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+ GNU GENERAL PUBLIC LICENSE
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+
+ END OF TERMS AND CONDITIONS
--- /dev/null
+BUILD = buildapp
+CL = sbcl
+SYSTEM = $(shell uname -o)
+OUTPUT = rulp
+VERSION = 0.0.1
+TOOLS = tools #create the directory
+ARCH = $(shell uname -m) # to be autogenerated
+INSTALL-PATH = $(RPM_BUILD_ROOT)/usr/
+SHARE-PATH = $(RPM_BUILD_ROOT)/usr/share/rulp/
+LOCAL-PATH = ~/.local/rulp/
+DOC-PATH = $(RPM_BUILD_ROOT)/usr/share/man/
+DEBIAN-PATH = $(OUTPUT)_$(VERSION)_$(ARCH)
+# check if RPM_BUILD_ROOT consider also a / at the end or not
+
+all: $(OUTPUT)
+ $(info "all done")
+
+$(OUTPUT):
+ $(BUILD) --asdf-tree ~/quicklisp/dists/ \
+ --load system.asd \
+ --load-system rulp \
+ --eval '(defparameter parameters:*rulp-version* "$(VERSION)")' \
+ --eval '(defparameter parameters:*rulp-arch* "$(ARCH)")' \
+ --eval '(defparameter parameters:*rulp-system* "$(SYSTEM)")' \
+ --eval '(defparameter parameters:*rulp-share* "$(SHARE-PATH)")' \
+ --eval '(defparameter parameters:*rulp-local* "$(LOCAL-PATH)")' \
+ --entry core:main \
+ --output $@
+# $(CL) --load system.asd --eval "(progn (require :rulp) (asdf:make :rulp))"
+
+install:
+ install -m 755 $(OUTPUT) $(INSTALL-PATH)/bin/$(OUTPUT)
+ install -m 644 /documentation/* $(DOC-PATH)/
+ install -m 644 /media/* $(SHARE-PATH)/$(OUTPUT)/
+
+deb:
+ $(info "debian installation process")
+ mkdir -p $(DEBIAN-PATH)/usr/bin
+ mkdir -p $(DEBIAN-PATH)/DEBIAN
+ cp $(TOOLS)/debian_control $(DEBIAN-PATH)/DEBIAN/
+ install -m 755 $(OUTPUT) $(DEBIAN-PATH)/usr/bin
+
+clean:
+ rm -f $(OUTPUT)
+
+# this is optional and create a tag list, useful to develop with emacs.
+# it can be changed with ctags if vim is used instead
+etags:
+ find . -regex ".*lisp" | xargs etags -o TAGS
+
+.PHONY: all clean etags
--- /dev/null
+# RULP: Ru*** roLeplay Playground
+
+It is a virtual board for roleplay games, it display a table
+with a grid to simulate battles and scenaries. It include
+an editor to create your own map and events.
+
+## Install
+
+The software is released as binaries on the osdn page in both appimage
+with dependencies and rpm/deb. This software uses raylib, tcl and tk to
+run.
+
+If you want to compile, be aware that this software is
+developed with Common Lisp and it is tested and deployed with
+the "Steel Bank Common Lisp" (sbcl), but it can work
+with other implementations such as GNU clisp or Clozure Common Lisp.
+
+* sbcl (or clisp, or ccl)
+
+Also the software uses sdl2 and ltk libraries for display graphics.
+
+* sdl2-devel
+* sdl2_image-devel
+* tcl
+* tk
+* quicklisp
+
+To compile you can use buildapp or just do with asdf. To compile with
+buildapp you just need to use the makefile
+
+$ make
+# make install
+
+Or if you don't use buildapp you can use the asdf tools for that:
+
+$ cd /path/to/sources
+$ sbcl --load system.asd
+* (require :rulp)
+* (asdf:make :rulp)
+
+Then use CTRL+D to exit console.
--- /dev/null
+(in-package :core)
+
+(defparameter *screen-width* 1000)
+(defparameter *screen-height* 750)
+
+;; apply to load and save
+
+(defun main ()
+ (let ((name (format nil "Ru*** roLeplay Playground v~A" parameters:*rulp-version*)))
+ (format t "rulp-~A on ~A-~A~%"
+ parameters:*rulp-version*
+ parameters:*rulp-system*
+ parameters:*rulp-arch*)
+; (graphics:playground *screen-width* *screen-height* name)
+ (bt:make-thread (lambda () (graphics:playground *screen-width* *screen-height* name)))
+; (gui:lobby)
+ )
+ ;(bt:make-thread (lambda () (lobby:editor-gui))) ;; here bt-thread it is just used for execute ltk without troubles
+ ;; for now it is disabled
+; (graphics:add-plane (make-instance 'layers:plane :image (truename "media/board.tga")))
+
+; (graphics:add-entity (make-instance 'layers:entity :img-path (truename "media/test.png") :size 1))
+
+; (bt:make-thread (lambda () (graphics:playground *screen-width* *screen-height* "Ru*** Lisp Playground")))
+)
+ ;; "Ruâ– â– â– Lisp Playground"
--- /dev/null
+(in-package :core)
+
+;; posso usare le hash piuttosto che interpretarlo sul momento. Infatti creerò un metodo che
+;; analizza json e lo traduce in una tabella hash e una funzione che prende la hash e crea
+;; l'oggetto tramite i metodi standard.
