static cptr mind_tips[5][MAX_MIND_POWERS] =
{
{
- "detects visible monsters in your vicinity and more and more. detects traps and doors at level 5, invisible monsters at level 15, items at level 30. And magic mapping at level 20. lights and know the whole level at level 45. gives telepathy at level 25.",
- "fires a beam or ball which inflicts PSI damage.",
- "teleport short distance.",
- "teleport long distance.",
- "stuns, confuses or scares a monster. or attempts to charm all monsters in sight at level 30.",
- "fires a ball which hurts monsters with telekinesis.",
- "gives stone skin and some resistance to elements for a while. The level increased, the more number of resistances given.",
- "gives feeling of an item. or identify an item at level 25.",
- "generate a ball centered on you which inflict monster with PSI damage. or inflict all monsters with PSI damage at level 25.",
- "removes fear and stun. gives heroism and speed. heals HP a little unless you already have heroism and temporal speed boost.",
- "pulls a distant item close to you.",
- "fires a ball which damages monsters and absorbs monsters' mind power. absorbing is takes more turns which from 0 to 1.5.",
- "fires a beam of pure energy which penetrate the invulnerability barrier.",
- "stops time. consumes all of your SP. The more consumes SP, the longer duration of spell.",
+ "Detects visible monsters in your vicinity and more and more. detects traps and doors at level 5, invisible monsters at level 15, items at level 30. And magic mapping at level 20. lights and know the whole level at level 45. gives telepathy at level 25.",
+ "Fires a beam or ball which inflicts PSI damage.",
+ "Teleport short distance.",
+ "Teleport long distance.",
+ "Stuns, confuses or scares a monster. or attempts to charm all monsters in sight at level 30.",
+ "Fires a ball which hurts monsters with telekinesis.",
+ "Gives stone skin and some resistance to elements for a while. The level increased, the more number of resistances given.",
+ "Gives feeling of an item. or identify an item at level 25.",
+ "Generate a ball centered on you which inflict monster with PSI damage. or inflict all monsters with PSI damage at level 25.",
+ "Removes fear and stun. gives heroism and speed. heals HP a little unless you already have heroism and temporal speed boost.",
+ "Pulls a distant item close to you.",
+ "Fires a ball which damages monsters and absorbs monsters' mind power. absorbing is takes more turns which from 0 to 1.5.",
+ "Fires a beam of pure energy which penetrate the invulnerability barrier.",
+ "Stops time. consumes all of your SP. The more consumes SP, the longer duration of spell.",
"",
"",
"",
"",
},
{
- "fires a very small energy ball.",
- "lights up nearby area and the inside of a room permanently.",
- "gives levitaion a while.",
- "fires a short energy beam.",
- "gives magic resistance for a while.",
- "improves spirit energy power temporaly. Improved spirit energy will be more and more powerfull or have longer duration. Too many improving results in uncontrollable explosion of spirit energy.",
- "gives aura which damages all monsters which attacked you for a while.",
- "damages an adjacent monster, and blow it away.",
- "fires a large energy ball.",
- "dispels all magics which is effecting a monster.",
- "summons ghosts.",
- "generates a huge ball of frame which centered on you.",
- "fires a long, powerful energy beam.",
- "gives extremely fast speed.",
+ "Fires a very small energy ball.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Gives levitaion a while.",
+ "Fires a short energy beam.",
+ "Gives magic resistance for a while.",
+ "Improves spirit energy power temporaly. Improved spirit energy will be more and more powerfull or have longer duration. Too many improving results in uncontrollable explosion of spirit energy.",
+ "Gives aura which damages all monsters which attacked you for a while.",
+ "Damages an adjacent monster, and blow it away.",
+ "Fires a large energy ball.",
+ "Dispels all magics which is effecting a monster.",
+ "Summons ghosts.",
+ "Generates a huge ball of frame which centered on you.",
+ "Fires a long, powerful energy beam.",
+ "Gives extremely fast speed.",
"",
"",
"",
"",
},
{
- "detects all monsters except mindless in your vicinity.",
- "attacks monster with your weapons normaly, then move through counter side of the monster.",
- "sets off a trap, then destroy that trap.",
- "shakes dungeon structure, and results in random swaping of floors and walls.",
- "attacks all adjacent monsters.",
+ "Detects all monsters except mindless in your vicinity.",
+ "Attacks monster with your weapons normaly, then move through counter side of the monster.",
+ "Sets off a trap, then destroy that trap.",
+ "Shakes dungeon structure, and results in random swaping of floors and walls.",
+ "Attacks all adjacent monsters.",
"",
"",
"",
"",
},
{
- "detects visible monsters in your vicinity and more and more. detects invisible monsters at level 15. gives telepathy at level 25. Magic mapping at level 35. All of effects need 4 more levels unless on a mirror.",
- "makes a mirror under you.",
- "fires bolt of flash light. or fires beam of light on a mirror at level 10.",
- "teleport short distance.",
- "lights up nearby area and the inside of a room permanently.",
- "teleport long distance.",
- "gives aura of shards of mirror for a while. It cause counter attack to monsters which attacks you.",
- "teleports all monsters on the line away unless resisted.",
- "fires a ball of shards.",
- "generate balls which send monsters to sleep on all mirrors in the whole level.",
- "fires a beam of mana. If the beam hit a mirror, it breaks that mirror and reflects toward another mirror.",
- "eliminates a monster on a mirror from current dungeon level.",
- "gives bonus to AC. gives reflection at level 32. gives magic resistance at level 40.",
- "fires a powerful beam of mana. If the beam hit a mirror, it breaks that mirror and fires 8 beams of mana to 8 different directions from that point.",
- "attempts to slow, stun, confuse, scare, freeze all monsters in sight. gets more power on a mirror.",
- "recreates current dungeon level. can only be used on a mirror.",
- "teleport to given location.",
- "recalls player from dungeon to town, or from town to the deepest level of dungeon.",
- "completely protects you from any attacks at one in two chance.",
- "generates a magical triangle which damages all monsters in the area. The vertices of the triangle is you and two mirrors in sight.",
- "generates barrier which completly protect you from almost all damages. takes a few your turns when the barrier breaks or duration time is exceeded.",
+ "Detects visible monsters in your vicinity and more and more. detects invisible monsters at level 15. gives telepathy at level 25. Magic mapping at level 35. All of effects need 4 more levels unless on a mirror.",
+ "Makes a mirror under you.",
+ "Fires bolt of flash light. or fires beam of light on a mirror at level 10.",
+ "Teleport short distance.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Teleport long distance.",
+ "Gives aura of shards of mirror for a while. It cause counter attack to monsters which attacks you.",
+ "Teleports all monsters on the line away unless resisted.",
+ "Fires a ball of shards.",
+ "Generate balls which send monsters to sleep on all mirrors in the whole level.",
+ "Fires a beam of mana. If the beam hit a mirror, it breaks that mirror and reflects toward another mirror.",
