}
}
-void has_resist_acid(player_type *creature_ptr)
+BIT_FLAGS has_resist_acid(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_acid = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_acid = TRUE;
+ result |= FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_YEEK || creature_ptr->prace == RACE_KLACKON)) {
- creature_ptr->resist_acid = TRUE;
+ result |= FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 14) {
- creature_ptr->resist_acid = TRUE;
+ result |= FLAG_CAUSE_RACE;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
- creature_ptr->resist_acid = TRUE;
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
+ result |= FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_acid = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
+ result |= has_immune_acid(creature_ptr);
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_RES_ACID))
- creature_ptr->resist_acid = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
+ return result;
- if (creature_ptr->immune_acid)
- creature_ptr->resist_acid = TRUE;
}
void has_resist_elec(player_type *creature_ptr)
creature_ptr->resist_elec = TRUE;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
creature_ptr->resist_elec = TRUE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ if (creature_ptr->ult_res) {
creature_ptr->resist_elec = TRUE;
}
void has_curses(player_type *creature_ptr);
BIT_FLAGS has_impact(player_type *creature_ptr);
void has_extra_blow(player_type *creature_ptr);
-void has_resist_acid(player_type *creature_ptr);
+BIT_FLAGS has_resist_acid(player_type *creature_ptr);
void has_resist_elec(player_type *creature_ptr);
void has_resist_fire(player_type *creature_ptr);
void has_resist_cold(player_type *creature_ptr);
creature_ptr->immune_elec = has_immune_elec(creature_ptr);
creature_ptr->immune_fire = has_immune_fire(creature_ptr);
creature_ptr->immune_cold = has_immune_cold(creature_ptr);
- has_resist_acid(creature_ptr);
+ creature_ptr->resist_acid = has_resist_acid(creature_ptr);
has_resist_elec(creature_ptr);
has_resist_fire(creature_ptr);
has_resist_cold(creature_ptr);
BIT_FLAGS immune_fire; /* Immunity to fire */
BIT_FLAGS immune_cold; /* Immunity to cold */
- bool resist_acid; /* Resist acid */
- bool resist_elec; /* Resist lightning */
+ BIT_FLAGS resist_acid; /* Resist acid */
+ BIT_FLAGS resist_elec; /* Resist lightning */
bool resist_fire; /* Resist fire */
bool resist_cold; /* Resist cold */
bool resist_pois; /* Resist poison */