) const;
+
+private:
+ bool mapIfEHLoad(const LoadInst *Load,
+ SmallVectorImpl<const StoreInst *> &Stores,
+ SmallVectorImpl<const Value *> &StoreAddrs);
+
+ const LandingPadInst *OriginLPad;
+ // We will normally only see one of each of these instructions, but
+ // if more than one occurs for some reason we can handle that.
+ TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs;
+ TinyPtrVector<const ExtractValueInst *> ExtractedSelectors;
+
+ // In optimized code, there will typically be at most one instance of
+ // each of the following, but in unoptimized IR it is not uncommon
+ // for the values to be stored, loaded and then stored again. In that
+ // case we will create a second entry for each store and store address.
+ SmallVector<const StoreInst *, 2> EHPtrStores;
+ SmallVector<const StoreInst *, 2> SelectorStores;
+ SmallVector<const Value *, 2> EHPtrStoreAddrs;
+ SmallVector<const Value *, 2> SelectorStoreAddrs;
+};
+
class WinEHCloningDirectorBase : public CloningDirector {
public:
- WinEHCloningDirectorBase(LandingPadInst *LPI, Function *HandlerFn,
- FrameVarInfoMap &VarInfo)
- : LPI(LPI), Materializer(HandlerFn, VarInfo),
- SelectorIDType(Type::getInt32Ty(LPI->getContext())),
- Int8PtrType(Type::getInt8PtrTy(LPI->getContext())),
- ExtractedEHPtr(nullptr), ExtractedSelector(nullptr),
- EHPtrStoreAddr(nullptr), SelectorStoreAddr(nullptr) {}
+ WinEHCloningDirectorBase(Function *HandlerFn,
+ FrameVarInfoMap &VarInfo,
+ LandingPadMap &LPadMap)
+ : Materializer(HandlerFn, VarInfo),
+ SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())),
+ Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())),
+ LPadMap(LPadMap) {}
CloningAction handleInstruction(ValueToValueMapTy &VMap,
const Instruction *Inst,
virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) = 0;
+ virtual CloningAction handleInvoke(ValueToValueMapTy &VMap,
+ const InvokeInst *Invoke,
+ BasicBlock *NewBB) = 0;
virtual CloningAction handleResume(ValueToValueMapTy &VMap,
const ResumeInst *Resume,
BasicBlock *NewBB) = 0;
ValueMaterializer *getValueMaterializer() override { return &Materializer; }
protected:
- LandingPadInst *LPI;
WinEHFrameVariableMaterializer Materializer;
Type *SelectorIDType;
Type *Int8PtrType;
-
- const Value *ExtractedEHPtr;
- const Value *ExtractedSelector;
- const Value *EHPtrStoreAddr;
- const Value *SelectorStoreAddr;
+ LandingPadMap &LPadMap;
};
class WinEHCatchDirector : public WinEHCloningDirectorBase {
public:
- WinEHCatchDirector(LandingPadInst *LPI, Function *CatchFn, Value *Selector,
- FrameVarInfoMap &VarInfo)
- : WinEHCloningDirectorBase(LPI, CatchFn, VarInfo),
- CurrentSelector(Selector->stripPointerCasts()) {}
+ WinEHCatchDirector(Function *CatchFn, Value *Selector,
+ FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap)
+ : WinEHCloningDirectorBase(CatchFn, VarInfo, LPadMap),
+ CurrentSelector(Selector->stripPointerCasts()),
+ ExceptionObjectVar(nullptr) {}
CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
+ CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
+ BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
BasicBlock *NewBB) override;
+ const Value *getExceptionVar() { return ExceptionObjectVar; }
+ TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; }
+
private:
Value *CurrentSelector;
+
+ const Value *ExceptionObjectVar;
+ TinyPtrVector<BasicBlock *> ReturnTargets;
};
class WinEHCleanupDirector : public WinEHCloningDirectorBase {
public:
- WinEHCleanupDirector(LandingPadInst *LPI, Function *CleanupFn,
- FrameVarInfoMap &VarInfo)
- : WinEHCloningDirectorBase(LPI, CleanupFn, VarInfo) {}
+ WinEHCleanupDirector(Function *CleanupFn,
+ FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap)
+ : WinEHCloningDirectorBase(CleanupFn, VarInfo, LPadMap) {}
CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
+ CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
+ BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
BasicBlock *NewBB) override;
};
+class ActionHandler {
+public:
+ ActionHandler(BasicBlock *BB, ActionType Type)
+ : StartBB(BB), Type(Type), OutlinedFn(nullptr) {}
+
+ ActionType getType() const { return Type; }
+ BasicBlock *getStartBlock() const { return StartBB; }
+
+ bool hasBeenOutlined() { return OutlinedFn != nullptr; }
+
+ void setOutlinedFunction(Function *F) { OutlinedFn = F; }
+ Function *getOutlinedFunction() { return OutlinedFn; }
+
+private:
+ BasicBlock *StartBB;
+ ActionType Type;
+ Function *OutlinedFn;
+};
+
+class CatchHandler : public ActionHandler {
+public:
+ CatchHandler(BasicBlock *BB, Constant *Selector, BasicBlock *NextBB)
+ : Selector(Selector), NextBB(NextBB), ExceptionObjectVar(nullptr),
+ ActionHandler(BB, ActionType::Catch) {}
+
+ // Method for support type inquiry through isa, cast, and dyn_cast:
+ static inline bool classof(const ActionHandler *H) {
+ return H->getType() == ActionType::Catch;
+ }
+
+ Constant *getSelector() const { return Selector; }
+ BasicBlock *getNextBB() const { return NextBB; }
+
+ const Value *getExceptionVar() { return ExceptionObjectVar; }
+ TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; }
+
+ void setExceptionVar(const Value *Val) { ExceptionObjectVar = Val; }
+ void setReturnTargets(TinyPtrVector<BasicBlock *> &Targets) {
+ ReturnTargets = Targets;
+ }
+
+private:
+ Constant *Selector;
+ BasicBlock *NextBB;
+ const Value *ExceptionObjectVar;
+ TinyPtrVector<BasicBlock *> ReturnTargets;
+};
+
+class CleanupHandler : public ActionHandler {
+public:
+ CleanupHandler(BasicBlock *BB) : ActionHandler(BB, ActionType::Cleanup) {}
+
+ // Method for support type inquiry through isa, cast, and dyn_cast:
+ static inline bool classof(const ActionHandler *H) {
+ return H->getType() == ActionType::Cleanup;
+ }
+};
+
+class LandingPadActions {
+public:
+ LandingPadActions() : HasCleanupHandlers(false) {}
+
+ void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); }
+ void insertCleanupHandler(CleanupHandler *Action) {
+ Actions.push_back(Action);
+ HasCleanupHandlers = true;
+ }
+
+ bool includesCleanup() const { return HasCleanupHandlers; }
+
+ SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); }
+ SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); }
+
+private:
+ // Note that this class does not own the ActionHandler objects in this vector.
+ // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap
+ // in the WinEHPrepare class.
+ SmallVector<ActionHandler *, 4> Actions;
+ bool HasCleanupHandlers;
+};
+
} // end anonymous namespace
char WinEHPrepare::ID = 0;
bool HandlersOutlined = false;
+ Module *M = F.getParent();
+ LLVMContext &Context = M->getContext();
+
+ // FIXME: Make this an intrinsic.
+ // Create a new function to receive the handler contents.
+ PointerType *Int8PtrType = Type::getInt8PtrTy(Context);
+ Type *Int32Type = Type::getInt32Ty(Context);
+ FunctionType *ActionTy = FunctionType::get(Int8PtrType, true);
+ Value *ActionIntrin = M->getOrInsertFunction("llvm.eh.actions", ActionTy);
+
for (LandingPadInst *LPad : LPads) {
// Look for evidence that this landingpad has already been processed.
bool LPadHasActionList = false;
BasicBlock *LPadBB = LPad->getParent();
for (Instruction &Inst : LPadBB->getInstList()) {
// FIXME: Make this an intrinsic.
- if (auto *Call = dyn_cast<CallInst>(&Inst))
+ if (auto *Call = dyn_cast<CallInst>(&Inst)) {
if (Call->getCalledFunction()->getName() == "llvm.eh.actions") {
LPadHasActionList = true;
break;
}
+ }
+ // FIXME: This is here to help with the development of nested landing pad
+ // outlining. It should be removed when that is finished.
+ if (isa<UnreachableInst>(Inst)) {
+ LPadHasActionList = true;
+ break;
+ }
}
// If we've already outlined the handlers for this landingpad,
if (LPadHasActionList)
continue;
- for (unsigned Idx = 0, NumClauses = LPad->getNumClauses(); Idx < NumClauses;
- ++Idx) {
- if (LPad->isCatch(Idx)) {
- // Create a new instance of the handler data structure in the
- // HandlerData vector.
- bool Outlined = outlineHandler(Catch, &F, LPad->getClause(Idx), LPad,
- FrameVarInfo);
- if (Outlined) {
- HandlersOutlined = true;
- }
- } // End if (isCatch)
- } // End for each clause
-
- // FIXME: This only handles the simple case where there is a 1:1
- // correspondence between landing pad and cleanup blocks.
- // It does not handle cases where there are catch blocks between
- // cleanup blocks or the case where a cleanup block is shared by
- // multiple landing pads. Those cases will be supported later
- // when landing pad block analysis is added.
- if (LPad->isCleanup()) {
- bool Outlined =
- outlineHandler(Cleanup, &F, nullptr, LPad, FrameVarInfo);
- if (Outlined) {
+ LandingPadActions Actions;
+ mapLandingPadBlocks(LPad, Actions);
+
+ for (ActionHandler *Action : Actions) {
+ if (Action->hasBeenOutlined())
+ continue;
+ BasicBlock *StartBB = Action->getStartBlock();
+ if (outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo)) {
HandlersOutlined = true;
}
+ } // End for each Action
+
+ // FIXME: We need a guard against partially outlined functions.
+ if (!HandlersOutlined)
+ continue;
+
+ // Replace the landing pad with a new llvm.eh.action based landing pad.
+ BasicBlock *NewLPadBB = BasicBlock::Create(Context, "lpad", &F, LPadBB);
+ assert(!isa<PHINode>(LPadBB->begin()));
+ Instruction *NewLPad = LPad->clone();
+ NewLPadBB->getInstList().push_back(NewLPad);
+ while (!pred_empty(LPadBB)) {
+ auto *pred = *pred_begin(LPadBB);
+ InvokeInst *Invoke = cast<InvokeInst>(pred->getTerminator());
+ Invoke->setUnwindDest(NewLPadBB);
+ }
+
+ // Add a call to describe the actions for this landing pad.
+ std::vector<Value *> ActionArgs;
+ ActionArgs.push_back(NewLPad);
+ for (ActionHandler *Action : Actions) {
+ if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+ ActionArgs.push_back(ConstantInt::get(Int32Type, 0));
+ ActionArgs.push_back(CatchAction->getSelector());
+ Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar());
+ if (EHObj)
+ ActionArgs.push_back(EHObj);
+ else
+ ActionArgs.push_back(ConstantPointerNull::get(Int8PtrType));
+ } else {
+ ActionArgs.push_back(ConstantInt::get(Int32Type, 1));
+ }
+ Constant *HandlerPtr =
+ ConstantExpr::getBitCast(Action->getOutlinedFunction(), Int8PtrType);
+ ActionArgs.push_back(HandlerPtr);
+ }
+ CallInst *Recover =
+ CallInst::Create(ActionIntrin, ActionArgs, "recover", NewLPadBB);
+
+ // Add an indirect branch listing possible successors of the catch handlers.
+ IndirectBrInst *Branch = IndirectBrInst::Create(Recover, 0, NewLPadBB);
+ for (ActionHandler *Action : Actions) {
+ if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+ for (auto *Target : CatchAction->getReturnTargets()) {
+ Branch->addDestination(Target);
+ }
+ }
}
} // End for each landingpad
if (!HandlersOutlined)
return false;
- // FIXME: We will replace the landingpad bodies with llvm.eh.actions
- // calls and indirect branches here and then delete blocks
- // which are no longer reachable. That will get rid of the
- // handlers that we have outlined. There is code below
- // that looks for allocas with no uses in the parent function.
- // That will only happen after the pruning is implemented.
+ // Delete any blocks that were only used by handlers that were outlined above.
+ removeUnreachableBlocks(F);
- Module *M = F.getParent();
- LLVMContext &Context = M->getContext();
BasicBlock *Entry = &F.getEntryBlock();
IRBuilder<> Builder(F.getParent()->getContext());
Builder.SetInsertPoint(Entry->getFirstInsertionPt());
Intrinsic::getDeclaration(M, Intrinsic::frameescape);
Function *RecoverFrameFn =
Intrinsic::getDeclaration(M, Intrinsic::framerecover);
- Type *Int8PtrType = Type::getInt8PtrTy(Context);
- Type *Int32Type = Type::getInt32Ty(Context);
// Finally, replace all of the temporary allocas for frame variables used in
// the outlined handlers with calls to llvm.framerecover.
ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt);
} else {
Instruction *ParentInst = cast<Instruction>(ParentVal);
- ParentAlloca = DemoteRegToStack(*ParentInst, true, ParentInst);
+ // FIXME: This is a work-around to temporarily handle the case where an
+ // instruction that is only used in handlers is not sunk.
+ // Without uses, DemoteRegToStack would just eliminate the value.
+ // This will fail if ParentInst is an invoke.
+ if (ParentInst->getNumUses() == 0) {
+ BasicBlock::iterator InsertPt = ParentInst;
+ ++InsertPt;
+ ParentAlloca =
+ new AllocaInst(ParentInst->getType(), nullptr,
+ ParentInst->getName() + ".reg2mem", InsertPt);
+ new StoreInst(ParentInst, ParentAlloca, InsertPt);
+ } else {
+ ParentAlloca = DemoteRegToStack(*ParentInst, true, ParentInst);
+ }
}
}
Builder.CreateBitCast(&F, Int8PtrType, ""),
&(HandlerFn->getArgumentList().back()),
llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)};
- Value *RecoveredAlloca =
- Builder.CreateCall(RecoverFrameFn, RecoverArgs);
+ Value *RecoveredAlloca = Builder.CreateCall(RecoverFrameFn, RecoverArgs);
// Add a pointer bitcast if the alloca wasn't an i8.
if (RecoveredAlloca->getType() != TempAlloca->getType()) {
RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8");
RecoveredAlloca->takeName(TempAlloca);
delete TempAlloca;
}
- } // End for each FrameVarInfo entry.
+ } // End for each FrameVarInfo entry.
// Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry
// block.
Builder.SetInsertPoint(&F.getEntryBlock().back());
Builder.CreateCall(FrameEscapeFn, AllocasToEscape);
+ // Clean up the handler action maps we created for this function
+ DeleteContainerSeconds(CatchHandlerMap);
+ CatchHandlerMap.clear();
+ DeleteContainerSeconds(CleanupHandlerMap);
+ CleanupHandlerMap.clear();
+
return HandlersOutlined;
}
-bool WinEHPrepare::outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn,
- Constant *SelectorType, LandingPadInst *LPad,
+// This function examines a block to determine whether the block ends with a
+// conditional branch to a catch handler based on a selector comparison.
+// This function is used both by the WinEHPrepare::findSelectorComparison() and
+// WinEHCleanupDirector::handleTypeIdFor().
+static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler,
+ Constant *&Selector, BasicBlock *&NextBB) {
+ ICmpInst::Predicate Pred;
+ BasicBlock *TBB, *FBB;
+ Value *LHS, *RHS;
+
+ if (!match(BB->getTerminator(),
+ m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB)))
+ return false;
+
+ if (!match(LHS,
+ m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) &&
+ !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))))
+ return false;
+
+ if (Pred == CmpInst::ICMP_EQ) {
+ CatchHandler = TBB;
+ NextBB = FBB;
+ return true;
+ }
+
+ if (Pred == CmpInst::ICMP_NE) {
+ CatchHandler = FBB;
+ NextBB = TBB;
+ return true;
+ }
+
+ return false;
+}
+
+bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
+ LandingPadInst *LPad, BasicBlock *StartBB,
FrameVarInfoMap &VarInfo) {
Module *M = SrcFn->getParent();
LLVMContext &Context = M->getContext();
ArgTys.push_back(Int8PtrType);
ArgTys.push_back(Int8PtrType);
Function *Handler;
- if (CatchOrCleanup == Catch) {
+ if (Action->getType() == Catch) {
FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false);
Handler = Function::Create(FnType, GlobalVariable::InternalLinkage,
SrcFn->getName() + ".catch", M);
std::unique_ptr<WinEHCloningDirectorBase> Director;
- if (CatchOrCleanup == Catch) {
+ ValueToValueMapTy VMap;
+
+ LandingPadMap &LPadMap = LPadMaps[LPad];
+ if (!LPadMap.isInitialized())
+ LPadMap.mapLandingPad(LPad);
+ if (Action->getType() == Catch) {
+ Constant *SelectorType = cast<CatchHandler>(Action)->getSelector();
Director.reset(
- new WinEHCatchDirector(LPad, Handler, SelectorType, VarInfo));
+ new WinEHCatchDirector(Handler, SelectorType, VarInfo, LPadMap));
+ LPadMap.remapSelector(VMap, ConstantInt::get( Type::getInt32Ty(Context), 1));
} else {
- Director.reset(new WinEHCleanupDirector(LPad, Handler, VarInfo));
+ Director.reset(new WinEHCleanupDirector(Handler, VarInfo, LPadMap));
}
- ValueToValueMapTy VMap;
-
- // FIXME: Map other values referenced in the filter handler.
-
SmallVector<ReturnInst *, 8> Returns;
- ClonedCodeInfo InlinedFunctionInfo;
+ ClonedCodeInfo OutlinedFunctionInfo;
- BasicBlock::iterator II = LPad;
+ // Skip over PHIs and, if applicable, landingpad instructions.
+ BasicBlock::iterator II = StartBB->getFirstInsertionPt();
- CloneAndPruneIntoFromInst(Handler, SrcFn, ++II, VMap,
+ CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap,
/*ModuleLevelChanges=*/false, Returns, "",
- &InlinedFunctionInfo, Director.get());
+ &OutlinedFunctionInfo, Director.get());
// Move all the instructions in the first cloned block into our entry block.
BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry));
Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList());
FirstClonedBB->eraseFromParent();
+ if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+ WinEHCatchDirector *CatchDirector =
+ reinterpret_cast<WinEHCatchDirector *>(Director.get());
+ CatchAction->setExceptionVar(CatchDirector->getExceptionVar());
+ CatchAction->setReturnTargets(CatchDirector->getReturnTargets());
+ }
+
+ Action->setOutlinedFunction(Handler);
+
return true;
}
-CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
- ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
- // Intercept instructions which extract values from the landing pad aggregate.
- if (auto *Extract = dyn_cast<ExtractValueInst>(Inst)) {
- if (Extract->getAggregateOperand() == LPI) {
- assert(Extract->getNumIndices() == 1 &&
- "Unexpected operation: extracting both landing pad values");
- assert((*(Extract->idx_begin()) == 0 || *(Extract->idx_begin()) == 1) &&
- "Unexpected operation: extracting an unknown landing pad element");
-
- if (*(Extract->idx_begin()) == 0) {
- // Element 0 doesn't directly corresponds to anything in the WinEH
- // scheme.
- // It will be stored to a memory location, then later loaded and finally
- // the loaded value will be used as the argument to an
- // llvm.eh.begincatch
- // call. We're tracking it here so that we can skip the store and load.
- ExtractedEHPtr = Inst;
- } else {
- // Element 1 corresponds to the filter selector. We'll map it to 1 for
- // matching purposes, but it will also probably be stored to memory and
- // reloaded, so we need to track the instuction so that we can map the
- // loaded value too.
- VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
- ExtractedSelector = Inst;
- }
+void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) {
+ // Each instance of this class should only ever be used to map a single
+ // landing pad.
+ assert(OriginLPad == nullptr || OriginLPad == LPad);
+
+ // If the landing pad has already been mapped, there's nothing more to do.
+ if (OriginLPad == LPad)
+ return;
+
+ OriginLPad = LPad;
+
+ // The landingpad instruction returns an aggregate value. Typically, its
+ // value will be passed to a pair of extract value instructions and the
+ // results of those extracts are often passed to store instructions.
+ // In unoptimized code the stored value will often be loaded and then stored
+ // again.
+ for (auto *U : LPad->users()) {
+ const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U);
+ if (!Extract)
+ continue;
+ assert(Extract->getNumIndices() == 1 &&
+ "Unexpected operation: extracting both landing pad values");
+ unsigned int Idx = *(Extract->idx_begin());
+ assert((Idx == 0 || Idx == 1) &&
+ "Unexpected operation: extracting an unknown landing pad element");
+ if (Idx == 0) {
+ // Element 0 doesn't directly corresponds to anything in the WinEH
+ // scheme.
+ // It will be stored to a memory location, then later loaded and finally
+ // the loaded value will be used as the argument to an
+ // llvm.eh.begincatch
+ // call. We're tracking it here so that we can skip the store and load.
+ ExtractedEHPtrs.push_back(Extract);
+ } else if (Idx == 1) {
+ // Element 1 corresponds to the filter selector. We'll map it to 1 for
+ // matching purposes, but it will also probably be stored to memory and
+ // reloaded, so we need to track the instuction so that we can map the
+ // loaded value too.
+ ExtractedSelectors.push_back(Extract);
+ }
- // Tell the caller not to clone this instruction.
- return CloningDirector::SkipInstruction;
+ // Look for stores of the extracted values.
+ for (auto *EU : Extract->users()) {
+ if (auto *Store = dyn_cast<StoreInst>(EU)) {
+ if (Idx == 1) {
+ SelectorStores.push_back(Store);
+ SelectorStoreAddrs.push_back(Store->getPointerOperand());
+ } else {
+ EHPtrStores.push_back(Store);
+ EHPtrStoreAddrs.push_back(Store->getPointerOperand());
+ }
+ }
}
- // Other extract value instructions just get cloned.
- return CloningDirector::CloneInstruction;
}
+}
- if (auto *Store = dyn_cast<StoreInst>(Inst)) {
- // Look for and suppress stores of the extracted landingpad values.
- const Value *StoredValue = Store->getValueOperand();
- if (StoredValue == ExtractedEHPtr) {
- EHPtrStoreAddr = Store->getPointerOperand();
- return CloningDirector::SkipInstruction;
- }
- if (StoredValue == ExtractedSelector) {
- SelectorStoreAddr = Store->getPointerOperand();
- return CloningDirector::SkipInstruction;
- }
+bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const {
+ if (Inst == OriginLPad)
+ return true;
+ for (auto *Extract : ExtractedEHPtrs) {
+ if (Inst == Extract)
+ return true;
+ }
+ for (auto *Extract : ExtractedSelectors) {
+ if (Inst == Extract)
+ return true;
+ }
+ for (auto *Store : EHPtrStores) {
+ if (Inst == Store)
+ return true;
+ }
+ for (auto *Store : SelectorStores) {
+ if (Inst == Store)
+ return true;
+ }
- // Any other store just gets cloned.
- return CloningDirector::CloneInstruction;
+ return false;
+}
+
+void LandingPadMap::remapSelector(ValueToValueMapTy &VMap,
+ Value *MappedValue) const {
+ // Remap all selector extract instructions to the specified value.
+ for (auto *Extract : ExtractedSelectors)
+ VMap[Extract] = MappedValue;
+}
+
+bool LandingPadMap::mapIfEHLoad(const LoadInst *Load,
+ SmallVectorImpl<const StoreInst *> &Stores,
+ SmallVectorImpl<const Value *> &StoreAddrs) {
+ // This makes the assumption that a store we've previously seen dominates
+ // this load instruction. That might seem like a rather huge assumption,
+ // but given the way that landingpads are constructed its fairly safe.
+ // FIXME: Add debug/assert code that verifies this.
+ const Value *LoadAddr = Load->getPointerOperand();
+ for (auto *StoreAddr : StoreAddrs) {
+ if (LoadAddr == StoreAddr) {
+ // Handle the common debug scenario where this loaded value is stored
+ // to a different location.
+ for (auto *U : Load->users()) {
+ if (auto *Store = dyn_cast<StoreInst>(U)) {
+ Stores.push_back(Store);
+ StoreAddrs.push_back(Store->getPointerOperand());
+ }
+ }
+ return true;
+ }
}
+ return false;
+}
+
+CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
+ ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
+ // If this is one of the boilerplate landing pad instructions, skip it.
+ // The instruction will have already been remapped in VMap.
+ if (LPadMap.isLandingPadSpecificInst(Inst))
+ return CloningDirector::SkipInstruction;
if (auto *Load = dyn_cast<LoadInst>(Inst)) {
// Look for loads of (previously suppressed) landingpad values.
- // The EHPtr load can be ignored (it should only be used as
- // an argument to llvm.eh.begincatch), but the selector value
- // needs to be mapped to a constant value of 1 to be used to
- // simplify the branching to always flow to the current handler.
- const Value *LoadAddr = Load->getPointerOperand();
- if (LoadAddr == EHPtrStoreAddr) {
- VMap[Inst] = UndefValue::get(Int8PtrType);
+ // The EHPtr load can be mapped to an undef value as it should only be used
+ // as an argument to llvm.eh.begincatch, but the selector value needs to be
+ // mapped to a constant value of 1. This value will be used to simplify the
+ // branching to always flow to the current handler.
+ if (LPadMap.mapIfSelectorLoad(Load)) {
+ VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
return CloningDirector::SkipInstruction;
}
- if (LoadAddr == SelectorStoreAddr) {
- VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
+ if (LPadMap.mapIfEHPtrLoad(Load)) {
+ VMap[Inst] = UndefValue::get(Int8PtrType);
return CloningDirector::SkipInstruction;
}
return CloningDirector::CloneInstruction;
}
+ // Nested landing pads will be cloned as stubs, with just the
+ // landingpad instruction and an unreachable instruction. When
+ // all landingpads have been outlined, we'll replace this with the
+ // llvm.eh.actions call and indirect branch created when the
+ // landing pad was outlined.
