AngbandView *angbandView;
}
-/* Column and row counts, by default 80 x 24 */
+/* Column and row counts, by default TERM_DEFAULT_COLS x TERM_DEFAULT_ROWS */
@property (readonly) int cols;
@property (readonly) int rows;
if ((self = [super init]))
{
/* Default rows and cols */
- self->_cols = 80;
- self->_rows = 24;
+ self->_cols = TERM_DEFAULT_COLS;
+ self->_rows = TERM_DEFAULT_ROWS;
/* Default border size */
self->_borderSize = NSMakeSize(2, 2);
NSSize minsize;
if (termIdx == 0) {
- minsize.width = 80;
- minsize.height = 24;
+ minsize.width = MAIN_TERM_MIN_COLS;
+ minsize.height = MAIN_TERM_MIN_ROWS;
} else {
minsize.width = 1;
minsize.height = 1;
NSArray *terminalDefaults =
[[NSUserDefaults standardUserDefaults]
valueForKey: AngbandTerminalsDefaultsKey];
- NSInteger rows = 24;
- NSInteger columns = 80;
+ NSInteger rows = TERM_DEFAULT_ROWS;
+ NSInteger columns = TERM_DEFAULT_COLS;
if( termIdx < (int)[terminalDefaults count] )
{
{
NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults]
valueForKey: AngbandTerminalsDefaultsKey];
- NSInteger rows = 24;
- NSInteger columns = 80;
+ NSInteger rows = TERM_DEFAULT_ROWS;
+ NSInteger columns = TERM_DEFAULT_COLS;
if (i < (int)[terminalDefaults count]) {
NSDictionary *term = [terminalDefaults objectAtIndex:i];
rows = _(9, 10);
break;
default:
- columns = 80;
- rows = 24;
+ columns = TERM_DEFAULT_COLS;
+ rows = TERM_DEFAULT_ROWS;
visible = NO;
break;
}
/*
* Cause splash screen to be centered if the main window is bigger
- * than 80 x 24.
+ * than MAIN_TERM_MIN_COLS x MAIN_TERM_MIN_ROWS.
*/
- constexpr auto splash_width = 80;
- constexpr auto splash_height = 24;
+ constexpr auto splash_width = MAIN_TERM_MIN_COLS;
+ constexpr auto splash_height = MAIN_TERM_MIN_ROWS;
TermCenteredOffsetSetter tcos(splash_width, splash_height);
/* Initialise game */