+ "Eliminates a monster on a mirror from current dungeon level.",
+ "Gives bonus to AC. gives reflection at level 32. gives magic resistance at level 40.",
+ "Fires a powerful beam of mana. If the beam hit a mirror, it breaks that mirror and fires 8 beams of mana to 8 different directions from that point.",
+ "Attempts to slow, stun, confuse, scare, freeze all monsters in sight. gets more power on a mirror.",
+ "Recreates current dungeon level. can only be used on a mirror.",
+ "Teleport to given location.",
+ "Recalls player from dungeon to town, or from town to the deepest level of dungeon.",
+ "Completely protects you from any attacks at one in two chance.",
+ "Generates a magical triangle which damages all monsters in the area. The vertices of the triangle is you and two mirrors in sight.",
+ "Generates barrier which completly protect you from almost all damages. takes a few your turns when the barrier breaks or duration time is exceeded.",
},
{
- "darken nearby area and inside of a room.",
- "detects visible monsters in your vicinity and more and more. detects traps, doors and stairs at level 5, items at level 15. lights and know the whole level at level 45.",
- "teleport short distance.",
- "teleport as you recieve an attack. might be able to teleport just before recieveing damages at higher level.",
- "teleport long distance.",
- "attack and teleport in a time.",
- "attempt to freeze a monster.",
- "identifies an item.",
- "gives levitation for a while.",
- "generate a fire ball and teleport in a time. gives resistance to fire for a while. This resistance can be added to which from equipment for more powerful resistance.",
- "steps close to a monster and attacks at a time.",
- "shoots 8 iron Spikes in 8 random directions.",
- "teleport a monster to a place adjacent to you.",
- "releases a confusion ball which doesn't inflict any damage.",
- "swaps positions of you and a monster.",
- "sets a glyph under you. The glyph will explode when a monster moves on it.",
- "become ethereal form which gives ability to pass walls, and gives resistance to acid for a while. This resistance can be added to which from equipment for more powerful resistance.",
- "generates huge balls of poison, drain life and confusion, then teleport in a time.",
- "fires some number of beams of fire, nether or plasma in random directions.",
- "creates shadows of yourself which gives you abillity to completely evade any attacks at one in two chance for a while.",
+ "Darken nearby area and inside of a room.",
+ "Detects visible monsters in your vicinity and more and more. detects traps, doors and stairs at level 5, items at level 15. lights and know the whole level at level 45.",
+ "Teleport short distance.",
+ "Teleport as you recieve an attack. might be able to teleport just before recieveing damages at higher level.",
+ "Teleport long distance.",
+ "Attack and teleport in a time.",
+ "Attempt to freeze a monster.",
+ "Identifies an item.",
+ "Gives levitation for a while.",
+ "Generate a fire ball and teleport in a time. gives resistance to fire for a while. This resistance can be added to which from equipment for more powerful resistance.",
+ "Steps close to a monster and attacks at a time.",
+ "Shoots 8 iron Spikes in 8 random directions.",
+ "Teleport a monster to a place adjacent to you.",
+ "Releases a confusion ball which doesn't inflict any damage.",
+ "Swaps positions of you and a monster.",
+ "Sets a glyph under you. The glyph will explode when a monster moves on it.",
+ "Become ethereal form which gives ability to pass walls, and gives resistance to acid for a while. This resistance can be added to which from equipment for more powerful resistance.",
+ "Generates huge balls of poison, drain life and confusion, then teleport in a time.",
+ "Fires some number of beams of fire, nether or plasma in random directions.",
+ "Creates shadows of yourself which gives you abillity to completely evade any attacks at one in two chance for a while.",
"",
},
};
static cptr spell_tips[VALID_REALM][32] =
{
{
- "heals cut and HP a little.",
- "gives bonus to hit and AC for a few turns.",
- "wounds a monster a little unless resisted.",
- "lights up nearby area and the inside of a room permanently.",
- "detects traps, doors, and stairs in your vicinity.",
- "heals cut and HP more.",
- "cure poison status.",
- "satisfies hunger.",
-
- "removes normal curses from equipped items.",
- "wounds a monster unless resisted.",
- "heals cut, stun and HP greatly.",
- "gives resistance to fire and cold. These resistances can be added to which from equipment for more powerful resistances.",
- "maps nearby area.",
- "attempts to scare undead monsters in sight.",
- "much powerful healing magic, and heals cut and stun completely.",
- "sets a glyph on the floor beneath you. Monsters cannot attack you if you are on a glyph, but can try to break glyph.",
-
- "removes normal and heavy curse from equipped items.",
- "identifies an item.",
- "damages all undead monsters in sight.",
- "attempts to charm all monsters in sight.",
- "wounds a monster critically unless resisted.",
- "recalls player from dungeon to town, or from town to the deepest level of dungeon.",
- "recreates current dungeon level.",
- "creates glyphs in all adjacent squares and under you.",
-
- "prevents any breeders on current level from breeding.",
- "detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
- "eliminates all nearby undead monsters, exhausting you. Powerful or unique monsters may be able to resist.",
- "maps and lights whole dungeon level. knows all objects location. and gives telepathy for a while.",
- "restores all stats and experience.",
- "the greatest healing magic. heals all HP, cut and stun.",
- "*identifies* an item.",
- "gives ultimate resistance, bonus to AC and speed."
+ "Heals cut and HP a little.",
+ "Gives bonus to hit and AC for a few turns.",
+ "Wounds a monster a little unless resisted.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Detects traps, doors, and stairs in your vicinity.",
+ "Heals cut and HP more.",
+ "Cure poison status.",
+ "Satisfies hunger.",
+
+ "Removes normal curses from equipped items.",
+ "Wounds a monster unless resisted.",
+ "Heals cut, stun and HP greatly.",
+ "Gives resistance to fire and cold. These resistances can be added to which from equipment for more powerful resistances.",
+ "Maps nearby area.",
+ "Attempts to scare undead monsters in sight.",
+ "Much powerful healing magic, and heals cut and stun completely.",
+ "Sets a glyph on the floor beneath you. Monsters cannot attack you if you are on a glyph, but can try to break glyph.",
+
+ "Removes normal and heavy curse from equipped items.",
+ "Identifies an item.",
+ "Damages all undead monsters in sight.",
+ "Attempts to charm all monsters in sight.",
+ "Wounds a monster critically unless resisted.",
+ "Recalls player from dungeon to town, or from town to the deepest level of dungeon.",
+ "Recreates current dungeon level.",
+ "Creates glyphs in all adjacent squares and under you.",
+
+ "Prevents any breeders on current level from breeding.",
+ "Detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
+ "Eliminates all nearby undead monsters, exhausting you. Powerful or unique monsters may be able to resist.",
+ "Maps and lights whole dungeon level. knows all objects location. and gives telepathy for a while.",
+ "Restores all stats and experience.",
+ "The greatest healing magic. heals all HP, cut and stun.",
+ "*Identifies* an item.",
+ "Gives ultimate resistance, bonus to AC and speed."