+ if (auto *NestedLPad = dyn_cast<LandingPadInst>(Inst)) {
+ Instruction *NewInst = NestedLPad->clone();
+ if (NestedLPad->hasName())
+ NewInst->setName(NestedLPad->getName());
+ // FIXME: Store this mapping somewhere else also.
+ VMap[NestedLPad] = NewInst;
+ BasicBlock::InstListType &InstList = NewBB->getInstList();
+ InstList.push_back(NewInst);
+ InstList.push_back(new UnreachableInst(NewBB->getContext()));
+ return CloningDirector::StopCloningBB;
+ }
+
+ if (auto *Invoke = dyn_cast<InvokeInst>(Inst))
+ return handleInvoke(VMap, Invoke, NewBB);
+
if (auto *Resume = dyn_cast<ResumeInst>(Inst))
return handleResume(VMap, Resume, NewBB);
// aggregate when catching by value.
// FIXME: Leave something behind to indicate where the exception object lives
// for this handler. Should it be part of llvm.eh.actions?
+ assert(ExceptionObjectVar == nullptr && "Multiple calls to "
+ "llvm.eh.begincatch found while "
+ "outlining catch handler.");
+ ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts();
return CloningDirector::SkipInstruction;
}
// to be.
// The end catch call can occur in one of two places: either in a
- // landingpad
- // block that is part of the catch handlers exception mechanism, or at the
- // end of the catch block. If it occurs in a landing pad, we must skip it
- // and continue so that the landing pad gets cloned.
+ // landingpad block that is part of the catch handlers exception mechanism,
+ // or at the end of the catch block. If it occurs in a landing pad, we must
+ // skip it and continue so that the landing pad gets cloned.
// FIXME: This case isn't fully supported yet and shouldn't turn up in any
// of the test cases until it is.
if (IntrinCall->getParent()->isLandingPad())
assert(std::next(BasicBlock::const_iterator(IntrinCall)) ==
BasicBlock::const_iterator(Branch));
- ReturnInst::Create(NewBB->getContext(),
- BlockAddress::get(Branch->getSuccessor(0)), NewBB);
+ BasicBlock *ContinueLabel = Branch->getSuccessor(0);
+ ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueLabel),
+ NewBB);
+ ReturnTargets.push_back(ContinueLabel);
// We just added a terminator to the cloned block.
// Tell the caller to stop processing the current basic block so that
}
CloningDirector::CloningAction
+WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap,
+ const InvokeInst *Invoke, BasicBlock *NewBB) {
+ return CloningDirector::CloneInstruction;
+}
+
+CloningDirector::CloningAction
WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap,
const ResumeInst *Resume, BasicBlock *NewBB) {
// Resume instructions shouldn't be reachable from catch handlers.
CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
- // This causes a replacement that will collapse the landing pad CFG
- // to just the cleanup code.
+ // If we encounter a selector comparison while cloning a cleanup handler,
+ // we want to stop cloning immediately. Anything after the dispatch
+ // will be outlined into a different handler.
+ BasicBlock *CatchHandler;
+ Constant *Selector;
+ BasicBlock *NextBB;
+ if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()),
+ CatchHandler, Selector, NextBB)) {
+ ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
+ return CloningDirector::StopCloningBB;
+ }
+ // If eg.typeid.for is called for any other reason, it can be ignored.
VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
- // Tell the caller not to clone this instruction.
return CloningDirector::SkipInstruction;
}
+CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke(
+ ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) {
+ // All invokes in cleanup handlers can be replaced with calls.
+ SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3);
+ // Insert a normal call instruction...
+ CallInst *NewCall =
+ CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs,
+ Invoke->getName(), NewBB);
+ NewCall->setCallingConv(Invoke->getCallingConv());
+ NewCall->setAttributes(Invoke->getAttributes());
+ NewCall->setDebugLoc(Invoke->getDebugLoc());
+ VMap[Invoke] = NewCall;
+
+ // Insert an unconditional branch to the normal destination.
+ BranchInst::Create(Invoke->getNormalDest(), NewBB);
+
+ // The unwind destination won't be cloned into the new function, so
+ // we don't need to clean up its phi nodes.
+
+ // We just added a terminator to the cloned block.
+ // Tell the caller to stop processing the current basic block.
+ return CloningDirector::StopCloningBB;
+}
+
CloningDirector::CloningAction WinEHCleanupDirector::handleResume(
ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) {
ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)
: FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) {
Builder.SetInsertPoint(&OutlinedFn->getEntryBlock());
- // FIXME: Do something with the FrameVarMapped so that it is shared across the
- // function.
}
Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
// Don't materialize other values.
return nullptr;
}
+
+// This function maps the catch and cleanup handlers that are reachable from the
+// specified landing pad. The landing pad sequence will have this basic shape:
+//
+// <cleanup handler>
+// <selector comparison>
+// <catch handler>
+// <cleanup handler>
+// <selector comparison>
+// <catch handler>
+// <cleanup handler>
+// ...
+//
+// Any of the cleanup slots may be absent. The cleanup slots may be occupied by
+// any arbitrary control flow, but all paths through the cleanup code must
+// eventually reach the next selector comparison and no path can skip to a
+// different selector comparisons, though some paths may terminate abnormally.
+// Therefore, we will use a depth first search from the start of any given
+// cleanup block and stop searching when we find the next selector comparison.
+//
+// If the landingpad instruction does not have a catch clause, we will assume
+// that any instructions other than selector comparisons and catch handlers can
+// be ignored. In practice, these will only be the boilerplate instructions.
+//
+// The catch handlers may also have any control structure, but we are only
+// interested in the start of the catch handlers, so we don't need to actually
+// follow the flow of the catch handlers. The start of the catch handlers can
+// be located from the compare instructions, but they can be skipped in the
+// flow by following the contrary branch.
+void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad,
+ LandingPadActions &Actions) {
+ unsigned int NumClauses = LPad->getNumClauses();
+ unsigned int HandlersFound = 0;
+ BasicBlock *BB = LPad->getParent();
+
+ DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n");
+
+ if (NumClauses == 0) {
+ // This landing pad contains only cleanup code.
+ CleanupHandler *Action = new CleanupHandler(BB);
+ CleanupHandlerMap[BB] = Action;
+ Actions.insertCleanupHandler(Action);
+ DEBUG(dbgs() << " Assuming cleanup code in block " << BB->getName()
+ << "\n");
+ assert(LPad->isCleanup());
+ return;
+ }
+
+ VisitedBlockSet VisitedBlocks;
+
+ while (HandlersFound != NumClauses) {
+ Constant *Selector = nullptr;
+ BasicBlock *NextBB = nullptr;
+
+ // See if the clause we're looking for is a catch-all.
+ // If so, the catch begins immediately.
+ if (isa<ConstantPointerNull>(LPad->getClause(HandlersFound))) {
+ // The catch all must occur last.
+ assert(HandlersFound == NumClauses - 1);
+
+ // See if there is any interesting code executed before the catch.
+ if (auto *CleanupAction = findCleanupHandler(BB, BB)) {
+ // Add a cleanup entry to the list
+ Actions.insertCleanupHandler(CleanupAction);
+ DEBUG(dbgs() << " Found cleanup code in block "
+ << CleanupAction->getStartBlock()->getName() << "\n");
+ }
+
+ // Add the catch handler to the action list.
+ CatchHandler *Action =
+ new CatchHandler(BB, LPad->getClause(HandlersFound), nullptr);
+ CatchHandlerMap[BB] = Action;
+ Actions.insertCatchHandler(Action);
+ DEBUG(dbgs() << " Catch all handler at block " << BB->getName() << "\n");
+ ++HandlersFound;
+ continue;
+ }
+
+ CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks);
+ // See if there is any interesting code executed before the dispatch.
+ if (auto *CleanupAction =
+ findCleanupHandler(BB, CatchAction->getStartBlock())) {
+ // Add a cleanup entry to the list
+ Actions.insertCleanupHandler(CleanupAction);
+ DEBUG(dbgs() << " Found cleanup code in block "
+ << CleanupAction->getStartBlock()->getName() << "\n");
+ }
+
+ assert(CatchAction);
+ ++HandlersFound;
+
+ // Add the catch handler to the action list.
+ Actions.insertCatchHandler(CatchAction);
+ DEBUG(dbgs() << " Found catch dispatch in block "
+ << CatchAction->getStartBlock()->getName() << "\n");
+
+ // Move on to the block after the catch handler.
+ BB = NextBB;
+ }
+
+ // See if there is any interesting code executed before the resume.
+ if (auto *CleanupAction = findCleanupHandler(BB, BB)) {
+ // Add a cleanup entry to the list
+ Actions.insertCleanupHandler(CleanupAction);
+ DEBUG(dbgs() << " Found cleanup code in block "
+ << CleanupAction->getStartBlock()->getName() << "\n");
+ }
+
+ // It's possible that some optimization moved code into a landingpad that
+ // wasn't
+ // previously being used for cleanup. If that happens, we need to execute
+ // that
+ // extra code from a cleanup handler.
+ if (Actions.includesCleanup() && !LPad->isCleanup())
+ LPad->setCleanup(true);
+}
+
+// This function searches starting with the input block for the next
+// block that terminates with a branch whose condition is based on a selector
+// comparison. This may be the input block. See the mapLandingPadBlocks
+// comments for a discussion of control flow assumptions.
+//
+CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB,
+ BasicBlock *&NextBB,
+ VisitedBlockSet &VisitedBlocks) {
+ // See if we've already found a catch handler use it.
+ // Call count() first to avoid creating a null entry for blocks
+ // we haven't seen before.
+ if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) {
+ CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]);
+ NextBB = Action->getNextBB();
+ return Action;
+ }
+
+ // VisitedBlocks applies only to the current search. We still
+ // need to consider blocks that we've visited while mapping other
+ // landing pads.
+ VisitedBlocks.insert(BB);
+
+ BasicBlock *CatchBlock = nullptr;
+ Constant *Selector = nullptr;
+
+ // If this is the first time we've visited this block from any landing pad
+ // look to see if it is a selector dispatch block.
+ if (!CatchHandlerMap.count(BB)) {
+ if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) {
+ CatchHandler *Action = new CatchHandler(BB, Selector, NextBB);
+ CatchHandlerMap[BB] = Action;
+ return Action;
+ }
+ }
+
+ // Visit each successor, looking for the dispatch.
+ // FIXME: We expect to find the dispatch quickly, so this will probably
+ // work better as a breadth first search.
+ for (BasicBlock *Succ : successors(BB)) {
+ if (VisitedBlocks.count(Succ))
+ continue;
+
+ CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks);
+ if (Action)
+ return Action;
+ }
+ return nullptr;
+}
+
+// These are helper functions to combine repeated code from findCleanupHandler.
+static CleanupHandler *createCleanupHandler(CleanupHandlerMapTy &CleanupHandlerMap,
+ BasicBlock *BB) {
+ CleanupHandler *Action = new CleanupHandler(BB);
+ CleanupHandlerMap[BB] = Action;
+ return Action;
+}
+
+// This function searches starting with the input block for the next block that
+// contains code that is not part of a catch handler and would not be eliminated
+// during handler outlining.
+//
+CleanupHandler *WinEHPrepare::findCleanupHandler(BasicBlock *StartBB,
+ BasicBlock *EndBB) {
+ // Here we will skip over the following:
+ //
+ // landing pad prolog:
+ //
+ // Unconditional branches
+ //
+ // Selector dispatch
+ //
+ // Resume pattern
+ //
+ // Anything else marks the start of an interesting block
+
+ BasicBlock *BB = StartBB;
+ // Anything other than an unconditional branch will kick us out of this loop
+ // one way or another.
+ while (BB) {
+ // If we've already scanned this block, don't scan it again. If it is
+ // a cleanup block, there will be an action in the CleanupHandlerMap.
+ // If we've scanned it and it is not a cleanup block, there will be a
+ // nullptr in the CleanupHandlerMap. If we have not scanned it, there will
+ // be no entry in the CleanupHandlerMap. We must call count() first to
+ // avoid creating a null entry for blocks we haven't scanned.
+ if (CleanupHandlerMap.count(BB)) {
+ if (auto *Action = CleanupHandlerMap[BB]) {
+ return cast<CleanupHandler>(Action);
+ } else {
+ // Here we handle the case where the cleanup handler map contains a
+ // value for this block but the value is a nullptr. This means that
+ // we have previously analyzed the block and determined that it did
+ // not contain any cleanup code. Based on the earlier analysis, we
+ // know the the block must end in either an unconditional branch, a
+ // resume or a conditional branch that is predicated on a comparison
+ // with a selector. Either the resume or the selector dispatch
+ // would terminate the search for cleanup code, so the unconditional
+ // branch is the only case for which we might need to continue
+ // searching.