+;;
+;; (defparameter a (make-hash-table)) ; crea una hash con make-hash-table
+;; (gethash 'key a) ; recupera la hash con chiave key, questa è settable
+(defun parse-list (linput)
+ (if (listp (car linput))
+ (loop :for l :in linput
+ :do
+ (parse-list l))
+ (FORMAT t "TEXT IS ~A, ~A AND ~A~%" (CAR LINPUT) (CADR LINPUT) (CADDR LINPUT)) ; devi ricordanti che i campi non sono (a b c) ma sono ((a1 . a2) (b1 . b2) (c1 . c2))
+ ))
+
+(defun decompose-alist (alist search-list)
+ (apply 'concatenate 'list
+ (loop :for search-term :in search-list
+ :collect
+ (when (assoc search-term alist)
+ (list search-term
+ (cdr (assoc search-term alist))))
+ )))
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(in-package :graphics)
+
+(defparameter +grid-span+ 50)
+(defparameter +is-grid-letters+ t)
+(defparameter +is-grid+ t)
+
+
+; these two functions can be edited when different grids will be added
+(defun position-actor-to-view (a)
+ (* a +grid-span+))
+(defun position-view-to-actor (a)
+ (floor (/ a +grid-span+)))
+
+(defparameter +letters-list+
+ '("A" "B" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "M"
+ "N" "O" "P" "Q" "R" "S" "T" "U" "V" "W" "X" "Y" "Z"))
+
+;; this function cycle throughout the letters
+(defun letter-cycle (n)
+ (nth (mod n (length +letters-list+)) +letters-list+))
+
+(defun toggle-grid ()
+ (if +is-grid+
+ (setf +is-grid+ nil)
+ (setf +is-grid+ t)))
+
+(defun toggle-grid-letters ()
+ (if +is-grid-letters+
+ (setf +is-grid-letters+ nil)
+ (setf +is-grid-letters+ t)))
+
+(defmacro grid-render (renderer plane &optional (r 0) (g 0) (b 0))
+ `(let ((x-offset (x ,plane))
+ (y-offset (y ,plane))
+ (x-iterations (/ width (grid-dimension ,plane)))
+ (y-iterations (/ height (grid-dimension ,plane)))
+ (grid-spacing (grid-dimension ,plane)))
+ (progn
+ (sdl2:set-render-draw-color ,renderer ,r ,g ,b 255)
+ (loop :for i :from 1 :to x-iterations
+ :do
+ (sdl2:render-draw-line ,renderer
+ (+ (* i grid-spacing) x-offset)
+ y-offset
+ (+ (* i grid-spacing) x-offset)
+ (+ (height ,plane) y-offset))
+ )
+ (loop :for j :from 1 :to y-iterations
+ :do
+ (sdl2:render-draw-line ,renderer
+ x-offset
+ (+ (* j grid-spacing) y-offset)
+ (+ (width ,plane) x-offset)
+ (+ (* j grid-spacing) y-offset))
+ ))
+ (sdl2:set-render-draw-color ,renderer 0 0 0 255)
+ ))
+
+(defmacro indexes-render (renderer plane &optional (r 0) (g 0) (b 0))
+ `(let ((x-offset (x ,plane))
+ (y-offset (y ,plane))
+ (x-iterations (/ width (grid-dimension ,plane)))
+ (y-iterations (/ height (grid-dimension ,plane)))
+ (grid-spacing (grid-dimension ,plane)))
+ (loop :for k :from 0 :to x-iterations
+ :do (loop :for l :from 0 :to y-iterations
+ :do (tr-write (coordinate-to-grid-index (cons l (+ k 1)))
+ (+ x-offset (* k grid-spacing))
+ (+ y-offset (* l grid-spacing))
+ (floor (/ grid-spacing 3))
+ (floor (/ grid-spacing 3))
+ ,renderer)))
+ ))
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(in-package :graphics)
+
+(defparameter +mode+ '+normal-mode+)
+
+(defgeneric activate (x y pressed p)
+ (:documentation "given x y and the button pressed it do actions"))
+
+(defmethod activate (x y pressed (p plane))
+ (loop :for key :in *keybinds*
+ :do
+ (when (sdl2:mouse-state-p (eval (car key)))
+ (apply (cadr key) `(,x ,y ,p))
+ )))
+
+
+(defmethod select-pointer (x y (p plane))
+ "with left button it select and deselect entities the map-gplane contain"
+ (let ((mouse-point (sdl2:make-rect x y 10 10))
+ (entities (entities-list p)))
+ (setf *pointer* nil)
+ (loop :for obj :in entities
+ :for obj-nth :from 0 :to (length entities)
+ :do
+ (when (sdl2:has-intersect mouse-point
+ (screen-destination obj p))
+ (setf *pointer* obj-nth)))
+ ))
+
+(defmethod move-entity (x y (p plane))
+ "with right button it move the entity around the plane"
+ (when (numberp *pointer*)
+ (let* ((x-offset (x p))
+ (y-offset (y p))
+ (i-x (floor (/ (- x x-offset) (grid-dimension p))))
+ (i-y (floor (/ (- y y-offset) (grid-dimension p))))
+ (object (nth *pointer* (entities-list p))))
+ (setf (coordinate object) (cons i-x i-y))
+ (setf (x object) i-x)
+ (setf (y object) i-y)
+ )))
--- /dev/null
+(in-package :graphics)
+
+(defparameter +menu-position+ nil)
+(defparameter +menu-padding-x+ 300)
+(defparameter +menu-padding-y+ 30)
+
+(defparameter +menu+ (list
+ '(t "Toggle letters" (toggle-grid-letters))
+ '(t "Toggle grid" (toggle-grid))
+ '(+pointer+ "Move" nil)
+ ))
+
+(defun display-menu (position)
+ (when (null +menu-position+)
+ (setf +menu-position+ position))
+ (let ((menu-length (length +menu+)))
+ (raylib:draw-rectangle-v +menu-position+
+ (make-vector2 :x +menu-padding-x+ :y (* menu-length +menu-padding-y+))
+ raylib:+white+)
+ (loop :for e :in +menu+
+ :for n :from 0 :to (length +menu+)
+ :do
+ (when (eval (car e))
+ (raylib:draw-text (cadr e)
+ (floor (raylib:vector2-x +menu-position+))
+ (floor (+ (raylib:vector2-y +menu-position+) (* n +menu-padding-y+)))
+ 30
+ raylib:+black+)))
+ ))
+
+(defun select-menu (position)
+ (let* (;(position-x (raylib:vector2-x position))
+ (position-y (raylib:vector2-y position))
+ (relative-y (- position-y (raylib:vector2-y +menu-position+)))
+ (value (floor (/ relative-y +menu-padding-y+)))
+ )
+ (when (and (> value -1) (< value (length +menu+)))
+ (when (eval (car (nth value +menu+)))
+ (eval (caddr (nth value +menu+)))))
+ (setf +menu-position+ nil)
+ (setf +mode+ '+normal-mode+)))
+
+;; The menu (kinda) works
+;; There are two functions in this file: the display-menu function and the select-menu function.
