#include "bytestream.h"
#include "texturedsp.h"
+enum HapTextureFormat {
+ HAP_FMT_RGBDXT1 = 0x0B,
+ HAP_FMT_RGBADXT5 = 0x0E,
+ HAP_FMT_YCOCGDXT5 = 0x0F,
+};
+
+enum HapCompressor {
+ HAP_COMP_NONE = 0xA0,
+ HAP_COMP_SNAPPY = 0xB0,
+ HAP_COMP_COMPLEX = 0xC0,
+};
+
typedef struct HapContext {
AVClass *class;
TextureDSPContext dxtc;
GetByteContext gbc;
- PutByteContext pbc;
int section_type; /* Header type */
int (*tex_fun)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
} HapContext;
-enum {
- HAP_FMT_RGBDXT1 = 0x0B,
- HAP_FMT_RGBADXT5 = 0x0E,
- HAP_FMT_YCOCGDXT5 = 0x0F,
-};
-
-enum {
- HAP_COMP_NONE = 0xA0,
- HAP_COMP_SNAPPY = 0xB0,
- HAP_COMP_COMPLEX = 0xC0,
-};
-
#endif /* AVCODEC_HAP_H */