+ if (BB == EndBB)
+ return nullptr;
+ BasicBlock *SuccBB;
+ if (!match(BB->getTerminator(), m_UnconditionalBr(SuccBB)))
+ return nullptr;
+ BB = SuccBB;
+ continue;
+ }
+ }
+
+ // Create an entry in the cleanup handler map for this block. Initially
+ // we create an entry that says this isn't a cleanup block. If we find
+ // cleanup code, the caller will replace this entry.
+ CleanupHandlerMap[BB] = nullptr;
+
+ TerminatorInst *Terminator = BB->getTerminator();
+
+ // Landing pad blocks have extra instructions we need to accept.
+ LandingPadMap *LPadMap = nullptr;
+ if (BB->isLandingPad()) {
+ LandingPadInst *LPad = BB->getLandingPadInst();
+ LPadMap = &LPadMaps[LPad];
+ if (!LPadMap->isInitialized())
+ LPadMap->mapLandingPad(LPad);
+ }
+
+ // Look for the bare resume pattern:
+ // %exn2 = load i8** %exn.slot
+ // %sel2 = load i32* %ehselector.slot
+ // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn2, 0
+ // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel2, 1
+ // resume { i8*, i32 } %lpad.val2
+ if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) {
+ InsertValueInst *Insert1 = nullptr;
+ InsertValueInst *Insert2 = nullptr;
+ if (!isa<PHINode>(Resume->getOperand(0))) {
+ Insert2 = dyn_cast<InsertValueInst>(Resume->getOperand(0));
+ if (!Insert2)
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand());
+ if (!Insert1)
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ }
+ for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
+ II != IE; ++II) {
+ Instruction *Inst = II;
+ if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+ continue;
+ if (Inst == Insert1 || Inst == Insert2 || Inst == Resume)
+ continue;
+ if (!Inst->hasOneUse() ||
+ (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) {
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ }
+ }
+ return nullptr;
+ }
+
+ BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
+ if (Branch) {
+ if (Branch->isConditional()) {
+ // Look for the selector dispatch.
+ // %sel = load i32* %ehselector.slot
+ // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*))
+ // %matches = icmp eq i32 %sel12, %2
+ // br i1 %matches, label %catch14, label %eh.resume
+ CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition());
+ if (!Compare || !Compare->isEquality())
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(),
+ IE = BB->end();
+ II != IE; ++II) {
+ Instruction *Inst = II;
+ if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+ continue;
+ if (Inst == Compare || Inst == Branch)
+ continue;
+ if (!Inst->hasOneUse() || (Inst->user_back() != Compare))
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
+ continue;
+ if (!isa<LoadInst>(Inst))
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ }
+ // The selector dispatch block should always terminate our search.
+ assert(BB == EndBB);
+ return nullptr;
+ } else {
+ // Look for empty blocks with unconditional branches.
+ for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(),
+ IE = BB->end();
+ II != IE; ++II) {
+ Instruction *Inst = II;
+ if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+ continue;
+ if (Inst == Branch)
+ continue;
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
+ continue;
+ // Anything else makes this interesting cleanup code.
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ }
+ if (BB == EndBB)
+ return nullptr;
+ // The branch was unconditional.
+ BB = Branch->getSuccessor(0);
+ continue;
+ } // End else of if branch was conditional
+ } // End if Branch
+
+ // Anything else makes this interesting cleanup code.
+ return createCleanupHandler(CleanupHandlerMap, BB);
+ }
+ return nullptr;
+}
// terminator into the new basic block in this case.
if (Action == CloningDirector::StopCloningBB)
return;
+ if (Action == CloningDirector::CloneSuccessors) {
+ // If the director says to skip with a terminate instruction, we still
+ // need to clone this block's successors.
+ const TerminatorInst *TI = BB->getTerminator();
+ for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
+ ToClone.push_back(TI->getSuccessor(i));
+ return;
+ }
assert(Action != CloningDirector::SkipInstruction &&
"SkipInstruction is not valid for terminators.");
}
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-pc-windows-msvc"
+; The function entry in this case remains unchanged.
+; CHECK: define void @_Z4testv() #0 {
+; CHECK: entry:
+; CHECK: invoke void @_Z9may_throwv()
+; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]+]]
+
; Function Attrs: uwtable
define void @_Z4testv() #0 {
entry:
invoke.cont: ; preds = %entry
br label %try.cont
+; CHECK: [[LPAD_LABEL]]:{{[ ]+}}; preds = %entry
+; CHECK: [[LPAD_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: catch i8* null
+; CHECK-NOT: extractvalue { i8*, i32 }
+; CHECK-NOT: store i8*
+; CHECK-NOT: store i32
+; CHECK-NOT: br label %catch
+; CHECK: [[RECOVER:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD_VAL]], i32 0, i8* null, i8* null, i8* bitcast (i8* (i8*, i8*)* @_Z4testv.catch to i8*))
+; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont]
+
lpad: ; preds = %entry
%tmp = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
catch i8* null
store i32 %tmp2, i32* %ehselector.slot
br label %catch
+; CHECK-NOT: catch:
+
catch: ; preds = %lpad
%exn = load i8*, i8** %exn.slot
call void @llvm.eh.begincatch(i8* %exn, i8* null) #2
call void @_Z16handle_exceptionv()
br label %invoke.cont2
+; CHECK-NOT: invoke.cont2:
+
invoke.cont2: ; preds = %catch
call void @llvm.eh.endcatch()
br label %try.cont
try.cont: ; preds = %invoke.cont2, %invoke.cont
ret void
+
+; CHECK: }
}
; CHECK: define internal i8* @_Z4testv.catch(i8*, i8*) {
; The function entry will be rewritten like this.
; CHECK: define void @_Z4testv() #0 {
; CHECK: entry:
-; CHECK: %exn.slot = alloca i8*
-; CHECK: %ehselector.slot = alloca i32
-; CHECK: %i = alloca i32, align 4
-; CHECK: call void (...)* @llvm.frameescape(i32* %i)
+; CHECK: [[I_PTR:\%.+]] = alloca i32, align 4
+; CHECK: call void (...)* @llvm.frameescape(i32* [[I_PTR]])
; CHECK: invoke void @_Z9may_throwv()
-; CHECK: to label %invoke.cont unwind label %lpad
+; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]+]]
; Function Attrs: uwtable
define void @_Z4testv() #0 {
invoke.cont: ; preds = %entry
br label %try.cont
+; CHECK: [[LPAD_LABEL]]:{{[ ]+}}; preds = %entry
+; CHECK: [[LPAD_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK-NOT: extractvalue { i8*, i32 }
+; CHECK-NOT: store i8*
+; CHECK-NOT: store i32
+; CHECK-NOT: br label
+; CHECK: [[RECOVER:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD_VAL]], i32 0, i8* bitcast (i8** @_ZTIi to i8*), i32* %i, i8* bitcast (i8* (i8*, i8*)* @_Z4testv.catch to i8*))
+; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont]
+
lpad: ; preds = %entry
%tmp = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
catch i8* bitcast (i8** @_ZTIi to i8*)
store i32 %tmp2, i32* %ehselector.slot
br label %catch.dispatch
+; CHECK-NOT: catch-dispatch:
+
catch.dispatch: ; preds = %lpad
%sel = load i32, i32* %ehselector.slot
%tmp3 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) #3
%matches = icmp eq i32 %sel, %tmp3
br i1 %matches, label %catch, label %eh.resume
+; CHECK-NOT: catch:
+
catch: ; preds = %catch.dispatch
%exn11 = load i8*, i8** %exn.slot
%i.i8 = bitcast i32* %i to i8*
call void @_Z10handle_inti(i32 %tmp7)
br label %invoke.cont2
+; CHECK-NOT: invoke.cont2:
+
invoke.cont2: ; preds = %catch
call void @llvm.eh.endcatch() #3
br label %try.cont
try.cont: ; preds = %invoke.cont2, %invoke.cont
ret void
+; CHECK-NOT: eh.resume:
+
eh.resume: ; preds = %catch.dispatch
%exn3 = load i8*, i8** %exn.slot
%sel4 = load i32, i32* %ehselector.slot
%lpad.val = insertvalue { i8*, i32 } undef, i8* %exn3, 0
%lpad.val5 = insertvalue { i8*, i32 } %lpad.val, i32 %sel4, 1
resume { i8*, i32 } %lpad.val5
+
+; CHECK: }
}
; CHECK: define internal i8* @_Z4testv.catch(i8*, i8*) {
; CHECK: entry:
-; CHECK: %i.i81 = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 0)
-; CHECK: %i = bitcast i8* %i.i81 to i32*
-; CHECK: %tmp7 = load i32, i32* %i, align 4
-; CHECK: call void @_Z10handle_inti(i32 %tmp7)
+; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 0)
+; CHECK: [[I_PTR1:\%.+]] = bitcast i8* [[RECOVER_I]] to i32*
+; CHECK: [[TMP:\%.+]] = load i32, i32* [[I_PTR1]], align 4
+; CHECK: call void @_Z10handle_inti(i32 [[TMP]])
; CHECK: ret i8* blockaddress(@_Z4testv, %try.cont)
; CHECK: }
; The function entry should be rewritten like this.
; CHECK: define void @"\01?test@@YAXXZ"() #0 {
; CHECK: entry:
-; CHECK: %NumExceptions = alloca i32, align 4
-; CHECK: %ExceptionVal = alloca [10 x i32], align 16
-; CHECK: %Data = alloca %struct.SomeData, align 4
-; CHECK: %i = alloca i32, align 4
-; CHECK: %exn.slot = alloca i8*
-; CHECK: %ehselector.slot = alloca i32
-; CHECK: %e = alloca i32, align 4
-; CHECK: store i32 0, i32* %NumExceptions, align 4
-; CHECK: %tmp = bitcast %struct.SomeData* %Data to i8*
-; CHECK: call void @llvm.memset(i8* %tmp, i8 0, i64 8, i32 4, i1 false)
-; CHECK: store i32 0, i32* %i, align 4
-; CHECK: call void (...)* @llvm.frameescape(i32* %e, i32* %NumExceptions, [10 x i32]* %ExceptionVal, i32* %i, %struct.SomeData* %Data)
+; CHECK: [[NUMEXCEPTIONS_PTR:\%.+]] = alloca i32, align 4
+; CHECK: [[EXCEPTIONVAL_PTR:\%.+]] = alloca [10 x i32], align 16
+; CHECK: [[DATA_PTR:\%.+]] = alloca %struct.SomeData, align 4
+; CHECK: [[I_PTR:\%.+]] = alloca i32, align 4
+; CHECK: [[E_PTR:\%.+]] = alloca i32, align 4
+; CHECK: store i32 0, i32* [[NUMEXCEPTIONS_PTR]], align 4
+; CHECK: [[TMP:\%.+]] = bitcast %struct.SomeData* [[DATA_PTR]] to i8*
+; CHECK: call void @llvm.memset(i8* [[TMP]], i8 0, i64 8, i32 4, i1 false)
+; CHECK: store i32 0, i32* [[I_PTR]], align 4
+; CHECK: call void (...)* @llvm.frameescape(i32* [[E_PTR]], i32* [[NUMEXCEPTIONS_PTR]], [10 x i32]* [[EXCEPTIONVAL_PTR]], i32* [[I_PTR]], %struct.SomeData* [[DATA_PTR]])
; CHECK: br label %for.cond
; Function Attrs: uwtable
%cmp = icmp slt i32 %tmp1, 10
br i1 %cmp, label %for.body, label %for.end
+; CHECK: for.body:
+; CHECK: invoke void @"\01?may_throw@@YAXXZ"()
+; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]+]]
+
for.body: ; preds = %for.cond
invoke void @"\01?may_throw@@YAXXZ"()
to label %invoke.cont unwind label %lpad
store i32 %add, i32* %a, align 4
br label %try.cont
+; CHECK: [[LPAD_LABEL]]:{{[ ]+}}; preds = %for.body
+; CHECK: [[LPAD_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
+; CHECK-NOT: extractvalue { i8*, i32 }
+; CHECK-NOT: store i8*
+; CHECK-NOT: store i32
+; CHECK-NOT: br label
+; CHECK: [[RECOVER:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD_VAL]], i32 0, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32* %e, i8* bitcast (i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch" to i8*))
+; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont]
+
lpad: ; preds = %for.body
%tmp4 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
store i32 %tmp6, i32* %ehselector.slot
br label %catch.dispatch
+; CHECK-NOT: catch.dispatch:
+
catch.dispatch: ; preds = %lpad
%sel = load i32, i32* %ehselector.slot
%tmp7 = call i32 @llvm.eh.typeid.for(i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)) #1
%matches = icmp eq i32 %sel, %tmp7
br i1 %matches, label %catch, label %eh.resume
+; CHECK-NOT: catch:
+
catch: ; preds = %catch.dispatch
%exn = load i8*, i8** %exn.slot
%e.i8 = bitcast i32* %e to i8*
%cmp1 = icmp eq i32 %tmp14, %tmp15
br i1 %cmp1, label %if.then, label %if.else
+; CHECK-NOT: if.then:
+
if.then: ; preds = %catch
%tmp16 = load i32, i32* %e, align 4
%b = getelementptr inbounds %struct.SomeData, %struct.SomeData* %Data, i32 0, i32 1
store i32 %add2, i32* %b, align 4
br label %if.end
+; CHECK-NOT: if.else:
+
if.else: ; preds = %catch
%tmp18 = load i32, i32* %e, align 4
%a3 = getelementptr inbounds %struct.SomeData, %struct.SomeData* %Data, i32 0, i32 0
store i32 %add4, i32* %a3, align 4
br label %if.end
+; CHECK-NOT: if.end:
+
if.end: ; preds = %if.else, %if.then
call void @llvm.eh.endcatch() #1
br label %try.cont
call void @"\01?dump@@YAXPEAHHAEAUSomeData@@@Z"(i32* %arraydecay, i32 %tmp22, %struct.SomeData* dereferenceable(8) %Data)
ret void
+; CHECK-NOT: eh.resume:
+
eh.resume: ; preds = %catch.dispatch
%exn6 = load i8*, i8** %exn.slot
%sel7 = load i32, i32* %ehselector.slot
%lpad.val = insertvalue { i8*, i32 } undef, i8* %exn6, 0
%lpad.val8 = insertvalue { i8*, i32 } %lpad.val, i32 %sel7, 1
resume { i8*, i32 } %lpad.val8
+
+; CHECK: }
}
; The following catch handler should be outlined.
