Edit auto-picker/destroyer pref (_)
Allow the user to edit the pickpref-<player's name>.prf in the
- user directry. Basic usage of the editor is almost same as vi,
- and also have emacs like commands. Most commands is always
- displayed on the first line and the right half of the screen.
-
- Important commands
- 'a', 'i' or ^Q : Enter insert mode from command mode
- ESC or ^Q : Return to command mode from insert mode
- 'q' : Quit the editor (command mode only)
- 'hjkl2468' : Move cursor (command mode only)
- ^B ^N ^P ^F : Move cursor (always)
- ^I : Choose an item from inventry/equipment, then insert its name.
- ^S : Rotates action (pick up / destroy / leave on floor)
- ^U : Rotates idendify state (identified / unidentified / ...)
- ^L : Insert name of the last auto-destroyed item.
- '/' : Search string, or search an item specified by ^I or ^L.
- 'n' : Search next
- 'N' : Search previous
+ user directry. The ESC key will open the menu in this editor.
+ You can see and use all edit commands from the command menu.
+ Press control+Q to quit the editor.
***** <Help>
Updated : (2.7.9) by Ben Harrison (benh@phial.com)
Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann
Updated : Zangband DevTeam
-Updated : Hengband 1.0.11
+Updated : Hengband 1.7.0
--- /dev/null
+=== Auto-Picker/Destroyer Editor ===
+
+The "auto-picker/destroyer editor" is a special text editor to write
+preferences for auto-picker/destroyer.
+
+To open the editor, you can press the _ key in the game or choose
+"(P) Auto-picker/destroyer editor" in the options panel (=).
+
+Press ^Q to quit the editor. All changes will be saved automatically.
+
+Press ESC to open a command menu.
++----------------------------+
+| a) Save & Quit ^Q |
+| b) Revert all changes ^Z |
+| c) Help |
+| d) Move cursor > |
+| e) Edit > |
+| f) Search > |
+| g) Insert... > |
+| h) Command letter > |
+| i) Identify states > |
+| j) Keywords (noun) > |
+| k) Keywords (adjective) > |
++----------------------------+
+Press a-k to choose a command or open a sub-menu. Also you can press
+^Q, ^Z, etc. to use commands without opening this menu.
+
+
+***** <Autopick>
+==== Object Auto-picker/Destroyer ====
+
+Hengband can automatically pick up or destroy specified objects when
+you write objects name in the file "pickpref.prf" or
+"pickpref-<<playername>>.prf" in the user directory, this will be
+~/.angband/Hengband/ for UNIX, or Hengband\lib\user\ for other
+operating systems.
+
+The game will read the file "pickpref-<<playername>>.prf" first and
+then read the file "pickpref.prf". The first-read file takes
+priority.
+
+You may use the '$' command within the game to reread auto-picker
+files.
+
+Notes:
+Maximum number of active lines is 1009.
+A line with a header '#' is a comment.
+
+--- Editing the file ---
+
+Command letter:
+
+ Each line determines the actions taken when you step over a kind
+ of object. Starting a line with '!' indicates that you wish to
+ destroy this kind of object. Starting a line with '~' indicates
+ that you wish to leave this kind of object on the floor. Starting a
+ line with ';' indicates that you wish to force the game to ask you
+ if you want to pick the item up or not. Otherwise, your character
+ will automatically attempt to pick up the object.
+ There is an additional command letter '('. It indicates that
+ you don't wish this item to be displayed in full map. see below.
+
+ Notes:
+ If you want to disable the effect of the '!' indicator temporally,
+ use 'always_pickup' option.
+
+
+Keywords:
+ After the command letter may come one or more keywords. They are:
+
+ all : All items match.
+ collecting : Matches if you already have that same item.
+ unaware : Items with unknown effects match.
+ unidentified : Unidentified items match.
+ identified : Identified items match.
+ *identified* : *Identified* items match.
+ dice boosted : Weapons with boosted damage dice match.
+ more than N dice : Weapons with dice (dd * ds) better than +N match.
+ more bonus than N : Items which has more magical bonus than (+N) match.
+ worthless : Items which you cannot sell match.
+ artifact : Artifacts items match.
+ ego : Ego items match.
+ nameless : Non ego/non artifact items match.
+ wanted : Wanted monster's corpses or skeletons match.
+ unique monster's : Unique monster's corpses, skeletons or statues match.
+ human : Human corpses or skeletons match.
+ unreadable : Spellbooks other than those you can read match.
+ first realm's : Your first magic realm's spellbooks match.
+ second realm's : Your second magic realm's spellbooks match.
+ first : First one of four spellbooks in each realm match.
+ second : Second one of four spellbooks in each realm match.
+ third : Third one of four spellbooks in each realm match.
+ fourth : Fourth one of four spellbooks in each realm match.
+
+ items : All items match. Use it with an adjective for
+ readability (i.e. "unaware items").
+ weapons : All weapons including missile weapons match.
+ armors : All armors match.
+ missiles : Arrows, bolts, and shots match.
+ magical devices : Wands, staffs, rods and scrolls match.
+ lights : Light sources match.
+ junks : Junk items like Shard of Pottery or etc. match.
+ spellbooks : All books match.
+ favorite weapons : Weapons suitable for your class (for Priest, Monk,
+ BeastMaster, ForceTrainer, Cavalry, and Ninja)
+
+ You may also use keywords which match specified kinds of equipment:
+ weapons, armors, missiles, magical devices, lights, junks, spellbooks,
+ hafted weapons, shields, bows, rings, amulets, suits, cloaks, helms,
+ gloves, boots
+
+
+Character strings:
+ After the keywords, you may write a character string. Only items
+ whose name contains this character string as part of their name match.
+ Upper or lower case makes no difference.
+ You must insert a ':' between your special keywords and character
+ string, if both exist in one line.
+
+Force start-of-line matching:
+ If the first character in a character string is '^', then the
+ character string must match the beginning of a line.
+
+!Mace // Destroy Maces and Lead-Filled Maces.
+!^Mace // Destroy only Maces.
+
+
+Examples:
+
+!worthless items
+Meaning: "destroy all items that are worthless"
+
+unaware potion
+Meaning: "pick up all unaware potions"
+
+~unidentified lites
+Meaning: "leave all unidentified light sources on the ground"
+
+unidentified more than 25 dice weapons
+Meaning: "pick up all weapons with dice that total more than 25. A
+ weapon that is 2d13 qualifies, a weapon that is 5d5 does not."
+
+Acquirement
+Meaning: "pick up anything that includes in its name the word
+'Acquirement'"
+
+potion of Experience
+Meaning: "pick up anything named 'potion of experience'"
+
+Lights:stone
+Meaning: "Pick up light sources named stone"
+
+gloves:slaying
+Meaning: "Pick up gauntlets of slaying. Not rings of slaying."
