{
global:
- glActiveTexture;
- glAttachShader;
- glBindAttribLocation;
- glBindBuffer;
- glBindFramebuffer;
- glBindRenderbuffer;
- glBindTexture;
- glBlendColor;
- glBlendEquation;
- glBlendEquationSeparate;
- glBlendFunc;
- glBlendFuncSeparate;
- glBufferData;
- glBufferSubData;
- glCheckFramebufferStatus;
- glClear;
- glClearColor;
- glClearDepthf;
- glClearStencil;
- glColorMask;
- glCompileShader;
- glCompressedTexImage2D;
- glCompressedTexSubImage2D;
- glCopyTexImage2D;
- glCopyTexSubImage2D;
- glCreateProgram;
- glCreateShader;
- glCullFace;
- glDeleteBuffers;
- glDeleteFramebuffers;
- glDeleteProgram;
- glDeleteRenderbuffers;
- glDeleteShader;
- glDeleteTextures;
- glDepthFunc;
- glDepthMask;
- glDepthRangef;
- glDetachShader;
- glDisable;
- glDisableVertexAttribArray;
- glDrawArrays;
- glDrawElements;
- glEnable;
- glEnableVertexAttribArray;
- glFinish;
- glFlush;
- glFramebufferRenderbuffer;
- glFramebufferTexture2D;
- glFrontFace;
- glGenBuffers;
- glGenFramebuffers;
- glGenRenderbuffers;
- glGenTextures;
- glGenerateMipmap;
- glGetActiveAttrib;
- glGetActiveUniform;
- glGetAttachedShaders;
- glGetAttribLocation;
- glGetBooleanv;
- glGetBufferParameteriv;
- glGetError;
- glGetFloatv;
- glGetFramebufferAttachmentParameteriv;
- glGetIntegerv;
- glGetProgramInfoLog;
- glGetProgramiv;
- glGetRenderbufferParameteriv;
- glGetShaderInfoLog;
- glGetShaderPrecisionFormat;
- glGetShaderSource;
- glGetShaderiv;
- glGetString;
- glGetTexParameterfv;
- glGetTexParameteriv;
- glGetUniformLocation;
- glGetUniformfv;
- glGetUniformiv;
- glGetVertexAttribPointerv;
- glGetVertexAttribfv;
- glGetVertexAttribiv;
- glHint;
- glIsBuffer;
- glIsEnabled;
- glIsFramebuffer;
- glIsProgram;
- glIsRenderbuffer;
- glIsShader;
- glIsTexture;
- glLineWidth;
- glLinkProgram;
- glPixelStorei;
- glPolygonOffset;
- glReadPixels;
- glReleaseShaderCompiler;
- glRenderbufferStorage;
- glSampleCoverage;
- glScissor;
- glShaderBinary;
- glShaderSource;
- glStencilFunc;
- glStencilFuncSeparate;
- glStencilMask;
- glStencilMaskSeparate;
- glStencilOp;
- glStencilOpSeparate;
- glTexImage2D;
- glTexParameterf;
- glTexParameterfv;
- glTexParameteri;
- glTexParameteriv;
- glTexSubImage2D;
- glUniform1f;
- glUniform1fv;
- glUniform1i;
- glUniform1iv;
- glUniform2f;
- glUniform2fv;
- glUniform2i;
- glUniform2iv;
- glUniform3f;
- glUniform3fv;
- glUniform3i;
- glUniform3iv;
- glUniform4f;
- glUniform4fv;
- glUniform4i;
- glUniform4iv;
- glUniformMatrix2fv;
- glUniformMatrix3fv;
- glUniformMatrix4fv;
- glUseProgram;
- glValidateProgram;
- glVertexAttrib1f;
- glVertexAttrib1fv;
- glVertexAttrib2f;
- glVertexAttrib2fv;
- glVertexAttrib3f;
- glVertexAttrib3fv;
- glVertexAttrib4f;
- glVertexAttrib4fv;
- glVertexAttribPointer;
- glViewport;
+ # OpenGL ES 2.0 core functions
+ glActiveTexture;
+ glAttachShader;
+ glBindAttribLocation;
+ glBindBuffer;
+ glBindFramebuffer;
