return inputPitch * inputHeight * depth;
}
-GLenum Context::getPixels(const GLvoid **data, GLenum type, GLsizei imageSize) const
+GLenum Context::getPixels(const GLvoid **pixels, GLenum type, GLsizei imageSize) const
{
if(mState.pixelUnpackBuffer)
{
- if(mState.pixelUnpackBuffer->name)
+ ASSERT(mState.pixelUnpackBuffer->name != 0);
+
+ if(mState.pixelUnpackBuffer->isMapped())
{
- if(mState.pixelUnpackBuffer->isMapped() ||
- (mState.pixelUnpackBuffer->size() < static_cast<size_t>(imageSize)) ||
- (static_cast<GLsizei>((ptrdiff_t)(*data)) % GetTypeSize(type)))
- {
- return GL_INVALID_OPERATION;
- }
+ return GL_INVALID_OPERATION;
+ }
+
+ size_t offset = static_cast<size_t>((ptrdiff_t)(*pixels));
+
+ if(offset % GetTypeSize(type) != 0)
+ {
+ return GL_INVALID_OPERATION;
}
- *data = static_cast<const unsigned char*>(mState.pixelUnpackBuffer->data()) + (ptrdiff_t)(*data);
+ if(offset > mState.pixelUnpackBuffer->size())
+ {
+ return GL_INVALID_OPERATION;
+ }
+
+ if(mState.pixelUnpackBuffer->size() - offset < static_cast<size_t>(imageSize))
+ {
+ return GL_INVALID_OPERATION;
+ }
+
+ *pixels = static_cast<const unsigned char*>(mState.pixelUnpackBuffer->data()) + offset;
}
+
return GL_NO_ERROR;
}
int CubeFaceIndex(GLenum cubeTarget);
bool IsTextureTarget(GLenum target);
GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target, GLint clientVersion);
- GLsizei GetTypeSize(GLenum type);
+ size_t GetTypeSize(GLenum type);
bool IsColorRenderable(GLint internalformat, GLint clientVersion);
bool IsDepthRenderable(GLint internalformat, GLint clientVersion);