+
+
+Special Notes:
+
+ Lines will be evaluated in order, and first matched line will be
+ applied. So you can write names of specific excellent items to pick
+ up, followed by a general item name with '!' to destroy useless items.
+
+ ! Tips
+ ! In full map command ('M'), you can press M, N, K, or D to
+ ! display locations of items for auto-pickup, leaving, auto-destroy
+ ! or both auto-pickup and leaving.
+ ! Additional command letter '(' prevents this display.
+ !
+
+ If you begin the last string in a line with '#', this string will
+ be automatically inscribed on the item.
+
+
+ Strict syntax of each line is below.
+
+ [! ~ ; (]
+ [[all] [collecting]
+ [unaware] [unidentified] [identified] [*identified*]
+ [dice boosted] [more than N dice] [more bonus than N]
+ [worthless] [artifact] [ego] [nameless]
+ [wanted] [unique monster's] [human] [unreadable]
+ [first realm's] [second realm's] [first] [second] [third] [fourth]
+ [items | weapons | armors | missiles | magical devices |
+ lights | junks | spellbooks | hafted weapons | shields | bows |
+ rings | amulets | suits | cloaks | helms | gloves | boots] :]
+ [[^]part-of-item-name] [#auto-inscription-string]
+
+
+======= How to use Conditional Expressions ========
+
+ The lines of pickpref.prf can be disabled/enabled using
+ conditional expressions.
+ The syntax is the same as that of other preference files.
+
+ - usage of condition expressions
+ ?:expr
+ If result of expr is "0", all lines below are disabled.
+ If result of expr is "1", all lines below are enabled.
+ Caution:It cannot be nested.
+
+ - usage to include other file
+ %:filename
+ Read a file named 'filename' as a new pick-pref file. The file
+ must be in the user directory.
+ Caution: Avoid naming the parent file, or the game might freeze up.
+
+ - usage of operators
+ [EQU arg1 arg2 ...]
+ If all args are same, returns "1", or else returns "0".
+ [IOR arg1 arg2 ...]
+ [AND arg1 arg2 ...]
+ IOR evaluates and returns all args' logical OR. IAND is logical AND.
+ [NOT arg]
+ Returns "0" if arg is "1", or else returns "1"
+ [LEQ arg1 arg2 ...]
+ [GEQ arg1 arg2 ...]
+ Compare args as string. LEQ returns "1" if (arg1 <= arg2 <= ...) ,
+ GEQ returns "1" if (arg1 >= arg2 >= ...) otherwise returns "0".
+
+ - Special variables
+ $RACE
+ Returns name of player race. One of below:
+ Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc,
+ Half-Troll, Amberite, High-Elf, Barbarian, Half-Ogre,
+ Half-Giant, Half-Titan, Cyclops, Yeek, Klackon, Kobold,
+ Nibelung, Dark-Elf, Draconian, Mindflayer, Imp, Golem,
+ Skeleton, Zombie, Vampire, Spectre, Sprite, Beastman, Ent,
+ Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android,
+
+ $CLASS
+ Returns name of player class. One of below:
+ Warrior, Mage, Priest, Rogue, Ranger, Paladin,
+ Warrior-Mage, Chaos-Warrior, Monk, Mindcrafter, High-Mage,
+ Tourist, Imitator, BeastMaster, Sorcerer, Archer,
+ Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer,
+ Blue-Mage, Cavalry, Berserker, Weaponsmith, Mirror-Master,
+ Ninja
+
+ $PLAYER
+ Returns player name.
+ $REALM1
+ Returns player's first magic realm
+ none, Life, Sorcery, Nature, Chaos, Death, Trump Arcane,
+ Craft, Daemon, Crusade, Music, Kendo
+ $REALM2
+ Returns player's second magic realm
+ $LEVEL
+ Returns player level as two-character string.
+ Ex. "01","09","10","50" etc.
+
+###############################################################
+###############################################################
+---------------------------------------------------------------
+
+ There is an example 'pickpref.prf' file below.
+ You can copy this file to lib\user\ or ~/.angband/Hengband/.
+ (UNIX user must copy to ~/.angband/Hengband/. Others must copy
+ to lib\user\ .)
+
+---------------------------------------------------------------
+###############################################################
+###############################################################
+
+wanted corpse
+wanted Skeleton
+
+# Berserker cannot use magical devices; rods, wands, and scrolls.
+?:[EQU $CLASS Berserker]
+!magical devices
+?:1
+
+unaware items
+
+#Artifact lights
+unidentified lights:^Jewel#!!
+unidentified lights:^levitation stone#!!
+unidentified lights:^Palantir#!!
+unidentified lights:^stone#@A0
+unidentified lights:^star#!!
+unidentified lights:^Incandescent Light
+unidentified lights:^Phial#!!
+
+# auto inscribe resistances (see lib/help/objects.txt#Inscriptions)
+~*identified* artifacts#%all
+
+#
+# pick all items which can stack your inventory without inscription.
+#
+collecting rod
+collecting potion
+collecting scroll
+collecting missiles
+(collecting items
+
+#
+# good items
+#
+~rod of Perception#@z0!k!!
+~rod of speed#!k!!
+~rod of Healing#!k!!
+~rod of Enlightenment#k!!
+~rod of Detection#!k!!
+
+potion of Invulnerability#!k
+Acquirement#!k
+potion of Experience
+potion of Augmentation
+*Destruction*
+Genocide
+
+potion of strength
+potion of wisdom
+potion of dexterity
+potion of constitution
+potion of intelligence
+potion of Charisma
+
+potion of life#!k
+healing#!k
+
+#
+# Magic-Eaters pick up all magical device to absorb.
+# Skeletons is material of missiles for Archers.
+# Ninja needs lights of darkness.
+# Vampire needs darkness.
+#
+?:[EQU $CLASS Magic-Eater]
+rod of
+staff of
+wand of
+?:[EQU $CLASS Archer]
+skeleton of
+?:[EQU $CLASS Ninja]
+~lights:darkness
+Iron Spike#@v0
+?:[EQU $RACE Vampire]
+(~scroll of darkness
+(~staff of darkness
+?:1
+
+# Destroy unless very early stage.
+?:[GEQ $LEVEL 10]
+(!amulet of Adornment
+(!potion of Apple Juice
+(!Empty Bottle
+(!potion of water
+?:1
+
+# These worthless potions have some use at very early stage.
+# Command letter '(' means, 'Don't display its location in full map command.'
+?:[LEQ $LEVEL 20]
+(~potion of booze
+(~potion of Slowness
+(~potion of Sleep
+?:1
+
+# complex example; destroy needless food items.
