if (NeedsFixIts)
Score *= 0.5f;
+ // Use a sigmoid style boosting function similar to `References`, which flats
+ // out nicely for large values. This avoids a sharp gradient for heavily
+ // referenced symbols. Use smaller gradient for ScopeRefsInFile since ideally
+ // MainFileRefs <= ScopeRefsInFile.
+ if (MainFileRefs >= 2) {
+ // E.g.: (2, 1.12), (9, 2.0), (48, 3.0).
+ float S = std::pow(MainFileRefs, -0.11);
+ Score *= 11.0 * (1 - S) / (1 + S) + 0.7;
+ }
+ if (ScopeRefsInFile >= 2) {
+ // E.g.: (2, 1.04), (14, 2.0), (109, 3.0), (400, 3.6).
+ float S = std::pow(ScopeRefsInFile, -0.10);
+ Score *= 10.0 * (1 - S) / (1 + S) + 0.7;
+ }
+
return Score;
}