+;; The first is enabled when +menu-mode+ is active and display the menu with it's entries. Select-menu
+;; on the other end check if select-menu is pressing something and eval the associated function.
+;; in the +menu+ parameter it is possible to add everything in a specific pattern:
+;;
+;; The first is the condition, if this is t the option is displayed and usable
+;; the second is the entry text, if the condition is t the entry text is displayed
+;; the third is the eval expression, when pressed the entry this form is evaluated
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(defpackage :graphics
+ (:use :cl :layers)
+ (:export
+ playground
+ ))
+
+(in-package :graphics)
+
+(defparameter +plane+ nil)
+
+(defparameter *renderer* nil
+ "a variable containing the tool to render textures to screen, this is associated
+with the screen and created in the view file but used almost everywhere. this is a
+side variable and cannot be moved in a sdl enviroinment.")
+
+(defparameter *pointer* nil
+ "this is a numeric value whose refer to the selected entity in the plane, it is
+used combined with input to apply the actions and with view to display a 1x1 over
+grid square of the entity"
+ )
+
+;; tr stands for text-rendering
+(defparameter *tr-string* "abcdefghijklmnopqrstuvwxyz 0123456789"
+ "This string is used to generate a texture with the alphabet, the software
+in the text.lisp file will 'write' on the screen selecting squares and using
+this string again to parse a string variable into coordinate in the texture"
+ )
+
+(defparameter *alphabet* "abcdefghijklmnopqrstuvwxyz"
+ "this is used to generate the grid, when the coordinates run out of letters
+they restart from the beginning"
+ )
+
+(defparameter *tr-texture* nil
+ "this contains the texture of the characters from *tr-string*. This
+will be used to create text on screen by applying the single letters
+with render-copy")
+
+(defparameter +mouse-button-left+ 1)
+(defparameter +mouse-button-right+ 3)
+(defparameter +mouse-button-middle+ 2)
+
+(defparameter *keybinds* (list
+ '(+mouse-button-left+ select-pointer)
+ '(+mouse-button-right+ move-entity)
+ )
+ "this is a list of actions connected to mouse presses, this can be edited
+here if needed"
+ )
+
+
+(defparameter *is-grid* t)
+(defparameter *is-indexes* t)
--- /dev/null
+(in-package :graphics)
+
+(defgeneric texture (s))
+(defgeneric surface (s))
+
+(defmethod texture ((s screen))
+ "returns the screen texture, useful for accelerated enviroinments"
+ (unless (slot-value s 'texture)
+ (setf (slot-value s 'texture) (sdl2:create-texture-from-surface *renderer* (surface s))))
+ (slot-value s 'texture))
+
+(defmethod surface ((s screen))
+ "returns the screen sdl2 surface, create if there is none"
+ (unless (slot-value s 'surface)
+ (setf (slot-value s 'surface) (sdl2-image:load-image (slot-value s 'path))))
+ (slot-value s 'surface))
+
+(defun remove-nth (n list)
+ "given a list it returns the same list without the nth element"
+ (let ((k (mod n (length list))))
+ (if (< k 1)
+ (cdr list)
+ (cons (car list) (remove-nth (1- k) (cdr list)))
+ )))
+
+(defun make-grid (width height span)
+ "create a square grid"
+ (loop :for i :from 0 :to width :by span
+ :do (sdl2:render-draw-line *renderer* i 0 i height))
+ (loop :for j :from 0 :to height :by span
+ :do (sdl2:render-draw-line *renderer* 0 j width j)))
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(in-package :graphics)
+
+(defun coordinate-to-grid-index (value)
+ "translate a coordinate into the chess coordinate as a string"
+ (let ((first (format nil "~c" (elt *alphabet* (mod (car value) (length *alphabet*)))))
+ (second (format nil "~d" (cdr value))))
+ (concatenate 'string first second)))
+
+(defun tr-parse-string (s)
+ "Translate a string into the coordinates used to print with tr-write"
+ (loop :for i :across s
+ :collect
+ (position i *tr-string*)))
+
+(defmacro tr-write (value x y width height renderer)
+ `(let ((value-indexes (tr-parse-string ,value)))
+ (loop :for character :in value-indexes
+ :for character-position :from 0 :to (length value-indexes)
+ :do (sdl2:render-copy ,renderer *tr-texture*
+ :source-rect (sdl2:make-rect (* character 60) 0 60 130)
+ :dest-rect (sdl2:make-rect (+ ,x (* character-position ,width)) ,y ,width ,height)))))
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(in-package :graphics)
+#| -------------------------------------------
+ | This file manipulate the window and the
+ | sdl initialization.