+?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]]
+(!Satisfy Hunger
+(!food
+(!Slime Mold
+(!of Elvish Waybread
+?:1
+
+
+#
+# Destroy useless equipment at high level.
+#
+# Beware!!!!
+# The line '!nameless armors' destroy all dragon armour!
+# '~identified armors:dragon' will prevent this dangerous behavior.
+#
+
+?:[GEQ $LEVEL 40]
+~identified armors:dragon
+~nameless armors:Elven Cloak
+~nameless armors:Shadow Cloak
+~nameless weapons:Diamond Edge
+~nameless weapons:Mace of Disruption
+~nameless weapons:Shield of Deflection
+!nameless weapons
+!nameless armors
+
+?:[GEQ $LEVEL 20]
+!nameless weapons:) (+0,+0)
+!nameless armors:,+0]
+?:1
+
+# higher rank of your spellbooks
+first realm's fourth Book of Kendo#!k
+first realm's third Book of Kendo#!k
+first realm's fourth spellbooks#@md!k
+first realm's third spellbooks#@mc!k
+second realm's fourth spellbooks#@mh!k
+second realm's third spellbooks#@mg!k
+
+# unidentified equipment
+unidentified dice boosted weapons
+unidentified more than 25 dice weapons
+unidentified weapons
+unidentified armors
+~unidentified missiles
+
+# lower rank of your spellbooks
+collecting spellbooks
+~first realm's second spellbooks#@mb!k
+~first realm's first spellbooks#@ma!k
+~second realm's second spellbooks#@mf!k
+~second realm's first spellbooks#@me!k
+
+# other spellbooks
+
+?:[GEQ $LEVEL 30]
+(!unreadable first spellbooks
+(!unreadable second spellbooks
+(!unreadable third spellbooks:arcane
+(!unreadable fourth spellbooks:arcane
+?:1
+
+# pick up for experience
+?:[IOR [EQU $CLASS Warrior] [EQU $CLASS Berserker] [AND [EQU $CLASS Paladin] [EQU $REALM1 Life]]]
+(~unreadable third spellbooks:arcane
+(~unreadable fourth spellbooks:arcane
+unreadable fourth spellbooks
+unreadable third spellbooks
+?:1
+?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Death]]
+unreadable fourth spellbooks:life
+unreadable third spellbooks:life
+?:1
+
+# pick up for money
+?:[LEQ $LEVEL 29]
+(~unreadable third spellbooks:arcane
+(~unreadable fourth spellbooks:arcane
+unreadable fourth spellbooks
+unreadable third spellbooks
+?:1
+
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-
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***** <Help>
--- ¥Ø¥ë¥× ---
Updated : (2.7.9) by Ben Harrison (benh@phial.com)
Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann
Updated : Zangband DevTeam
-Updated : Hengband 1.0.11
+Updated : Hengband 1.7.0
***** Begin Hyperlinks
--- /dev/null
+=== ¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿¤Î»È¤¤Êý ===
+
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++----------------------------+
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++----------------------------+
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+ [¥À¥¤¥¹Ìܤΰ㤦] [¥À¥¤¥¹ÌÜn°Ê¾å¤Î] [½¤ÀµÃÍn°Ê¾å¤Î]
+ [̵²ÁÃͤÎ] [¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È] [¥¨¥´] [̵ÌäÎ]
+ [¾Þ¶â¼ó¤Î] [¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î] [¿Í´Ö¤Î]
+ [Æɤá¤Ê¤¤] [Âè°ìÎΰè¤Î] [ÂèÆóÎΰè¤Î] [nºýÌܤÎ]
+ [¥¢¥¤¥Æ¥à|¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È|Éð´ï|Ëɶñ|Ìð|¸÷¸»|ËâË¡¥¢¥¤¥Æ¥à|
+ ¤¬¤é¤¯¤¿|ËâË¡½ñ|Æß´ï|½â|µÝ|»ØÎØ|¥¢¥ß¥å¥ì¥Ã¥È|³»|¥¯¥í¡¼¥¯|
+ ³õ|äƼê|·¤] :]
+ [[^]¤½¤Î¾¤Îʸ»úÎó] [#¼«Æ°¹ï¤ßʸ»úÎó]
+
+
+***** <Condition>
+=== ¾ò·ïÉÕ¤¤ÎÀßÄê¥Õ¥¡¥¤¥ë ===
+
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+
+
+--- ¾ò·ïʬ´ô¤Î½ñ¼° ---
+
+?:°ú¿ô
+
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+ °ú¿ô¤¬"1"¤Ê¤é°Ê¹ß¤ÎÅÐÏ¿¤ò¹Ô¤¦¡£ °ú¿ô¤¬"0"°Ê³°¤ÏÁ´¤Æ"1"¤È¸«¤Ê¤¹¡£
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+
+
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+
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+
+[IOR °ú¿ô£± °ú¿ô£² ...]
+[AND °ú¿ô£± °ú¿ô£² ...]
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+ ÊÖ¤¹¡£
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+[GEQ °ú¿ô£± °ú¿ô£² ...]
