if (BlockLoop == 0) { // Child block not processed yet...
BlockLoop = Child;
} else if (BlockLoop != Child) {
+ Loop *SubLoop = BlockLoop;
+ // Reparent all of the blocks which used to belong to BlockLoops
+ for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j)
+ ContainingLoops[SubLoop->Blocks[j]] = Child;
+
// There is already a loop which contains this block, that means
// that we should reparent the loop which the block is currently
// considered to belong to to be a child of this loop.
- MoveSiblingLoopInto(BlockLoop, Child);
-
- // Reparent all of the blocks which used to belong to BlockLoops
- for (unsigned j = 0, e = BlockLoop->Blocks.size(); j != e; ++j)
- ContainingLoops[BlockLoop->Blocks[j]] = Child;
-
+ MoveSiblingLoopInto(SubLoop, Child);
--i; // We just shrunk the SubLoops list.
}
}