+ | -------------------------------------------
+ |#
+
+(defmacro with-playground ((window renderer &key (title "RuLP") (width 740) (height 480)) &body body)
+ `(sdl2:with-window (,window :title title :w width :h height :flags '(:resizable))
+ (sdl2:with-renderer (,renderer ,window :index -1 :flags '(:accelerated :presentvsync)) ;later add delta
+ (sdl2-image:init '(:png :jpg))
+ (sdl2-ttf:init)
+ ,@body
+ (sdl2-ttf:quit)
+ (sdl2-image:quit)
+ )))
+
+;(defparameter +grid-span+ 50)
+
+;; renderer exists only inside this function, so you cannot create a texture outside
+;; (at least for now), more on this later os
+(defun playground (width height title &optional (fps 60) (debug-info nil))
+ (sdl2:with-init (:video)
+ (with-playground (window *renderer* :title title :width width :height height)
+ (setf *tr-texture* (let* ((font (sdl2-ttf:open-font "media/IBMPlex.ttf" 100)) ;; this line throw fault, works anyway
+ (font-surface (sdl2-ttf:render-text-solid font
+ *tr-string*
+ 0 0 0 0))
+ (font-texture (sdl2:create-texture-from-surface *renderer*
+ font-surface)))
+ (sdl2:free-surface font-surface)
+ font-texture))
+ (setf +plane+ (make-instance 'plane :image (truename "media/mappa.png")))
+ (setf (entities-list +plane+) (list (make-instance 'entity)))
+ (push (make-instance 'entity :image (truename "media/hellsteir_pg70.png")) (entities-list +plane+))
+ (push (make-instance 'entity :image (truename "media/nell_pg70.png")) (entities-list +plane+))
+ (push (make-instance 'entity :image (truename "media/rednex_pg70.png")) (entities-list +plane+))
+ (push (make-instance 'entity :image (truename "media/aduial_pg70.png")) (entities-list +plane+))
+ (sdl2:with-event-loop (:method :poll)
+ (:quit () t)
+ (:mousebuttondown (:x x :y y :state state)
+ (activate x y state +plane+))
+ (:idle ()
+ ;; clean window texture
+ (sdl2:render-clear *renderer*)
+ (when +plane+
+ (sdl2:render-copy *renderer* (texture +plane+)
+ :source-rect (screen-source +plane+)
+ :dest-rect (screen-destination +plane+ t))
+ (loop :for entities :in (entities-list +plane+)
+ :do
+ (when (displayp entities)
+ (sdl2:render-copy *renderer* (texture entities)
+ :source-rect (screen-source entities)
+ :dest-rect (screen-destination entities +plane+))))
+ ;; Grid creation
+ (when *is-grid*
+ (grid-render *renderer* +plane+))
+ ;; Indexes creation
+ (when *is-indexes*
+ (indexes-render *renderer* +plane+))
+ )
+ ;; pointer section
+ (when *pointer*
+ (sdl2:set-render-draw-color *renderer* 128 250 33 255)
+ (let ((select-rectangle (screen-destination (nth *pointer* (entities-list +plane+)) +plane+)))
+ (sdl2:render-draw-rect *renderer* select-rectangle))
+ (sdl2:set-render-draw-color *renderer* 0 0 0 255)
+ )
+ (sdl2:render-present *renderer*)
+ )))))
--- /dev/null
+(in-package :lobby)
+
+;;; entries are all the buttons and interactive widgets that compose the system
+(defclass entry ()
+ ((x :accessor x)
+ (y :accessor y)
+ (w :accessor w)
+ (h :accessor h)
+ (centered :initarg :centered
+ :documentation "decide if render from top-left or from center, when centered
+is on the real x and y will be x-w/2 and y-h/2"
+ :initform nil)
+ (border :accessor border
+ :initarg :border
+ :initform 1)
+ (tileset-path :initform :tileset)
+ (tileset :accessor tileset
+ :initform nil)
+ (actions :accessor actions
+ :documentation "this is an a-list containing one or more actions the entry
+can take"
+ :initform nil)))
+
+;; when realized you can setup to start from center.
+;; Planes need to create centered entries, but they usually don't know the dimension
+;; an entry can take. Therefore entries need to have a key to start from center, so
+;; instead of consider x and y as the top-left corner they consider it the middle.
+;;
+;; w and h will work the same way, but rectangles will be created from x-w/2 and y-h/2
--- /dev/null
+(defpackage :gui
+ (:use :cl :gtk :glib :gobject :gdk :gdk-pixbuf :gio :pango :cairo)
+ (:export lobby))
--- /dev/null
+(in-package :gui)
+
+(defvar +window-title+ (format nil "Ru*** roLeplay Playground - v~A"
+ parameters:+rulp-version+))
+
+(defun lobby ()
+ (within-main-loop
+ (let ((window (make-instance 'gtk-window
+ :type :toplevel
+ :title +window-title+
+ :margin 0
+ :default-width 800 ;; remember to remove them later
+ :default-height 600))
+ (gui-grid (make-instance 'gtk-grid
+ :column-homogeneous nil
+ :row-homogeneous nil
+ :column-spacing 0
+ :row-spacing 0))
+ (canvas (make-instance 'gtk-drawing-area))
+ (menu (make-instance 'gtk-menu-bar
+ :hexpand t
+ :halign :fill))
+ (file-item (gtk-menu-item-new-with-label "File"))
+ (file-menu (gtk-menu-new))
+ (close-item (gtk-menu-item-new-with-label "Exit"))
+ (general-box (make-instance 'gtk-box ; rename later to toolbox or something similar
+ :spacing 0
+ :homogeneous nil
+ :orientation :vertical)))
+ (gtk-grid-attach gui-grid menu 0 0 2 1)
+ (gtk-grid-attach gui-grid general-box 0 1 1 1)
+ (gtk-grid-attach gui-grid canvas 1 1 1 1)
+ (gtk-container-add window gui-grid)
+
+ (gtk-menu-shell-append menu file-item)
+ (setf (gtk-menu-item-submenu file-item) file-menu)
+ (gtk-menu-shell-append file-menu close-item)
+
+ (g-signal-connect close-item "activate"
+ (lambda (widget)
+ (declare (ignore widget))
+ (gtk-widget-destroy window)))
+
+ (gtk-widget-show-all window)
+ )
+ )
+)
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+;; base/entities
+;;
+;; Entities are *a geometric figure* defined as the pair of a vector in the 2D space
+;; and a model.