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+ ¤"1"¤òÊÖ¤¹¡£GEQ¤Ï°ú¿ô£±¡æ°ú¿ô£²¡æ...¤Î¤È¤"1"¤òÊÖ¤¹¡£
+
+
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+
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+
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+ ¼ï²¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
+ Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc, Half-Troll,
+ Amberite, High-Elf, Barbarian, Half-Ogre, Half-Giant, Half-Titan,
+ Cyclops, Yeek, Klackon, Kobold, Nibelung, Dark-Elf, Draconian,
+ Mindflayer, Imp, Golem, Skeleton, Zombie, Vampire, Spectre, Sprite,
+ Beastman, Ent, Archon, Balrog, Dunadan, Shadow-Fairy, Kuta,
+ Android
+ ¤Î¤É¤ì¤«
+
+$CLASS
+ ¿¦¶È¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
+ Warrior, Mage, Priest, Rogue, Ranger, Paladin, Warrior-Mage,
+ Chaos-Warrior, Monk, Mindcrafter, High-Mage, Tourist, Imitator,
+ BeastMaster, Sorcerer, Archer, Magic-Eater, Bard, Red-Mage,
+ Samurai, ForceTrainer, Blue-Mage, Cavalry, Berserker, Weaponsmith,
+ Mirror-Master, Ninja
+ ¤Î¤É¤ì¤«
+
+$PLAYER
+ ¥×¥ì¥¤¥ä¡¼¤Î̾Á°¤òÊÖ¤¹¡£
+
+$REALM1
+ ËâË¡Îΰè¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
+ Life, Sorcery, Nature, Chaos, Death, Trump Arcane, Craft, Daemon,
+ Crusade, Music, Kendo
+ ¤Î¤É¤ì¤«
+
+$REALM2
+ Â裲ËâË¡Îΰè¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
+
+$LEVEL
+ ¥×¥ì¥¤¥ä¡¼¤Î¥ì¥Ù¥ë¤ò£²·å¤Îʸ»úÎó¤ÇÊÖ¤¹¡£
+ "01","09","10","50" Åù
+
+
+--- ¥Õ¥¡¥¤¥ë¤ÎÁÞÆþ¤Î½ñ¼° ---
+
+%:¥Õ¥¡¥¤¥ë̾
+ lib\user\¥Õ¥¡¥¤¥ë̾ ¤« ~/.angband/Hengband/¥Õ¥¡¥¤¥ë̾ ¤ò¼«
+ Æ°½¦¤¤¤ÎÅÐÏ¿¥Õ¥¡¥¤¥ë¤È¤·¤ÆÆɤ߹þ¤ß¤Þ¤¹¡£
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+ ¤Ë¤Ê¤Ã¤Æ¥¯¥é¥Ã¥·¥å¤¹¤ë¤Î¤ÇÀäÂФä¤é¤Ê¤¤¤è¤¦¤Ë¡£
+
+
+--- ¼«Æ°½¦¤¤ÀßÄê¤Ë³èÍѤ·¤¿Îã ---
+
+?:[EQU $CLASS Magic-Eater]
+¤Î¥í¥Ã¥É
+¤Î¾ó
+¤ÎËâË¡ËÀ
+
+?:[EQU $CLASS Archer]
+¤Î¹ü
+
+?:[EQU $CLASS Ninja]
+~¸÷¸»:°Å°Ç¤Î
+Å´¤Î¤¯¤µ¤Ó#@v0
+
+?:[EQU $RACE Vampire]
+(~°Å°Ç¤Î´¬Êª
+(~°Å°Ç¤Î¾ó
+?:1
+
+?:[GEQ $LEVEL 20]
+(!̵ÌäÎÉð´ï:(+0,+0)
+(!̵ÌäÎËɶñ:,+0]
+?:1
+
+?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]]
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(f) ¥«¥é¡¼ (jpref.txt#Colors)
(g) ¥ª¥×¥·¥ç¥ó (jpref.txt#Options)
- (h) ¼«Æ°½¦¤¤/Ç˲õÀßÄê¥Õ¥¡¥¤¥ë (jpref.txt#Autopick)
- (i) ¾ò·ïʬ´ôÉÕ¤¤ÎÀßÄê (jpref.txt#Condition)
+ (h) ¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿¤Î»È¤¤Êý (jeditor.txt)
+ (i) ¼«Æ°½¦¤¤/Ç˲õÀßÄê¥Õ¥¡¥¤¥ë (jeditor.txt#Autopick)
+ (j) ¾ò·ïʬ´ôÉÕ¤¤ÎÀßÄê (jeditor.txt#Condition)
(?) ¥Ø¥ë¥×¥·¥¹¥Æ¥à¤Î»ÈÍÑË¡ (jhelpinfo.txt)
***** [e] jpref.txt#Visuals
***** [f] jpref.txt#Colors
***** [g] jpref.txt#Options
-***** [h] jpref.txt#Autopick
-***** [i] jpref.txt#Condition
+***** [h] jeditor.txt
+***** [i] jeditor.txt#Autopick
+***** [j] jeditor.txt#Condition
¼«Æ°½¦¤¤/Ç˲õ¥Õ¥¡¥¤¥ë¤ÎÊÔ½¸ (_)
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- ¤ë¥¨¥Ç¥£¥¿¡¼¤ËÆþ¤ê¤Þ¤¹¡£´ðËܤÎÁàºî¤Ï vi ¤Ë»÷¤Æ¤¤¤Æ¡¢¤¤¤¯¤Ä¤«¤Î
