#include "monster.h"
#include "view-mainwindow.h"
#include "player-class.h"
+#include "player-personality.h"
/*
* The artifact arrays
#include "player-status.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-personality.h"
#include "scores.h"
#include "shoot.h"
#include "view-mainwindow.h"
#include "player-move.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-personality.h"
#include "objectkind.h"
#include "object-broken.h"
#include "object-flavor.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-personality.h"
#include "monster.h"
#include "view-mainwindow.h"
#include "spells.h"
#include "player-status.h"
#include "player-class.h"
#include "player-race.h"
+#include "player-personality.h"
#include "cmd-spell.h"
#include "realm-hex.h"
#include "objectkind.h"
#define SEX_FEMALE 0
#define SEX_MALE 1
-
-#define SEIKAKU_FUTUU 0
-#define SEIKAKU_CHIKARA 1
-#define SEIKAKU_KIREMONO 2
-#define SEIKAKU_SHIAWASE 3
-#define SEIKAKU_SUBASI 4
-#define SEIKAKU_INOCHI 5
-#define SEIKAKU_COMBAT 6
-#define SEIKAKU_NAMAKE 7
-#define SEIKAKU_SEXY 8
-#define SEIKAKU_LUCKY 9
-#define SEIKAKU_GAMAN 10
-#define SEIKAKU_MUNCHKIN 11
-#define SEIKAKU_CHARGEMAN 12
-
/*** Screen Locations ***/
#define VER_INFO_ROW 3 //!< タイトル表記(行)
#include "files.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-personality.h"
#include "world.h"
#include "spells.h"
#include "cmd-dump.h"
#include "player-status.h"
#include "player-race.h"
#include "player-class.h"
+#include "player-personality.h"
#include "view-mainwindow.h"
#include "world.h"
#include "avatar.h"
#include "files.h"
#include "player-effects.h"
+#include "player-personality.h"
#include "view-mainwindow.h"
#include "world.h"
#include "report.h"
#include "cmd-pet.h"
#include "floor.h"
#include "objectkind-hook.h"
+#include "player-personality.h"
#include "monster.h"
#include "monster-spell.h"
#include "monsterrace-hook.h"
#include "player-status.h"
#include "player-race.h"
#include "player-class.h"
+#include "player-personality.h"
#include "wild.h"
#include "warning.h"
#include "monster-spell.h"
#include "artifact.h"
#include "player-status.h"
#include "player-class.h"
+#include "player-personality.h"
#include "realm-hex.h"
#include "player-move.h"
#include "monster-spell.h"
#include "avatar.h"
#include "player-status.h"
#include "player-effects.h"
+#include "player-personality.h"
#include "player-class.h"
#include "spells-status.h"
#include "object-hook.h"
#include "player-move.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-personality.h"
#include "monster.h"
#include "monsterrace-hook.h"
#include "object-ego.h"
#include "realm-song.h"
#include "player-damage.h"
+#include "player-personality.h"
#include "artifact.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-personality.h"
#include "spells-floor.h"
#include "feature.h"
#include "warning.h"
#pragma once
+#define SEIKAKU_FUTUU 0
+#define SEIKAKU_CHIKARA 1
+#define SEIKAKU_KIREMONO 2
+#define SEIKAKU_SHIAWASE 3
+#define SEIKAKU_SUBASI 4
+#define SEIKAKU_INOCHI 5
+#define SEIKAKU_COMBAT 6
+#define SEIKAKU_NAMAKE 7
+#define SEIKAKU_SEXY 8
+#define SEIKAKU_LUCKY 9
+#define SEIKAKU_GAMAN 10
+#define SEIKAKU_MUNCHKIN 11
+#define SEIKAKU_CHARGEMAN 12
+
typedef struct player_seikaku player_seikaku;
struct player_seikaku
{
#include "monsterrace-hook.h"
#include "monster.h"
#include "player-status.h"
+#include "player-personality.h"
#include "artifact.h"
#include "feature.h"
#include "world.h"
#include "player-status.h"
#include "player-skill.h"
#include "player-class.h"
+#include "player-personality.h"
#include "object-hook.h"
#include "floor.h"
#include "grid.h"
#include "files.h"
#include "player-effects.h"
#include "player-skill.h"
+#include "player-personality.h"
#include "view-mainwindow.h"
#include "mind.h"
#include "wild.h"
#include "player-move.h"
#include "player-effects.h"
#include "player-class.h"
+#include "player-personality.h"
#include "spells-summon.h"
#include "quest.h"
#include "artifact.h"