+;;
+;; This source file define the base entity and create geometric structure such as
+;; the norm, the distance and the ball. These have huge influence in a game session,
+;; as characters need geometric context to move and interact. To make these things
+;; happen entity uses these informations (like using the distance to check if
+;; a bow can reach it, or if an object can be used)
+;;
+;; Entities *DON'T HAVE DIRECTION*, this mean that standard entities don't allow
+;; polarity direction and it is not possible to check if someone is watching in what
+;; direction.
+;;
+(in-package :layers)
+
+(defun abs- (a b)
+ "This is a rapid function used for the norm, it can be disappear or be modified in future commits"
+ (abs (- a b)))
+;; [] function (abs- a b) => n
+;; This is a rapid function used for the norm, it can be disappear or be modified in
+;; following commits
+;;
+;; + _a, b_: fixnums;
+;; + _n_: fixnum, the absolute value of the subtraction.
+
+(defgeneric displayp (e))
+
+(defgeneric norm (e))
+(defgeneric distance (a b)
+ (:documentation "returns the distance between two points/entities in euclidian norm"))
+(defgeneric collidep (a b))
+(defgeneric ball (v e))
+
+(defclass entity (screen model)
+ ((coordinate :initarg :coordinate
+ :accessor coordinate
+ :documentation "the entity coordinate on screen, if null it is not displayed"
+ :initform '(0 . 0)
+ :type list)
+ (size :initarg :size
+ :accessor size
+ :initform 1
+ :documentation "integer containing the dimension in grid of the entity")
+ )
+ (:documentation "basic entity with a position on screen and a list of interactions"))
+
+(defmethod displayp ((e entity))
+ (if (coordinate e)
+ t
+ nil))
+
+(defmethod width ((s entity))
+ (size s)
+ )
+
+(defmethod height ((s entity))
+ (size s)
+ )
+
+(defmethod (setf x) (value (s entity))
+ "set the x coordinate in the grid, when set on a hidden entity it will be shown"
+ (declare (integer value))
+ (let ((i (slot-value s 'coordinate)))
+ (unless i
+ (setf i (cons value 0)))
+ (setf (car i) value)))
+
+(defmethod (setf y) (value (s entity))
+ "set the y coordinate in the grid, when set on a hidden entity it will be shown"
+ (declare (integer value))
+ (let ((i (slot-value s 'coordinate)))
+ (unless i
+ (setf i (cons 0 value)))
+ (setf (cdr i) value)))
+
+(defmethod norm ((e t)) ; (e) and ((e t)) are identical, this is clearer
+ "classical norm, it works with everything but classes"
+ (let ((xe (car e))
+ (ye (cdr e)))
+ (declare (optimize speed)
+ (integer xe ye))
+ (the single-float (sqrt (+ (* xe xe) (* ye ye)))))) ; move to C/ASM if too slow
+
+(defmethod norm ((e entity))
+ "resolve the norm of the entity as it was a vector, useful to compute distances"
+ (let ((p (slot-value e 'coordinate)))
+ (declare (list p))
+ (norm p)))
+;; [] method (norm e t) => n
+;; these two methods work respectively on
+;; [f]generic points[here points are cons of two numbers. For example (3 . 4)]
+;; and entities. They return the distance of the point/entity from the origin.
+;;
+;; This function *is used to compute the distance between two points* (using the
+;; formula ||x-y||) and it can be modified based on the specific game without the
+;; need to change anywhere else.
+;;
+;; These methods elaborate the norm of a point/entity. The norm is the length of
+;; a vector starting from the origin (0 . 0) or the distance between the given
+;; point/entity and the origin. The norm can define distance and the fundamentals
+;; for a vectorial space. Modifying this norm will change all the distance, ball
+;; and pathfinding calculation and it is useful to do so for non standard grids.
+;;
+;; Now it is a standard euclidian/2 norm.
+;;
+;; + _e_: point/entity;
+;; + _n_: the length of the vector/distance of the point from the centre.
+
+(defmethod distance ((a t) (b t))
+ "compute the distance between two points"
+ (declare (list a) (list b))
+ (norm (cons (abs- (car a)
+ (car b))
+ (abs- (cdr a)
+ (cdr b)))))
+
+(defmethod distance ((a t) (b entity))
+ "compute the distance between a point and an entity"
+ (let ((pb (slot-value b 'coordinate)))
+ (distance a pb)))
+
+(defmethod distance ((a entity) (b t))
+ "compute the distance between an entity and a point"
+ (let ((pa (slot-value a 'coordinate)))
+ (distance pa b)))
+
+(defmethod distance ((a entity) (b entity))
+ "compute the distance between two entities"
+ (let ((pa (slot-value a 'coordinate))
+ (pb (slot-value b 'coordinate)))
+ (distance pa pb)))
+;; [] method (distance a b) => r
+;; these four methods compute the distance between two points/entities
+;; using the defined norm.
+;;
+;; The method is commutative, so the result will be the same no matter
+;; the order.
+;;
+;; This method is used to compute the balls and the movement and
+;; other actions distance.
+;; + _a, b_: points/entities;
+;; + _r_: fixnum (the distance between the points).
+
+(defmethod collidep ((a t) (b t))
+ "check if two entities are colliding"
+ (declare (list a) (list b))
+ (if (eql (distance a b) 0.0)
+ t
+ nil))
+;; [] method (collidep a b) => t/nil
+;; This is another utility method, it return t when two points/entities collide.
+;; This method is used by no function, it can be edited for other uses.
+;;
+;; + _a, b_: points/entities;
+;; + _t/nil_: boolean.