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- ^U : ̤´ÕÄê/̤ȽÌÀ/´ÕÄêºÑ¤ß/*´ÕÄê*ºÑ¤ß ¤ÎÀ©¸Â¤ÎÀڤ괹¤¨
+ ¤ë¥¨¥Ç¥£¥¿¤ËÆþ¤ê¤Þ¤¹¡£¥¨¥Ç¥£¥¿¤ÎÃæ¤Ç¤ÏÁ´¤Æ¤Î¥³¥Þ¥ó¥É¤Ï¥á¥Ë¥å¡¼
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***** <Macros>
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-***** <Autopick>
-==== ¥¢¥¤¥Æ¥à¼«Æ°½¦¤¤/Ç˲õÀßÄê¥Õ¥¡¥¤¥ë ====
-
-¥æ¡¼¥¶¡¼¥Ç¥£¥ì¥¯¥È¥ê¤Ë"picktype.prf"Ëô¤Ï "picktype-<̾Á°>.prf" ¤È¤¤¤¦
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-¡¦ËâË¡½ñ : ËâË¡½ñ¡¢Éð·Ý¤Î½ñ¡¢²Î½¸¤¬Âоݤˤʤê¤Þ¤¹¡£
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- ÆÃÊ̤˰·¤¤¤ä¤¹¤¤¼ïÎà¤ÎÉð´ï¤¬Âоݤˤʤê¤Þ¤¹¡£
-
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-³»¡¢¥¯¥í¡¼¥¯¡¢³õ¡¢äƼꡢ·¤ ¤¬»ÈÍѤǤ¤Þ¤¹¡£
-
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-äƼê:ÏÓÎϤΠ// ÏÓÎϤΥ¬¥ó¥È¥ì¥Ã¥È¤ò½¦¤¦¤¬¡¢ÏÓÎϤλØÎؤϽ¦¤ï¤Ê¤¤¡£
-!¥í¡¼¥Ö // ̾Á°¤Ë"¥í¡¼¥Ö"¤ò´Þ¤à¤â¤Î(¥í¡¼¥Ö¡¢¥°¥í¡¼¥ÖÅù)¤òÇ˲õ¡£
-!^¥í¡¼¥Ö // ¥°¥í¡¼¥Ö¤ÏÇ˲õ¤·¤Ê¤¤¡£
-!Ëɶñ:^ÂÑ // ÂѲС¢ÂÑÎä¡¢ÂÑÅÅ¡¢ÂÑ»À¤ÎËɶñ¤òÇ˲õ¡£Á´ÂÑÀ¤ÏÇ˲õ¤·¤Ê¤¤¡£
-
-¤Þ¤¿¡¢¹Ô¤ÎºÇ¸å¤Ë # ¤Ç»Ï¤Þ¤ëʸ»úÎó¤ò½ñ¤¯¤È¡¢´ÕÄꤷ¤¿¤ê¥¢¥¤¥Æ¥à¤Î
-¾å¤ËΩ¤Ã¤¿½Ö´Ö¤Ë¼«Æ°Åª¤Ë¤½¤Îʸ»úÎ󤬥¢¥¤¥Æ¥à¤Ë¹ï¤Þ¤ì¤Þ¤¹¡£
-
-
---- ¸·Ì©¤Ê½ñ¼° ---
-
-³Æ¹Ô¤Î¸·Ì©¤Ê½ñ¼°¤Ï°Ê²¼¤Î¤è¤¦¤Ê½çÈ֤Ǥ¹¡£Ì¤´ÕÄê¤Î ¤ä ¥À¥¤¥¹Ìܤΰ㤦 Åù
-¤Î¥¡¼¥ï¡¼¥É¤Ï°ì¹Ô¤Ëʤ٤ƽñ¤¯»ö¤ÇξÊý¤ÎÀ©¸Â¤òŬÍѤµ¤»¤ë»ö¤¬½ÐÍè¤Þ¤¹¡£
-¸½ºß¤Î¥Ð¡¼¥¸¥ç¥ó¤Ç¤Ï¥¡¼¥ï¡¼¥É¤Î½çÈ֤⼫ͳ¤Ç¤¹¡£
-
- [! ~ ; (]
- [[¤¹¤Ù¤Æ¤Î] [¼ý½¸Ãæ¤Î]
- [̤ȽÌÀ¤Î] [̤´ÕÄê¤Î] [´ÕÄêºÑ¤ß¤Î] [*´ÕÄê*ºÑ¤ß¤Î]
- [¥À¥¤¥¹Ìܤΰ㤦] [¥À¥¤¥¹ÌÜn°Ê¾å¤Î] [½¤ÀµÃÍn°Ê¾å¤Î]
- [̵²ÁÃͤÎ] [¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È] [¥¨¥´] [̵ÌäÎ]
- [¾Þ¶â¼ó¤Î] [¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î] [¿Í´Ö¤Î]
- [Æɤá¤Ê¤¤] [Âè°ìÎΰè¤Î] [ÂèÆóÎΰè¤Î] [nºýÌܤÎ]
- [¥¢¥¤¥Æ¥à|¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È|Éð´ï|Ëɶñ|Ìð|¸÷¸»|ËâË¡¥¢¥¤¥Æ¥à|
- ¤¬¤é¤¯¤¿|ËâË¡½ñ|Æß´ï|½â|µÝ|»ØÎØ|¥¢¥ß¥å¥ì¥Ã¥È|³»|¥¯¥í¡¼¥¯|
- ³õ|äƼê|·¤] :]
- [[^]¤½¤Î¾¤Îʸ»úÎó] [#¼«Æ°¹ï¤ßʸ»úÎó]
-
-
-***** <Condition>
-=== ¾ò·ïÉÕ¤¤ÎÀßÄê¥Õ¥¡¥¤¥ë ===
-
-Á´¤Æ¤Î¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Ï¡¢¼ï²¤ä¿¦¶È¡¢¥ì¥Ù¥ëÅù¤Ë¾ò·ï¤òÉÕ¤±¤ÆÀßÄꤹ
-¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£Æä˼«Æ°½¦¤¤¤ä¥Þ¥¯¥í¤ÎÀßÄê¤ËÍøÍѤ¹¤ë¤ÈÊØÍø¤Ç¤¹¡£
-
-
---- ¾ò·ïʬ´ô¤Î½ñ¼° ---
-
-?:°ú¿ô
-
- °ú¿ô¤¬"0"¤Ê¤é°Ê¹ß¤Î¼«Æ°½¦¤¤¡¿Ç˲õ¤ÎÅÐÏ¿¤ò¥¹¥¥Ã¥×¤¹¤ë¡£
- °ú¿ô¤¬"1"¤Ê¤é°Ê¹ß¤ÎÅÐÏ¿¤ò¹Ô¤¦¡£ °ú¿ô¤¬"0"°Ê³°¤ÏÁ´¤Æ"1"¤È¸«¤Ê¤¹¡£
-
- (Ãí°Õ!)¾ò·ïʬ´ô¤òÆþ¤ì»Ò¤Ë¤¹¤ë¤³¤È¤Ï½ÐÍè¤Þ¤»¤ó¡£
-
-
---- »ÈÍѲÄǽ¤Ê±é»»»Ò ---
-
-ÆÃÊ̤Êʸ»úÎó¤È¤¤¤¯¤Ä¤«¤Î°ú¿ô¤Î¥ê¥¹¥È¤ò'['¤È']'¤Ç°Ï¤à¤³¤È¤È±é»»»Ò¤È¤·¤Æ
-¤ÎƯ¤¤ò¤·¤Æ¡¢·ë²Ì¤¬¿¿ "1" ¤Ç¤¢¤ë¤«¡¢ µ¶ "0" ¤Ç¤¢¤ë¤«¤òÊÖ¤·¤Þ¤¹¡£
-
-[EQU °ú¿ô£± °ú¿ô£² ...]
- Á´¤Æ¤Î°ú¿ô¤¬Åù¤·¤¤¤È¤"1"¡¢Åù¤·¤¯¤Ê¤¤¤È¤"0"¤òÊÖ¤¹¡£
-
-[IOR °ú¿ô£± °ú¿ô£² ...]
-[AND °ú¿ô£± °ú¿ô£² ...]
- IOR¤Ï°ú¿ô¤ÎÏÀÍýÏ¡¢AND¤Ï°ú¿ô¤ÎÏÀÍýÀѤò¤È¤Ã¤Æ¿¿¤Ê¤é"1"¡¢µ¶¤Ê¤é"0"¤ò
- ÊÖ¤¹¡£
-
-[NOT °ú¿ô]
- °ú¿ô¤¬"1"¤Ê¤é"0"¡¢"0"¤Ê¤é"1"¤òÊÖ¤¹¡£
-
-[LEQ °ú¿ô£± °ú¿ô£² ...]
-[GEQ °ú¿ô£± °ú¿ô£² ...]
