angband_strcat(flavor_ptr->tmp_val2, buff, sizeof(flavor_ptr->tmp_val2));
}
+static void decide_item_feeling(flavor_type *flavor_ptr)
+{
+ flavor_ptr->fake_insc_buf[0] = '\0';
+ if (flavor_ptr->o_ptr->feeling) {
+ strcpy(flavor_ptr->fake_insc_buf, game_inscriptions[flavor_ptr->o_ptr->feeling]);
+ return;
+ }
+
+ if (object_is_cursed(flavor_ptr->o_ptr) && (flavor_ptr->known || (flavor_ptr->o_ptr->ident & IDENT_SENSE))) {
+ strcpy(flavor_ptr->fake_insc_buf, _("呪われている", "cursed"));
+ return;
+ }
+
+ if (((flavor_ptr->o_ptr->tval == TV_RING) || (flavor_ptr->o_ptr->tval == TV_AMULET) || (flavor_ptr->o_ptr->tval == TV_LITE)
+ || (flavor_ptr->o_ptr->tval == TV_FIGURINE))
+ && flavor_ptr->aware && !flavor_ptr->known && !(flavor_ptr->o_ptr->ident & IDENT_SENSE)) {
+ strcpy(flavor_ptr->fake_insc_buf, _("未鑑定", "unidentified"));
+ return;
+ }
+
+ if (!flavor_ptr->known && (flavor_ptr->o_ptr->ident & IDENT_EMPTY)) {
+ strcpy(flavor_ptr->fake_insc_buf, _("空", "empty"));
+ return;
+ }
+
+ if (!flavor_ptr->aware && object_is_tried(flavor_ptr->o_ptr))
+ strcpy(flavor_ptr->fake_insc_buf, _("未判明", "tried"));
+}
+
/*!
* @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
* @param player_ptr プレーヤーへの参照ポインタ
}
display_short_flavors(player_ptr, flavor_ptr);
- flavor_ptr->fake_insc_buf[0] = '\0';
- if (flavor_ptr->o_ptr->feeling)
- strcpy(flavor_ptr->fake_insc_buf, game_inscriptions[flavor_ptr->o_ptr->feeling]);
- else if (object_is_cursed(flavor_ptr->o_ptr) && (flavor_ptr->known || (flavor_ptr->o_ptr->ident & IDENT_SENSE)))
- strcpy(flavor_ptr->fake_insc_buf, _("呪われている", "cursed"));
- else if (((flavor_ptr->o_ptr->tval == TV_RING) || (flavor_ptr->o_ptr->tval == TV_AMULET) || (flavor_ptr->o_ptr->tval == TV_LITE)
- || (flavor_ptr->o_ptr->tval == TV_FIGURINE))
- && flavor_ptr->aware && !flavor_ptr->known && !(flavor_ptr->o_ptr->ident & IDENT_SENSE))
- strcpy(flavor_ptr->fake_insc_buf, _("未鑑定", "unidentified"));
- else if (!flavor_ptr->known && (flavor_ptr->o_ptr->ident & IDENT_EMPTY))
- strcpy(flavor_ptr->fake_insc_buf, _("空", "empty"));
- else if (!flavor_ptr->aware && object_is_tried(flavor_ptr->o_ptr))
- strcpy(flavor_ptr->fake_insc_buf, _("未判明", "tried"));
-
+ decide_item_feeling(flavor_ptr);
if (flavor_ptr->o_ptr->discount) {
if (!flavor_ptr->tmp_val2[0] || (flavor_ptr->o_ptr->ident & IDENT_STORE)) {
char discount_num_buf[4];