+
+(defmethod ball (v (e t)) ;; add a check for normal lists
+ "create a list of coordinates which are closer to the point than the given value"
+ (let* ((xe (car e))
+ (ye (cdr e))
+ (ret nil))
+ (flet ((flip-v (x) (cons (- (car x)) (cdr x)))
+ (flip-h (x) (cons (car x) (- (cdr x))))
+ (flip-d (x) (cons (- (car x)) (- (cdr x)))))
+ (declare (fixnum xe ye)
+ (list ret)
+ (inline flip-v flip-h flip-d))
+ (loop :for i :from 0 :to v
+ :do
+ (loop :for j :from 0 :to v
+ :do
+ (when (<= (distance (cons (+ xe i) (+ ye j)) e) v)
+ (push (cons (+ xe i) (+ ye j)) ret)
+ )))
+ (concatenate 'list
+ ret
+ (loop :for i :in ret :collect (flip-h i))
+ (loop :for i :in ret :collect (flip-v i))
+ (loop :for i :in ret :collect (flip-d i)))
+ )))
+
+(defmethod ball (v (e entity))
+ "create a list of coordinates which are closer to the entity than the given value"
+ (let ((p (slot-value e 'coordinate)))
+ (declare (list p))
+ (ball v p)))
+;; [] method (ball v e) => l
+;; ball takes e the point/entity and v the value and returns a
+;; list of positions contained in the ball of center e and ray v.
+;;
+;; in Mathematical terms
+;; (ball v e) := Bv(e) intersect ZxZ
+;; The method accept any number, but it assume to start with integers and
+;; work with them.
+;;
+;; The ball doesn't aknowledge collisions, as such it's uses are limited and
+;; it could be removed in the future
+;;
+;; + _v_: fixnum, the radius of the ball;
+;; + _e_: point/entity, the center of the ball;
+;; + _l_: a list containing the points in the grid inside the ball.
+
+(defun petal (v)
+ "like ball but it is centered in 0,0 and contain only a quarter of the ball"
+ (let* ((ret nil))
+ (declare (integer v)
+ (list ret))
+ (loop :for i :from 0 :to v
+ :do
+ (loop :for j :from 0 :to v
+ :do
+ (unless (> (distance (cons i j) '(0 . 0)) v)
+ (push (cons i j) ret))))
+ (the list ret)))
+;; [] function (petal v) => l
+;; this is a lighter version of ball where the point is assumed to be 0 and
+;; elaborate only the upper quarter of the ball.
+;;
+;; + _v_: fixnum, the radius of the ball;
+;; + _l_: a list containing the upper quarter of the points inside the ball
+;; centered in (0 . 0) and radius v.
--- /dev/null
+(in-package :layers)
+
+(defgeneric interact (e p)
+ (:documentation "check what actions entities can do and return an alist with a lambda
+associated"))
+
+(defgeneric movep (e p))
+(defgeneric usep (e p))
+(defgeneric pokep (e p))
+
+(defmethod interact ((e t) p)
+ "this function returns an associated list of actions the model can take."
+ nil
+ )
+
+(defmethod interact ((e entity) (p plane))
+ (remove nil
+ (loop :for i :in (slot-value e 'interactions)
+ :collect
+ (eval (list i e p))
+ )))
+;; [] method (interact l m) => r
+;; the method takes an entity and a list containing entities and produce an
+;; a-list of all the possible actions the entity can take in the given position.
+;;
+;; this a-list is composed of the action name (which can be printed or used as an
+;; handle) and an anonymous function which use the action.
+;;
+;; Interact use the interactions list defined in the _model_ class to decide what
+;; the entity can and cannot do and then execute the methods with the same name
+;; defined
+;; All the check methods need to work the same way and to be like *(dummyp l m)*, where:
+;;
+;; + _l_: list of the entities, used to check for interactions with other entities;
+;; + _m_: the actual entity;
+;; + _r_: an a-list of all the possible interactions in the entity coordinates.
+;;
+;; HOW TO USE THEM:
+;; These methods (movep, usep...) check if the given action it's possible or
+;; not. If it isn't possible they will return nil, which is already filtered
+;; out when these functions are called with _interact_.
+;;
+;; If it is possible then the function will return a lambda, a procedure that
+;; list the possible targets and execute the action when the target is given.
+;;
+;; The lambda should be used only one time, as after every action the list should
+;; be refreshed.
+
+;; [] anonymous function (lambda p) => nil
+;; The lambda is the actual function which perform the action and
+;; it has two usages
+;;
+;; + when called with nil it returns a list of possible targets;
+;; + when called with a target it perform the action.
+;;
+;; The nature of the attribute can change based on the action, it is mission
+;; of the client to detect some special cases, but by default most of the
+;; action can be displayed as a list to the user.
+;;
+;; + _p_: a target. To know which targets are valid use nil to get the
+;; list.
+
+(defmethod movep ((e entity) (p plane))
+ "return a lambda to move the entity"
+ (when (> (floor (slot-value m 'movement)) 0)
+ (list 'move
+ (lambda (p)
+ (let ((mov (movement m)))
+ (if (zerop (floor mov))
+ nil
+ (if p
+ (when (<= (distance p m) mov)
+ (setf (movement m) (- mov (distance p m)))
+ (setf (coordinate m) p)
+ mov)
+ (ball mov m)))))
+ )))
+;; [] method (movep l m) => lambda/nil
+;; movep checks if the action can be executed and then returns the
+;; correct element:
+;;
+;; + movep returns *nil* when the action cannot be done;
+;; + movep returns *lambda* when the action can be done.
+;;
+;; The method is the only one checking if the action is legal, the
+;; client it is supposed to call movep (or interact directly) every
+;; time an action is made by the user.
+;;
+;; + _l_: list of the entities;
+;; + _m_: entity.