; CHECK-LABEL: define internal i8* @"\01?test@@YAXXZ.catch"(i8*, i8*) {
; CHECK: entry:
-; CHECK: %e.i81 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
-; CHECK: %e = bitcast i8* %e.i81 to i32*
-; CHECK: %NumExceptions.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
-; CHECK: %NumExceptions = bitcast i8* %NumExceptions.i8 to i32*
-; CHECK: %ExceptionVal.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 2)
-; CHECK: %ExceptionVal = bitcast i8* %ExceptionVal.i8 to [10 x i32]*
-; CHECK: %i.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 3)
-; CHECK: %i = bitcast i8* %i.i8 to i32*
-; CHECK: %Data.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 4)
-; CHECK: %Data = bitcast i8* %Data.i8 to %struct.SomeData*
-; CHECK: %tmp11 = load i32, i32* %e, align 4
-; CHECK: %tmp12 = load i32, i32* %NumExceptions, align 4
-; CHECK: %idxprom = sext i32 %tmp12 to i64
-; CHECK: %arrayidx = getelementptr inbounds [10 x i32], [10 x i32]* %ExceptionVal, i32 0, i64 %idxprom
-; CHECK: store i32 %tmp11, i32* %arrayidx, align 4
-; CHECK: %tmp13 = load i32, i32* %NumExceptions, align 4
-; CHECK: %inc = add nsw i32 %tmp13, 1
-; CHECK: store i32 %inc, i32* %NumExceptions, align 4
-; CHECK: %tmp14 = load i32, i32* %e, align 4
-; CHECK: %tmp15 = load i32, i32* %i, align 4
-; CHECK: %cmp1 = icmp eq i32 %tmp14, %tmp15
-; CHECK: br i1 %cmp1, label %if.then, label %if.else
+; CHECK: [[RECOVER_E:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
+; CHECK: [[E_PTR1:\%.+]] = bitcast i8* [[RECOVER_E]] to i32*
+; CHECK: [[RECOVER_NUMEXCEPTIONS:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
+; CHECK: [[NUMEXCEPTIONS_PTR1:\%.+]] = bitcast i8* [[RECOVER_NUMEXCEPTIONS]] to i32*
+; CHECK: [[RECOVER_EXCEPTIONVAL:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 2)
+; CHECK: [[EXCEPTIONVAL_PTR1:\%.+]] = bitcast i8* [[RECOVER_EXCEPTIONVAL]] to [10 x i32]*
+; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 3)
+; CHECK: [[I_PTR1:\%.+]] = bitcast i8* [[RECOVER_I]] to i32*
+; CHECK: [[RECOVER_DATA:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 4)
+; CHECK: [[DATA_PTR1:\%.+]] = bitcast i8* [[RECOVER_DATA]] to %struct.SomeData*
+; CHECK: [[TMP:\%.+]] = load i32, i32* [[E_PTR1]], align 4
+; CHECK: [[TMP1:\%.+]] = load i32, i32* [[NUMEXCEPTIONS_PTR]], align 4
+; CHECK: [[IDXPROM:\%.+]] = sext i32 [[TMP1]] to i64
+; CHECK: [[ARRAYIDX:\%.+]] = getelementptr inbounds [10 x i32], [10 x i32]* [[EXCEPTIONVAL_PTR1]], i32 0, i64 [[IDXPROM]]
+; CHECK: store i32 [[TMP]], i32* [[ARRAYIDX]], align 4
+; CHECK: [[TMP2:\%.+]] = load i32, i32* [[NUMEXCEPTIONS_PTR1]], align 4
+; CHECK: [[INC:\%.+]] = add nsw i32 [[TMP2]], 1
+; CHECK: store i32 [[INC]], i32* [[NUMEXCEPTIONS_PTR]], align 4
+; CHECK: [[TMP3:\%.+]] = load i32, i32* [[E_PTR1]], align 4
+; CHECK: [[TMP4:\%.+]] = load i32, i32* [[I_PTR1]], align 4
+; CHECK: [[CMP:\%.+]] = icmp eq i32 [[TMP3]], [[TMP4]]
+; CHECK: br i1 [[CMP]], label %if.then, label %if.else
;
; CHECK: if.then: ; preds = %entry
-; CHECK: %tmp16 = load i32, i32* %e, align 4
-; CHECK: %b = getelementptr inbounds %struct.SomeData, %struct.SomeData* %Data, i32 0, i32 1
-; CHECK: %tmp17 = load i32, i32* %b, align 4
-; CHECK: %add2 = add nsw i32 %tmp17, %tmp16
-; CHECK: store i32 %add2, i32* %b, align 4
+; CHECK: [[TMP5:\%.+]] = load i32, i32* [[E_PTR1]], align 4
+; CHECK: [[B_PTR:\%.+]] = getelementptr inbounds %struct.SomeData, %struct.SomeData* [[DATA_PTR1]], i32 0, i32 1
+; CHECK: [[TMP6:\%.+]] = load i32, i32* [[B_PTR]], align 4
+; CHECK: %add2 = add nsw i32 [[TMP6]], [[TMP5]]
+; CHECK: store i32 [[ADD:\%.+]], i32* [[B_PTR]], align 4
; CHECK: br label %if.end
;
; CHECK: if.else: ; preds = %entry
-; CHECK: %tmp18 = load i32, i32* %e, align 4
-; CHECK: %a3 = getelementptr inbounds %struct.SomeData, %struct.SomeData* %Data, i32 0, i32 0
-; CHECK: %tmp19 = load i32, i32* %a3, align 4
-; CHECK: %add4 = add nsw i32 %tmp19, %tmp18
-; CHECK: store i32 %add4, i32* %a3, align 4
+; CHECK: [[TMP7:\%.+]] = load i32, i32* %e, align 4
+; CHECK: [[A3:\%.+]] = getelementptr inbounds %struct.SomeData, %struct.SomeData* %Data, i32 0, i32 0
+; CHECK: [[TMP8:\%.+]] = load i32, i32* %a3, align 4
+; CHECK: [[ADD1:\%.+]] = add nsw i32 [[TMP8]], [[TMP7]]
+; CHECK: store i32 [[ADD1]], i32* [[A3]], align 4
; CHECK: br label %if.end
;
; CHECK: if.end: ; preds = %if.else, %if.then
; CHECK: }
-
-
-
-
; Function Attrs: nounwind
declare void @llvm.memset(i8* nocapture, i8, i64, i32, i1) #1
; The function entry should be rewritten like this.
; CHECK: define i32 @"\01?test@@YAHUA@@@Z"(<{ %struct.A }>* inalloca) #0 {
; CHECK: entry:
-; CHECK: %.tmp.reg2mem = alloca <{ %struct.A }>*
-; CHECK: %.tmp = select i1 true, <{ %struct.A }>* %0, <{ %struct.A }>* undef
-; CHECK: store <{ %struct.A }>* %.tmp, <{ %struct.A }>** %.tmp.reg2mem
-; CHECK: %retval = alloca i32, align 4
-; CHECK: %exn.slot = alloca i8*
-; CHECK: %ehselector.slot = alloca i32
-; CHECK: %e = alloca i32, align 4
-; CHECK: %cleanup.dest.slot = alloca i32
-; CHECK: call void (...)* @llvm.frameescape(i32* %e, <{ %struct.A }>** %.tmp.reg2mem, i32* %retval, i32* %cleanup.dest.slot)
+; CHECK: [[TMP_REGMEM:\%.+]] = alloca <{ %struct.A }>*
+; CHECK: [[TMP:\%.+]] = select i1 true, <{ %struct.A }>* %0, <{ %struct.A }>* undef
+; CHECK: store <{ %struct.A }>* [[TMP]], <{ %struct.A }>** [[TMP_REGMEM]]
+; CHECK: [[RETVAL:\%.+]] = alloca i32, align 4
+; CHECK: [[E_PTR:\%.+]] = alloca i32, align 4
+; CHECK: [[CLEANUP_SLOT:\%.+]] = alloca i32
+; CHECK: call void (...)* @llvm.frameescape(i32* %e, <{ %struct.A }>** [[TMP_REGMEM]], i32* [[RETVAL]], i32* [[CLEANUP_SLOT]])
; CHECK: invoke void @"\01?may_throw@@YAXXZ"()
-; CHECK: to label %invoke.cont unwind label %lpad
+; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]*]]
define i32 @"\01?test@@YAHUA@@@Z"(<{ %struct.A }>* inalloca) #0 {
entry:
invoke.cont: ; preds = %entry
br label %try.cont
+; CHECK: [[LPAD_LABEL]]:{{[ ]+}}; preds = %entry
+; CHECK: [[LPAD_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: cleanup
+; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
+; CHECK-NOT: extractvalue { i8*, i32 }
+; CHECK-NOT: store i8*
+; CHECK-NOT: store i32
+; CHECK-NOT: br label %catch.dispatch
+; CHECK: [[RECOVER:\%recover.*]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD_VAL]], i32 0, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32* %e, i8* bitcast (i8* (i8*, i8*)* @"\01?test@@YAHUA@@@Z.catch" to i8*), i32 1, i8* bitcast (void (i8*, i8*)* @"\01?test@@YAHUA@@@Z.cleanup" to i8*))
+; CHECK: indirectbr i8* [[RECOVER]], [label %cleanup]
+
lpad: ; preds = %entry
%1 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
cleanup
store i32 %3, i32* %ehselector.slot
br label %catch.dispatch
+; CHECK-NOT: catch.dispatch:
+
catch.dispatch: ; preds = %lpad
%sel = load i32, i32* %ehselector.slot
%4 = call i32 @llvm.eh.typeid.for(i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)) #3
%matches = icmp eq i32 %sel, %4
br i1 %matches, label %catch, label %ehcleanup
+; CHECK-NOT: catch:
+
catch: ; preds = %catch.dispatch
%exn = load i8*, i8** %exn.slot
%e.i8 = bitcast i32* %e to i8*
br label %cleanup
; The cleanup block should be re-written like this.
-; CHECK: cleanup: ; preds = %try.cont, %catch
+; CHECK: cleanup:{{[ ]+}}; preds = %[[LPAD_LABEL]], %try.cont
; CHECK-NOT: %a2 = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* %0, i32 0, i32 0
-; CHECK: %.tmp.reload1 = load volatile <{ %struct.A }>*, <{ %struct.A }>** %.tmp.reg2mem
-; CHECK: %a2 = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* %.tmp.reload1, i32 0, i32 0
-; CHECK: call x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* %a2) #2
-; CHECK: %tmp10 = load i32, i32* %retval
-; CHECK: ret i32 %tmp10
+; CHECK: [[TMP_RELOAD:\%.+]] = load volatile <{ %struct.A }>*, <{ %struct.A }>** [[TMP_REGMEM]]
+; CHECK: [[A2:\%.+]] = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* [[TMP_RELOAD]], i32 0, i32 0
+; CHECK: call x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* [[A2]])
+; CHECK: [[TMP1:\%.+]] = load i32, i32* [[RETVAL]]
+; CHECK: ret i32 [[TMP1]]
cleanup: ; preds = %try.cont, %catch
%a2 = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* %0, i32 0, i32 0
%tmp10 = load i32, i32* %retval
ret i32 %tmp10
+; CHECK-NOT: ehcleanup:
+
ehcleanup: ; preds = %catch.dispatch
%a3 = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* %0, i32 0, i32 0
call x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* %a3) #3
br label %eh.resume
+; CHECK-NOT: eh.resume:
+
eh.resume: ; preds = %ehcleanup
%exn2 = load i8*, i8** %exn.slot
%sel3 = load i32, i32* %ehselector.slot
%lpad.val = insertvalue { i8*, i32 } undef, i8* %exn2, 0
%lpad.val4 = insertvalue { i8*, i32 } %lpad.val, i32 %sel3, 1
resume { i8*, i32 } %lpad.val4
+
+; CHECK: }
}
; The following catch handler should be outlined.