-
- LEQ¤Ï°ú¿ô¤ÎÂ礤µ¤ò¡Öʸ»úÎó¤È¤·¤ÆÈæ³Ó¡×¤·¤Æ°ú¿ô£±¡å°ú¿ô£²¡å...¤Î¤È
- ¤"1"¤òÊÖ¤¹¡£GEQ¤Ï°ú¿ô£±¡æ°ú¿ô£²¡æ...¤Î¤È¤"1"¤òÊÖ¤¹¡£
-
-
---- ÊÑ¿ôÀâÌÀ ---
-
-¾ò·ïȽÄêʬ¤ÎÃæ¤Ç¡¢'$'¤Ç»Ï¤Þ¤ë¤¤¤¯¤Ä¤«¤Îʸ»úÎó¤Ï¼«Æ°Åª¤Ë¥¥ã¥é¥¯¥¿¡¼¤Î
-¾õÂÖ¤òɽ¤ï¤¹Ê¸»úÎó¤ËÃÖ¤ÊѤ¨¤é¤ì¤Þ¤¹¡£
-
-$RACE
- ¼ï²¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
- Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc, Half-Troll,
- Amberite, High-Elf, Barbarian, Half-Ogre, Half-Giant, Half-Titan,
- Cyclops, Yeek, Klackon, Kobold, Nibelung, Dark-Elf, Draconian,
- Mindflayer, Imp, Golem, Skeleton, Zombie, Vampire, Spectre, Sprite,
- Beastman, Ent, Archon, Balrog, Dunadan, Shadow-Fairy, Kuta,
- Android
- ¤Î¤É¤ì¤«
-
-$CLASS
- ¿¦¶È¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
- Warrior, Mage, Priest, Rogue, Ranger, Paladin, Warrior-Mage,
- Chaos-Warrior, Monk, Mindcrafter, High-Mage, Tourist, Imitator,
- BeastMaster, Sorcerer, Archer, Magic-Eater, Bard, Red-Mage,
- Samurai, ForceTrainer, Blue-Mage, Cavalry, Berserker, Weaponsmith,
- Mirror-Master, Ninja
- ¤Î¤É¤ì¤«
-
-$PLAYER
- ¥×¥ì¥¤¥ä¡¼¤Î̾Á°¤òÊÖ¤¹¡£
-
-$REALM1
- ËâË¡Îΰè¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
- Life, Sorcery, Nature, Chaos, Death, Trump Arcane, Craft, Daemon,
- Crusade, Music, Kendo
- ¤Î¤É¤ì¤«
-
-$REALM2
- Â裲ËâË¡Îΰè¤ò±Ñ¸ì̾¤ÇÊÖ¤¹¡£
-
-$LEVEL
- ¥×¥ì¥¤¥ä¡¼¤Î¥ì¥Ù¥ë¤ò£²·å¤Îʸ»úÎó¤ÇÊÖ¤¹¡£
- "01","09","10","50" Åù
-
-
---- ¥Õ¥¡¥¤¥ë¤ÎÁÞÆþ¤Î½ñ¼° ---
-
-%:¥Õ¥¡¥¤¥ë̾
- lib\user\¥Õ¥¡¥¤¥ë̾ ¤« ~/.angband/Hengband/¥Õ¥¡¥¤¥ë̾ ¤ò¼«
- Æ°½¦¤¤¤ÎÅÐÏ¿¥Õ¥¡¥¤¥ë¤È¤·¤ÆÆɤ߹þ¤ß¤Þ¤¹¡£
-
-(*·Ù¹ð!!*) ¼«Ê¬¼«¿È(Î㤨¤Ðpicktype.prf)¤òÆɤ߹þ¤ó¤Ç¤·¤Þ¤¦¤È±Êµ×¥ë¡¼¥×
- ¤Ë¤Ê¤Ã¤Æ¥¯¥é¥Ã¥·¥å¤¹¤ë¤Î¤ÇÀäÂФä¤é¤Ê¤¤¤è¤¦¤Ë¡£
-
-
---- ¼«Æ°½¦¤¤ÀßÄê¤Ë³èÍѤ·¤¿Îã ---
-
-?:[EQU $CLASS Magic-Eater]
-¤Î¥í¥Ã¥É
-¤Î¾ó
-¤ÎËâË¡ËÀ
-
-?:[EQU $CLASS Archer]
-¤Î¹ü
-
-?:[EQU $CLASS Ninja]
-~¸÷¸»:°Å°Ç¤Î
-Å´¤Î¤¯¤µ¤Ó#@v0
-
-?:[EQU $RACE Vampire]
-(~°Å°Ç¤Î´¬Êª
-(~°Å°Ç¤Î¾ó
-?:1
-
-?:[GEQ $LEVEL 20]
-(!̵ÌäÎÉð´ï:(+0,+0)
-(!̵ÌäÎËɶñ:,+0]
-?:1
-
-?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]]
-(!¶õÊ¢½¼Â
-(!¿©ÎÁ
-(!¥¹¥é¥¤¥à¥â¥ë¥É
-(!¥¨¥ë¥Õ¤Î¹ÔÎÈ
-?:1
-
-
--
Original : Alexander Cutler and Andy Astrand
Updated : (2.7.6) by Russ Allbery (rra@cs.stanford.edu)
Updated : (2.7.9) by Ben Harrison (benh@phial.com)
Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann
Updated : Zangband DevTeam
-Updated : Hengband 1.0.11
-
-
-
+Updated : Hengband 1.7.0
(e) Visuals (pref.txt#Visuals)
(f) Colors (pref.txt#Colors)
(g) Options (pref.txt#Options)
- (h) Auto-picker/Destroyer (pref.txt#Autopick)
+ (h) Auto-Picker/Destroyer Editor (editor.txt)
+ (i) Object Auto-Picker/Destroyer (editor.txt#Autopick)
(?) Help System Commands (helpinfo.txt)
***** [e] pref.txt#Visuals
***** [f] pref.txt#Colors
***** [g] pref.txt#Options
-***** [h] pref.txt#Autopick
+***** [h] editor.txt
+***** [i] editor.txt#Autopick
Edit auto-picker/destroyer pref (_)
Allow the user to edit the pickpref-<player's name>.prf in the
- user directry. Basic usage of the editor is almost same as vi,
- and also have emacs like commands. Most commands is always
- displayed on the first line and the right half of the screen.
-
- Important commands
- 'a', 'i' or ^Q : Enter insert mode from command mode
- ESC or ^Q : Return to command mode from insert mode
- 'q' : Quit the editor (command mode only)
- 'hjkl2468' : Move cursor (command mode only)
- ^B ^N ^P ^F : Move cursor (always)
- ^I : Choose an item from inventry/equipment, then insert its name
- ^S : Rotates action (pick up / destroy / leave on floor)
- ^U : Rotates idendify state (identified / unidentified / ...)
+ user directry. The ESC key will open the menu in this editor.
+ You can see and use all edit commands from the command menu.
+ Press control+Q to quit the editor.
***** <Macros>
***** [b] option.txt#Efficiency
-***** <Autopick>
-==== Object Auto-picker/Destroyer ====
-
-Hengband can automatically pick up or destroy specified objects when
-you write objects name in the file "pickpref.prf" or
-"pickpref-<<playername>>.prf" in the user directory, this will be
-~/.angband/Hengband/ for UNIX, or Hengband\lib\user\ for other
-operating systems.