+ glBindRenderbuffer;
+ glBindTexture;
+ glBlendColor;
+ glBlendEquation;
+ glBlendEquationSeparate;
+ glBlendFunc;
+ glBlendFuncSeparate;
+ glBufferData;
+ glBufferSubData;
+ glCheckFramebufferStatus;
+ glClear;
+ glClearColor;
+ glClearDepthf;
+ glClearStencil;
+ glColorMask;
+ glCompileShader;
+ glCompressedTexImage2D;
+ glCompressedTexSubImage2D;
+ glCopyTexImage2D;
+ glCopyTexSubImage2D;
+ glCreateProgram;
+ glCreateShader;
+ glCullFace;
+ glDeleteBuffers;
+ glDeleteFramebuffers;
+ glDeleteProgram;
+ glDeleteRenderbuffers;
+ glDeleteShader;
+ glDeleteTextures;
+ glDepthFunc;
+ glDepthMask;
+ glDepthRangef;
+ glDetachShader;
+ glDisable;
+ glDisableVertexAttribArray;
+ glDrawArrays;
+ glDrawElements;
+ glEnable;
+ glEnableVertexAttribArray;
+ glFinish;
+ glFlush;
+ glFramebufferRenderbuffer;
+ glFramebufferTexture2D;
+ glFrontFace;
+ glGenBuffers;
+ glGenFramebuffers;
+ glGenRenderbuffers;
+ glGenTextures;
+ glGenerateMipmap;
+ glGetActiveAttrib;
+ glGetActiveUniform;
+ glGetAttachedShaders;
+ glGetAttribLocation;
+ glGetBooleanv;
+ glGetBufferParameteriv;
+ glGetError;
+ glGetFloatv;
+ glGetFramebufferAttachmentParameteriv;
+ glGetIntegerv;
+ glGetProgramInfoLog;
+ glGetProgramiv;
+ glGetRenderbufferParameteriv;
+ glGetShaderInfoLog;
+ glGetShaderPrecisionFormat;
+ glGetShaderSource;
+ glGetShaderiv;
+ glGetString;
+ glGetTexParameterfv;
+ glGetTexParameteriv;
+ glGetUniformLocation;
+ glGetUniformfv;
+ glGetUniformiv;
+ glGetVertexAttribPointerv;
+ glGetVertexAttribfv;
+ glGetVertexAttribiv;
+ glHint;
+ glIsBuffer;
+ glIsEnabled;
+ glIsFramebuffer;
+ glIsProgram;
+ glIsRenderbuffer;
+ glIsShader;
+ glIsTexture;
+ glLineWidth;
+ glLinkProgram;
+ glPixelStorei;
+ glPolygonOffset;
+ glReadPixels;
+ glReleaseShaderCompiler;
+ glRenderbufferStorage;
+ glSampleCoverage;
+ glScissor;
+ glShaderBinary;
+ glShaderSource;
+ glStencilFunc;
+ glStencilFuncSeparate;
+ glStencilMask;
+ glStencilMaskSeparate;
+ glStencilOp;
+ glStencilOpSeparate;
+ glTexImage2D;
+ glTexParameterf;
+ glTexParameterfv;
+ glTexParameteri;
+ glTexParameteriv;
+ glTexSubImage2D;
+ glUniform1f;
+ glUniform1fv;
+ glUniform1i;
+ glUniform1iv;
+ glUniform2f;
+ glUniform2fv;
+ glUniform2i;
+ glUniform2iv;
+ glUniform3f;
+ glUniform3fv;
+ glUniform3i;
+ glUniform3iv;
+ glUniform4f;
+ glUniform4fv;
+ glUniform4i;
+ glUniform4iv;
+ glUniformMatrix2fv;
+ glUniformMatrix3fv;
+ glUniformMatrix4fv;
+ glUseProgram;
+ glValidateProgram;
+ glVertexAttrib1f;
+ glVertexAttrib1fv;
+ glVertexAttrib2f;
+ glVertexAttrib2fv;
+ glVertexAttrib3f;
+ glVertexAttrib3fv;
+ glVertexAttrib4f;
+ glVertexAttrib4fv;
+ glVertexAttribPointer;
+ glViewport;
- # Extensions
- glTexImage3DOES;
- glBlitFramebufferANGLE;
- glRenderbufferStorageMultisampleANGLE;
- glDeleteFencesNV;
- glFinishFenceNV;
- glGenFencesNV;
- glGetFenceivNV;
- glIsFenceNV;
- glSetFenceNV;
- glTestFenceNV;
- glGetGraphicsResetStatusEXT;
