Resource Access Opcodes
^^^^^^^^^^^^^^^^^^^^^^^
+For these opcodes, the resource can be a BUFFER, IMAGE, or MEMORY.
+
.. opcode:: LOAD - Fetch data from a shader buffer or image
Syntax: ``LOAD dst, resource, address``
logical operations. In this context atomicity means that another
concurrent memory access operation that affects the same memory
location is guaranteed to be performed strictly before or after the
-entire execution of the atomic operation. The resource may be a buffer
-or an image. In the case of an image, the offset works the same as for
+entire execution of the atomic operation. The resource may be a BUFFER,
+IMAGE, or MEMORY. In the case of an image, the offset works the same as for
``LOAD`` and ``STORE``, specified above. These atomic operations may
only be used with 32-bit integer image formats.