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mesa: Remove dead _mesa_add_attribute() function.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 11 Oct 2012 00:06:41 +0000 (17:06 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 16 Oct 2012 18:35:24 +0000 (11:35 -0700)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/program/prog_parameter.c
src/mesa/program/prog_parameter.h

index f1cc989..9fa67b8 100644 (file)
@@ -291,36 +291,6 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
                                            swizzleOut);
 }
 
-/**
- * Add parameter representing a vertex program attribute.
- * \param size  size of attribute (in floats), may be -1 if unknown
- * \param attrib  the attribute index, or -1 if unknown
- */
-GLint
-_mesa_add_attribute(struct gl_program_parameter_list *paramList,
-                    const char *name, GLint size, GLenum datatype, GLint attrib)
-{
-   GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
-   if (i >= 0) {
-      /* replace */
-      if (attrib < 0)
-         attrib = i;
-      paramList->Parameters[i].StateIndexes[0] = attrib;
-   }
-   else {
-      /* add */
-      gl_state_index state[STATE_LENGTH];
-      state[0] = (gl_state_index) attrib;
-      if (size < 0)
-         size = 4;
-      i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
-                              size, datatype, NULL, state);
-   }
-   return i;
-}
-
-
-
 #if 0 /* not used yet */
 /**
  * Returns the number of 4-component registers needed to store a piece
index 4ef7a2c..01b1519 100644 (file)
@@ -135,10 +135,6 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
                            GLuint *swizzleOut);
 
 extern GLint
-_mesa_add_attribute(struct gl_program_parameter_list *paramList,
-                    const char *name, GLint size, GLenum datatype, GLint attrib);
-
-extern GLint
 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
                           const gl_state_index stateTokens[STATE_LENGTH]);