- glReadnPixelsEXT;
- glGetnUniformfvEXT;
- glGetnUniformivEXT;
- glGenQueriesEXT;
- glDeleteQueriesEXT;
- glIsQueryEXT;
- glBeginQueryEXT;
- glEndQueryEXT;
- glGetQueryivEXT;
- glGetQueryObjectuivEXT;
- glEGLImageTargetTexture2DOES;
- glEGLImageTargetRenderbufferStorageOES;
+ # OpenGL ES 3.0 core functions
+ glReadBuffer;
+ glDrawRangeElements;
+ glTexImage3D;
+ glTexSubImage3D;
+ glCopyTexSubImage3D;
+ glCompressedTexImage3D;
+ glCompressedTexSubImage3D;
+ glGenQueries;
+ glDeleteQueries;
+ glIsQuery;
+ glBeginQuery;
+ glEndQuery;
+ glGetQueryiv;
+ glGetQueryObjectuiv;
+ glUnmapBuffer;
+ glGetBufferPointerv;
+ glDrawBuffers;
+ glUniformMatrix2x3fv;
+ glUniformMatrix3x2fv;
+ glUniformMatrix2x4fv;
+ glUniformMatrix4x2fv;
+ glUniformMatrix3x4fv;
+ glUniformMatrix4x3fv;
+ glBlitFramebuffer;
+ glRenderbufferStorageMultisample;
+ glFramebufferTextureLayer;
+ glMapBufferRange;
+ glFlushMappedBufferRange;
+ glBindVertexArray;
+ glDeleteVertexArrays;
+ glGenVertexArrays;
+ glIsVertexArray;
+ glGetIntegeri_v;
+ glBeginTransformFeedback;
+ glEndTransformFeedback;
+ glBindBufferRange;
+ glBindBufferBase;
+ glTransformFeedbackVaryings;
+ glGetTransformFeedbackVarying;
+ glVertexAttribIPointer;
+ glGetVertexAttribIiv;
+ glGetVertexAttribIuiv;
+ glVertexAttribI4i;
+ glVertexAttribI4ui;
+ glVertexAttribI4iv;
+ glVertexAttribI4uiv;
+ glGetUniformuiv;
+ glGetFragDataLocation;
+ glUniform1ui;
+ glUniform2ui;
+ glUniform3ui;
+ glUniform4ui;
+ glUniform1uiv;
+ glUniform2uiv;
+ glUniform3uiv;
+ glUniform4uiv;
+ glClearBufferiv;
+ glClearBufferuiv;
+ glClearBufferfv;
+ glClearBufferfi;
+ glGetStringi;
+ glCopyBufferSubData;
+ glGetUniformIndices;
+ glGetActiveUniformsiv;
+ glGetUniformBlockIndex;
+ glGetActiveUniformBlockiv;
+ glGetActiveUniformBlockName;
+ glUniformBlockBinding;
+ glDrawArraysInstanced;
+ glDrawElementsInstanced;
+ glFenceSync;
+ glIsSync;
+ glDeleteSync;
+ glClientWaitSync;
+ glWaitSync;
+ glGetInteger64v;
+ glGetSynciv;
+ glGetInteger64i_v;
+ glGetBufferParameteri64v;
+ glGenSamplers;
+ glDeleteSamplers;
+ glIsSampler;
+ glBindSampler;
+ glSamplerParameteri;
+ glSamplerParameteriv;
+ glSamplerParameterf;
+ glSamplerParameterfv;
+ glGetSamplerParameteriv;
+ glGetSamplerParameterfv;
+ glVertexAttribDivisor;
+ glBindTransformFeedback;
+ glDeleteTransformFeedbacks;
+ glGenTransformFeedbacks;
+ glIsTransformFeedback;
+ glPauseTransformFeedback;
+ glResumeTransformFeedback;
+ glGetProgramBinary;
+ glProgramBinary;
+ glProgramParameteri;
+ glInvalidateFramebuffer;
+ glInvalidateSubFramebuffer;
+ glTexStorage2D;
+ glTexStorage3D;
+ glGetInternalformativ;
+
+ # Extensions
+ glTexImage3DOES;
+ glBlitFramebufferANGLE;
+ glRenderbufferStorageMultisampleANGLE;
+ glDeleteFencesNV;
+ glFinishFenceNV;
+ glGenFencesNV;
+ glGetFenceivNV;
+ glIsFenceNV;
+ glSetFenceNV;
+ glTestFenceNV;
+ glGetGraphicsResetStatusEXT;
+ glReadnPixelsEXT;
+ glGetnUniformfvEXT;