},
{
- "detects all monsters in your vicinity unless invisible.",
- "teleport short distance.",
- "detects traps, doors, and stairs in your vicinity.",
- "lights up nearby area and the inside of a room permanently.",
- "attempts to confuse a monster.",
- "teleport long distance.",
- "attempts to sleep a monster.",
- "recharges staffs, wands or rods.",
-
- "maps nearby area.",
- "identifies an item.",
- "attempts to slow a monster.",
- "attempts to sleep all monsters in sight.",
- "teleports all monsters on the line away unless resisted.",
- "hastes you for a while.",
- "detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
- "*identifies* an item.",
-
- "detects all treasures and items in your vicinity.",
- "attempts to charm a monster.",
- "gives telepathy for a while.",
- "teleport to a town which you choose in a moment. can only be used outdoors.",
- "gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.",
- "teleport to up or down stairs in a moment.",
- "recalls player from dungeon to town, or from town to the deepest level of dungeon.",
- "teleport to given location.",
-
- "proves all monsters' alignment, HP, speed and their true character.",
- "sets a glyph under you. The glyph will explode when a monster moves on it.",
- "pulls a distant item close to you.",
- "maps and lights whole dungeon level. knows all objects location. and gives telepathy for a while.",
- "attempts to charm all monsters in sight.",
- "turns an item into 1/3 of its value in gold.",
- "teleports all monsters in sight away unless resisted.",
- "generates barrier which completely protect you from almost all damages. takes a few your turns when the barrier breaks or duration time is exceeded.",
+ "Detects all monsters in your vicinity unless invisible.",
+ "Teleport short distance.",
+ "Detects traps, doors, and stairs in your vicinity.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Attempts to confuse a monster.",
+ "Teleport long distance.",
+ "Attempts to sleep a monster.",
+ "Recharges staffs, wands or rods.",
+
+ "Maps nearby area.",
+ "Identifies an item.",
+ "Attempts to slow a monster.",
+ "Attempts to sleep all monsters in sight.",
+ "Teleports all monsters on the line away unless resisted.",
+ "Hastes you for a while.",
+ "Detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
+ "*Identifies* an item.",
+
+ "Detects all treasures and items in your vicinity.",
+ "Attempts to charm a monster.",
+ "Gives telepathy for a while.",
+ "Teleport to a town which you choose in a moment. can only be used outdoors.",
+ "Gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.",
+ "Teleport to up or down stairs in a moment.",
+ "Recalls player from dungeon to town, or from town to the deepest level of dungeon.",
+ "Teleport to given location.",
+
+ "Proves all monsters' alignment, HP, speed and their true character.",
+ "Sets a glyph under you. The glyph will explode when a monster moves on it.",
+ "Pulls a distant item close to you.",
+ "Maps and lights whole dungeon level. knows all objects location. and gives telepathy for a while.",
+ "Attempts to charm all monsters in sight.",
+ "Turns an item into 1/3 of its value in gold.",
+ "Teleports all monsters in sight away unless resisted.",
+ "Generates barrier which completely protect you from almost all damages. takes a few your turns when the barrier breaks or duration time is exceeded.",
},
{
- "detects all monsters in your vicinity unless invisible.",
- "fires a short beam of lightning.",
- "detects traps, doors, and stairs in your vicinity.",
- "satisfies hunger.",
- "lights up nearby area and the inside of a room permanently.",
- "attempts to charm an animal.",
- "gives resistance to fire, cold and electricity for a while. These resistances can be added to which from equipment for more powerful resistances.",
- "heals all cut and poison status. heals HP a little.",
-
- "turns one rock square to mud.",
- "fires a bolt or beam of cold.",
- "maps nearby area. detects all monsters, traps, doors and stairs.",
- "fires a bolt or beam of fire.",
- "fires a beam of light which damages to light-sensitive monsters.",
- "attempts to slow all monsters in sight.",
- "summons an animal.",
- "heals HP greatly. and heals cut, stun and poison completely.",
-
- "creates a stair which goes down or up.",
- "gives bonus to AC for a while.",
- "gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to which from equipment for more powerful resistances.",
- "creates trees in all adjacent squares.",
- "attempts to charm all animals in sight.",
- "*identifies* an item.",
- "creates granite walls in all adjacent squares.",
- "makes an equipment acid-proof.",
-
- "shakes dungeon structure, and results in random swapping of floors and walls.",
- "attacks all adjacent monsters.",
- "fires a huge ball of cold.",
- "fires a huge electric ball.",
- "fires a huge ball of water.",
- "generates ball of light centered on you. maps and lights whole dungeon level. knows all objects location.",
- "makes current weapon fire or frost branded.",
- "damages all monsters in sight. makes quake. generates disintegration ball centered on you.",
+ "Detects all monsters in your vicinity unless invisible.",
+ "Fires a short beam of lightning.",
+ "Detects traps, doors, and stairs in your vicinity.",
+ "Satisfies hunger.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Attempts to charm an animal.",
+ "Gives resistance to fire, cold and electricity for a while. These resistances can be added to which from equipment for more powerful resistances.",
+ "Heals all cut and poison status. heals HP a little.",
+
+ "Turns one rock square to mud.",
+ "Fires a bolt or beam of cold.",
+ "Maps nearby area. detects all monsters, traps, doors and stairs.",
+ "Fires a bolt or beam of fire.",
+ "Fires a beam of light which damages to light-sensitive monsters.",
+ "Attempts to slow all monsters in sight.",
+ "Summons an animal.",
+ "Heals HP greatly. and heals cut, stun and poison completely.",
+
+ "Creates a stair which goes down or up.",
+ "Gives bonus to AC for a while.",
+ "Gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to which from equipment for more powerful resistances.",
+ "Creates trees in all adjacent squares.",
+ "Attempts to charm all animals in sight.",
+ "*Identifies* an item.",
+ "Creates granite walls in all adjacent squares.",
+ "Makes an equipment acid-proof.",
+
+ "Shakes dungeon structure, and results in random swapping of floors and walls.",
+ "Attacks all adjacent monsters.",
+ "Fires a huge ball of cold.",
+ "Fires a huge electric ball.",
+ "Fires a huge ball of water.",
+ "Generates ball of light centered on you. maps and lights whole dungeon level. knows all objects location.",