; CHECK: define internal i8* @"\01?test@@YAHUA@@@Z.catch"(i8*, i8*) {
; CHECK: entry:
-; CHECK: %e.i81 = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 0)
-; CHECK: %e = bitcast i8* %e.i81 to i32*
-; CHECK: %eh.temp.alloca.i8 = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 1)
-; CHECK: %eh.temp.alloca = bitcast i8* %eh.temp.alloca.i8 to <{ %struct.A }>**
-; CHECK: %.reload = load <{ %struct.A }>*, <{ %struct.A }>** %eh.temp.alloca
-; CHECK: %retval.i8 = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 2)
-; CHECK: %retval = bitcast i8* %retval.i8 to i32*
-; CHECK: %cleanup.dest.slot.i8 = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 3)
-; CHECK: %cleanup.dest.slot = bitcast i8* %cleanup.dest.slot.i8 to i32*
-; CHECK: %e.i8 = bitcast i32* %e to i8*
-; CHECK: %a = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* %.reload, i32 0, i32 0
-; CHECK: %a1 = getelementptr inbounds %struct.A, %struct.A* %a, i32 0, i32 0
-; CHECK: %tmp8 = load i32, i32* %a1, align 4
-; CHECK: %tmp9 = load i32, i32* %e, align 4
-; CHECK: %add = add nsw i32 %tmp8, %tmp9
-; CHECK: store i32 %add, i32* %retval
-; CHECK: store i32 1, i32* %cleanup.dest.slot
+; CHECK: [[RECOVER_E:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 0)
+; CHECK: [[E_PTR:\%.+]] = bitcast i8* [[RECOVER_E]] to i32*
+; CHECK: [[RECOVER_EH_TEMP:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 1)
+; CHECK: [[EH_TEMP:\%.+]] = bitcast i8* [[RECOVER_EH_TEMP]] to <{ %struct.A }>**
+; CHECK: [[TMP_RELOAD:\%.+]] = load <{ %struct.A }>*, <{ %struct.A }>** [[EH_TEMP]]
+; CHECK: [[RECOVER_RETVAL:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 2)
+; CHECK: [[RETVAL1:\%.+]] = bitcast i8* [[RECOVER_RETVAL]] to i32*
+; CHECK: [[RECOVER_CLEANUPSLOT:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 3)
+; CHECK: [[CLEANUPSLOT1:\%.+]] = bitcast i8* [[RECOVER_CLEANUPSLOT]] to i32*
+; CHECK: [[E_I8PTR:\%.+]] = bitcast i32* [[E_PTR]] to i8*
+; CHECK: [[RECOVER_A:\%.+]] = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* [[TMP_RELOAD]], i32 0, i32 0
+; CHECK: [[A1:\%.+]] = getelementptr inbounds %struct.A, %struct.A* [[RECOVER_A]], i32 0, i32 0
+; CHECK: [[TMP2:\%.+]] = load i32, i32* [[A1]], align 4
+; CHECK: [[TMP3:\%.+]] = load i32, i32* [[E_PTR]], align 4
+; CHECK: [[ADD:\%.+]] = add nsw i32 [[TMP2]], [[TMP3]]
+; CHECK: store i32 [[ADD]], i32* [[RETVAL1]]
+; CHECK: store i32 1, i32* [[CLEANUPSLOT1]]
; CHECK: ret i8* blockaddress(@"\01?test@@YAHUA@@@Z", %cleanup)
; CHECK: }
+; The following cleanup handler should be outlined.
+; CHECK: define internal void @"\01?test@@YAHUA@@@Z.cleanup"(i8*, i8*) {
+; CHECK: entry:
+; CHECK: [[RECOVER_EH_TEMP1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (i32 (<{ %struct.A }>*)* @"\01?test@@YAHUA@@@Z" to i8*), i8* %1, i32 1)
+; CHECK: [[EH_TEMP1:\%.+]] = bitcast i8* [[RECOVER_EH_TEMP]] to <{ %struct.A }>**
+; CHECK: [[TMP_RELOAD1:\%.+]] = load <{ %struct.A }>*, <{ %struct.A }>** [[EH_TEMP1]]
+; CHECK: [[A3:\%.+]] = getelementptr inbounds <{ %struct.A }>, <{ %struct.A }>* [[TMP_RELOAD1]], i32 0, i32 0
+; CHECK: call x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* [[A3]])
+; CHECK: ret void
+; CHECK: }
+
declare void @"\01?may_throw@@YAXXZ"() #0
declare i32 @__CxxFrameHandler3(...)
; The function entry should be rewritten like this.
; CHECK: define void @_Z4testv() #0 {
; CHECK: entry:
-; CHECK: %obj = alloca %class.SomeClass, align 4
-; CHECK: call void @_ZN9SomeClassC1Ev(%class.SomeClass* %obj)
-; CHECK: call void (...)* @llvm.frameescape(%class.SomeClass* %obj)
+; CHECK: [[OBJ_PTR:\%.+]] = alloca %class.SomeClass, align 4
+; CHECK: call void @_ZN9SomeClassC1Ev(%class.SomeClass* [[OBJ_PTR]])
+; CHECK: call void (...)* @llvm.frameescape(%class.SomeClass* [[OBJ_PTR]])
; CHECK: invoke void @_Z9may_throwv()
-; CHECK: to label %invoke.cont unwind label %lpad
+; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]+]]
; Function Attrs: uwtable
define void @_Z4testv() #0 {
call void @_ZN9SomeClassD1Ev(%class.SomeClass* %obj)
ret void
+; CHECK: [[LPAD_LABEL]]:{{[ ]+}}; preds = %entry
+; CHECK: [[LPAD_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: cleanup
+; CHECK-NOT: extractvalue { i8*, i32 }
+; CHECK-NOT: store i8*
+; CHECK-NOT: store i32
+; CHECK-NOT: call void @_ZN9SomeClassD1Ev
+; CHECK-NOT: br label %eh.resume
+; CHECK: [[RECOVER:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD_VAL]], i32 1, i8* bitcast (void (i8*, i8*)* @_Z4testv.cleanup to i8*))
+; CHECK: indirectbr i8* [[RECOVER]], []
+
lpad: ; preds = %entry
%tmp = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
cleanup
call void @_ZN9SomeClassD1Ev(%class.SomeClass* %obj)
br label %eh.resume
+; CHECK-NOT: eh.resume:
+
eh.resume: ; preds = %lpad
%exn = load i8*, i8** %exn.slot
%sel = load i32, i32* %ehselector.slot
%lpad.val = insertvalue { i8*, i32 } undef, i8* %exn, 0
%lpad.val2 = insertvalue { i8*, i32 } %lpad.val, i32 %sel, 1
resume { i8*, i32 } %lpad.val2
+
+; CHECK: }
}
; This cleanup handler should be outlined.
; CHECK: define internal void @_Z4testv.cleanup(i8*, i8*) {
; CHECK: entry:
-; CHECK: %obj.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 0)
-; CHECK: %obj = bitcast i8* %obj.i8 to %class.SomeClass*
-; CHECK: call void @_ZN9SomeClassD1Ev(%class.SomeClass* %obj)
+; CHECK: [[RECOVER_OBJ:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 0)
+; CHECK: [[OBJ_PTR1:\%.+]] = bitcast i8* [[RECOVER_OBJ]] to %class.SomeClass*
+; CHECK: call void @_ZN9SomeClassD1Ev(%class.SomeClass* [[OBJ_PTR1]])
; CHECK: ret void
; CHECK: }
--- /dev/null
+; RUN: opt -mtriple=x86_64-pc-windows-msvc -winehprepare -S -o - < %s | FileCheck %s
+
+; This test is based on the following code:
+;
+; class Inner {
+; public:
+; Inner();
+; ~Inner();
+; };
+; class Outer {
+; public:
+; Outer();
+; ~Outer();
+; };
+; void test() {
+; try {
+; Outer outer;
+; try {
+; Inner inner;
+; may_throw();
+; } catch (int i) {
+; handle_int(i);
+; }
+; } catch (float f) {
+; handle_float(f);
+; }
+; done();
+; }
+
+; ModuleID = 'nested-2.cpp'
+target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
+target triple = "x86_64-pc-windows-msvc"
+
+%class.Outer = type { i8 }
+%class.Inner = type { i8 }
+
+@_ZTIf = external constant i8*
+@_ZTIi = external constant i8*
+
+; The function entry should be rewritten like this.
+; CHECK: define void @_Z4testv() #0 {
+; CHECK: entry:
+; CHECK: %outer = alloca %class.Outer, align 1
+; CHECK: %inner = alloca %class.Inner, align 1
+; CHECK: %i = alloca i32, align 4
+; CHECK: %f = alloca float, align 4
+; CHECK: call void (...)* @llvm.frameescape(float* %f, i32* %i, %class.Outer* %outer, %class.Inner* %inner)
+; CHECK: invoke void @_ZN5OuterC1Ev(%class.Outer* %outer)
+; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]*]]
+
+; Function Attrs: uwtable
+define void @_Z4testv() #0 {
+entry:
+ %outer = alloca %class.Outer, align 1
+ %exn.slot = alloca i8*
+ %ehselector.slot = alloca i32
+ %inner = alloca %class.Inner, align 1
+ %i = alloca i32, align 4
+ %f = alloca float, align 4
+ invoke void @_ZN5OuterC1Ev(%class.Outer* %outer)
+ to label %invoke.cont unwind label %lpad
+
+; CHECK: invoke.cont:
+; CHECK: invoke void @_ZN5InnerC1Ev(%class.Inner* %inner)
+; CHECK: to label %invoke.cont2 unwind label %[[LPAD1_LABEL:lpad[0-9]*]]
+
+invoke.cont: ; preds = %entry
+ invoke void @_ZN5InnerC1Ev(%class.Inner* %inner)
+ to label %invoke.cont2 unwind label %lpad1
+
+; CHECK: invoke.cont2:
+; CHECK: invoke void @_Z9may_throwv()
+; CHECK: to label %invoke.cont4 unwind label %[[LPAD3_LABEL:lpad[0-9]*]]
+
+invoke.cont2: ; preds = %invoke.cont
+ invoke void @_Z9may_throwv()
+ to label %invoke.cont4 unwind label %lpad3
+
+; CHECK: invoke.cont4:
+; CHECK: invoke void @_ZN5InnerD1Ev(%class.Inner* %inner)
+; CHECK: to label %invoke.cont5 unwind label %[[LPAD1_LABEL]]
+
+invoke.cont4: ; preds = %invoke.cont2
+ invoke void @_ZN5InnerD1Ev(%class.Inner* %inner)
+ to label %invoke.cont5 unwind label %lpad1
+
+; CHECK: invoke.cont5:
+; CHECK: br label %try.cont
+
+invoke.cont5: ; preds = %invoke.cont4
+ br label %try.cont
+
+; CHECK: [[LPAD_LABEL]]:
+; CHECK: [[LPAD_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: catch i8* bitcast (i8** @_ZTIf to i8*)
+; CHECK: [[RECOVER:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD_VAL]], i32 0, i8* bitcast (i8** @_ZTIf to i8*), float* %f, i8* bitcast (i8* (i8*, i8*)* @_Z4testv.catch to i8*))
+; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont19]
+
+lpad: ; preds = %try.cont, %entry
+ %tmp = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+ catch i8* bitcast (i8** @_ZTIf to i8*)
+ %tmp1 = extractvalue { i8*, i32 } %tmp, 0
+ store i8* %tmp1, i8** %exn.slot
+ %tmp2 = extractvalue { i8*, i32 } %tmp, 1
+ store i32 %tmp2, i32* %ehselector.slot
+ br label %catch.dispatch11
+
+; CHECK: [[LPAD1_LABEL]]:
+; CHECK: [[LPAD1_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: cleanup
+; CHECK: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK: catch i8* bitcast (i8** @_ZTIf to i8*)
+; CHECK: [[RECOVER1:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD1_VAL]], i32 0, i8* bitcast (i8** @_ZTIi to i8*), i32* %i, i8* bitcast (i8* (i8*, i8*)* @_Z4testv.catch1 to i8*), i32 1, i8* bitcast (void (i8*, i8*)* @_Z4testv.cleanup to i8*), i32 0, i8* bitcast (i8** @_ZTIf to i8*), float* %f, i8* bitcast (i8* (i8*, i8*)* @_Z4testv.catch to i8*))
+; CHECK: indirectbr i8* [[RECOVER1]], [label %try.cont, label %try.cont19]
+
+lpad1: ; preds = %invoke.cont4, %invoke.cont
+ %tmp3 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+ cleanup
+ catch i8* bitcast (i8** @_ZTIi to i8*)
+ catch i8* bitcast (i8** @_ZTIf to i8*)
+ %tmp4 = extractvalue { i8*, i32 } %tmp3, 0
+ store i8* %tmp4, i8** %exn.slot
+ %tmp5 = extractvalue { i8*, i32 } %tmp3, 1
+ store i32 %tmp5, i32* %ehselector.slot
+ br label %catch.dispatch
+
+; CHECK: [[LPAD3_LABEL]]:
+; CHECK: [[LPAD3_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: cleanup
+; CHECK: catch i8* bitcast (i8** @_ZTIi to i8*)
+; CHECK: catch i8* bitcast (i8** @_ZTIf to i8*)
+; CHECK-NOT: extractvalue { i8*, i32 }
+; CHECK-NOT: store i8*
+; CHECK-NOT: store i32
+; CHECK-NOT: call void @_ZN5InnerD1Ev(%class.Inner* %inner)
+; CHECK: [[RECOVER3:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD3_VAL]], i32 1, i8* bitcast (void (i8*, i8*)* @_Z4testv.cleanup2 to i8*), i32 0, i8* bitcast (i8** @_ZTIi to i8*), i32* %i, i8* bitcast (i8* (i8*, i8*)* @_Z4testv.catch1 to i8*), i32 1, i8* bitcast (void (i8*, i8*)* @_Z4testv.cleanup to i8*), i32 0, i8* bitcast (i8** @_ZTIf to i8*), float* %f, i8* bitcast (i8* (i8*, i8*)* @_Z4testv.catch to i8*))
+; CHECK: indirectbr i8* [[RECOVER3]], [label %try.cont, label %try.cont19]
+
+lpad3: ; preds = %invoke.cont2
+ %tmp6 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+ cleanup
+ catch i8* bitcast (i8** @_ZTIi to i8*)
+ catch i8* bitcast (i8** @_ZTIf to i8*)
+ %tmp7 = extractvalue { i8*, i32 } %tmp6, 0
+ store i8* %tmp7, i8** %exn.slot
+ %tmp8 = extractvalue { i8*, i32 } %tmp6, 1
+ store i32 %tmp8, i32* %ehselector.slot
+ call void @_ZN5InnerD1Ev(%class.Inner* %inner)
+ br label %catch.dispatch
+
+; CHECK-NOT: catch.dispatch:
+
+catch.dispatch: ; preds = %lpad3, %lpad1
+ %sel = load i32, i32* %ehselector.slot
+ %tmp9 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) #4
+ %matches = icmp eq i32 %sel, %tmp9
+ br i1 %matches, label %catch, label %ehcleanup
+
+; CHECK-NOT: catch:
+
+catch: ; preds = %catch.dispatch
+ %exn = load i8*, i8** %exn.slot
+ %i.i8 = bitcast i32* %i to i8*
+ call void @llvm.eh.begincatch(i8* %exn, i8* %i.i8) #4
+ %tmp13 = load i32, i32* %i, align 4
+ invoke void @_Z10handle_inti(i32 %tmp13)
+ to label %invoke.cont8 unwind label %lpad7
+
+; CHECK-NOT: invoke.cont8:
+
+invoke.cont8: ; preds = %catch
+ call void @llvm.eh.endcatch() #4
+ br label %try.cont
+
+; CHECK: try.cont:
+; CHECK: invoke void @_ZN5OuterD1Ev(%class.Outer* %outer)
+; CHECK: to label %invoke.cont9 unwind label %[[LPAD_LABEL]]
+
+try.cont: ; preds = %invoke.cont8, %invoke.cont5
+ invoke void @_ZN5OuterD1Ev(%class.Outer* %outer)
+ to label %invoke.cont9 unwind label %lpad
+
+invoke.cont9: ; preds = %try.cont
+ br label %try.cont19
+
+; CHECK-NOT: lpad7:
+
+lpad7: ; preds = %catch
+ %tmp14 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+ cleanup
+ catch i8* bitcast (i8** @_ZTIf to i8*)
+ %tmp15 = extractvalue { i8*, i32 } %tmp14, 0
+ store i8* %tmp15, i8** %exn.slot
+ %tmp16 = extractvalue { i8*, i32 } %tmp14, 1
+ store i32 %tmp16, i32* %ehselector.slot
+ call void @llvm.eh.endcatch() #4
+ br label %ehcleanup
+
+; CHECK-NOT: ehcleanup: ; preds = %lpad7, %catch.dispatch
+
+ehcleanup: ; preds = %lpad7, %catch.dispatch
+ call void @_ZN5OuterD1Ev(%class.Outer* %outer)
+ br label %catch.dispatch11
+
+; CHECK-NOT: catch.dispatch11:
+
+catch.dispatch11: ; preds = %ehcleanup, %lpad
+ %sel12 = load i32, i32* %ehselector.slot
+ %tmp17 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) #4
+ %matches13 = icmp eq i32 %sel12, %tmp17
+ br i1 %matches13, label %catch14, label %eh.resume
+
+; CHECK-NOT: catch14:
+
+catch14: ; preds = %catch.dispatch11
+ %exn15 = load i8*, i8** %exn.slot
+ %f.i8 = bitcast float* %f to i8*
+ call void @llvm.eh.begincatch(i8* %exn15, i8* %f.i8) #4
+ %tmp21 = load float, float* %f, align 4
+ call void @_Z12handle_floatf(float %tmp21)
+ call void @llvm.eh.endcatch() #4
+ br label %try.cont19
+
+try.cont19: ; preds = %catch14, %invoke.cont9
+ call void @_Z4donev()
+ ret void
+
+; CHECK-NOT: eh.resume:
+
+eh.resume: ; preds = %catch.dispatch11
+ %exn20 = load i8*, i8** %exn.slot
+ %sel21 = load i32, i32* %ehselector.slot
+ %lpad.val = insertvalue { i8*, i32 } undef, i8* %exn20, 0
+ %lpad.val22 = insertvalue { i8*, i32 } %lpad.val, i32 %sel21, 1
+ resume { i8*, i32 } %lpad.val22
+
+; CHECK: }
+}
+
+; This catch handler should be outlined.
+; CHECK: define internal i8* @_Z4testv.catch(i8*, i8*) {
+; CHECK: entry:
+; CHECK: [[RECOVER_F:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 0)
+; CHECK: [[F_PTR:\%.+]] = bitcast i8* [[RECOVER_F]] to float*
+; CHECK: [[TMP:\%.+]] = load float, float* [[F_PTR]], align 4
+; CHECK: call void @_Z12handle_floatf(float [[TMP]])
+; CHECK: ret i8* blockaddress(@_Z4testv, %try.cont19)
+; CHECK: }
+
+; This catch handler should be outlined.
+; CHECK: define internal i8* @_Z4testv.catch1(i8*, i8*) {
+; CHECK: entry:
+; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 1)
+; CHECK: [[I_PTR:\%.+]] = bitcast i8* [[RECOVER_I]] to i32*
+; CHECK: [[TMP1:\%.+]] = load i32, i32* [[I_PTR]], align 4
+; CHECK: invoke void @_Z10handle_inti(i32 [[TMP1]])
+; CHECK: to label %invoke.cont8 unwind label %[[LPAD7_LABEL:lpad[0-9]*]]
+;
+; CHECK: invoke.cont8: ; preds = %entry
+; CHECK: ret i8* blockaddress(@_Z4testv, %try.cont)
+;
+; CHECK: [[LPAD7_LABEL]]:{{[ ]+}}; preds = %entry
+; CHECK: [[LPAD7_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; (FIXME) The nested handler body isn't being populated yet.
+; CHECK: }
+
+; This cleanup handler should be outlined.
+; CHECK: define internal void @_Z4testv.cleanup(i8*, i8*) {
+; CHECK: entry:
+; CHECK: [[RECOVER_OUTER:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 2)
+; CHECK: [[OUTER_PTR:\%.+]] = bitcast i8* [[RECOVER_OUTER]] to %class.Outer*
+; CHECK: call void @_ZN5OuterD1Ev(%class.Outer* [[OUTER_PTR]])
+; CHECK: ret void
+; CHECK: }
+
+; This cleanup handler should be outlined.
+; CHECK: define internal void @_Z4testv.cleanup2(i8*, i8*) {
+; CHECK: entry:
+; CHECK: [[RECOVER_INNER:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 3)
+; CHECK: [[INNER_PTR:\%.+]] = bitcast i8* [[RECOVER_INNER]] to %class.Inner*
+; CHECK: call void @_ZN5InnerD1Ev(%class.Inner* [[INNER_PTR]])
+; CHECK: ret void
+; CHECK: }
+
+
+
+declare void @_ZN5OuterC1Ev(%class.Outer*) #1
+
+declare i32 @__CxxFrameHandler3(...)
+
+declare void @_ZN5InnerC1Ev(%class.Inner*) #1
+
+declare void @_Z9may_throwv() #1
+
+declare void @_ZN5InnerD1Ev(%class.Inner*) #1
+
+declare void @llvm.eh.begincatch(i8*, i8*)
+
+; Function Attrs: nounwind readnone
+declare i32 @llvm.eh.typeid.for(i8*) #3
+
+declare void @_Z10handle_inti(i32) #1
+
+declare void @llvm.eh.endcatch()
+
+declare void @_ZN5OuterD1Ev(%class.Outer*) #1
+
+declare void @_Z12handle_floatf(float) #1
+
+declare void @_Z4donev() #1
+
+attributes #0 = { uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
+attributes #1 = { "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
+attributes #2 = { noinline noreturn nounwind }
+attributes #3 = { nounwind readnone }
+attributes #4 = { nounwind }
+attributes #5 = { noreturn nounwind }
+
+!llvm.ident = !{!0}
+
+!0 = !{!"clang version 3.7.0 (trunk 226027)"}
; The function entry should be rewritten like this.