-
-The game will read the file "pickpref-<<playername>>.prf" first and
-then read the file "pickpref.prf". The first-read file takes
-priority.
-
-You may use the '$' command within the game to reread auto-picker
-files.
-
-Notes:
-Maximum number of active lines is 1009.
-A line with a header '#' is a comment.
-
---- Editing the file ---
-
-Command letter:
-
- Each line determines the actions taken when you step over a kind
- of object. Starting a line with '!' indicates that you wish to
- destroy this kind of object. Starting a line with '~' indicates
- that you wish to leave this kind of object on the floor. Starting a
- line with ';' indicates that you wish to force the game to ask you
- if you want to pick the item up or not. Otherwise, your character
- will automatically attempt to pick up the object.
- There is an additional command letter '('. It indicates that
- you don't wish this item to be displayed in full map. see below.
-
- Notes:
- If you want to disable the effect of the '!' indicator temporally,
- use 'always_pickup' option.
-
-
-Keywords:
- After the command letter may come one or more keywords. They are:
-
- all : All items match.
- collecting : Matches if you already have that same item.
- unaware : Items with unknown effects match.
- unidentified : Unidentified items match.
- identified : Identified items match.
- *identified* : *Identified* items match.
- dice boosted : Weapons with boosted damage dice match.
- more than N dice : Weapons with dice (dd * ds) better than +N match.
- more bonus than N : Items which has more magical bonus than (+N) match.
- worthless : Items which you cannot sell match.
- artifact : Artifacts items match.
- ego : Ego items match.
- nameless : Non ego/non artifact items match.
- wanted : Wanted monster's corpses or skeletons match.
- unique monster's : Unique monster's corpses, skeletons or statues match.
- human : Human corpses or skeletons match.
- unreadable : Spellbooks other than those you can read match.
- first realm's : Your first magic realm's spellbooks match.
- second realm's : Your second magic realm's spellbooks match.
- first : First one of four spellbooks in each realm match.
- second : Second one of four spellbooks in each realm match.
- third : Third one of four spellbooks in each realm match.
- fourth : Fourth one of four spellbooks in each realm match.
-
- items : All items match. Use it with an adjective for
- readability (i.e. "unaware items").
- weapons : All weapons including missile weapons match.
- armors : All armors match.
- missiles : Arrows, bolts, and shots match.
- magical devices : Wands, staffs, rods and scrolls match.
- lights : Light sources match.
- junks : Junk items like Shard of Pottery or etc. match.
- spellbooks : All books match.
- favorite weapons : Weapons suitable for your class (for Priest, Monk,
- BeastMaster, ForceTrainer, Cavalry, and Ninja)
-
- You may also use keywords which match specified kinds of equipment:
- weapons, armors, missiles, magical devices, lights, junks, spellbooks,
- hafted weapons, shields, bows, rings, amulets, suits, cloaks, helms,
- gloves, boots
-
-
-Character strings:
- After the keywords, you may write a character string. Only items
- whose name contains this character string as part of their name match.
- Upper or lower case makes no difference.
- You must insert a ':' between your special keywords and character
- string, if both exist in one line.
-
-Force start-of-line matching:
- If the first character in a character string is '^', then the
- character string must match the beginning of a line.
-
-!Mace // Destroy Maces and Lead-Filled Maces.
-!^Mace // Destroy only Maces.
-
-
-Examples:
-
-!worthless items
-Meaning: "destroy all items that are worthless"
-
-unaware potion
-Meaning: "pick up all unaware potions"
-
-~unidentified lites
-Meaning: "leave all unidentified light sources on the ground"
-
-unidentified more than 25 dice weapons
-Meaning: "pick up all weapons with dice that total more than 25. A
- weapon that is 2d13 qualifies, a weapon that is 5d5 does not."
-
-Acquirement
-Meaning: "pick up anything that includes in its name the word
-'Acquirement'"
-
-potion of Experience
-Meaning: "pick up anything named 'potion of experience'"
-
-Lights:stone
-Meaning: "Pick up light sources named stone"
-
-gloves:slaying
-Meaning: "Pick up gauntlets of slaying. Not rings of slaying."
-
-
-Special Notes:
-
- Lines will be evaluated in order, and first matched line will be
- applied. So you can write names of specific excellent items to pick
- up, followed by a general item name with '!' to destroy useless items.
-
- ! Tips
- ! In full map command ('M'), you can press M, N, K, or D to
- ! display locations of items for auto-pickup, leaving, auto-destroy
- ! or both auto-pickup and leaving.
- ! Additional command letter '(' prevents this display.
- !
-
- If you begin the last string in a line with '#', this string will
- be automatically inscribed on the item.
-
-
- Strict syntax of each line is below.
-
- [! ~ ; (]
- [[all] [collecting]
- [unaware] [unidentified] [identified] [*identified*]
- [dice boosted] [more than N dice] [more bonus than N]
- [worthless] [artifact] [ego] [nameless]
- [wanted] [unique monster's] [human] [unreadable]
- [first realm's] [second realm's] [first] [second] [third] [fourth]
- [items | weapons | armors | missiles | magical devices |
- lights | junks | spellbooks | hafted weapons | shields | bows |
- rings | amulets | suits | cloaks | helms | gloves | boots] :]
- [[^]part-of-item-name] [#auto-inscription-string]
-
-
-======= How to use Conditional Expressions ========
-
- The lines of pickpref.prf can be disabled/enabled using
- conditional expressions.
- The syntax is the same as that of other preference files.
-
- - usage of condition expressions
- ?:expr
- If result of expr is "0", all lines below are disabled.
- If result of expr is "1", all lines below are enabled.
- Caution:It cannot be nested.
-
- - usage to include other file
- %:filename
- Read a file named 'filename' as a new pick-pref file. The file
- must be in the user directory.
- Caution: Avoid naming the parent file, or the game might freeze up.
-
- - usage of operators
- [EQU arg1 arg2 ...]
- If all args are same, returns "1", or else returns "0".
- [IOR arg1 arg2 ...]
- [AND arg1 arg2 ...]
- IOR evaluates and returns all args' logical OR. IAND is logical AND.
- [NOT arg]
- Returns "0" if arg is "1", or else returns "1"
- [LEQ arg1 arg2 ...]
- [GEQ arg1 arg2 ...]
- Compare args as string. LEQ returns "1" if (arg1 <= arg2 <= ...) ,
- GEQ returns "1" if (arg1 >= arg2 >= ...) otherwise returns "0".