+ "Makes current weapon fire or frost branded.",
+ "Damages all monsters in sight. makes quake. generates disintegration ball centered on you.",
},
{
- "fires a weak bolt of magic.",
- "destroys all traps in adjacent squares.",
- "lights up nearby area and the inside of a room permanently.",
- "attempts to confuse the next monster that you hit.",
- "fires a ball of magic.",
- "fires a bolt or beam of fire.",
- "fires a tiny ball of disintegration.",
- "teleport long distance.",
-
- "fires something with random effects.",
- "fires a bolt or ball of chaos.",
- "generates a ball of sound centered on you.",
- "fires a beam of pure mana.",
- "fires a ball of fire.",
- "teleports all monsters on the line away unless resisted.",
- "destroy everything in nearby area.",
- "fires a huge ball of chaos.",
-
- "attempts to polymorph a monster.",
- "fires lightning beams in all directions.",
- "recharges staffs, wands or rods.",
- "fires a huge ball of disintegration.",
- "recreates current dungeon level.",
- "fires a magic rocket.",
- "makes current weapon a Chaotic weapon.",
- "summons a demon.",
-
- "fires a beam of gravity.",
- "makes meteor balls fall down to nearby random locations.",
- "generate a huge ball of fire centered on you.",
- "generate random kind of balls or beams.",
- "polymorphs yourself.",
- "fires an extremely powerful huge ball of pure mana.",
- "fires an extremely powerful ball of chaos.",
- "fires rockets, mana balls and nuclear waste balls in all directions each unless you are not adjacent to any walls. Otherwise *destroys* huge area.",
+ "Fires a weak bolt of magic.",
+ "Destroys all traps in adjacent squares.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Attempts to confuse the next monster that you hit.",
+ "Fires a ball of magic.",
+ "Fires a bolt or beam of fire.",
+ "Fires a tiny ball of disintegration.",
+ "Teleport long distance.",
+
+ "Fires something with random effects.",
+ "Fires a bolt or ball of chaos.",
+ "Generates a ball of sound centered on you.",
+ "Fires a beam of pure mana.",
+ "Fires a ball of fire.",
+ "Teleports all monsters on the line away unless resisted.",
+ "Destroy everything in nearby area.",
+ "Fires a huge ball of chaos.",
+
+ "Attempts to polymorph a monster.",
+ "Fires lightning beams in all directions.",
+ "Recharges staffs, wands or rods.",
+ "Fires a huge ball of disintegration.",
+ "Recreates current dungeon level.",
+ "Fires a magic rocket.",
+ "Makes current weapon a Chaotic weapon.",
+ "Summons a demon.",
+
+ "Fires a beam of gravity.",
+ "Makes meteor balls fall down to nearby random locations.",
+ "Generate a huge ball of fire centered on you.",
+ "Generate random kind of balls or beams.",
+ "Polymorphs yourself.",
+ "Fires an extremely powerful huge ball of pure mana.",
+ "Fires an extremely powerful ball of chaos.",
+ "Fires rockets, mana balls and nuclear waste balls in all directions each unless you are not adjacent to any walls. Otherwise *destroys* huge area.",
},
{
- "detects all nonliving monsters in your vicinity.",
- "fires a tiny ball of evil power which hurts good monsters greatly.",
- "detects all evil monsters in your vicinity.",
- "fires a ball of poison.",
- "attempts to sleep a monster.",
- "gives resistance to poison. This resistance can be added to which from equipment for more powerful resistance.",
- "attempts to scare and stun a monster.",
- "attempts to charm an undead monster.",
-
- "fires a ball which damages living monsters.",
- "fires a bolt or beam of nether.",
- "generate a ball of poison centered on you.",
- "attempts to vanish a monster.",
- "makes current weapon poison branded.",
- "absorbs some HP from a monster and gives them to you. You will also gain nutritional sustenance from this.",
- "resurrects nearby corpse and skeletons. and makes these your pets.",
- "eliminates an entire class of monster, exhausting you. Powerful or unique monsters may resist.",
-
- "gives bonus to hit and HP, immunity to fear for a while. but decreases AC.",
- "causes random effects.",
- "fires a bolt or beam of darkness.",
- "gives another bonus to hit and HP, immunity to fear for a while. hastes you. but decreases AC.",
- "makes current weapon Vampiric.",
- "fires 3 bolts. Each of the bolts absorbs some HP from a monster and gives them to you.",
- "damages all living monsters in sight.",
- "fires a huge ball of darkness.",
-
- "fires a beam of death.",
- "summons an undead monster.",
- "identifies an item. or *identifies* an item at higher level.",
- "mimic a vampire for a while. loses abilities of original race and gets abilities as a vampire.",
- "restore lost experience.",
- "eliminates all nearby monsters, exhausting you. Powerful or unique monsters may be able to resist.",
- "fires a powerful ball of evil power. hurts good monsters greatly.",
- "becomes wraith form which gives ability to pass walls and makes all damages half.",
+ "Detects all nonliving monsters in your vicinity.",
+ "Fires a tiny ball of evil power which hurts good monsters greatly.",
+ "Detects all evil monsters in your vicinity.",
+ "Fires a ball of poison.",
+ "Attempts to sleep a monster.",
+ "Gives resistance to poison. This resistance can be added to which from equipment for more powerful resistance.",
+ "Attempts to scare and stun a monster.",
+ "Attempts to charm an undead monster.",
+
+ "Fires a ball which damages living monsters.",
+ "Fires a bolt or beam of nether.",
+ "Generate a ball of poison centered on you.",
+ "Attempts to vanish a monster.",
+ "Makes current weapon poison branded.",
+ "Absorbs some HP from a monster and gives them to you. You will also gain nutritional sustenance from this.",
+ "Resurrects nearby corpse and skeletons. and makes these your pets.",
+ "Eliminates an entire class of monster, exhausting you. Powerful or unique monsters may resist.",
+
+ "Gives bonus to hit and HP, immunity to fear for a while. but decreases AC.",
+ "Causes random effects.",
+ "Fires a bolt or beam of darkness.",
+ "Gives another bonus to hit and HP, immunity to fear for a while. hastes you. but decreases AC.",
+ "Makes current weapon Vampiric.",
+ "Fires 3 bolts. Each of the bolts absorbs some HP from a monster and gives them to you.",
+ "Damages all living monsters in sight.",
+ "Fires a huge ball of darkness.",
+
+ "Fires a beam of death.",
+ "Summons an undead monster.",
+ "Identifies an item. or *identifies* an item at higher level.",
+ "Mimic a vampire for a while. loses abilities of original race and gets abilities as a vampire.",
+ "Restore lost experience.",
+ "Eliminates all nearby monsters, exhausting you. Powerful or unique monsters may be able to resist.",
+ "Fires a powerful ball of evil power. hurts good monsters greatly.",