; CHECK: define void @"\01?test@@YAXXZ"() #0 {
; CHECK: entry:
-; CHECK: %NumExceptions.020.reg2mem = alloca i32
-; CHECK: %i.019.reg2mem = alloca i32
-; CHECK: %e = alloca i32, align 4
-; CHECK: %ExceptionVal = alloca [10 x i32], align 16
-; CHECK: %Data = alloca i64, align 8
-; CHECK: %tmpcast = bitcast i64* %Data to %struct.SomeData*
-; CHECK: %0 = bitcast [10 x i32]* %ExceptionVal to i8*
-; CHECK: call void @llvm.lifetime.start(i64 40, i8* %0) #1
-; CHECK: store i64 0, i64* %Data, align 8
-; CHECK: %a.reg2mem = alloca i32*
-; CHECK: %a = bitcast i64* %Data to i32*
-; CHECK: store i32* %a, i32** %a.reg2mem
-; CHECK: %b.reg2mem = alloca i32*
-; CHECK: %b = getelementptr inbounds %struct.SomeData, %struct.SomeData* %tmpcast, i64 0, i32 1
-; CHECK: store i32* %b, i32** %b.reg2mem
-; CHECK: store i32 0, i32* %NumExceptions.020.reg2mem
-; CHECK: store i32 0, i32* %i.019.reg2mem
-; CHECK: call void (...)* @llvm.frameescape(i32* %e, i32* %NumExceptions.020.reg2mem, [10 x i32]* %ExceptionVal, i32* %i.019.reg2mem, i32** %a.reg2mem, i32** %b.reg2mem)
+; CHECK: [[NUMEXCEPTIONS_REGMEM:\%.+]] = alloca i32
+; CHECK: [[I_REGMEM:\%.+]] = alloca i32
+; CHECK: [[E_PTR:\%.+]] = alloca i32, align 4
+; CHECK: [[EXCEPTIONVAL:\%.+]] = alloca [10 x i32], align 16
+; CHECK: [[DATA_PTR:\%.+]] = alloca i64, align 8
+; CHECK: [[TMPCAST:\%.+]] = bitcast i64* [[DATA_PTR]] to %struct.SomeData*
+; CHECK: [[TMP:\%.+]] = bitcast [10 x i32]* [[EXCEPTIONVAL]] to i8*
+; CHECK: call void @llvm.lifetime.start(i64 40, i8* [[TMP]])
+; CHECK: store i64 0, i64* [[DATA_PTR]], align 8
+; CHECK: [[A_REGMEM:\%.+]] = alloca i32*
+; CHECK: [[A_PTR:\%.+]] = bitcast i64* [[DATA_PTR]] to i32*
+; CHECK: store i32* [[A_PTR]], i32** [[A_REGMEM]]
+; CHECK: [[B_PTR:\%.+]] = getelementptr inbounds %struct.SomeData, %struct.SomeData* [[TMPCAST]], i64 0, i32 1
+; CHECK: [[B_REGMEM:\%.+]] = alloca i32*
+; CHECK: store i32* [[B_PTR]], i32** [[B_REGMEM]]
+; CHECK: store i32 0, i32* [[NUMEXCEPTIONS_REGMEM]]
+; CHECK: store i32 0, i32* [[I_REGMEM]]
+; CHECK: call void (...)* @llvm.frameescape(i32* %e, i32* %NumExceptions.020.reg2mem, [10 x i32]* [[EXCEPTIONVAL]], i32* [[I_REGMEM]], i32** [[A_REGMEM]], i32** [[B_REGMEM]])
; CHECK: br label %for.body
; Function Attrs: uwtable
br label %for.body
; CHECK: for.body:
-; CHECK-NOT: %NumExceptions.020 = phi i32 [ 0, %entry ], [ %NumExceptions.1, %try.cont ]
-; CHECK-NOT: %i.019 = phi i32 [ 0, %entry ], [ %inc5, %try.cont ]
-; CHECK: %i.019.reload = load i32, i32* %i.019.reg2mem
-; CHECK: %NumExceptions.020.reload = load i32, i32* %NumExceptions.020.reg2mem
+; CHECK-NOT: phi i32 [ 0, %entry ], [ {{\%NumExceptions.*}}, %try.cont ]
+; CHECK-NOT: phi i32 [ 0, %entry ], [ {{\%inc.*}}, %try.cont ]
+; CHECK: [[I_RELOAD:\%.+]] = load i32, i32* [[I_REGMEM]]
+; CHECK: [[NUMEXCEPTIONS_RELOAD:\%.+]] = load i32, i32* [[NUMEXCEPTIONS_REGMEM]]
for.body: ; preds = %entry, %try.cont
%NumExceptions.020 = phi i32 [ 0, %entry ], [ %NumExceptions.1, %try.cont ]
%i.019 = phi i32 [ 0, %entry ], [ %inc5, %try.cont ]
to label %invoke.cont unwind label %lpad
; CHECK: invoke.cont: ; preds = %for.body
-; CHECK-NOT: %1 = load i32, i32* %a, align 8, !tbaa !2
-; CHECK-NOT: %add = add nsw i32 %1, %i.019
-; CHECK-NOT: store i32 %add, i32* %a, align 8, !tbaa !2
-; CHECK: %a.reload3 = load volatile i32*, i32** %a.reg2mem
-; CHECK: %1 = load i32, i32* %a.reload3, align 8, !tbaa !2
-; CHECK: %add = add nsw i32 %1, %i.019.reload
-; CHECK: %a.reload2 = load volatile i32*, i32** %a.reg2mem
-; CHECK: store i32 %add, i32* %a.reload2, align 8, !tbaa !2
+; CHECK: [[A_RELOAD:\%.+]] = load volatile i32*, i32** [[A_REGMEM]]
+; CHECK: [[TMP1:\%.+]] = load i32, i32* [[A_RELOAD]], align 8
+; CHECK: [[ADD:\%.+]] = add nsw i32 [[TMP1]], [[I_RELOAD]]
+; CHECK: [[A_RELOAD1:\%.+]] = load volatile i32*, i32** [[A_REGMEM]]
+; CHECK: store i32 [[ADD]], i32* [[A_RELOAD1]], align 8
; CHECK: br label %try.cont
invoke.cont: ; preds = %for.body
%1 = load i32, i32* %a, align 8, !tbaa !2
store i32 %add, i32* %a, align 8, !tbaa !2
br label %try.cont
+; CHECK: [[LPAD_LABEL:lpad[0-9]*]]:{{[ ]+}}; preds = %for.body
+; CHECK: [[LPAD_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
+; CHECK-NOT: extractvalue { i8*, i32 }
+; CHECK-NOT: tail call i32 @llvm.eh.typeid.for(i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*))
+; CHECK-NOT: icmp eq i32
+; CHECK-NOT: br i1
+; CHECK: [[RECOVER:\%.+]] = call i8* (...)* @llvm.eh.actions({ i8*, i32 } [[LPAD_VAL]], i32 0, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32* %e, i8* bitcast (i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch" to i8*))
+; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont]
+
lpad: ; preds = %for.body
%2 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
%matches = icmp eq i32 %3, %4
br i1 %matches, label %catch, label %eh.resume
+; CHECK-NOT: catch:
+
catch: ; preds = %lpad
%5 = extractvalue { i8*, i32 } %2, 0
%e.i8 = bitcast i32* %e to i8*
%cmp1 = icmp eq i32 %tmp8, %i.019
br i1 %cmp1, label %if.then, label %if.else
+; CHECK-NOT: if.then:
+
if.then: ; preds = %catch
%tmp9 = load i32, i32* %b, align 4, !tbaa !8
%add2 = add nsw i32 %tmp9, %i.019
store i32 %add2, i32* %b, align 4, !tbaa !8
br label %if.end
+; CHECK-NOT: if.else:
+
if.else: ; preds = %catch
%tmp10 = load i32, i32* %a, align 8, !tbaa !2
%add4 = add nsw i32 %tmp10, %tmp8
store i32 %add4, i32* %a, align 8, !tbaa !2
br label %if.end
+; CHECK-NOT: if.end:
+
if.end: ; preds = %if.else, %if.then
tail call void @llvm.eh.endcatch() #1
br label %try.cont
-; CHECK: try.cont: ; preds = %if.end, %invoke.cont
-; CHECK-NOT: %NumExceptions.1 = phi i32 [ %NumExceptions.020, %invoke.cont ], [ %inc, %if.end ]
-; CHECK: %NumExceptions.1 = phi i32 [ %NumExceptions.020.reload, %invoke.cont ], [ %inc, %if.end ]
-; CHECK: tail call void @"\01?does_not_throw@@YAXH@Z"(i32 %NumExceptions.1)
-; CHECK-NOT: %inc5 = add nuw nsw i32 %i.019, 1
-; CHECK: %inc5 = add nuw nsw i32 %i.019.reload, 1
-; CHECK: %cmp = icmp slt i32 %inc5, 10
-; CHECK: store i32 %NumExceptions.1, i32* %NumExceptions.020.reg2mem
-; CHECK: store i32 %inc5, i32* %i.019.reg2mem
-; CHECK: br i1 %cmp, label %for.body, label %for.end
+; CHECK: try.cont:{{[ ]+}}; preds = %[[LPAD_LABEL]], %invoke.cont
+; CHECK-NOT: phi i32
+; CHECK: tail call void @"\01?does_not_throw@@YAXH@Z"(i32 [[NUMEXCEPTIONS_RELOAD]])
+; CHECK: [[INC:\%.+]] = add nuw nsw i32 [[I_RELOAD]], 1
+; CHECK: [[CMP:\%.+]] = icmp slt i32 [[INC]], 10
+; CHECK: store i32 [[NUMEXCEPTIONS_RELOAD]], i32* [[NUMEXCEPTIONS_REGMEM]]
+; CHECK: store i32 [[INC]], i32* [[I_REGMEM]]
+; CHECK: br i1 [[CMP]], label %for.body, label %for.end
try.cont: ; preds = %if.end, %invoke.cont
%NumExceptions.1 = phi i32 [ %NumExceptions.020, %invoke.cont ], [ %inc, %if.end ]
; The following catch handler should be outlined.
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch"(i8*, i8*) {
; CHECK: entry:
-; CHECK: %e.i84 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
-; CHECK: %e = bitcast i8* %e.i84 to i32*
-; CHECK: %eh.temp.alloca.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
-; CHECK: %eh.temp.alloca = bitcast i8* %eh.temp.alloca.i8 to i32*
-; CHECK: %NumExceptions.020.reload = load i32, i32* %eh.temp.alloca
-; CHECK: %ExceptionVal.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 2)
-; CHECK: %ExceptionVal = bitcast i8* %ExceptionVal.i8 to [10 x i32]*
-; CHECK: %eh.temp.alloca1.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 3)
-; CHECK: %eh.temp.alloca1 = bitcast i8* %eh.temp.alloca1.i8 to i32*
-; CHECK: %i.019.reload = load i32, i32* %eh.temp.alloca1
-; CHECK: %eh.temp.alloca2.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 4)
-; CHECK: %eh.temp.alloca2 = bitcast i8* %eh.temp.alloca2.i8 to i32**
-; CHECK: %a.reload = load i32*, i32** %eh.temp.alloca2
-; CHECK: %eh.temp.alloca3.i8 = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 5)
-; CHECK: %eh.temp.alloca3 = bitcast i8* %eh.temp.alloca3.i8 to i32**
-; CHECK: %b.reload = load i32*, i32** %eh.temp.alloca3
-; CHECK: %e.i8 = bitcast i32* %e to i8*
-; CHECK: %tmp8 = load i32, i32* %e, align 4, !tbaa !7
-; CHECK: %idxprom = sext i32 %NumExceptions.020.reload to i64
-; CHECK: %arrayidx = getelementptr inbounds [10 x i32], [10 x i32]* %ExceptionVal, i64 0, i64 %idxprom
-; CHECK: store i32 %tmp8, i32* %arrayidx, align 4, !tbaa !7
-; CHECK: %inc = add nsw i32 %NumExceptions.020.reload, 1
-; CHECK: %cmp1 = icmp eq i32 %tmp8, %i.019.reload
-; CHECK: br i1 %cmp1, label %if.then, label %if.else
+; CHECK: [[RECOVER_E:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
+; CHECK: [[E_PTR:\%.+]] = bitcast i8* [[RECOVER_E]] to i32*
+; CHECK: [[RECOVER_EH_TEMP:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
+; CHECK: [[EH_TEMP:\%.+]] = bitcast i8* [[RECOVER_EH_TEMP]] to i32*
+; CHECK: [[NUMEXCEPTIONS_RELOAD:\%.+]] = load i32, i32* [[EH_TEMP]]
+; CHECK: [[RECOVER_EXCEPTIONVAL:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 2)
+; CHECK: [[EXCEPTIONVAL:\%.+]] = bitcast i8* [[RECOVER_EXCEPTIONVAL]] to [10 x i32]*
+; CHECK: [[RECOVER_EH_TEMP1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 3)
+; CHECK: [[EH_TEMP1:\%.+]] = bitcast i8* [[RECOVER_EH_TEMP1]] to i32*
+; CHECK: [[I_RELOAD:\%.+]] = load i32, i32* [[EH_TEMP1]]
+; CHECK: [[RECOVER_EH_TEMP2:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 4)
+; CHECK: [[EH_TEMP2:\%.+]] = bitcast i8* [[RECOVER_EH_TEMP2]] to i32**
+; CHECK: [[A_RELOAD:\%.+]] = load i32*, i32** [[EH_TEMP2]]
+; CHECK: [[RECOVER_EH_TEMP3:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 5)
+; CHECK: [[EH_TEMP3:\%.+]] = bitcast i8* [[RECOVER_EH_TEMP3]] to i32**
+; CHECK: [[B_RELOAD:\%.+]] = load i32*, i32** [[EH_TEMP3]]
+; CHECK: [[E_I8PTR:\%.+]] = bitcast i32* [[E_PTR]] to i8*
+; CHECK: [[TMP:\%.+]] = load i32, i32* [[E_PTR]], align 4
+; CHECK: [[IDXPROM:\%.+]] = sext i32 [[NUMEXCEPTIONS_RELOAD]] to i64
+; CHECK: [[ARRAYIDX:\%.+]] = getelementptr inbounds [10 x i32], [10 x i32]* [[EXCEPTIONVAL]], i64 0, i64 [[IDXPROM]]
+; CHECK: store i32 [[TMP]], i32* [[ARRAYIDX]], align 4
+; CHECK: [[INC:\%.+]] = add nsw i32 [[NUMEXCEPTIONS_RELOAD]], 1
+; CHECK: [[CMP:\%.+]] = icmp eq i32 [[TMP]], [[I_RELOAD]]
+; CHECK: br i1 [[CMP]], label %if.then, label %if.else
;
-; CHECK: if.then: ; preds = %entry
-; CHECK: %tmp9 = load i32, i32* %b.reload, align 4, !tbaa !8
-; CHECK: %add2 = add nsw i32 %tmp9, %i.019.reload
-; CHECK: store i32 %add2, i32* %b.reload, align 4, !tbaa !8
+; CHECK: if.then:{{[ ]+}}; preds = %entry
+; CHECK: [[TMP1:\%.+]] = load i32, i32* [[B_RELOAD]], align 4
+; CHECK: [[ADD:\%.+]] = add nsw i32 [[TMP1]], [[I_RELOAD]]
+; CHECK: store i32 [[ADD]], i32* [[B_RELOAD]], align 4
; CHECK: br label %if.end
;
-; CHECK: if.else: ; preds = %entry
-; CHECK: %tmp10 = load i32, i32* %a.reload, align 8, !tbaa !2
-; CHECK: %add4 = add nsw i32 %tmp10, %tmp8
-; CHECK: store i32 %add4, i32* %a.reload, align 8, !tbaa !2
+; CHECK: if.else:{{[ ]+}}; preds = %entry
+; CHECK: [[TMP2:\%.+]] = load i32, i32* [[A_RELOAD]], align 8
+; CHECK: [[ADD2:\%.+]] = add nsw i32 [[TMP2]], [[TMP]]
+; CHECK: store i32 [[ADD2]], i32* [[A_RELOAD]], align 8
; CHECK: br label %if.end
;
-; CHECK: if.end: ; preds = %if.else, %if.then
+; CHECK: if.end:{{[ ]+}}; preds = %if.else, %if.then
; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ", %try.cont)
; CHECK: }