// This calls doGLFenceWait to ensure proper synchronization.
status_t updateTexImage();
- // setReleaseFence stores a fence file descriptor that will signal when the
- // current buffer is no longer being read. This fence will be returned to
- // the producer when the current buffer is released by updateTexImage().
- // Multiple fences can be set for a given buffer; they will be merged into
- // a single union fence. The GLConsumer will close the file descriptor
- // when finished with it.
- void setReleaseFence(int fenceFd);
+ // setReleaseFence stores a fence that will signal when the current buffer
+ // is no longer being read. This fence will be returned to the producer
+ // when the current buffer is released by updateTexImage(). Multiple
+ // fences can be set for a given buffer; they will be merged into a single
+ // union fence.
+ void setReleaseFence(const sp<Fence>& fence);
// setDefaultMaxBufferCount sets the default limit on the maximum number
// of buffers that will be allocated at one time. The image producer may
return NO_ERROR;
}
-void GLConsumer::setReleaseFence(int fenceFd) {
- sp<Fence> fence(new Fence(fenceFd));
- if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
- return;
- status_t err = addReleaseFence(mCurrentTexture, fence);
- if (err != OK) {
- ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
- strerror(-err), err);
+void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
+ if (fence->isValid() &&
+ mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
+ status_t err = addReleaseFence(mCurrentTexture, fence);
+ if (err != OK) {
+ ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
+ strerror(-err), err);
+ }
}
}
void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {
if (hwc.initCheck() == NO_ERROR) {
- int fd = hwc.getAndResetReleaseFenceFd(mType);
- mDisplaySurface->onFrameCommitted(fd);
+ sp<Fence> fence = hwc.getAndResetReleaseFence(mType);
+ mDisplaySurface->onFrameCommitted(fence);
}
}
// hardware composer and a release fence is available for the buffer.
// Further operations on the buffer can be queued as long as they wait for
// the fence to signal.
- virtual void onFrameCommitted(int fenceFd) = 0;
+ virtual void onFrameCommitted(const sp<Fence>& fence) = 0;
virtual void dump(String8& result) const = 0;
}
}
-void FramebufferSurface::onFrameCommitted(int fenceFd) {
- if (fenceFd >= 0) {
- sp<Fence> fence(new Fence(fenceFd));
- if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
- status_t err = addReleaseFence(mCurrentBufferSlot, fence);
- ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
- strerror(-err), err);
- }
+void FramebufferSurface::onFrameCommitted(const sp<Fence>& fence) {
+ if (fence->isValid() &&
+ mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
+ status_t err = addReleaseFence(mCurrentBufferSlot, fence);
+ ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
+ strerror(-err), err);
}
}
virtual status_t compositionComplete();
virtual status_t advanceFrame();
- virtual void onFrameCommitted(int fenceFd);
+ virtual void onFrameCommitted(const sp<Fence>& fence);
// Implementation of DisplaySurface::dump(). Note that ConsumerBase also
// has a non-virtual dump() with the same signature.
return mDisplayData[id].hasFbComp;
}
-int HWComposer::getAndResetReleaseFenceFd(int32_t id) {
+sp<Fence> HWComposer::getAndResetReleaseFence(int32_t id) {
if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
- return BAD_INDEX;
+ return Fence::NO_FENCE;
int fd = INVALID_OPERATION;
if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
disp.framebufferTarget->releaseFenceFd = -1;
}
}
- return fd;
+ return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE;
}
status_t HWComposer::commit() {
virtual uint32_t getHints() const {
return getLayer()->hints;
}
- virtual int getAndResetReleaseFenceFd() {
+ virtual sp<Fence> getAndResetReleaseFence() {
int fd = getLayer()->releaseFenceFd;
getLayer()->releaseFenceFd = -1;
- return fd;
+ return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE;
}
virtual void setAcquireFenceFd(int fenceFd) {
getLayer()->acquireFenceFd = fenceFd;
// get the releaseFence file descriptor for a display's framebuffer layer.
// the release fence is only valid after commit()
- int getAndResetReleaseFenceFd(int32_t id);
+ sp<Fence> getAndResetReleaseFence(int32_t id);
// needed forward declarations
class LayerListIterator;
public:
virtual int32_t getCompositionType() const = 0;
virtual uint32_t getHints() const = 0;
- virtual int getAndResetReleaseFenceFd() = 0;
+ virtual sp<Fence> getAndResetReleaseFence() = 0;
virtual void setDefaultState() = 0;
virtual void setSkip(bool skip) = 0;
virtual void setBlending(uint32_t blending) = 0;
return mHwc.fbPost(mDisplayId, fence, mAcquiredBuffer);
}
-void VirtualDisplaySurface::onFrameCommitted(int fenceFd) {
+void VirtualDisplaySurface::onFrameCommitted(const sp<Fence>& fence) {
Mutex::Autolock lock(mMutex);
- sp<Fence> fence(new Fence(fenceFd));
if (mAcquiredBuffer != NULL) {
status_t result = mSource->releaseBuffer(fence);
ALOGE_IF(result != NO_ERROR, "VirtualDisplaySurface \"%s\": "
virtual status_t compositionComplete();
virtual status_t advanceFrame();
- virtual void onFrameCommitted(int fenceFd);
+ virtual void onFrameCommitted(const sp<Fence>& fence);
virtual void dump(String8& result) const;
private:
HWComposer::HWCLayerInterface* layer) {
if (layer) {
layer->onDisplayed();
- mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFenceFd());
+ mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
}
}