+ "Becomes wraith form which gives ability to pass walls and makes all damages half.",
},
{
- "teleport short distance.",
- "summons a spider.",
- "causes random effects.",
- "resets the 'deepest' level for recall spell.",
- "teleport long distance.",
- "gives telepathy for a while.",
- "teleports all monsters on the line away unless resisted.",
- "attempts to charm an animal.",
-
- "pulls a distant item close to you.",
- "summons monsters which explode by itself.",
- "summons a ghost.",
- "hastes a monster.",
- "teleport to up or down stairs in a moment.",
- "teleport to given location.",
- "recalls player from dungeon to town, or from town to the deepest level of dungeon.",
- "teleports all monsters in sight away unless resisted.",
-
- "swap positions of you and a monster.",
- "summons an undead monster.",
- "summons a hydra.",
- "summons some monsters.",
- "summons a group of hounds.",
- "makes current weapon a Trump weapon.",
- "gives mutation which makes you teleport randomly or makes you able to teleport at will.",
- "summons a cyber demon.",
-
- "detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
- "*identifies* an item.",
- "heal a monster.",
- "summons a dragon.",
- "makes meteor balls fall down to nearby random locations.",
- "summons a demon.",
- "summons a greater undead.",
- "summons an ancient dragon.",
+ "Teleport short distance.",
+ "Summons a spider.",
+ "Causes random effects.",
+ "Resets the 'deepest' level for recall spell.",
+ "Teleport long distance.",
+ "Gives telepathy for a while.",
+ "Teleports all monsters on the line away unless resisted.",
+ "Attempts to charm an animal.",
+
+ "Pulls a distant item close to you.",
+ "Summons monsters which explode by itself.",
+ "Summons a ghost.",
+ "Hastes a monster.",
+ "Teleport to up or down stairs in a moment.",
+ "Teleport to given location.",
+ "Recalls player from dungeon to town, or from town to the deepest level of dungeon.",
+ "Teleports all monsters in sight away unless resisted.",
+
+ "Swap positions of you and a monster.",
+ "Summons an undead monster.",
+ "Summons a hydra.",
+ "Summons some monsters.",
+ "Summons a group of hounds.",
+ "Makes current weapon a Trump weapon.",
+ "Gives mutation which makes you teleport randomly or makes you able to teleport at will.",
+ "Summons a cyber demon.",
+
+ "Detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
+ "*Identifies* an item.",
+ "Heal a monster.",
+ "Summons a dragon.",
+ "Makes meteor balls fall down to nearby random locations.",
+ "Summons a demon.",
+ "Summons a greater undead.",
+ "Summons an ancient dragon.",
},
{
- "fires a bolt or beam of lightning.",
- "locks a door.",
- "detects all invisible monsters in your vicinity.",
- "detects all monsters in your vicinity unless invisible.",
- "teleport short distance.",
- "lights up nearby area and the inside of a room permanently.",
- "fires a beam which destroy traps and doors.",
- "heals cut and HP a little.",
-
- "detects traps, doors, and stairs in your vicinity.",
- "adds more turns of light to a lantern or torch.",
- "detects all treasures in your vicinity.",
- "detects all magical items in your vicinity.",
- "detects all items in your vicinity.",
- "cures poison status.",
- "gives resistance to cold. This resistance can be added to which from equipment for more powerful resistance.",
- "gives resistance to fire. This resistance can be added to which from equipment for more powerful resistance.",
-
- "gives resistance to electricity. This resistance can be added to which from equipment for more powerful resistance.",
- "gives resistance to acid. This resistance can be added to which from equipment for more powerful resistance.",
- "heals cut and HP more.",
- "teleport long distance.",
- "identifies an item.",
- "turns one rock square to mud.",
- "fires a beam of light which damages to light-sensitive monsters.",
- "satisfies hunger.",
-
- "gives see invisible for a while.",
- "summons an elemental.",
- "teleport to up or down stairs in a moment.",
- "teleports all monsters on the line away unless resisted.",
- "fires a ball of some elements.",
- "detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
- "recalls player from dungeon to town, or from town to the deepest level of dungeon.",
- "maps and lights whole dungeon level. knows all objects location. and gives telepathy for a while.",
+ "Fires a bolt or beam of lightning.",
+ "Locks a door.",
+ "Detects all invisible monsters in your vicinity.",
+ "Detects all monsters in your vicinity unless invisible.",
+ "Teleport short distance.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Fires a beam which destroy traps and doors.",
+ "Heals cut and HP a little.",
+
+ "Detects traps, doors, and stairs in your vicinity.",
+ "Adds more turns of light to a lantern or torch.",
+ "Detects all treasures in your vicinity.",
+ "Detects all magical items in your vicinity.",
+ "Detects all items in your vicinity.",
+ "Cures poison status.",
+ "Gives resistance to cold. This resistance can be added to which from equipment for more powerful resistance.",
+ "Gives resistance to fire. This resistance can be added to which from equipment for more powerful resistance.",
+
+ "Gives resistance to electricity. This resistance can be added to which from equipment for more powerful resistance.",
+ "Gives resistance to acid. This resistance can be added to which from equipment for more powerful resistance.",
+ "Heals cut and HP more.",
+ "Teleport long distance.",
+ "Identifies an item.",
+ "Turns one rock square to mud.",
+ "Fires a beam of light which damages to light-sensitive monsters.",
+ "Satisfies hunger.",
+
+ "Gives see invisible for a while.",
+ "Summons an elemental.",
+ "Teleport to up or down stairs in a moment.",
+ "Teleports all monsters on the line away unless resisted.",
+ "Fires a ball of some elements.",
+ "Detects all monsters, traps, doors, stairs, treasures and items in your vicinity.",
+ "Recalls player from dungeon to town, or from town to the deepest level of dungeon.",
+ "Maps and lights whole dungeon level. knows all objects location. and gives telepathy for a while.",
},
{
- "gives infravision for a while.",
- "gives regeneration ability for a while.",
- "satisfies hunger.",
- "gives resistance to cold. This resistance can be added to which from equipment for more powerful resistance.",
- "gives resistance to fire. This resistance can be added to which from equipment for more powerful resistance.",
- "removes fear, and gives bonus to hit and 10 more HP for a while.",
- "gives resistance to electricity. This resistance can be added to which from equipment for more powerful resistance.",
