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Don't check if this == NULL.
authorDan Albert <danalbert@google.com>
Tue, 9 Sep 2014 01:59:09 +0000 (18:59 -0700)
committerDan Albert <danalbert@google.com>
Wed, 17 Sep 2014 00:52:06 +0000 (17:52 -0700)
Entering a method with this == NULL is undefined behavior. Clang whines
about this.

Change-Id: Ibde628395ca10dfef0d2f59e81280576f104b83c

libs/binder/IInterface.cpp
libs/gui/LayerState.cpp
services/surfaceflinger/SurfaceFlinger.cpp

index 29acf5d..99a9ffe 100644 (file)
@@ -29,12 +29,12 @@ IInterface::~IInterface() {
 
 sp<IBinder> IInterface::asBinder()
 {
-    return this ? onAsBinder() : NULL;
+    return onAsBinder();
 }
 
 sp<const IBinder> IInterface::asBinder() const
 {
-    return this ? const_cast<IInterface*>(this)->onAsBinder() : NULL;
+    return const_cast<IInterface*>(this)->onAsBinder();
 }
 
 // ---------------------------------------------------------------------------
index acdbd77..498953f 100644 (file)
@@ -75,7 +75,7 @@ status_t ComposerState::read(const Parcel& input) {
 
 status_t DisplayState::write(Parcel& output) const {
     output.writeStrongBinder(token);
-    output.writeStrongBinder(surface->asBinder());
+    output.writeStrongBinder(surface != NULL ? surface->asBinder() : NULL);
     output.writeInt32(what);
     output.writeInt32(layerStack);
     output.writeInt32(orientation);
index 943ed02..512ec05 100644 (file)
@@ -1110,7 +1110,11 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
                     // this display is in both lists. see if something changed.
                     const DisplayDeviceState& state(curr[j]);
                     const wp<IBinder>& display(curr.keyAt(j));
-                    if (state.surface->asBinder() != draw[i].surface->asBinder()) {
+                    const sp<IBinder> state_binder =
+                        state.surface != NULL ? state.surface->asBinder() : NULL;
+                    const sp<IBinder> draw_binder =
+                        draw[i].surface != NULL ? draw[i].surface->asBinder() : NULL;
+                    if (state_binder != draw_binder) {
                         // changing the surface is like destroying and
                         // recreating the DisplayDevice, so we just remove it
                         // from the drawing state, so that it get re-added