#define ROW_MAP 0
#define COL_MAP 12
-
-#define feat_locked_door_random(DOOR_TYPE) \
- (feat_door[(DOOR_TYPE)].num_locked ? \
- feat_door[(DOOR_TYPE)].locked[randint0(feat_door[(DOOR_TYPE)].num_locked)] : feat_none)
-
-#define feat_jammed_door_random(DOOR_TYPE) \
- (feat_door[(DOOR_TYPE)].num_jammed ? \
- feat_door[(DOOR_TYPE)].jammed[randint0(feat_door[(DOOR_TYPE)].num_jammed)] : feat_none)
-
-
/*
* Bit flags for the *_can_enter() and monster_can_cross_terrain()
*/
#define FAF_NO_DROP 0x02
#define FAF_CRASH_GLASS 0x04
+#define feat_locked_door_random(DOOR_TYPE) \
+ (feat_door[(DOOR_TYPE)].num_locked ? \
+ feat_door[(DOOR_TYPE)].locked[randint0(feat_door[(DOOR_TYPE)].num_locked)] : feat_none)
+
+#define feat_jammed_door_random(DOOR_TYPE) \
+ (feat_door[(DOOR_TYPE)].num_jammed ? \
+ feat_door[(DOOR_TYPE)].jammed[randint0(feat_door[(DOOR_TYPE)].num_jammed)] : feat_none)
+
/*!
* @brief 地形状態フラグテーブル /
* The table of features' actions