- "gives resistance to acid. This resistance can be added to which from equipment for more powerful resistance.",
-
- "gives see invisible for a while.",
- "removes normal curses from equipped items.",
- "gives resistance to poison. This resistance can be added to which from equipment for more powerful resistance.",
- "gives bonus to hit and HP, immunity to fear for a while. but decreases AC.",
- "gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.",
- "gives aura which protect you from evil monster's physical attack.",
- "heals poison, stun, cut and hallucination completely.",
- "makes current weapon some elemental branded.",
-
- "gives telepathy for a while.",
- "gives bonus to AC for a while.",
- "gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to which from equipment for more powerful resistances.",
- "hastes you for a while.",
- "gives ability to pass walls for a while.",
- "makes a shield a shield of reflection.",
- "creates a golem.",
- "gives resistance to magic, bonus to AC, resistance to confusion, blindness, reflection, free action and levitation for a while.",
-
- "removes all magics completely from any weapon or armor.",
- "removes normal and heavy curse from equipped items.",
- "*identifies* an item.",
- "attempts to increase +to-hit, +to-dam of a weapon.",
- "attempts to increase +AC of an armor.",
- "makes current weapon a random ego weapon.",
- "gives mutation which makes you teleport randomly or makes you able to teleport at will.",
- "gives an immunity to fire, cold, electricity or acid for a while.",
+ "Gives infravision for a while.",
+ "Gives regeneration ability for a while.",
+ "Satisfies hunger.",
+ "Gives resistance to cold. This resistance can be added to which from equipment for more powerful resistance.",
+ "Gives resistance to fire. This resistance can be added to which from equipment for more powerful resistance.",
+ "Removes fear, and gives bonus to hit and 10 more HP for a while.",
+ "Gives resistance to electricity. This resistance can be added to which from equipment for more powerful resistance.",
+ "Gives resistance to acid. This resistance can be added to which from equipment for more powerful resistance.",
+
+ "Gives see invisible for a while.",
+ "Removes normal curses from equipped items.",
+ "Gives resistance to poison. This resistance can be added to which from equipment for more powerful resistance.",
+ "Gives bonus to hit and HP, immunity to fear for a while. but decreases AC.",
+ "Gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.",
+ "Gives aura which protect you from evil monster's physical attack.",
+ "Heals poison, stun, cut and hallucination completely.",
+ "Makes current weapon some elemental branded.",
+
+ "Gives telepathy for a while.",
+ "Gives bonus to AC for a while.",
+ "Gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to which from equipment for more powerful resistances.",
+ "Hastes you for a while.",
+ "Gives ability to pass walls for a while.",
+ "Makes a shield a shield of reflection.",
+ "Creates a golem.",
+ "Gives resistance to magic, bonus to AC, resistance to confusion, blindness, reflection, free action and levitation for a while.",
+
+ "Removes all magics completely from any weapon or armor.",
+ "Removes normal and heavy curse from equipped items.",
+ "*Identifies* an item.",
+ "Attempts to increase +to-hit, +to-dam of a weapon.",
+ "Attempts to increase +AC of an armor.",
+ "Makes current weapon a random ego weapon.",
+ "Gives mutation which makes you teleport randomly or makes you able to teleport at will.",
+ "Gives an immunity to fire, cold, electricity or acid for a while.",
},
{
- "fires a weak bolt of magic.",
- "detects all nonliving monsters in your vicinity.",
- "gives bonus to hit and AC for a few turns.",
- "gives resistance to fire, cold and electricity for a while. These resistances can be added to which from equipment for more powerful resistances.",
- "attempts to scare and stun a monster.",
- "fires a bolt or beam of nether.",
- "summons a manes.",
- "fires a ball of evil power. hurts good monsters greatly.",
-
- "attempts to charm a demon.",
- "maps nearby area.",
- "gives resistance to nether for a while.",
- "fires a bolt or beam of plasma.",
- "fires a ball of fire.",
- "makes current weapon fire branded.",
- "fires a huge ball of nether.",
- "summons a demon.",
-
- "gives telepathy for a while.",
- "removes fear. gives resistance to fire and cold, and aura of fire. These resistances can be added to which from equipment for more powerful resistances.",
- "generates a ball of fire centered on you which transforms floors to magma.",
- "fires a ball of plasma.",
- "mimic a demon for a while. loses abilities of original race and gets abilities as a demon.",
- "damages all monsters in sight. hurts good monsters greatly.",
- "fires a ball of nexus.",
- "attempts to make a monster's HP almost half.",
-
- "removes fear, and gives bonus to hit and 10 more HP for a while.",
- "gives resistance to time for a while.",
- "generate balls of chaos, confusion and charm centered on you.",
- "makes all pets explode.",
- "summons greater demon. it need to sacrifice a corpse of human ('p','h' or 't').",
- "generate a huge ball of nether.",
- "puts blood curse which damages and causes various effects on a monster. You also take damage.",
- "mimic a demon lord for a while. loses abilities of original race and gets great abilities as a demon lord. Even hard walls can't stop your walking.",
+ "Fires a weak bolt of magic.",
+ "Detects all nonliving monsters in your vicinity.",
+ "Gives bonus to hit and AC for a few turns.",
+ "Gives resistance to fire, cold and electricity for a while. These resistances can be added to which from equipment for more powerful resistances.",
+ "Attempts to scare and stun a monster.",
+ "Fires a bolt or beam of nether.",
+ "Summons a manes.",
+ "Fires a ball of evil power. hurts good monsters greatly.",
+
+ "Attempts to charm a demon.",
+ "Maps nearby area.",
+ "Gives resistance to nether for a while.",
+ "Fires a bolt or beam of plasma.",
+ "Fires a ball of fire.",
+ "Makes current weapon fire branded.",
+ "Fires a huge ball of nether.",
+ "Summons a demon.",
+
+ "Gives telepathy for a while.",
+ "Removes fear. gives resistance to fire and cold, and aura of fire. These resistances can be added to which from equipment for more powerful resistances.",
+ "Generates a ball of fire centered on you which transforms floors to magma.",
+ "Fires a ball of plasma.",
+ "Mimic a demon for a while. loses abilities of original race and gets abilities as a demon.",
+ "Damages all monsters in sight. hurts good monsters greatly.",
+ "Fires a ball of nexus.",
+ "Attempts to make a monster's HP almost half.",
+