+
+(defmethod usep ((e entity) (p plane))
+ (list 'use nil)
+ )
+;; [] method (usep l m) => lambda/nil
+;; Follows movep
+
+(defmethod pokep ((e entity) (p plane))
+ (list 'poke nil)
+ )
+;; [] method (pokep l m) => lambda/nil
+;; Follows movep
--- /dev/null
+(in-package :layers)
+
+(defgeneric create-entity (m))
+
+(defclass model ()
+ ((name :initarg :name
+ :accessor name
+ :documentation "name of the model, it will be transfered to the entity when generated"
+ :initform "noname"
+ :type string)
+ (movement :accessor movement
+ :initarg :movement
+ :documentation "the speed of the model, it can be used in various ways depending on the game"
+ :initform 6.0)
+ (size :accessor size
+ :initarg :size
+ :documentation "the size of a model, it will be calculated with the grid for the dimension in board"
+ :type integer
+ :initform 1)
+ (interactions :initform '(movep usep pokep)
+ :accessor interactions
+ :initarg :interactions)
+ ))
+
+(defmethod create-entity ((m model))
+ (let* ((return-entity m))
+ (change-class return-entity 'entity)
+ return-entity))
--- /dev/null
+(defpackage :layers
+ (:use :cl)
+ (:export screen x y width height rotation path texture surface
+ screen-source screen-destination coordinate size
+ model interactions interact
+ movep usep pokep ;; temporaries
+ plane collision-list entities-list span grid-dimension bounce
+ entity ball grid-span displayp))
+
+(in-package :layers)
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(in-package :layers)
+
+(defgeneric bounce (v p)
+ (:documentation "Given a point v and a plane p this generic check if
+the point collide with some wall or it is out of bound and return t
+when it is, nil otherwise"))
+
+(defun lex< (a b)
+ "lexycal-graphical orders between a and b, returns t if a < b, otherwise returns nil"
+ (declare (list a b)
+ (optimize (speed 3)))
+ (if (eql (car a) (car b))
+ (< (cdr a) (cdr b))
+ (< (car a) (car B))))
+
+(defclass plane (screen)
+ ((collision-list :accessor collision-list
+ :initarg :collision-list
+ :initform nil
+ :type list
+ :documentation "an ordered list of collision, use when entities do stuff")
+ (entities-list :accessor entities-list
+ :initarg :entities-list
+ :initform nil
+ :type list
+ :documentation "the entities contained into the plane")
+ (original-dimension :accessor original-dimension
+ :initarg :original-dimension
+ :initform t
+ :documentation "if nil width and height will be the screen ones")
+ (span :accessor grid-dimension
+ :initarg :grid-dimension
+ :documentation "the dimension of the standard grid, this will be replaced with a function"
+ :initform 70)))
+
+;; remember to use this later
+;(defmethod initialize-instance :after ((p plane) &rest args)
+; (setf (slot-value p 'collision-list) (sort (collision-list p) #'lex<)))
+
+;;; fast this up if necessary
+(defmethod bounce (v (p plane))
+ "rapidly check if the given point is in the collision list"
+ (member v (collision-list p)))
+
+;; doesn't care about the function used
+(defmethod screen-destination ((s screen) (p plane))
+ (let ((x (x s))
+ (y (y s))
+ (w (width s))
+ (h (height s))
+ (x-offset (x p))
+ (y-offset (y p))
+ (span (grid-dimension p)))
+ (sdl2:make-rect (+ (* x span) x-offset)
+ (+ (* y span) y-offset)
+ (* w span)
+ (* h span))))
+
+(defmethod width ((s plane))
+ (if (original-dimension s)
+ (sdl2:surface-width (surface s))
+ (car (slot-value s 'size))))
+
+(defmethod height ((s plane))
+ (if (original-dimension s)
+ (sdl2:surface-height (surface s))
+ (cdr (slot-value s 'size))))
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(in-package :layers)
+;; This is the most generic class in the program with model, this class define
+;; objects to be displayed on screen, whenever they are entities, planes text
+;; or icons.
+
+(defgeneric x (s)
+ (:documentation "returns the x position of the screen, the optional plane provide a grid"))
+(defgeneric y (s)
+ (:documentation "returns the y position of the screen, the optional plane provide a grid"))
+(defgeneric width (s)
+ (:documentation "returns the width of the screen, the optional plane provide a grid"))
+(defgeneric height (s)
+ (:documentation "returns the height of the screen, the optional plane provide a grid"))
+
+(defgeneric texture (s))
+(defgeneric surface (s))
+(defgeneric screen-source (s))
+(defgeneric screen-destination (s p)
+ (:documentation "returns a sdl2 rectangle where the surface in real space, it indicates
+where the screen should be displayed"))
+
+;; space dependent means that the thing can change position based on what space is
+;; on. if it is indipendent (under no space) it will be default to real space (therefore
+;; pixel per pixel coordinates and dimensions)
+;; when instead the object is under something it will use it's space, thefore it will be
+;; set into a grid, which will be provided by the something itself.
+(defclass screen ()
+ ((coordinate :accessor coordinate
+ :initarg :coordinate
+ :initform '(0 . 0)
+ :documentation "the position of the object in the space, space dependent"
+ :type list)
+ (size :accessor size
+ :initarg :size
+ :initform '(50 . 50)
+ :documentation "the size of the object, by default 50x50, space dependent"
+ :type list)
+ (texture :initform nil
+ :accessor texture)
+ (rotation :accessor rotation)
+ (surface :initform nil
+ :accessor surface)
+ (path :accessor image-path
+ :initarg :image
+ :initform (merge-pathnames parameters:*rulp-share* "test.png"))
+ ))
+
+;; Real space is the pixel grid of the screen, a position of (6 . 7) means
+;; the 6th pixel horizontally and 7th pixel vertically.
+;;
+;; while this is useful for planes and other screens, this is hurtful for
+;; entities which move in a grid. The optional p can be used for a plane, which
+;; can shift these 4 functions to be inside the grid.
+;;
+;; this is what's called entity or plane space. Here when the grid is
+;; set to 100 the position (6 . 7) means the 6th square horizontally and
+;; 7th square vertically, or 600 pixels horiz. and 700 pixels vert.
