nbproject/build-impl.xml file. \r
\r
-->\r
+ <target name="src-jar" depends="init">\r
+ <jar basedir="src" jarfile="${dist.dir}/MMDLoaderJME3-source.jar"/>\r
+ </target>\r
+ <target name="javadoc-jar" depends="javadoc">\r
+ <jar basedir="${dist.dir}/javadoc" jarfile="${dist.dir}/MMDLoaderJME3-javadoc.jar"/>\r
+ </target>\r
</project>\r
Boolean UseVertexColor\r
\r
// Ambient color\r
- Color Ambient\r
+ Color Ambient (MaterialAmbient)\r
\r
// Diffuse color\r
- Color Diffuse : Color\r
+ Color Diffuse (MaterialDiffuse)\r
\r
// Specular color\r
- Color Specular\r
+ Color Specular (MaterialSpecular)\r
\r
// Specular power/shininess\r
- Float Shininess\r
+ Float Shininess (MaterialShininess) : 1\r
\r
// Diffuse map\r
Texture2D DiffuseMap\r
Boolean UseVertexColor\r
\r
// Ambient color\r
- Color Ambient\r
+ Color Ambient (MaterialAmbient)\r
\r
// Diffuse color\r
- Color Diffuse : Color\r
+ Color Diffuse (MaterialDiffuse)\r
\r
// Specular color\r
- Color Specular\r
+ Color Specular (MaterialSpecular)\r
\r
// Specular power/shininess\r
- Float Shininess\r
+ Float Shininess (MaterialShininess) : 1\r
\r
// Diffuse map\r
Texture2D DiffuseMap\r
Boolean UseVertexColor\r
\r
// Ambient color\r
- Color Ambient\r
+ Color Ambient (MaterialAmbient)\r
\r
// Diffuse color\r
- Color Diffuse : Color\r
+ Color Diffuse (MaterialDiffuse)\r
\r
// Specular color\r
- Color Specular\r
+ Color Specular (MaterialSpecular)\r
\r
// Specular power/shininess\r
- Float Shininess\r
+ Float Shininess (MaterialShininess) : 1\r
\r
// Diffuse map\r
Texture2D DiffuseMap\r
Boolean UseVertexColor\r
\r
// Ambient color\r
- Color Ambient\r
+ Color Ambient (MaterialAmbient)\r
\r
// Diffuse color\r
- Color Diffuse : Color\r
+ Color Diffuse (MaterialDiffuse)\r
\r
// Specular color\r
- Color Specular\r
+ Color Specular (MaterialSpecular)\r
\r
// Specular power/shininess\r
- Float Shininess\r
+ Float Shininess (MaterialShininess) : 1\r
\r
// Diffuse map\r
Texture2D DiffuseMap\r
newMesh.skinnb2.setupData(VertexBuffer.Usage.Dynamic, 3, VertexBuffer.Format.Float, skinnfb2);
VertexBuffer skinvb1 = new VertexBuffer(VertexBuffer.Type.Position);
- FloatBuffer skinvfb1 = BufferUtils.clone((FloatBuffer)this.skinvb2.getData());
+// FloatBuffer skinvfb1 = BufferUtils.clone((FloatBuffer)this.skinvb2.getData());
+ FloatBuffer skinvfb1 = BufferUtils.clone((FloatBuffer)this.getBuffer(VertexBuffer.Type.Position).getData());
skinvb1.setupData(VertexBuffer.Usage.Dynamic, 3, VertexBuffer.Format.Float, skinvfb1);
newMesh.clearBuffer(VertexBuffer.Type.Position);
newMesh.setBuffer(skinvb1);
VertexBuffer skinnb1 = new VertexBuffer(VertexBuffer.Type.Normal);
- FloatBuffer skinnfb1 = BufferUtils.clone((FloatBuffer)this.skinnb2.getData());
+// FloatBuffer skinnfb1 = BufferUtils.clone((FloatBuffer)this.skinnb2.getData());
+ FloatBuffer skinnfb1 = BufferUtils.clone((FloatBuffer)this.getBuffer(VertexBuffer.Type.Normal).getData());
skinnb1.setupData(VertexBuffer.Usage.Dynamic, 3, VertexBuffer.Format.Float, skinnfb1);
newMesh.clearBuffer(VertexBuffer.Type.Normal);
newMesh.setBuffer(skinnb1);