+ glGetnUniformivEXT;
+ glGenQueriesEXT;
+ glDeleteQueriesEXT;
+ glIsQueryEXT;
+ glBeginQueryEXT;
+ glEndQueryEXT;
+ glGetQueryivEXT;
+ glGetQueryObjectuivEXT;
+ glEGLImageTargetTexture2DOES;
+ glEGLImageTargetRenderbufferStorageOES;
glIsRenderbufferOES;
glBindRenderbufferOES;
glDeleteRenderbuffersOES;
glGenerateMipmapOES;
glDrawBuffersEXT;
- # GLES 3.0 Functions
- glReadBuffer;
- glDrawRangeElements;
- glTexImage3D;
- glTexSubImage3D;
- glCopyTexSubImage3D;
- glCompressedTexImage3D;
- glCompressedTexSubImage3D;
- glGenQueries;
- glDeleteQueries;
- glIsQuery;
- glBeginQuery;
- glEndQuery;
- glGetQueryiv;
- glGetQueryObjectuiv;
- glUnmapBuffer;
- glGetBufferPointerv;
- glDrawBuffers;
- glUniformMatrix2x3fv;
- glUniformMatrix3x2fv;
- glUniformMatrix2x4fv;
- glUniformMatrix4x2fv;
- glUniformMatrix3x4fv;
- glUniformMatrix4x3fv;
- glBlitFramebuffer;
- glRenderbufferStorageMultisample;
- glFramebufferTextureLayer;
- glMapBufferRange;
- glFlushMappedBufferRange;
- glBindVertexArray;
- glDeleteVertexArrays;
- glGenVertexArrays;
- glIsVertexArray;
- glGetIntegeri_v;
- glBeginTransformFeedback;
- glEndTransformFeedback;
- glBindBufferRange;
- glBindBufferBase;
- glTransformFeedbackVaryings;
- glGetTransformFeedbackVarying;
- glVertexAttribIPointer;
- glGetVertexAttribIiv;
- glGetVertexAttribIuiv;
- glVertexAttribI4i;
- glVertexAttribI4ui;
- glVertexAttribI4iv;
- glVertexAttribI4uiv;
- glGetUniformuiv;
- glGetFragDataLocation;
- glUniform1ui;
- glUniform2ui;
- glUniform3ui;
- glUniform4ui;
- glUniform1uiv;
- glUniform2uiv;
- glUniform3uiv;
- glUniform4uiv;
- glClearBufferiv;
- glClearBufferuiv;
- glClearBufferfv;
- glClearBufferfi;
- glGetStringi;
- glCopyBufferSubData;
- glGetUniformIndices;
- glGetActiveUniformsiv;
- glGetUniformBlockIndex;
- glGetActiveUniformBlockiv;
- glGetActiveUniformBlockName;
- glUniformBlockBinding;
- glDrawArraysInstanced;
- glDrawElementsInstanced;
- glFenceSync;
- glIsSync;
- glDeleteSync;
- glClientWaitSync;
- glWaitSync;
- glGetInteger64v;
- glGetSynciv;
- glGetInteger64i_v;
- glGetBufferParameteri64v;
- glGenSamplers;
- glDeleteSamplers;
- glIsSampler;
- glBindSampler;
- glSamplerParameteri;
- glSamplerParameteriv;
- glSamplerParameterf;
- glSamplerParameterfv;
- glGetSamplerParameteriv;
- glGetSamplerParameterfv;
- glVertexAttribDivisor;
- glBindTransformFeedback;
- glDeleteTransformFeedbacks;
- glGenTransformFeedbacks;
- glIsTransformFeedback;
- glPauseTransformFeedback;
- glResumeTransformFeedback;
- glGetProgramBinary;
- glProgramBinary;
- glProgramParameteri;
- glInvalidateFramebuffer;
- glInvalidateSubFramebuffer;
- glTexStorage2D;
- glTexStorage3D;
- glGetInternalformativ;
+ # Table of function pointers to disambiguate between libraries
+ libGLESv2_swiftshader;
- libGLESv2_swiftshader;
+ # Type-strings and type-infos required by sanitizers
+ _ZTS*;
+ _ZTI*;
- Register;
+ Register;
local:
- *;
+ *;
};
-