+;(defmethod x ((s screen) &optional (p t))
+; "returns the x position in real space (or in a grid of 1 pixel span)"
+; (car (slot-value s 'coordinate)))
+;(defmethod y ((s screen) &optional (p t))
+; "returns the y position in real space (or in a grid of 1 pixel span)"
+; (cdr (slot-value s 'coordinate)))
+;(defmethod width ((s screen) &optional (p t))
+; "returns the width in real space (or in a grid of 1 pixel span)"
+; (car (slot-value s 'size)))
+;(defmethod height ((s screen) &optional (p t))
+; "returns the height in real space (or in a grid of 1 pixel span)"
+; (cdr (slot-value s 'size)))
+(defmethod x ((s screen))
+ "returns the x position in real space (or in a grid of 1 pixel span)"
+ (car (slot-value s 'coordinate)))
+(defmethod y ((s screen))
+ "returns the y position in real space (or in a grid of 1 pixel span)"
+ (cdr (slot-value s 'coordinate)))
+(defmethod width ((s screen))
+ "returns the width in real space (or in a grid of 1 pixel span)"
+ (car (slot-value s 'size)))
+(defmethod height ((s screen))
+ "returns the height in real space (or in a grid of 1 pixel span)"
+ (cdr (slot-value s 'size)))
+
+(defmethod (setf x) (value (s screen))
+ (setf (car (slot-value s 'coordinate)) value))
+(defmethod (setf y) (value (s screen))
+ (setf (cdr (slot-value s 'coordinate)) value))
+(defmethod (setf width) (value (s screen))
+ (setf (car (slot-value s 'size)) value))
+(defmethod (setf height) (value (s screen))
+ (setf (cdr (slot-value s 'size)) value))
+
+(defmethod initialize-instance :after ((s screen) &rest args)
+ (setf (surface s) (sdl2-image:load-image (slot-value s 'path))))
+
+;(defmethod source ((s screen))
+; "return the source rectangle, the portion of texture to display (standard all)"
+; nil)
+
+(defmethod screen-source ((s screen))
+ "return the source rectangle, the portion of texture to display (standard all)"
+ nil)
+
+;; the functions x, y, w and h are meant to be tampered with, in the entity this
+;; function will be redifined to account for size and grid size, while planes will
+;; use the surface width and height
+;(defmethod destination ((s screen) &optional (p nil))
+; "returns the destination rectangle, or where the screen should be displayed"
+; (sdl2:make-rect (x s p) (y s p) (width s p) (height s p)))
+
+(defmethod screen-destination ((s screen) (p t))
+ (sdl2:make-rect (x s) (y s) (width s) (height s))
+ )
--- /dev/null
+(defpackage :core
+ (:use :cl :json)
+ (:export main))
--- /dev/null
+;;; parameters, these are automatically generated in compile time
+;;;
+;;; when the system is executed with no compilation you will find unknown
+;;; in place of the real thing, don't worry, the system is constantly
+;;; tested and used in unknow mode
+;;;
+;;; If you have any trouble compiling just contact me on the project
+;;; page osdn.net/projects/rulp/
+(defpackage parameters
+ (:use :cl)
+ (:export *rulp-version* *rulp-arch* *rulp-system* *rulp-share* *rulp-local*))
+
+(in-package :parameters)
+
+
+;; by standard parameters surrounded by asterisks (*) are seen as
+;; mutable globals, therefore these variables should editable and
+;; the software (and the user too) should expect them to change
+;;
+;; parameters surrounded by pluses (+) are seen as costants, therefore
+;; they should be seen as fixed variables like version compatibility
+;; references and pathfinding strings.
+(defparameter *rulp-version* (slot-value (asdf:find-system 'rulp) 'asdf:version))
+(defparameter *rulp-arch* "unknown")
+(defparameter *rulp-system* "unknown")
+(defparameter *rulp-share* "./media/") ; remember to close with a slash here
+
+(defparameter *rulp-local* ".") ; subject of change
--- /dev/null
+(load "system.asd")
+(require :rulp)
+(core:main)
--- /dev/null
+;;;; Ru*** roLeplay Playground virtual tabletop
+;;;; Copyright (C) 2022 Zull
+;;;;
+;;;; This program is free software: you can redistribute it and/or modify
+;;;; it under the terms of the GNU General Public License as published by
+;;;; the Free Software Foundation, either version 3 of the License, or
+;;;; (at your option) any later version.
+;;;;
+;;;; This program is distributed in the hope that it will be useful,
+;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;;; GNU General Public License for more details.
+;;;;
+;;;; You should have received a copy of the GNU General Public License
+;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+(asdf:defsystem "rulp"
+ :description "Ru*** roLeplay Playground: a digital table for roleplay games"
+ :version "0.0.1"
+ :author "Zull"
+ :licence "GPLv3"
+ :build-operation "program-op"
+ :build-pathname "rulp"
+ :entry-point "core:main"
+ :depends-on ("sdl2" "sdl2-image" "sdl2-ttf" "cffi-libffi" "alexandria" "cl-cffi-gtk" "bordeaux-threads" "bt-semaphore")
+ :components ((:file "parameters")
+ (:module "layers"
+ :serial t
+ :depends-on ("parameters")
+ :components ((:file "package")
+ (:file "screens")
+ (:file "planes")
+ (:file "models")
+ (:file "entities")))
+ (:module "graphics"
+ :serial t
+ :depends-on ("parameters" "layers")
+ :components ((:file "package")
+ (:file "text-rendering")
+ (:file "render")
+ (:file "inputs")
+ (:file "grid")
+; (:file "menu" :depends-on ("package"))
+ (:file "view")))
+; (:module "gui"
+; :serial t
+; :depends-on ("parameters")
+; :components ((:file "package")
+; (:file "skeleton")))
+ (:file "package" :depends-on ("graphics"))
+ (:file "data" :depends-on ("package" "parameters"))
+ (:file "core" :depends-on ("package" "parameters"))))