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[Refactor] #37353 feat_locked_door_random, feat_jammed_door_random を grid.c へ移動.
authordeskull <deskull@users.sourceforge.jp>
Wed, 5 Jun 2019 14:54:07 +0000 (23:54 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Wed, 5 Jun 2019 14:54:07 +0000 (23:54 +0900)
src/defines.h
src/grid.c

index f1251d3..fa40aab 100644 (file)
 #define ROW_MAP                 0
 #define COL_MAP                 12
 
-
-#define feat_locked_door_random(DOOR_TYPE) \
-       (feat_door[(DOOR_TYPE)].num_locked ? \
-        feat_door[(DOOR_TYPE)].locked[randint0(feat_door[(DOOR_TYPE)].num_locked)] : feat_none)
-
-#define feat_jammed_door_random(DOOR_TYPE) \
-       (feat_door[(DOOR_TYPE)].num_jammed ? \
-        feat_door[(DOOR_TYPE)].jammed[randint0(feat_door[(DOOR_TYPE)].num_jammed)] : feat_none)
-
-
 /*
  * Bit flags for the *_can_enter() and monster_can_cross_terrain()
  */
index 8752366..34f8c87 100644 (file)
 #define FAF_NO_DROP     0x02
 #define FAF_CRASH_GLASS 0x04
 
+#define feat_locked_door_random(DOOR_TYPE) \
+       (feat_door[(DOOR_TYPE)].num_locked ? \
+        feat_door[(DOOR_TYPE)].locked[randint0(feat_door[(DOOR_TYPE)].num_locked)] : feat_none)
+
+#define feat_jammed_door_random(DOOR_TYPE) \
+       (feat_door[(DOOR_TYPE)].num_jammed ? \
+        feat_door[(DOOR_TYPE)].jammed[randint0(feat_door[(DOOR_TYPE)].num_jammed)] : feat_none)
+
 /*!
  * @brief 地形状態フラグテーブル /
  * The table of features' actions