+ "Removes fear, and gives bonus to hit and 10 more HP for a while.",
+ "Gives resistance to time for a while.",
+ "Generate balls of chaos, confusion and charm centered on you.",
+ "Makes all pets explode.",
+ "Summons greater demon. it need to sacrifice a corpse of human ('p','h' or 't').",
+ "Generate a huge ball of nether.",
+ "Puts blood curse which damages and causes various effects on a monster. You also take damage.",
+ "Mimic a demon lord for a while. loses abilities of original race and gets great abilities as a demon lord. Even hard walls can't stop your walking.",
},
{
- "fires a bolt or beam of lightning.",
- "detects all evil monsters in your vicinity.",
- "removes fear.",
- "attempts to scare a monster.",
- "attempts to sleep monsters in the adjacent squares.",
- "teleport medium distance.",
- "fires many bolts of light near the target.",
- "heals all cut, stun and poison status.",
+ "Fires a bolt or beam of lightning.",
+ "Detects all evil monsters in your vicinity.",
+ "Removes fear.",
+ "Attempts to scare a monster.",
+ "Attempts to sleep monsters in the adjacent squares.",
+ "Teleport medium distance.",
+ "Fires many bolts of light near the target.",
+ "Heals all cut, stun and poison status.",
- "attempts to teleport an evil monster away.",
- "fires a ball with holy power. hurts evil monsters greatly, but don't effect good monsters.",
- "damages all undead and demons in sight, and scares all evil monsters in sight.",
- "removes normal curses from equipped items.",
- "gives see invisible for a while.",
- "gives aura which protect you from evil monster's physical attack.",
- "fires a powerful bolt of lightning.",
- "damages all evil monsters in sight, heals HP somewhat, and completely heals poison, fear, stun and cut status.",
-
- "fires a beam which destroy traps and doors.",
- "attempts to paralyze an evil monster.",
- "gives aura of holy power which injures evil monsters which attacked you for a while.",
- "damages all undead and demons in sight.",
- "damages all evil monsters in sight.",
- "makes current weapon especially deadly against evil monsters.",
- "fires a huge ball of powerful light.",
- "summons an angel.",
-
- "removes fear, and gives bonus to hit and 10 more HP for a while.",
- "removes normal and heavy curse from equipped items.",
- "teleports all evil monsters in sight away unless resisted.",
- "destroy everything in nearby area.",
- "gives special aura for a while. When you are attacked by a monster, the monster are injured with same amount of damage as you take.",
- "drops many balls of disintegration near the target.",
- "damages all adjacent monsters with holy power. Damages and attempt to slow, stun, confuse, scare and freeze all monsters in sight. And heals HP.",
- "attempts to charm all good monsters in sight, and scare all non-charmed monsters, and summons great number of knights, and gives heroism, bless, speed and protection from evil.",
+ "Attempts to teleport an evil monster away.",
+ "Fires a ball with holy power. hurts evil monsters greatly, but don't effect good monsters.",
+ "Damages all undead and demons in sight, and scares all evil monsters in sight.",
+ "Removes normal curses from equipped items.",
+ "Gives see invisible for a while.",
+ "Gives aura which protect you from evil monster's physical attack.",
+ "Fires a powerful bolt of lightning.",
+ "Damages all evil monsters in sight, heals HP somewhat, and completely heals poison, fear, stun and cut status.",
+
+ "Fires a beam which destroy traps and doors.",
+ "Attempts to paralyze an evil monster.",
+ "Gives aura of holy power which injures evil monsters which attacked you for a while.",
+ "Damages all undead and demons in sight.",
+ "Damages all evil monsters in sight.",
+ "Makes current weapon especially deadly against evil monsters.",
+ "Fires a huge ball of powerful light.",
+ "Summons an angel.",
+
+ "Removes fear, and gives bonus to hit and 10 more HP for a while.",
+ "Removes normal and heavy curse from equipped items.",
+ "Teleports all evil monsters in sight away unless resisted.",
+ "Destroy everything in nearby area.",
+ "Gives special aura for a while. When you are attacked by a monster, the monster are injured with same amount of damage as you take.",
+ "Drops many balls of disintegration near the target.",
+ "Damages all adjacent monsters with holy power. Damages and attempt to slow, stun, confuse, scare and freeze all monsters in sight. And heals HP.",
+ "Attempts to charm all good monsters in sight, and scare all non-charmed monsters, and summons great number of knights, and gives heroism, bless, speed and protection from evil.",
},
{
- "attempts to slow all monsters in sight.",
- "gives bonus to hit and AC for a few turns.",
- "fires a bolt of sound.",
- "attempts to stun all monsters in sight.",
- "heals HP a little.",
- "lights up nearby area and the inside of a room permanently.",
- "attempts to scare all monsters in sight.",
- "removes fear, and gives bonus to hit and 10 more HP for a while.",
-
- "detects traps, doors and stairs in your vicinity. and detects all monsters at level 15, treasures and items at level 20. maps nearby area at level 25. lights and know the whole level at level 40. These effects occurs by turns while this song continues.",
- "damages all monsters in sight with PSI damages.",
- "identifies all items which are in the adjacent squares.",
- "gives improved stealth.",
- "attempts to confuse all monsters in sight.",
- "damages all monsters in sight with booming sound.",
- "resurrects nearby corpse and skeletons. and makes these your pets.",
- "attempts to charm all monsters in sight.",
-
- "turns all rocks in the adjacent squares to mud.",
- "gives resistance to fire, cold, electricity, acid and poison. These resistances can be added to which from equipment for more powerful resistances.",
- "hastes you.",
- "teleports all nearby monsters away unless resisted.",
- "damages all monsters in sight. hurts evil monsters greatly.",
- "attempts to slow and sleep all monsters in sight.",
- "fires a beam of sound.",
- "recreates current dungeon level.",
-
- "shakes dungeon structure, and results in random swapping of floors and walls.",
- "attempts to freeze all monsters in sight.",
- "sets a glyph on the floor beneath you. Monsters cannot attack you if you are on a glyph, but can try to break glyph.",
- "hastes you. gives heroism. damages all monsters in sight.",
- "powerful healing song. also heals cut and stun completely.",
- "restores all stats and experience.",
- "fires an extremely powerful tiny ball of sound.",
- "generates barrier which completely protect you from almost all damages. takes a few your turns when the barrier breaks.",
+ "Attempts to slow all monsters in sight.",
