}
-/*
+/*!
+ * @brief 自己分析の薬による全所持アイテム鑑定処理 /
* Identify everything being carried.
* Done by a potion of "self knowledge".
+ * @return なし
*/
void identify_pack(void)
{
}
-/*
+/*!
+ * @brief 装備強化処理の失敗率定数(千分率) /
* Used by the "enchant" function (chance of failure)
* (modified for Zangband, we need better stuff there...) -- TY
+ * @return なし
*/
static int enchant_table[16] =
{
};
-/*
+/*!
+ * @brief 装備の解呪処理 /
* Removes curses from items in inventory
- *
+ * @param all 軽い呪いまでの解除ならば0
+ * @return 解呪されたアイテムの数
+ * @details
+ * <pre>
* Note that Items which are "Perma-Cursed" (The One Ring,
* The Crown of Morgoth) can NEVER be uncursed.
*
* Note that if "all" is FALSE, then Items which are
* "Heavy-Cursed" (Mormegil, Calris, and Weapons of Morgul)
* will not be uncursed.
+ * </pre>
*/
static int remove_curse_aux(int all)
{
}
-/*
+/*!
+ * @brief 装備の軽い呪い解呪処理 /
* Remove most curses
+ * @return 解呪に成功した装備数
*/
bool remove_curse(void)
{
return (remove_curse_aux(FALSE));
}
-/*
+/*!
+ * @brief 装備の重い呪い解呪処理 /
* Remove all curses
+ * @return 解呪に成功した装備数
*/
bool remove_all_curse(void)
{