* @param prev_hour 宿屋に入った直後のゲーム内時刻
* @return なし
*/
-static void stay_inn(player_type *customer_ptr, int prev_hour)
+static void write_diary_stay_inn(player_type *customer_ptr, int prev_hour)
{
bool is_player_undead = PRACE_IS_(customer_ptr, RACE_SKELETON) ||
PRACE_IS_(customer_ptr, RACE_ZOMBIE) ||
int prev_day, prev_hour, prev_min;
extract_day_hour_min(customer_ptr, &prev_day, &prev_hour, &prev_min);
- stay_inn(customer_ptr, prev_hour);
+ write_diary_stay_inn(customer_ptr, prev_hour);
pass_game_turn_by_stay();
prevent_turn_overflow(customer_ptr);