+ "Gives bonus to hit and AC for a few turns.",
+ "Fires a bolt of sound.",
+ "Attempts to stun all monsters in sight.",
+ "Heals HP a little.",
+ "Lights up nearby area and the inside of a room permanently.",
+ "Attempts to scare all monsters in sight.",
+ "Removes fear, and gives bonus to hit and 10 more HP for a while.",
+
+ "Detects traps, doors and stairs in your vicinity. and detects all monsters at level 15, treasures and items at level 20. maps nearby area at level 25. lights and know the whole level at level 40. These effects occurs by turns while this song continues.",
+ "Damages all monsters in sight with PSI damages.",
+ "Identifies all items which are in the adjacent squares.",
+ "Gives improved stealth.",
+ "Attempts to confuse all monsters in sight.",
+ "Damages all monsters in sight with booming sound.",
+ "Resurrects nearby corpse and skeletons. and makes these your pets.",
+ "Attempts to charm all monsters in sight.",
+
+ "Turns all rocks in the adjacent squares to mud.",
+ "Gives resistance to fire, cold, electricity, acid and poison. These resistances can be added to which from equipment for more powerful resistances.",
+ "Hastes you.",
+ "Teleports all nearby monsters away unless resisted.",
+ "Damages all monsters in sight. hurts evil monsters greatly.",
+ "Attempts to slow and sleep all monsters in sight.",
+ "Fires a beam of sound.",
+ "Recreates current dungeon level.",
+
+ "Shakes dungeon structure, and results in random swapping of floors and walls.",
+ "Attempts to freeze all monsters in sight.",
+ "Sets a glyph on the floor beneath you. Monsters cannot attack you if you are on a glyph, but can try to break glyph.",
+ "Hastes you. gives heroism. damages all monsters in sight.",
+ "Powerful healing song. also heals cut and stun completely.",
+ "Restores all stats and experience.",
+ "Fires an extremely powerful tiny ball of sound.",
+ "Generates barrier which completely protect you from almost all damages. takes a few your turns when the barrier breaks.",
},
{
- "attacks a two squares distant monster.",
- "attacks in 3 directions in one time.",
- "throws current weapon. and it'll return to your hand unless failed.",
- "attacks a monster with more damage unless it has resistance to fire.",
- "detects all monsters except mindless in your vicinity.",
- "attempts to stun a monster in the adjacent.",
- "prepares to counterattack. when attack by a monster, strikes back using SP each time.",
- "attacks monster with your weapons normally, then move through counter side of the monster.",
-
- "attacks a monster with more damage unless it has resistance to poison.",
- "attacks an evil unliving monster with great damage. No effect to other monsters.",
- "attacks an adjacent monster, and blow it away.",
- "identifies a weapon or armor. or *identifies* these at level 45.",
- "breaks rock. or greatly damage a monster made by rocks.",
- "attacks a monster with increased number of attacks and more damage unless it has resistance to cold.",
- "attempts to kill a monster instantly. If failed cause only 1HP of damage.",
- "attempts to attack with critical hit. But this attack is easy to evade for a monster.",
-
- "attacks with all of your power. but all damages you take will be doubled for one turn.",
- "attacks a monster with more damage unless it has resistance to electricity.",
- "steps close to a monster and attacks at a time.",
- "attacks all adjacent monsters with power corresponding to your cut status. then increases your cut status. No effect to unliving monsters.",
- "shakes dungeon structure, and results in random swapping of floors and walls.",
- "fires a beam of shock wave.",
- "damages all monsters in sight with sound. aggravate nearby monsters.",
- "attacks with powerful 3 strikes.",
-
- "attacks with vampiric strikes which absorbs HP from a monster and gives them to you. No effect to unliving monsters.",
- "attempts to stun, confuse and sleep all waking monsters.",
- "performs a series of rush attacks. The series continues while killing each monster in a time and SP remains.",
- "runs toward given location while attacking all monsters on the path.",
+ "Attacks a two squares distant monster.",
+ "Attacks in 3 directions in one time.",
+ "Throws current weapon. and it'll return to your hand unless failed.",
+ "Attacks a monster with more damage unless it has resistance to fire.",
+ "Detects all monsters except mindless in your vicinity.",
+ "Attempts to stun a monster in the adjacent.",
+ "Prepares to counterattack. when attack by a monster, strikes back using SP each time.",
+ "Attacks monster with your weapons normally, then move through counter side of the monster.",
+
+ "Attacks a monster with more damage unless it has resistance to poison.",
+ "Attacks an evil unliving monster with great damage. No effect to other monsters.",
+ "Attacks an adjacent monster, and blow it away.",
+ "Identifies a weapon or armor. or *identifies* these at level 45.",
+ "Breaks rock. or greatly damage a monster made by rocks.",
+ "Attacks a monster with increased number of attacks and more damage unless it has resistance to cold.",
+ "Attempts to kill a monster instantly. If failed cause only 1HP of damage.",
+ "Attempts to attack with critical hit. But this attack is easy to evade for a monster.",
+
+ "Attacks with all of your power. but all damages you take will be doubled for one turn.",
+ "Attacks a monster with more damage unless it has resistance to electricity.",
+ "Steps close to a monster and attacks at a time.",
+ "Attacks all adjacent monsters with power corresponding to your cut status. then increases your cut status. No effect to unliving monsters.",
+ "Shakes dungeon structure, and results in random swapping of floors and walls.",
+ "Fires a beam of shock wave.",
+ "Damages all monsters in sight with sound. aggravate nearby monsters.",
+ "Attacks with powerful 3 strikes.",
+
+ "Attacks with vampiric strikes which absorbs HP from a monster and gives them to you. No effect to unliving monsters.",
+ "Attempts to stun, confuse and sleep all waking monsters.",
+ "Performs a series of rush attacks. The series continues while killing each monster in a time and SP remains.",
+ "Runs toward given location while attacking all monsters on the path.",
"double attacks at a time.",
- "performs a powerful attack which even effect nearby monsters.",
- "attacks a monster with extremely powerful damage. But you also takes some damages. hurts a undead monster greatly.",
+ "Performs a powerful attack which even effect nearby monsters.",
+ "Attacks a monster with extremely powerful damage. But you also takes some damages. hurts a undead monster greatly.",
"'Busido is found in death'"
},
};