-
- - Special variables
- $RACE
- Returns name of player race. One of below:
- Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc,
- Half-Troll, Amberite, High-Elf, Barbarian, Half-Ogre,
- Half-Giant, Half-Titan, Cyclops, Yeek, Klackon, Kobold,
- Nibelung, Dark-Elf, Draconian, Mindflayer, Imp, Golem,
- Skeleton, Zombie, Vampire, Spectre, Sprite, Beastman, Ent,
- Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android,
-
- $CLASS
- Returns name of player class. One of below:
- Warrior, Mage, Priest, Rogue, Ranger, Paladin,
- Warrior-Mage, Chaos-Warrior, Monk, Mindcrafter, High-Mage,
- Tourist, Imitator, BeastMaster, Sorcerer, Archer,
- Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer,
- Blue-Mage, Cavalry, Berserker, Weaponsmith, Mirror-Master,
- Ninja
-
- $PLAYER
- Returns player name.
- $REALM1
- Returns player's first magic realm
- none, Life, Sorcery, Nature, Chaos, Death, Trump Arcane,
- Craft, Daemon, Crusade, Music, Kendo
- $REALM2
- Returns player's second magic realm
- $LEVEL
- Returns player level as two-character string.
- Ex. "01","09","10","50" etc.
-
-###############################################################
-###############################################################
----------------------------------------------------------------
-
- There is an example 'pickpref.prf' file below.
- You can copy this file to lib\user\ or ~/.angband/Hengband/.
- (UNIX user must copy to ~/.angband/Hengband/. Others must copy
- to lib\user\ .)
-
----------------------------------------------------------------
-###############################################################
-###############################################################
-
-wanted corpse
-wanted Skeleton
-
-# Berserker cannot use magical devices; rods, wands, and scrolls.
-?:[EQU $CLASS Berserker]
-!magical devices
-?:1
-
-unaware items
-
-#Artifact lights
-unidentified lights:^Jewel#!!
-unidentified lights:^levitation stone#!!
-unidentified lights:^Palantir#!!
-unidentified lights:^stone#@A0
-unidentified lights:^star#!!
-unidentified lights:^Incandescent Light
-unidentified lights:^Phial#!!
-
-# auto inscribe resistances (see lib/help/objects.txt#Inscriptions)
-~*identified* artifacts#%all
-
-#
-# pick all items which can stack your inventory without inscription.
-#
-collecting rod
-collecting potion
-collecting scroll
-collecting missiles
-(collecting items
-
-#
-# good items
-#
-~rod of Perception#@z0!k!!
-~rod of speed#!k!!
-~rod of Healing#!k!!
-~rod of Enlightenment#k!!
-~rod of Detection#!k!!
-
-potion of Invulnerability#!k
-Acquirement#!k
-potion of Experience
-potion of Augmentation
-*Destruction*
-Genocide
-
-potion of strength
-potion of wisdom
-potion of dexterity
-potion of constitution
-potion of intelligence
-potion of Charisma
-
-potion of life#!k
-healing#!k
-
-#
-# Magic-Eaters pick up all magical device to absorb.
-# Skeletons is material of missiles for Archers.
-# Ninja needs lights of darkness.
-# Vampire needs darkness.
-#
-?:[EQU $CLASS Magic-Eater]
-rod of
-staff of
-wand of
-?:[EQU $CLASS Archer]
-skeleton of
-?:[EQU $CLASS Ninja]
-~lights:darkness
-Iron Spike#@v0
-?:[EQU $RACE Vampire]
-(~scroll of darkness
-(~staff of darkness
-?:1
-
-# Destroy unless very early stage.
-?:[GEQ $LEVEL 10]
-(!amulet of Adornment
-(!potion of Apple Juice
-(!Empty Bottle
-(!potion of water
-?:1
-
-# These worthless potions have some use at very early stage.
-# Command letter '(' means, 'Don't display its location in full map command.'
-?:[LEQ $LEVEL 20]
-(~potion of booze
-(~potion of Slowness
-(~potion of Sleep
-?:1
-
-# complex example; destroy needless food items.
-?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]]
-(!Satisfy Hunger
-(!food
-(!Slime Mold
-(!of Elvish Waybread
-?:1
-
-
-#
-# Destroy useless equipment at high level.
-#
-# Beware!!!!
-# The line '!nameless armors' destroy all dragon armour!
-# '~identified armors:dragon' will prevent this dangerous behavior.
-#
-
-?:[GEQ $LEVEL 40]
-~identified armors:dragon
-~nameless armors:Elven Cloak
-~nameless armors:Shadow Cloak
-~nameless weapons:Diamond Edge
-~nameless weapons:Mace of Disruption
-~nameless weapons:Shield of Deflection
-!nameless weapons
-!nameless armors
-
-?:[GEQ $LEVEL 20]
-!nameless weapons:) (+0,+0)
-!nameless armors:,+0]
-?:1
-
-# higher rank of your spellbooks
-first realm's fourth Book of Kendo#!k
-first realm's third Book of Kendo#!k
-first realm's fourth spellbooks#@md!k
-first realm's third spellbooks#@mc!k
-second realm's fourth spellbooks#@mh!k
-second realm's third spellbooks#@mg!k
-
-# unidentified equipment
-unidentified dice boosted weapons
-unidentified more than 25 dice weapons
-unidentified weapons
-unidentified armors
-~unidentified missiles
-
-# lower rank of your spellbooks
-collecting spellbooks
-~first realm's second spellbooks#@mb!k
-~first realm's first spellbooks#@ma!k
-~second realm's second spellbooks#@mf!k
-~second realm's first spellbooks#@me!k
-
-# other spellbooks
-
-?:[GEQ $LEVEL 30]
-(!unreadable first spellbooks
-(!unreadable second spellbooks
-(!unreadable third spellbooks:arcane
-(!unreadable fourth spellbooks:arcane
-?:1
-
-# pick up for experience
-?:[IOR [EQU $CLASS Warrior] [EQU $CLASS Berserker] [AND [EQU $CLASS Paladin] [EQU $REALM1 Life]]]
-(~unreadable third spellbooks:arcane
-(~unreadable fourth spellbooks:arcane
-unreadable fourth spellbooks
-unreadable third spellbooks
-?:1
-?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Death]]
-unreadable fourth spellbooks:life
-unreadable third spellbooks:life
-?:1
-
-# pick up for money
-?:[LEQ $LEVEL 29]
-(~unreadable third spellbooks:arcane
-(~unreadable fourth spellbooks:arcane
-unreadable fourth spellbooks
-unreadable third spellbooks
-?:1
-
############################################################
Updated : (2.7.9) by Ben Harrison (benh@phial.com)
Updated : Zangband 2.2.0 through 2.2.6c by Robert Ruehlmann
Updated : Zangband DevTeam
-Updated : Hengband 1.0.11
+Updated : Hengband 1.7.0